Gain momentum, or be doomed: An updated look at Omen of Sorrow from Evo Japan

Back in the summer, we ran a preview article on AOne Game’s upcoming horror fighter Omen of Sorrow, based on the then-current public build. Now, with a new build playable to the public at Evo Japan, we just couldn’t resist the chance to check out how the game is shaping up.

omen-of-sorrow

We already covered the basics of the game in our original preview. However, here’s a quick recap of what it’s all about. Omen of Sorrow is a horror-themed fighter that focuses on fast paced, ground based combat, in the vein of The King of Fighters series, or Street Fighter Alpha 3, with a tiny smidge of Under Night In-Birth thrown in. As part of this, it features a unique “Blessed” gauge that fills up whenever the player commits to any forward motion or action.

The most prominent option given by the “Blessed” gauge is the ability to cancel any move into a special, called a “Bold Cancel,” by consuming two stocks. Other options include a “Retreat,” similar to backwards EX rolls in The King of Fighters, and a Blessed Mode that allows for full-on custom combos at the cost of all three stocks of the meter.

Losing all of your Blessed gauge, either from being too passive in defending, or simply overusing the options when there isn’t enough meter, results in a “Doomed” state. When “Doomed,” players lose access to all of a character’s throws and special moves. More importantly, it makes any incoming heavy attack break their guard.

In theory, this seems like the game would heavily encourage rushing down. And to a point, it does. It’s pretty easy to win just by staying in an opponent’s face and building Blessed gauge, while keeping them from building their own, especially with characters like the Fei Long-esque werewolf Caleb.

However, with the right character (and in the hands of the right player), zoning and distance-based play is still possible, and viable in the game. During my time at the AOne Games booth at Evo, I was matched up with Grapht’s Leah “Gllty” Hayes, a player known for favoring technical zoning characters. While she initially struggled while trying out characters like Zafkiel, she soon found her groove with Dr. Hyde, the game’s zoning-slash-grappler hybrid.

omen of sorrow hyde

Dr. Hyde’s main trick is that he can toss out vials which have various effects. One drains Blessed gauge, one knocks down, and another particularly nasty one slows his opponent down (even their jumps, which become extra-floaty). These vials can be either rolled on the ground, or thrown in an arc in the air. These are complimented by a command grab that can be ended in different ways depending on the button pressed. The command grab has significant range, making it a great way to punish people trying to get past the vials.

By using a combination of rolled and thrown vials, and then command grabbing me when I did make it past the pattern, Gllty was able to rack up a number of wins against my Caleb. The latter did have an arcing slash move that’s supposed to go over the rolled vials, but it kept getting clipped in the legs — something the developers said shouldn’t be happening. In the end, I was forced to switch to Gabriel and scoring knockdowns with his projectile to try to get in.

Omen of Sorrow Gabriel Super

There was also a counter zoner in the lineup at Evo, Vladislav III, who automatically teleports close when his projectiles hit — but I didn’t have the opportunity to test him out (mostly due to bull-headedness, trying to win with Gabriel!).

The thing to note is that Dr. Hyde isn’t even the “true” zoner in the game’s cast. The developers pointed out that they still had two true zoning characters in the works that weren’t ready for Evo Japan. This shows that, despite the game’s momentum-heavy rushdown focus, it’s still possible to play a zoning-based style in it. It seems then that AOne Games isn’t sacrificing playstyle variety in favor of puret rushdown.

This is also helped by the rather long stages. While this seems somewhat an odd choice that could possibly slow the game down, the long stages actually do seem to work. Once players have enough Blessed meter, they can easily pull off combos that cover a lot of ground. From what was on show at Evo, most bread-and-butter combos here would probably count as near-fullscreen corner-carry combos in other games.

If there was anything that could slow the game down, at least in the Evo Japan build, it was how having super meter regenerates life. Now in our earlier preview, super meter built quite slowly, so this wasn’t much of an issue. Super meter in this build, however, seemed to build much faster — and combined with the life regen mechanic, resulted in rounds that took longer than they should. From my own experience, this resulted in players simply sitting on multiple bars of meter to keep the health regen up — especially since Bold Cancel combos using the Blessed meter seemed to do decent damage without needing to use super meter for EX moves or supers.

Other than that though, the game itself felt pretty solid. The Blessed gauge is an interesting system to encourage more active play, doing more to urge players to be aggressive with Bold Cancels and custom combos, while still punishing those who play too passively. On top of that, the character design seems to promise some playstyle variety despite the focus on aggression — making sure those who prefer non-rushdown playstyles aren’t alienated.

omen of sorrow caleb trailer

Put up or shut up: NorCal Fight Club returns for its third iteration, featuring Street Fighter V: Arcade Edition

It was only a matter of time, folks. The premier northern California tournament league series by PandoraHouse, NorCal Fight Club, is coming back for its third entry — featuring Street Fighter V: Arcade Edition.

First popping up almost four years ago with Ultra Street Fighter IV, NCFC has featured some of the best talent such as LPN, EG|Ricki Ortiz, Julio, Hoodaman, BJ Unchained, and other notable players showcasing their skills with prizes, pride, and glory on the line. NCFC3 looks to be no exception in 2018 with SFVAE not only bringing back the aforementioned seasoned veterans, but also attracting the local newcomers that have been on the rise in the Bay Area to level up their game and get their names known in the fighting game community.

The first qualifier for NCFC3 will be hosted and streamed by ShowdownGG this Friday night in San Francisco, CA at the Folsom Street Foundry. More format details and the date for the next qualifier will be announced later this week. Check out the announcement and first hype trailer in the tweet below. If you’re interested in competing or spectating the event, check out the source links at the end of the post!

Sources: PandoraHouse; smash.gg; Facebook; ShowdownGG

More Dragon Ball FighterZ datamining reveals details on additional modes and DLC characters

Earlier this week, we reported on a set of additional (datamined) Lobby Avatars for Dragon Ball FighterZ that strongly implicate the potential identities of the eight upcoming DLC characters that will be included in the FighterZ Pass, as well as some evidence of new game modes: Z-Union, Z-League and Raid Battle. SergioM3 has since released a series of additional videos, revealing some more details on these upcoming modes — that will likely inhabit the currently-empty areas of the Kame House and West City in the game’s lobby menu.

Having recently come across the explanation text that will appear when entering these modes, we can see that there will be individual Z-Unions for every single character in the game, which we can join in order to gain special character-related items which will increase in rarity and value over time. Joining a Union will also allow players to battle in the Z-League, a monthly competition between the various character Unions, which seems similar to Mortal Kombat XL’s Faction Battles, with the Z-League standings being viewable on the normal Ranking board currently in the game. However: you will be removed from your Z-Union if you don’t compete in at least one Ranked Match per month.

In regards to Raid Battles, the text found reads, “Enemy incoming! A Raid Battle will be kicking off soon. Expect to cross paths with only the fiercest of foes. Train up and prepare, you’re going to need it. Fierce foe spotted at the southeast lobby island! Get in on this Raid Battle, active now! Join forces with other players and take this titan down!” (This leads me to believe it could be similar to the Raid Battles against powerful CPU opponents found in Dragon Ball Xenoverse 2.)

Fellow dataminer Mizumi appears to have found character models for the heavily-rumored “base” Goku and Vegeta, both based on their Saiyan Saga appearances, as well as an announcer callout for the selection of Cooler, another name speculated to be in the FighterZ Pass.

Finally, DasVergeben — who has leaked details on several different fighting games in the past — recently chimed in about this on reddit, saying, “I heard back from my main 2 sources and wanted to know if this is legit and some just aren’t avatars only, and they back up that the season 1 characters are obviously the 4 characters they leaked to be previously that I shared with you (Broly, Bardock, Base form Goku, and Base form Vegeta) and that Vegito, Fused Zamasu, Cooler, and 17 are the others. Zamasu is a bonus avatar that comes along with Merged Zamasu. Super Saiyan Broly comes as a lobby avatar with Broly, same with Bardock and Vegito with their two different forms. So there you have it.

The outlier source I mentioned before who knew about Raditz and Zarbon (that I was openly shaky on) said that “Raditz and Zarbon are season 2 characters. So you can take that with a grain of salt. Though I guess it would make sense why the other 2 didn’t know or hear about them if so. But whatever.”

You can see all of the videos below, but be sure to keep a little skepticism in mind until we get some kind of official confirmation!

What do you think of all of this information? Are you looking forward to these modes, and possible DLC characters, or do you wish it was a completely different set entirely? Let us know in the comments.

Sources: SergioM3; Mizumi; reddit

ESAM discusses where Super Smash Bros. for Wii U can potentially go, without ZeRo at the helm

No one within the Smash community will ever argue against ZeRo’s impact on Super Smash Bros. for Wii U, as the man has left a lasting legacy as the best player to ever play the game. The question — after his retirement — thus becomes: Now what?

ESAM believes that his retirement has blown the game wide open, as players will now be fighting to take over the number one spot on the Panda Global Rankings list — an honor ZeRo has held since the list’s inception. He also expresses hope that ZeRo will step into a role of commentary or analysis — in the belief that as the best, he will be able to make high-level observations that other commentators miss.

Source: imESAM

Keep the Fight Money flowing: How to complete all of Street Fighter V’s cryptic weekly missions

Because you need all the Fight Money you can get your hands on!

The introduction of the weekly missions in Street Fighter V were a welcome means to pad our virtual wallets with more precious Fight Money; included in these missions, alongside the obvious “play X mode” or “win X Ranked matches” sort of stuff, were the somewhat cryptic “special” missions: worth 5000 FM each, and lacking a clear description of the task you need to complete to earn your FM, only a mysterious hint scrolling along the bottom of your screen. Many of them can easily be figured out based on their title, that hint, or a combination of both — and some are just outright bizarre.

With the upgrade to Arcade Edition, these tasks remain as part of the weekly missions — and while they have been seemingly nerfed to providing only 2500 FM for completion, the completion objectives are the same — and they even appear to be cycling in the same order they were during Season 2. Some require a quick jump into a character’s Story mode, while most can be completed in either offline Versus (against another player, or just the CPU) or by meeting the same conditions in an online Casual/Ranked/Battle Lounge match. Refer to the list below to see what each mission requires for completion, and get that Fight Money! (Check the links in the mission titles for helpful YouTube videos.)


  • Sleeping Dog – Wake up the dog in the background of Apprentice Alley via multiple knockdowns on the left side of the stage.
  • Datta’s Wish – Play a match in which Dhalsim wins on Apprentice Alley.
  • You Toucan Be Friends – Cause the toucan on the fruit cart on Hillside Plaza to fly away with some fallen fruit via multiple knockdowns on the right side of the stage.
  • A Game of Push and Pull – Make the statue fall from the back of the truck on the right side of City in Chaos via multiple knockdowns on the right side of the stage.
  • All Work and No Play – Cause the fire hydrant to break open on the right side of City in Chaos via multiple knockdowns on the right side of the stage.
  • It’s Only Missile Disarmament – Cause the missiles resting on the ground in Shadaloo Base to fire via multiple knockdowns on the right side of the stage.
  • We Salute Thee, Four Kings – Win on Shadaloo Base with M. Bison, Vega, F.A.N.G, or Balrog.
  • The Rumored Four Kings Statue – Fight M. Bison in F.A.N.G’s Character Story.
  • Sakura’s Urgent Errand – Play Karin’s Character Story, part 4 (epilogue).
  • Come One, Come All – On Bustling Side Street, after the noodle shop doors on the left side of the stage have been broken by a player being knocked through them, dump a bowl of noodles on your opponent’s head by knocking them against the far wall on the extended left side of the stage.
  • Shibasaki’s First Request – Play Dhalsim’s Character Story, part 2.
  • Safety Measures – Destroy the hanging street signs on Bustling Side Street.
  • Remember That Dress? – Play Ken’s Character Story, part 4 (epilogue).
  • Blunder Bus – Get a K.O. on Bustling Side Street on the right side, knocking the opponent onto the bus.
  • Funny Guy – Cause the janitor in Union Station to fall over and get his bucket stuck on his head via repeated knockdowns on the left side of the stage.
  • A Short-Tailed Bat Colony – Cause bats to fly out of the cave on the right side of Forgotten Waterfall via multiple knockdowns on the right side of the stage.
  • Ishazaki’s Appeal – Cause the maid to strike the over-excited Ishazaki with her tray on the right side of Kanzuki Estate via multiple knockdowns on the right side of the stage.
  • Special Move Sensation – Play at least three rounds (and win the fight) on Kanzuki Estate, while triggering the animations of the two background ninjas in the center and left side of the stage with knockdowns.
  • Respectful Spectating – Cause the bear in the background of the Underground Arena to sit down, triggered by hard knockdowns.

Will we see different missions like this in the future? Capcom has promised new weekly missions will be added at some point, so we’ll see…

Additional sources: ElChakotay; FiVEL PEREZ; cammyplayer; Hercu1es; Rush G; MrHoward123; FredChuckDave

Twin Galaxies tackles Daigo Umehara’s insistence on using Guile in Street Fighter V: Arcade Edition

Very few people were satisfied in 2017 when Twitch.Hx.CYG BST|Daigo Umehara made the move from Ryu to Guile in Street Fighter V. At the beginning of Season 3, Daigo flirted with the possibility of using his old main — but in the end, we saw him sticking to his guns, still using Guile.

While many are disappointed, Twin Galaxies examined his choices. They discussed his choice with Justin Wong, who believes Umehara will never return to Ryu in Street Fighter V, but also examined the fact that he has been known to abandon the character midway through a game’s run — switching to Ken in Street Fighter III: 3rd Strike, and Yun in Super Street Fighter IV Arcade Edition, for example. Read their full article here.

Source: Twin Galaxies

Downloads of NEO GEO titles on the Nintendo Switch have exceeded 1 million

There was quite a bit of playful jeering at the fact that so many NEO GEO titles were coming to the Nintendo Switch, but it appears that it’s SNK who has gotten the last laugh. An official report from HAMSTER Corporation, one of SNK’s digital publishing partners, confirms that downloads of NEO GEO Switch ports have exceed 1 Million.

In late November of last year, a Forbes article highlighted a sudden spike in SNK’s yearly profits, and insisted that it was due to the high sales of the affordable, mulitplayer-friendly Nintendo Switch ports of NEO GEO classics. It’s debatable whether the return of their arcade hits were the sole factor in the company’s financial prosperity last year, but judging by the numbers, it’s obvious that the ports were very well-received.

A business model that equals increased profits is good news for SNK fans hoping to see the legendary gaming company continue to forge a path towards the future. Hopefully this successful Nintendo partnership is just the beginning of what they have in store!

Source: My Nintendo News via HAMSTER Corporation

Relive the spectacular action of the Street Fighter V: Arcade Edition top 8 at Evo Japan

Or see these intense battles for the first time, if you missed the stream!

While not the first appearance of Street Fighter V: Arcade Edition at a tournament event, Evo Japan was certainly the biggest showing for the new version of Street Fighter V, following the release of the upgrade by less than two weeks! Many eyes were focused on this tournament to see the massive array of Street Fighter talent battling for the first SFVAE Evo top spot.

Watching the stream live in North America was a labor of love for those that decided to stay up into the wee hours of the morning, thanks to the time difference between North America and Japan! But — in no way did it disappoint. The action was intense, and the new V-Triggers showed their power and their potential to shake up the game. The top 8 was composed of both longtime competitors and fresher faces.

The top of winners bracket saw MOV take on John Takeuchi — a perfect example of the above. John Takeuchi has readily adopted Rashid’s new V-Trigger II (Easifa), which is becoming recognized as a powerful way to apply more damage, as opposed to the single-shot Ysaar whirlwind. MOV stuck with Chun-Li’s Renkiko; his Chun-Li looking much like it has in prior seasons. The result of this match-up was an overwhelming 3-0 win for Takeuchi, with MOV only managing to snag some rounds in between Rashid’s furious assault with a couple of surprise instant-overhead heel kicks.

There were two famous Chun-Li players on the winners side of top 8, and next HumanBomb had his chance against Infiltration. Infiltration’s Menat showcased how terrifying the fortune-teller can be, merging her zoning and complex combos into a force that couldn’t be slowed down. HumanBomb couldn’t take a single game either, following MOV to losers bracket after a 3-0 win for Infiltration.

Despite their losses, the Chun-Li mains were showing off how different Chun-Li’s approach can be between the two V-Triggers now available to her; HumanBomb chose to use the new Kikosho V-Trigger, demonstrating a much different approach to each fight than MOV. It’s looking like the variety we’ve wanted to see in SFV — providing players different ways to utilize the same character — is indeed part of Arcade Edition.

On the losers side, the battle kicked off with Tokido facing StormKUBO, newly-sponsored by new esports team Atlas Bear. And StormKUBO was ready to represent his team by flattening Tokido’s trademark Akuma with that biggest of big-bodies: Abigail!

Abigail-haters found plenty to fear here, as it was looking like Abigail’s brute strength was going to be too much for the Raging Demon — but Tokido carefully tuned his play to ensure he was getting more hurt in on his opponent than he was soaking up, and sent Abigail packing.

Daigo Umehara was up against Itabashi Zangief in the next losers match. Contrary to his classic tag, Itazan had been trying out his own Abigail at the event, and many wondered if that was who we’d see against Umehara’s Guile. But the Red Cyclone was the one that came out for the fight.

While Itazan showed (as usual) capacity to inflict scary amounts of damage without warning, Daigo’s Guile — now equipped with the Knife Edge (V-Trigger II) and looking very comfortable overall — was on point, and eliminated Itazan 3-0.

As losers bracket progressed, HumanBomb was next to fall victim to Tokido’s murderous intent. While Tokido had stuck to Akuma’s V-Trigger I (Dohatsu Shoten) in the fight against StormKUBO (which did grant him a Shun Goku Satsu K.O., too!), he switched to the new V-Trigger II (Shiretsu Hasshi) for his fight against HumanBomb’s Chun-Li. Despite HumanBomb’s valiant efforts, the Demon’s onslaught couldn’t be survived, and Tokido moved on with a 3-0 win.

MOV was next against Umehara, and Daigo’s Guile was as solid as the match before — if not more so. He made quick work of MOV’s Chun-Li with an oppressive 3-0 victory — another one! — and both of the Chun-Li mains from winners bracket had been sent home.

That brought us to a fight that many were undoubtedly hoping to see: Tokido vs. Umehara! While Tokido showed off some of Akuma’s VTII damage potential in this fierce fight, Daigo was a man with a mission in this bracket — and not even Tokido would stand in his way. Daigo claimed another 3-0 victory, and eliminated the 2017 Evo champion from Evo Japan. Was the Beast going to take the Street Fighter trophy for Japan’s first Evo for himself…?

Back to the winners side, it was Infiltration’s turn to face John Takeuchi’s Rashid, in Winners Finals — and as effective as his Menat had been before, he couldn’t keep the Turbulent Wind from slipping in and doing serious damage. After losing two games, Infiltration switched from Menat to Juri, and started to make what looked like a strong comeback — but it wasn’t quite enough, and he fell to fight in Losers Finals.

Now facing Umehara, Infiltration switched back to Menat — and Daigo’s charge towards the Grand Finals from losers bracket met an unfortunate twist of fate. His Guile had torn through his prior opponents almost too easily, but Infiltration’s Menat baffled and frustrated him at every turn. His momentum broken, Daigo’s destiny became clear — and Infiltration went on for a runback against Takeuchi.

Now down to Infiltration vs. Takeuchi, we saw Infiltration pick up on his Juri-powered comeback against Takeuchi right where he left off. While Takeuchi managed to claim a couple of games for himself, Infiltration pushed through the tough fights to a bracket reset — and on to claim the first Street Fighter V Evo Japan championship as his own!

As he pointed out himself, Infiltration is now the only competitor to hold an Evo and Evo Japan Street Fighter V championship. Meanwhile, we saw strong showings from perennial competitors, as well as Daigo Umehara nearly Flash Kicking his way into an Evo Grand Finals — and a notable rising star in John Takeuchi and his superb Rashid. After this spectacular showing for the game at Evo Japan, this looks like it could be one of the most exciting seasons for Street Fighter V yet.


If you want to check out SFVAE footage from prior to top 8, head over to the Capcom Fighters YouTube channel!

Sources: Evo Japan (stream); evo2kvids

The new Street Fighter V: Arcade Edition 3-disc soundtrack set is available to pre-order

An expanded collection of the sounds of Street Fighter V is on the way.

With a game update as expansive as Street Fighter V: Arcade Edition, it comes as no surprise that Capcom is pushing out an updated soundtrack set to cover the growing selection of music in the game. And we’re getting exactly that: this new CD soundtrack will feature the DLC content music that the original soundtrack release lacks — covering character themes up to Season 3’s still-unreleased Blanka and Falke, according to the announcement at Evo Japan. The retooled themes from prior games — used in SFVAE’s Arcade Mode — will also be included in this 3-disc collection.

sfvae cd ost cover

The soundtrack launches in Japan on February 14, 2018. Want to get your hands on one? You can pre-order it from a number of online retailers; check out listings on Amazon Japan, PLAY-ASIA, and CD Japan! Expect this CD set to run you between about ¥3800 and ¥4700 (approx. $35-$44 USD) before shipping, depending on the importer.

Sources: Evo Japan (stream); PLAY-ASIA; Amazon Japan; CD Japan

How has the face of Super Smash Bros. Melee changed since Plup’s win at Genesis 5?

Much like the Five Gods of Japanese Street Fighter, there has been an agreed-upon list of Five Gods of Melee, and rarely has that status been challenged. As early as 2016, Hungrybox was alluding to an era where there would be a larger pool of players that would be capable of being killers in the game, and this year marked steps further in that direction, with Plup winning at Genesis 5.

So is the era of the Smash gods dead? As spoken about in this video, it’s possible that we’re seeing the tides turn in favor of more players becoming world-class enough to take majors — and Plup and Leffen are the first out of the gate to challenge the notion of five untouchable players in the game.

Source: SaveAsUntitled