Combo Breaker 2018 trailer released, will be held on May 25-27 in St. Charles, IL’s Mega Center

Combo Breaker, one of the largest and most diverse fighting game tournaments in the US, just dropped its 2018 trailer and main game list.

The 3-day event in St. Charles, Illinois will feature over 18 games on its main tournament roster, a 24-hour venue, and more. Much more. Combo Breaker is the home of the a wide selection of activities on its floor — though further announcements will com in February, you can get an idea of the festivities by checking out their “Events” page.

Here’s what we know will be a part of Combo Breaker’s massive game list thus far:

  • Street Fighter V
  • Street Fighter III: 3rd Strike
  • Super Street Fighter II Turbo
  • Marvel vs. Capcom: Infinite
  • Dragon Ball FighterZ
  • Guilty Gear Xrd REV 2
  • Blazblue: Central Fiction
  • Tekken 7
  • Injustice 2
  • Killer Instinct
  • Mortal Kombat X
  • Mortal Kombat 9
  • The King of Fighters XIV
  • Under Night In-Birth Exe:Late[st]
  • Skullgirls 2nd Encore
  • Super Smash Bros. for Wii U
  • Super Smash Bros. Melee
  • Vampire Savior

Early bird registration is now available here.

Source: Combo Breaker

Team Versus mode is coming to Street Fighter V: Arcade Edition

Revealed on UpUpDownDown by Austin Creed and his compatriots, Street Fighter V: Arcade Edition is going to launch with a special Team Versus mode on January 16th — perfect for crew battles and team tournaments.

For the sake of this special exhibition, the rules were set to 3v3 with each match being first-to-one, before players had to pass the controller onto their teammate. Don’t worry though, Team Versus will allow you to tweak the rules for any format you want — you can have up to five players fighting on each team, and you can play in either a Elimination or Best of format.

Based on the menu screen seen briefly before the exhibition starts, you can toggle the round count for each match, whether the Critical Gauge carries over from match to match, if teams have to lock in their team order at the start of the battle, and if winning characters get a health boost/V-Gauge advantage upon going into their next match. While characters are locked in at the start of a Team Versus match, you can pick your V-Trigger at the start of each match.

SFV AE Team Battle 2
SFV AE Team Battle 8
SFV AE Team Battle 1
SFV AE Team Battle 3
SFV AE Team Battle 7
SFV AE Team Battle 6
SFV AE Team Battle 4
SFV AE Team Battle 5

Just on this brief (and somewhat chaotic) preview, Team Versus looks perfect for hosting team tournaments — without the bother of having to restart Versus Mode every time a match finishes. You can check out the full breakdown over on Capcom Unity, which runs through all of the available settings for Team Versus.

Sources: CapcomUnity; UpUpDownDown

ARIKA’s Akira Nishitani talks to Katsuhiro Harada about Fighting EX Layer

One of the upcoming games that has caught the imagination of the fighting game community this year is ARIKA’s Fighting EX Layer. First announced as part of an April Fool’s joke, this rebirth of ARIKA’s fighting game franchises (Street Fighter EX and Fighting Layer), is one of the most exciting projects on the horizon.

Recently, ARIKA co-founder (and creator of the fighting game as we know it) Akira Nishitani was interviewed by Bandai Namco’s Katsuhiro Harada regarding the game. In the interview, the two discuss a number of topics related to both Fighting EX Layer, and fighting games in general.

These topics range from discussing the birth of the modern fighting game genre (with Nishitani’s involvement with Street Fighter II). Here Nishitani talks about working from both the original Street Fighter and its spin-off Final Fight, while trying to figure out what works and what feels good. This includes studying some of the negative aspects that players just accepted, and then fixing them (one example he gives is making inputs more precise).

Another thing they talk about is the “backjump episode,” referring to how backward jumps have more range than forward jumps in SFII. This was something that people didn’t really notice at first, but was actually something that Nishitani added, coming from Final Fight. He states that implementing it was based on what he thought players would feel: that if they wanted to run away, they would want to do so as fast as possible.

A more important concept they talk about is the “mid” attack, or “overhead.”  The idea of which came from Nishitani wanting a way for blocking to be “imperfect.”  So their idea was to add moves that could not be blocked while crouching — a decision which lays the foundation for how offense and defense works in almost all fighting games to this day. Harada even comments on how no other system has been able to surpass these mechanics that the Street Fighter II team created.

Moving on to Fighting EX Layer, Nishitani talks about the popularity of the characters — specifically the Street Fighter EX characters. Skullomania in particular was one that they discovered was quite popular overseas.

In addition to this, they go over the Gougi system and why they decided to implement it in the game. Part of it is an attempt to try create a system that change the standard flow of fighting games. The whole section on the Gougi system is pretty in depth, with a lot of discussion on how it might affect the game, and competitive play. One idea tossed around though was the possibility of releasing new Gougi as a way of indirectly buffing characters.

Now, this is just a small part of what they discuss in the interview. With both Harada and Nishitani being developers, they talk a lot about the development process of fighting games, as well as the latter’s philosophies of doing so.

For those interested in reading the entire interview, Andrew “Jiyuna” Fidelis has translated it and shared it on his blog.

Source: Jiyuna

Get ready for the next battle! London is getting its first 3v3 Tekken 7 tournament

Hoping to provide some team-based competition for Tekken fans in the UK, East London Fighters have just announced the capital’s first ever public Tekken 7 teams tournament. Run in partnership with famed anime tournament organizers NGI Events, this Tekken Team Tournament will see teams of three battling for supremacy in February of next year.

The event will take place on February 17th at EXP Leisure – a familiar venue for London’s FGC – and it should hopefully attract teams from around the UK and from the continent as well. Team entry is £30 and sign-ups are now available on the Tekken Team Tournament smash.gg page.

Combined with Rival Scenes up in Leeds and Gutter Trash’s regular 3v3 tournament for Third Strike, the UK has quite the affinity for team tournaments. Let’s hope Tekken Team Tournament becomes a regular event on the UK’s FGC calendar.

Source: East London Fighters

ArT shows off multi-stage, high-damage combos for Geese Howard in Tekken 7

Adriano Lopes, aka ArT, has shown himself to be a proficient combo-maker for multiple games. Dig far enough back into his channel and you’ll see a player that cut his FGC teeth on The King of Fighters series — so it’s probably no surprise that he found a lot to love with Namco’s interpretation of SNK’s Geese Howard in Tekken 7.

His latest combo video shows off both Geese’s damage output, and various ways to manipulate stages during combos. If you haven’t messed with Geese yet and have a SNK bone anywhere in your body, may ArT’s latest video inspire you to try out the meter-maxing madman yourself.

Source: Adriano Lopes

Dragon Ball Xenoverse 2’s mystery DLC character revealed along with other Extra Pack 2 details

Who woulda knew it would be Fu?

Bandai Namco announced that the original character to be included in Dragon Ball Xenoverse 2‘s Extra Pack 2 would be none other than the child of Towa and Mira, the youthful demon Fu. (pronounced “few”) While technically, not unique to Xenoverse, Fu does take root from the same source material, Dragon Ball Online.

Fu’s upcoming inclusion may signal the return of Towa and Mira in a new story mission. What’s truly curious, however, is that this character could have been saved for an eventual Xenoverse 3 title, but with all of this new content still being added to Xenoverse 2, a sequel may be further than previously thought.

Other new content heading to the Conton City include a new story mode where players are able to fight side by side with their mentors, costumes from the original Dragon Ball series, and new, undisclosed “Irregular Attacks.” Bandai Namco also announced a release window for Extra Pack 2. The DLC and the assumed free update as is the Xenoverse tradition, will be available February 2018.

As reported earlier, there is still more content coming to Dragon Ball Xenoverse 2. A new form for Goku is on its way, as well as some kind of collaborative content between Dragon Ball Xenoverse 2 and Dragon Ball FighterZ. Check out the new screenshots showcasing a small sample of what’s to come with Extra Pack 2 below!

Click to view slideshow.

Sources: Bandai Namco; Kanzenshuu

Running on autopilot too much? Frabisaur explains how to escape the cycle in Street Fighter V

One of the worst things you can do in any fighting game is go on “autopilot.” If you are not consciously thinking of your decisions, you’ll often find yourself making more mistakes than good decisions. In Street Fighter V — or any fighting game — the situation is always in flux, and if you aren’t paying attention, you set yourself up for easy reads and painful punishes.

In the latest episode of The Fighter’s Dojo, Frabisaur explains the mentality of doing things on autopilot — in that we if see that something is good, it’s easy to try to abuse it too much. However, learning how to not autopilot — which can create obvious patterns — is a very difficult, but valuable task. He explains this process in the video below.

Source: Frabisaur

Dissidia Final Fantasy NT’s soundtrack is getting a blu-ray release

Square Enix has announced that Dissidia Final Fantasy NT‘s soundtrack is getting a physical disc released next year. The soundtrack will come in blu-ray disc format, and will also include additional footage.

The Dissidia Final Fantasy NT soundtrack will contain original songs composed for the game, remastered songs from the original arcade version, as well as arranged versions of legacy Final Fantasy songs. Similar to Square Enix’s other blu-ray disc music releases, this one will also contain footage to accompany the songs. Additionally, the disc will also come with mp3 versions of the songs that anyone with a blu-ray drive on their computer can access.

The Dissidia Final Fantasy NT soundtrack is set to release on February 28, 2018. It will retail for  ¥5,000 plus tax in Japan. In the meantime, check out the announcement video below.

Source: Square Enix via Siliconera

Tekken 7 Version 1.11 update is live, fixes Forgotten Realms juggle scaling glitch

Those that have been enjoying the unintentional juggle-scaling bug that Tekken 7‘s 1.10 patch break will be sorely disappointed to know that version 1.11 is now live.

This minor patch fixes the juggle scaling on this stage, as you can see in the above video. After 1.10, the juggle-scaling reset to 0 after floor break only on this stage — this has been reverted to standard scaling as it was prior to 1.10. As no other patch notes have been released with 1.10, this is likely the only change in the update.

Source: fuuchikurinSTV

ETCChile pushes the combo potential of Kairi and Allen in Fighting EX Layer’s 0.2.4 update

Fighting EX Layer‘s beta run has proven popular among combo makers, for obvious reasons: its flexible juggle system combined with chains and links means the sky’s the limit for anyone creative enough to push its engine. Since this ultimately lead to several infinities and loops (which is to be expected from a beta!), developer ARIKA saw fit to bring the combo system a little bit closer to earth in its latest 0.2.4 update.

That didn’t stop ETCChile from trying to push combos with Allen and Kairi as far as possible though, in terms of both damage and style. There’s even some new ideas I have not seen in any combo video yet — such as using Allen’s overhead as mid-juggle combo filler.

Source: ETCChile