Dragon Ball FighterZ video roundup: Team Buu, Hellzone safe jump, and more!

It’s another day in West City! Dragon Ball FighterZ continued to spirit bomb our inbox with tech videos. Let’s see what the FGC has been working on lately!

There’s been some talk lately about Vegeta’s value outside of an assist. Maybe this was the inspiration for rooflemonger tackling some Vegeta combos?

Speaking of Vegeta, sikshot gaming is back with his “On Block” video series. He’s tackling both Vegeta and Bluegeta in his latest video.

Famed KOF combo maker Persona Entertainment has continued to try his hand at the 100% possibilities of DBFZ.

Monkey D Vegetto demonstrates how unsafe it is to try and reflect Hellzone Grenade. There’s true lockdown potential here with this super!

Street Fighter V pro THE COOL KID93 wanted to show off his technology with Gotenks, particularly his synergy with Goku Blue.

Apolo Loussalier demonstrates the synergy of Team Buu.

Y. Xiao shows off how to combo after Krillin’s Destructo Disc!

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: rooflemonger; Persona Entertainment; Monkey D Vegetto; sikshot gaming; THE COOL KID93; Apolo Loussalier; Y. Xiao

Enjoy some BlazBlue: Cross Tag Battle pre-release tournament action from PlayStation Arena

With BlazBlue: Cross Tag Battle drawing ever closer, the game made an appearance at the PlayStation Arena event in South Korea this past weekend. During the presentation a four-player, double-elimination tournament was held with the 20-character build we’ve seen at Evo Japan, the 2018 Taipei Game Show, and various Arc Live! streams over the past few months. Fortunately for us, BlazBlue content creator Koefficient has uploaded the archive of the event to YouTube for our viewing pleasure.

Though early, this footage gave us a great idea of what BBTAG play could look like at a high-level, with plenty of footage of Team RWBY’s Ruby Rose and Weiss Schnee, as well as BlazBlue’s Ragna The Bloodedge, Nu-13, Azrael, and Es on display. So if you’re interested in having any of those six characters on your team, be sure to give this video a look.

BlazBlue: Cross Tag Battle will be released on PlayStation 4, Nintendo Switch and PC in Japan on Thursday, May 31st, with a North American release following on the same platforms on Tuesday, June 5th. The Cross Character Pack 2 DLC characters will be revealed on March 16th, and BBTAG was just announced to be a side tournament at CEO 2018, as well as one of the eight main stage games of Evo 2018.

How do you think BBTAG is shaping up after viewing this footage? Tell us your thoughts in the comments.

Source: Koefficient

Dekillsage parts ways with Team Critical Reaction

It seems yet another sponsored fighting game player has hit free agency, as following the recent news of Circa Esports dissolving after Evo, Splyce departing from the fighting game community and Punk leaving Panda Global, it was just announced that Dekillsage has officially left Team Critical Reaction.

Previously regarded as one of the biggest Teams in the NetherRealm Studios scene, Team cR has been the former home of the likes of SonicFox, Theo, Whiteboi, Cupcake, Dragon, HoneyBee, and Biohazard, and still currently sponsors Xarakamaka and Wound Cowboy.

A top player in Skullgirls: 2nd Encore, Super Smash Bros. for Wii U, and Marvel vs. Capcom: Infinite (and he’s also picked up Dragon Ball FighterZ), Dekillsage’s accomplishments include winning a myriad of Skullgirls tournaments, with his most recent results being a victory at Frosty Faustings XI. In MvC:I, he placed 3rd at NEC 18, won the Go For Broke Winter Championship, got 4th at Frosty Faustings X and 7th at Winter Brawl 12. In DBFZ, he finished 4th at Winter Brawl 12. You can see the announcement below:

We here at Shoryuken would like to wish Dekillsage all the best in his future endeavors, and hope he lands with another team soon.

Source: dekillsage (Twitter)

Capcom discusses the damage scaling for Ibuki and Urien’s V-Triggers & upcoming bug fixes for Street Fighter V Arcade Edition

Coming into Street Fighter V Arcade Edition, Ibuki and Urien players may have noticed something “off” with their characters. Specifically, the damage scaling for their original V-Triggers was higher the second time they used it in a combo.

Some may have thought this was a glitch meant to be addressed in Street Fighter V Arcade Edition‘s upcoming patch. However, in a recent post on their Japanese site, Capcom has stated that the added scaling was intentional. Specifically, they pointed to the versatility of these V-Triggers, and that the increased scaling is intentional. That said, it seems the scaling will be adjusted again in the upcoming patch.

Speaking of the upcoming patch, they’ve also detailed some of the other changes that it will bring. These are mostly minor fixes addressing specific interactions that weren’t behaving as expected. These do however include some changes that may affect balance, including fixing the glitch where Urien would retain invincibility in certain situations using his Tyrant Pressure V-Trigger, as well as removing Abigail’s ability to cancel into V-Trigger from the first hit of his Abigail Punch.

You can read the translated notes below.

About Urien and Ibuki’s V-Trigger scaling
  • For Urien’s Aegis Reflector (2nd mirror) and Ibuki’s Rokushaku Horokudama (2nd bomb), we’ve received feedback from the community that the scaling on these is higher when used in combos. Regarding this, we’d like to inform that this was an intentional decision, and that these are the reasons for it.
    • When the combo scaling applied will be 1 Hit (Same as 1 Attack Hitting)
      The increased combo scaling will not apply if Urien’s Aegis Reflector (2nd Mirror) or Ibuki’s Rokushaku Horokudama (2nd Bomb) hit as the first hit of a combo.
    • When the Combo Scaling Applied will be 2 Hits (Same as 2 Attacks Hitting)
      If the player incorporates Urien’s Aegis Reflector (2nd Mirror) or Ibuki’s Rokushaku Horokudama (2nd Bomb) as part of a combo, increased combo scaling will be applied.
  • Reason for Adjustment
    Due to the nature of Urien’s Aegis Reflector (2nd Mirror) or Ibuki’s Rokushaku Horokudama (2nd Bomb),  they can set up multiple high/low/throw mixups . Because of the many ways it can let players open an opponent up, we’ve decided to give them higher scaling when used in a combo.
  • About the Battle Adjustment List
    Although we’ve listed  “Upon activation, the counter for combo damage scaling has been increased from 1 hit to 2,” in the Battle Adjustment List under “Adjustments for V-Trigger activation”, we’re adding the specific notes for Urien and Ibuki under their respective sections in the Adjustment List.
Street Fighter V: Arcade Edition upcoming bug fixes
  • Akuma
    • Bug: When performing his Rakan V-Skill against Ken’s Shinryuken, Akuma would move backwards upon performing the Rakan Gokyaku.
    • Fix: Adjusted the movement value for Rakan Gokyaku, eliminating this phenomenon.
  • Menat
    • Bug: Active frames for each of Menat’s normal throws without her crystal ball were only 2F.
    • Fix: Fixed so that the active frames for each of her normal throws is now 3F, which is the same as with the crystal ball.
  • Urien, Ibuki
    • Bug: When activating their V-Triggers Aegis Reflector and Rokushaku Horokudama against an opponent already in hitstun, one extra hit was added to the combo scaling count.
    • Fix: Fixed so that when  Aegis Reflector and Rokushaku Horokudama are activated in a combo, the combo scaling count is the same as before.
  • Urien
    • Bug: When his V-Skill Metallic Aura active, if Urien absorbs an attack with armor during the forward dash attack movement of Tyrant Blaze, Urien would gain complete invincibility for the remaining duration of the move.
    • Fix: Fixed so that Urien will no longer lose his hurtboxes after taking a hit against the armor of Tyrant Blaze with Metallic Aura active.
  • Abigail
    • Bug: Abigail could cancel the first hit of Abigail Punch (all strengths) into V-Trigger.
    • Fix: Fixed so that Abigail can no longer cancel into V-trigger from the first hit of Abigail Punch.
  • Abigail
    • Bug: The forward movement part of Abigail’s max-charge Metro Crash gained an unintended number of armor hits.
    • Fix: Fixed so the forward-movement part of Abigai’s max-charge Metro Crash now only has 2 hits of armor.
  • Laura
    • Bug: When cancelling a normal into her Shock Dance, the proper combo scaling would not be applied.
    • Fix: Fixed to apply the proper V-Trigger activation combo scaling when cancelling a normal into her Shock Dance.

As for when these changes will hit, no date has yet been given.

Source: Capcom

VODs are now available for Japan’s KUROKURO CUP 2018 Tekken 7 tournament

Japanese community leader — and exceptional Tekken player — KuroKuro has released the VODs of KUROKURO CUP 2018. This 64-player bracket features some of the finest play to be found in Japan, with high-level players running a wide variety of characters in both pools and top 16.

Below are videos for top 16 and finals play, and you can go to KuroKuro’s channel to see all 8 groups of pool play.

If you were curious about the bracket and standings from the event, you can check out KuroKuro Cup’s Challonge here.

Sources: KuroKuro (YouTube); KuroKuro (Challonge)

Dragon Ball FighterZ game system roundup: Overall game mechanics and other goodies

Our own Tournament of Power still has a lot of time left! Keep practicing!

We’ve seen a lot of tech videos for Dragon Ball FighterZ come through our tipline, covering everything from team-building strategy, fundamental game mechanics, and combo after combo after combo, from throughout the game’s cast! Since the roundups were put together based on what came in when, and not sorted by subject, we’re re-compiling them to make it easier to find what you need. This time, let’s look at what we’ve seen so far covering the overall game mechanics — as well as some other fun stuff.

UM Tyrant opens up today’s post with a beginner’s guide to learning Dragon Ball FighterZ — appropriate, as DBFZ is certainly introducing new players to the world of the FGC.

Looking to grab as much Zeni as possible without losing precious practice time? BornFree wants you to know that those “Quest” pop ups are really not time consuming at all, and net you a smooth 25,000 Zeni.

If you’re a new player struggling to find your footing, rooflemonger has an excellent break down for defeating the (wildly overused) Homing Dash.

He also offers a couple of collections of tips both for new fighting game players and for players still learning subtle parts of DBFZ’s gameplay; not to mention a team-building guide, and a look at defense, too:

rooflemonger wants to help you understand how combos work in DBFZ — in particular, their damage scaling…

… And he’s also provided a thoughtful breakdown on the strengths and weaknesses of each assist, and some tips for training mode!

Zissou breaks down exactly how (comparatively long) assist recovery works in DBFZ.

Peter Souvannarath breaks down all the changes that occur when you activate Sparking Blast. Was there anything here you didn’t know about?

jmcrofts covers some system mechanics not taught in DBFZ’s training mode, such as reflect properties and Level 3 DHC’s.

BlaQNYC Vids gives an excellent breakdown on what to look for when trying to kill a Sparking opponent.

GLHFtv breaks down jump cancel scaling vs. 2H combo filler, and follows with a detailed breakdown on the usefulness of auto-combos in DBFZ.

superscience890 breaks down the health regeneration properties of DBFZ.

Omex K. put together both a brief video and google document for some character-specific gimmicks you need to know about!

This video from Final Showdown goes over some important metagame concepts players may need to learn, including reversal deflects.

Next he breaks down the game’s implementation of the series’s trademark beam struggles.

He also put together a fairly interesting study on the quest to find the best “fireball” in DBFZ.

sikshot gaming breaks down the defensive options that you can use versus the troublesome frame trap after a blocked Vanish.

Do you have a friend that is into the Super Smash Bros. series that wants to try out other fighters? Because even Smash YouTube giants like the Beefy Smash Doods are getting on board the DBFZ train with this beginner’s guide video.

desk injured his hand — and it’s still not enough to keep him from submitting 100% damage combos.

All the combo makers are jumping in on DBFZ: The King of Fighters combo maker COMBONAUTS released their own combo exhibitions!

Dragon Ball FighterZ has been so wildly successful, maybe the course is clear: the more Goku, the better. Only then will Bandai Namco have the power to crush Capcomarot…

Looking for tech for your favorite FighterZ? You can find some in our prior character-specific roundups!

As always, thanks to all content creators out there, and everyone that sent in tip! Keep an eye on Shoryuken for future DBFZ roundups!

Sources: UM Tyrant; BornFree; rooflemonger; Zissou; Peter Souvannarath; jmcrofts; GLHFtv; superscience890; Omex K.; COMBONAUTS; Final Showdown; desk; sikshot gaming; Beefy Smash Doods; BlaQNYC Vids

ELEAGUE Tekken 7 Team Takedown results

This past weekend, 20 of the best Tekken 7 players in the United States descended upon the ELEAGUE Arena in Atlanta, Georgia to see which squad could lay claim to the King of Iron Fist title in the ELEAGUE Tekken Team Takedown.

With RB|Anakin, ITS|Cuddle Core, VS|NYCFab, and VS|Pokchop serving as team captains, they each were able to draft four additional players from the remaining pool of 15 fighters, to then battle it out in a single-elimination format — with the additional twist of a resurrection rule, which allowed a defeated player to be revived by the team captain once at any time during the Grand Finals. With Richard Lewis, Rip, Tasty Steve, Sajam, and MarkMan calling the action, it was certainly an epic event.

Results

tk7fr-tournament

Tekken 7

1. Team CuddleCore: ITS|CuddleCore (Alisa, Xiaoyu), NCSS|Jimmy J Tran (Bryan), VS|KoDee (Kazuya, Devil Jin), BrawlPro (King, Paul), UYU|KawaiiFaceMiles (Alisa)

2. Team Pokchop: VS|Pokchop (Josie), ITS|Lil Majin (King), Shadow20z (Claudio), WayGamble (Leo), Mateo (Feng)

3. Team Aankin: RB|Anakin (JACK-7, Geese), Circa|JoeyFury (JACK-7), PG|Speedkicks (Hwoarang, Kazumi), VS|SperoGin (Paul), NG-Obscure (Alisa)

3. Team NYCFab: VS|NYCFab (Bob, Feng), UYU|Princess Ling (Xiaoyu), Inkognito (Bryan), Rickstah (Akuma), ITS|Jackie Tran (JACK-7)

Source: ELEAGUE TV

Nemo talks Urien’s V-Trigger II, Street Fighter V Arcade Edition, and more in this interview with That Blasted Salami

The YouTube Channel That Blasted Salami is typically know for its in-depth breakdowns of the Tekken 7 cast. But when you’re presented with the opportunity to talk to one of Japan’s FGC Superstars, you should probably take it — particularly when it’s the both blunt and insightful Naoki “Nemo” Nemoto.

Nemo shoots on a few topics in his interview with TBS, just to name a few: his game of preference between SFIV and SFV, the general strength of grapplers, and his opinion on the current version of Urien.

Source: That Blasted Salami

STL1119 shocks with high-damage and flashy combos for Tekken 7’s Jin Kazama

Jin’s “Electric Wind Hook Fist” in Tekken 7 is a necessary evil to learn for playing the former Zaibatsu leader. This attack has all the weaknesses a normal “Electric Wind God Fist” possesses — tight execution, high hit-level,  and a weakness to step in one direction — and those weaknesses are compounded by the fact it immediately tail spins instead of launches. It also won’t launch the opponent on normal hit if you fail to do the electric version — yikes!

You can still pump huge damage out of this move, however — and do it stylishly in the process. Famed combo maker STL1119 proves as much in his latest combo video, comprised of options all across the difficulty spectrum.

Source: STL1119

Darth Arma breaks down how to fight against Michelangelo in Injustice 2

Any time a fighting game adds new characters, there’s always the chance that those characters end up being surprisingly strong. Such is the case of Michelangelo in Injustice 2.

Added to Injustice 2 as one of the Teenage Mutant Ninja Turtles, Michelangelo has quickly risen to the top. The most notable example of this may be EchoFox’s SonicFox using him to great effect at Winter Brawl.

With the character looking to be a dominant force in the game, Darth Arma has taken the time to prepare a video designed to help players learn how to fight him. In the video below, he goes over Mikey’s overall game plan, as well as his moves and strings, and additional advice on how to deal with him.

Source: Darth Arma via Test Your Might