Team Spooky streamed a BlazBlue: Cross Tag Battle tournament at Next Level using the latest build

Arc System Works graciously supplied a pre-release build of BlazBlue: Cross Tag Battle to New York City’s premiere fighting game space, Next Level. The weekly event, Next Level Battle Circuit, featured the upcoming game in a first-to-one tournament that lasted a little over two hours. With a wide variety of entrants, just about every character received a little stage time.

At the beginning, tune in to Omnisscythe’s matches if you want to see some Makoto in action. He paired her up with Gordeau, which seems like a good fit to cover Makoto’s weaknesses. There’s no shortage of Ruby and Weiss players; those two are regarded fairly strong by the community, at least in their impressions so far. One of the players to look out for is Method|Flux, who uses Nu-13 and Weiss. Flux recently posted a BBTAG mechanics overview, laying out some competitive advice. PAG|Grover also shows up, using Yu Narukami and Ruby. The two face off against each other in the finals. Their matches are quite exciting, as the two already have some experience with the game.

Check it out below, and if you want more footage, we covered videos showcasing BlazBlue: Cross Tag Battle special intros.

Source: Team Spooky

Boxer-King breaks down how to throw break properly versus King in Tekken 7

For new players, its already a chore to throw break in Tekken 7. You have to learn at least three distinct animations and train your eyes and muscles to react correctly to those animations every time — and that doesn’t even factor in unique grabs like Heihachi’s QCF+1+3, for example.

And then there’s Tekken’s flagship grappler, King. King breaks the rules of Tekken by having startups with deliberately misleading animations in relation to their throw-break — for example, Giant Swing reaches out with both hands despite only being a 1 break.

That doesn’t mean it’s impossible to deal with his throw game, though: as BoxeR-King demonstrates clearly in his live demonstration, you can defeat the “mix-up” with proper training. There’s more then the generic startup animation to Giant Swing and Shining Wizard — check out the drills above to improve your breaks between these tricky grabs.

Source: BoxeR-King

Chris G, Kazunoko, ApologyMan and Leffen are the final invited players to the DBFZ Summit of Power

More fighters assemble at the Summit of Power!

After revealing the first four of eight invited Z Warriors to the Summit of Power taking place in June, Beyond The Summit has revealed the second half of their specially-invited lineup of fighters. Joining the previously announced Echo Fox|Sonic Fox, CO|GO1 and Dogura, and PG|Nakkiel will be:

  • EG|NYChrisG
  • GGP|Kazunoko
  • ApologyMan
  • TSM|Leffen

In addition, the Qualifiers at both Next Level Battle Circuit and Wednesday Night Fights have concluded, declaring that HookGangGod — who scored a 2nd place finish behind the gatekeeping Sonic Fox — and Reynald — debuting his Bardock in place of his signature Goku Black — will be competing as the strongest warriors from the East and West Coasts. You can see the announcement tweets below:

That brings us up to 10 of the 16 fighters now assembled. There will also be a Last Chance Qualifier at Combo Breaker in St. Charles, Illinois May 25-27. The Summit of Power takes place June 8-10th in Los Angeles, California, with a $10,000 prize pool up for grabs.

Are you excited to see these names join the fray — or were you hoping for someone else to be competing at the Summit instead? Sound off in the comments below.

Source: BeyondTheSummit (Twitter)

BlazBlue: Cross Tag Battle will be publicly available to play at GameStop stores next week

Arc System Works certainly has been ramping the marketing for their upcoming title, BlazBlue: Cross Tag Battle. The title has been available for the public to play at various events, such as Anime Ascension and New York’s Next Level Arcade. It turns out that next week, many more players — at least in the United States — will have an opportunity to try out the game: at GameStop stores.

The company tweeted that BBTAG will be available at kiosk stands at GameStop stores sometime next week. Though there aren’t specific details yet, it’s possible that every store in the national chain will have demos available. The newest build includes most of the character cast at this point, except for RWBY‘s Yang and one more character pack. The English dub is also officially confirmed to be part of the game.

This will be a good opportunity to check out the game before thinking about the BBTAG Collector’s Edition, which will include all the DLC and several goodies.

Source: Arc System Works (Twitter)

Capcom lists additional UI/system changes left out of the patch notes for Street Fighter V: Arcade Edition

You might have thought the latest patch for Street Fighter V: Arcade Edition was already fairly expansive, what with its numerous character tweaks and system changes. Well, that’s not all that got changed in 3.5: Capcom revealed last night that even their previously-released patch notes didn’t cover everything:

The majority of the “hidden” changes are UI and functionality changes. Here’s the full list below from the updated change log:

  • Implemented “New Releases” in the Information menu, for viewing new items. (Note: Press the megaphone icon on the top left of the menu screen when “New Releases” is highlighted.)
  • You can now restrict entry into Battle Lounges based on connection status. Connection Restrictions has also been added to the Lounge Settings when searching for a lounge.
  • Added “Next 50” skip functionality when inviting friends to the Battle Lounge.
  • If a disconnect happens during the match, the notification will be left in the message log, and you will be able to view the Fighters Profile of your opponent.
  • A sound effect will play at the rematch screen for Ranked and Casual Matches.
  • The button guide will be displayed upon spectating a match in the Battle Lounge.
  • Enabled a voice sample playback when selecting your favorite character.
  • Search and creation settings for Battle Lounge will be saved.

Source: SFVServer (Twitter)

The King of Fighters XIV’s version 3.0 update brings a boatload of balance changes, on top of new characters

The King of Fighters XIV’s new version 3.0 patch is now live. While the main focus of the patch for many will be the four new DLC characters – Oswald, Najd, Heidern, and Blue Mary – it also brings with it a host of balance changes for the existing cast.

The patch brings both general system changes as well as character-specific changes, meant to improve the game’s overall balance. On the system side of things, the changes include fixing a bug allowing charged moves to retain their charge in situations where they shouldn’t, standardizing the properties of evasive rolls, and more.

The character-specific changes are also quite extensive, with a number of characters receiving multiple adjustments to a lot of their moves. In fact, they’re so extensive that the entire change log fills out 31 pages. Players looking to learn how their characters may have changed can check the change log directly from SNK.

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Source: SNK

Rising Up: Season 3.5 — Overview and important changes for Ryu, Ken, Chun-Li, Cammy, M. Bison, Vega, Dhalsim, & Zangief

Street Fighter V: Arcade Edition has only been out for a few months, but the community had been voicing strong opinions about various characters’ Season 3 changes; in light of this, Capcom has released a mid-season balance patch which seeks to address some of the most common complaints about the game’s engine and the characters in question. This patch also includes various small balance changes to every character. Because of this, I’m preparing a series of videos on ShoryukenTube showing off the most important gameplay adjustments on a per-character basis.

For this first week, I’ve made a video describing all changes that are universal across all characters, as well as covering most of the returning SFII veterans: Ryu, Ken, Chun-Li, Cammy, M. Bison, Vega, Dhalsim, and Zangief.

Here’s the playlist for all characters so far, which I’ll update as I go.

I won’t stop making videos until I’ve covered all the SFVAE characters, so keep an eye out on the ShoryukenTube YouTube channel so you don’t miss out!

BlazBlue: Cross Tag Battle is getting a collectors edition in North America

For any fans looking to pick up a physical copy of BlazBlue: Cross Tag Battle in North America later this June, here’s some interesting news for you. Arc System Works has revealed that the game will be getting a special “collectors edition” in the region.

The Collectors Edition for BlazBlue: Cross Tag Battle is coming to both PlayStation 4 and Switch, and comes with a number of goodies in the box. The items packaged in the Collectors Edition include a copy of the game inside a steelbook case, an original soundtrack CD (15 tracks), a 52-page soft cover artbook with cover jacket, and acrylic art stands of characters Ragna the Bloodedge, Yu Narukami, Hyde Kido, and Ruby Rose.

Pre-orders for the Collectors Edition will go live on May 4 on Arc System Works’ online store. In addition to this, players who pre-order either the Collectors Edition or the regular edition of BlazBlue: Cross Tag Battle will also receive a mini soundtrack with 7 songs.

BlazBlue: Cross Tag Battle launches on PlayStation 4 and Switch in North America on June 5. Japan and Asia get the game earlier on May 31, while Europe gets the game sometime in the summer. In the meantime, check out these images of the Collectors Edition box and contents…

Click to view slideshow.

… As well as this new English-language trailer for the game!

Sources: Nintendo Everything; Gematsu

Siegfried, the cursed knight, steps into SoulCalibur VI!

“I will not surrender myself to this nightmare!”

This morning, Bandai Namco posted a surprise reveal trailer for the next character coming to SoulCalibur VI. It’s a pretty surprising one, as fans wildly speculated for a while whether Siegfried would make it in — and enthusiasts of big swords and stance-based moves won’t be disappointed.

Lore-wise, Siegfried is the human who picks up Soul Edge at the end of the events of the first game, becoming a vessel for the cursed knight, Nightmare. And yet, he starts to resist the will of the demonic being that’s thirsty for souls. As a playable character separate from Nightmare, it seems this will be important for the story mode in the game.

The German knight battles using his massive Zweihänder with a mixture of faster spins and slower, massive blows. Fans who played him before from SoulCalibur III onward should recognize quite a lot of his moves, which involve many stance changes. The trailer also shows off mechanics new to SoulCalibur VI, giving a taste of a Soul Charge-enhanced combo as well as his cinematic Critical Edge.

Who is a Siegfried past or future main? Let us know in the comments!

Recently, a Ring Out event featured Kayane, among other top SoulCalibur VI players.

Source: Bandai Namco America

Neptunusequester helps you understand the strengths and weaknesses of Jin’s unique parry in Tekken 7

There’s a certain set of unwritten rules about parries in Tekken 7. Typically, parries will lose to knees and elbows, most can be reversed, and some have such heavy recovery that whiffing one causes you to get launched for free. Most of this logic, however, goes right out the window once you start talking about Jin’s parry.

Jin’s parry recovers almost instantaneously, and works versus nearly every single attack in the game. This allows Jin to punish things virtually no other character has a true answer for, such as Hwoarang’s safe, mid Rage Art. It might sound like Jin’s parry is broken, but as neptunusequester‘s video details, there’s a little more going on then just being a normal parry on steroids. Check out the video above to see the strengths — and weaknesses — Jin’s parry possesses.

Source: neptunusequester