Capcom Cup 2017 Player Analysis: DidimoKOF could be this year’s bracket buster

What a way to catapult your career. No one would have put Renato “DidimoKOF” Martins on any list for Capcom Cup. But after winning the Latin American Regional Finals, the Brazilian is one of three Latin Americans making his way to the event this weekend.

Much like DR Ray last year, very little is known of DidimoKOF outside of the fact that he won in Brazil last month. What are his chances now that he’s on his way?

Feel the Burn

sfv_dhalsim_yoga_flameWhen you watch footage of DidimoKOF, you could easily dismiss him as just another Dhalsim — but that would be a disservice to him. This is one of the most aggressive Dhalsims out there. When you look at some of the Dhalsims, they all tend to have their own style. While Filipino Champ tends to weave in and out a lot more, and Gllty has often played the more-conservative route, DidimoKOF manages to use Dhalsim’s tools in the most aggressive way possible.

He further is a believer in abusing tactics that are working but shouldn’t, and is quick to adjust when they stop working. He did this against Caba during Grand Finals of the Latin American Regional Finals by doing near-point-blank Yoga Fires, stopping only when Caba started to punish the attempts. This also shows on-the-fly adaptability from DidimoKOF beyond his tournament results.

Low Records

Martins was one of the lowest-rated players to get in, with only 131 points on the CPT prior to his win in Sao Paolo. While he was able to make four top 8s out of seven events prior to his win at the finals, his results weren’t the most stable.

Moreover, if you look over his career in Street Fighter V, DidimoKOF had never won a tournament until it mattered most. His only other time in grand finals was an online ranking event, and given what we can see on his ranking page, he has not had a chance to show himself otherwise. People will be quick to dispute his win as a fluke, but it could just be that he figured out what it takes to win at the right moment.

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Unknown Factor

Last year, I dismissed DR Ray as the metaphorical Oscar nominee who has zero shot of winning anything, but was just happy to be there. That was a huge mistake on my part, as DR Ray was able to best Tokido in the opening round and bust a lot of people’s fantasy brackets.

A lot of this could be attributed to DR Ray’s low status. Because he was unknown, very few players could scout him, but he could scout literally everyone. This is the same position that DidimoKOF is in. There’s very little footage of him circulating, which could be to his advantage this weekend.

Final Thoughts

I’m not going to be on the wrong side of this one this year, hopefully. I have a feeling that DidimoKOF could come in and do what DR Ray did last year, and pull an upset first round against Yukadon. While Ibuki is an aggressive character — and he will have to adjust fast — it’s quite possible that Yukadon will be taken aback by an aggressive Dhalsim, to his detriment.

I’m not going to sit here and say that DidimoKOF wins Capcom Cup. But this could be a tournament where he gives at least one upset, and makes a name for himself in Street Fighter V.

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Check out our prior articles in the Capcom Cup 2017 Player Analysis series!

“The Deadly Alliance” wreaks havoc in Psychoblue’s SFXT 2013 combo video for M. Bison and Heihachi

It’s been quite the year for Evo 2017 Street Fighter X Tekken (version 2013) Champion Aaron “Psychoblue” Pinsky. In addition to hitting his professional stride outside of the game, he was able to unseat one of the strongest SFXT players on the planet, Esuta, ending his three-year, consecutive reign as the king (pun intended) of the 2D crossover fighter, in addition to winning six additional tournaments this year, he was also interviewed by Red Bull for a feature article on their website, as part of their “Mind Games” series. Though SFXT has certainly faded from the limelight these days, it still holds an extremely passionate community of players who bring the game to events for side tournaments whenever they can.

In order to celebrate this wave of success — and test out his freshly-upgraded PC — he’s created his first combo video, “The Deadly Alliance,” focusing on his signature team of M. Bison and Heihachi and utilizing the Meter Gems preset, which has become a favorite among competitive players in version 2013.

You’ll see the dirtiness of the Dictator’s cross-up J. HP, full corner-carry combos, stylish Rising Uppercut juggles, raw launcher setups to beat wake-up reversals, including Dragon Punches, and, of course, practical-yet-fancy Pandora sequences for each warrior.

To close things out, Psychoblue acknowledges some of the friends and rivals that helped him reach this point, by spotlighting their teams, in their signature colors and costumes. You can catch all the action below. (Be warned, the song used does contain a bit of NSFW language.)

Do you have any fond memories of this crossover battle? Perhaps you still play it to this very day? Share your experiences with us in the comments section below.

Source: PsychoblueSFXT

Capcom Cup 2017 Player Analysis: Can Luffy endure a grueling Capcom Cup bracket?

Red Bull and Team Method’s Olivier “Luffy” Hay just narrowly missed out on the top 8 of Capcom Cup last year. For him, it was a hard road only to find himself on the losing end. That failure made him more determined to end up on top this year.

With yet another berth into the event, will he put his loss last year aside and finally be the best in the world?

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Bosom Buddy

Last year, I commented on not only his affinity for large-breasted characters, but the striking similarities of Rose against R. Mika under the surface. One thing I mentioned was how safe Mika’s buttons are. That is still slightly true, despite some of the nerfs.

Luffy took full advantage of nearly every button Mika had, with everything outside of sweep being relatively safe. Losing the crouching fierce safety hurt, but he has still managed to optimize his play to work around it. He without question has made the character continue to work, and is likely the second-best Mika on the planet — maybe third, when NuckleDu brings her out.

Euro-trip

Luffy has always been a player that has prided himself as one of the best in Europe. In the last two years, he has found his way into Capcom Cup by cutting his teeth on the best Europe has to offer. With the only international event he’s attended this year being Evo, he has made six top 8s out of the twelve European events he’s played in, and won one European online ranking event. He also had a solid showing at Evo 2017, making the top 48 of the field and showing he is a force to be reckoned with.

Off the CPT circuit, he recently wowed the competition in Japan at Red Bull’s Tower of Pride event. This is a pivotal tournament to do well in, as there was a solid contingent of Japanese players in attendance that he will have to contend with this weekend. Last year, I commented that he wasn’t fully tested against the rest of the world. This time, he has shown that to be untrue.

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Endurance

The problem is that Luffy has been streaky. Only winning an online ranking event is not the best indicator of confidence, and suggests that either he has confidence issues that are preventing him from winning events, or that Europe has him figured out. Does Luffy have patterns and tendencies that could come back to bite him in longer sets, which the entirety of Capcom Cup will be?

Tower of Pride was probably the turning point of the year for him. In other invitational events such as Red Bull Kumite and ELEAGUE, he was unable to capitalize and make it into the top 8. The latter event saw him fall to Xiao Hai whom he previously beat at Capcom Cup, and Red Bull Kumite saw him struggle as well.

Probably the most telling of how Luffy will do was his statements after Capcom Cup last year, where he argued that the wait time before playing exhausted him, causing him to perform badly. While they have made steps to address this issue, time will tell if that continues to be a problem at Capcom Cup this year.

Final Thoughts

I’m not sure where to place Luffy. On some days, he looks poised to do well, and on others, it looks like he’s banking on the next event to do well.

I’m usually wrong on estimates for him, and he thus becomes my Achilles’ heel to analyze. I would warrant a guess that he’ll make it to top 16, but suffer much the same fate as last year in falling short of top 8.

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Check out our prior articles in the Capcom Cup 2017 Player Analysis series!

Garou: Mark of the Wolves free for PlayStation Plus subscribers in Japan

Garou: Mark of the Wolves is often considered one of SNK’s gems from the waning days of the fighting game boom at the turn of the millennium. This sequel to the Fatal Fury series pushed the limits of what was thought possible with the aging NEO GEO hardware.

Now, here’s some great news for those who want to play this classic on a modern console, provided that they’re a PS Plus subscriber with Japanese PSN account. Garou: Mark of the Wolves is now free to download for PS Plus subscribers in Japan. As an added bonus, players with PS Plus can download Garou: Mark of the Wolves for free for both PlayStation 4 and PlayStation Vita. This means that those with the hardware can enjoy this SNK classic both at home, and on the go.

Of course, this isn’t this only game being given away for free for PlayStation Plus subscribers, those with Japanese PS Plus players can check out the rest of the free games for December here.

Source: PlayStation Blog

Capcom Cup 2017 Player Analysis: Will family man Sako take all the kids to school?

Scarz.HORI|Naoto Sako has long been the standard of excellence in execution across fighting games. He has long sought out the most technical characters and broken them wide open, using every possible trick to his advantage. Akuma’s creativity seemed a natural match for him Season 2, and has once again found himself in the thick of things for Capcom Cup.

As the #29 seed for Capcom Cup, Sako squeezed in at the cusp. Will he parlay that low seed into a win?

Selling Your Soul for the Win

sfv_chun-li_i'll_show_youLast year saw Sako take a strong Chun-Li into battle. Her combo abilities suited the execution specialist well, and he was able to make her work. However, execution alone couldn’t help Sako in the bracket last year, as he finished outside of top 16.

With the nerfs on Chun-Li in Season 2, Sako migrated to Akuma this season, taking his execution talents to the dark side. The character is forever creative, and has a lot of situational combos, all of which Sako is capable of performing. He also has years of experience playing characters like this, making him incredibly dangerous at every point.

On top of these, we’ve seen him experiment throughout the year, even on the circuit, with new characters like Abigail and Menat with differing levels of effectiveness.

Where Are the Results?

For all the experimentation, we haven’t seen much in the way of results from this master. His low seed is suggestive of the problems he’s faced on the circuit this year. It took him a whopping twelve events to even be on the cusp of Capcom Cup, and despite five top 8s, that was obviously not the strong finish he’d want in the season to exude confidence in Anaheim.

Beyond top 8s, he was only able to secure three top 16 spots, and while one of those was at Evo 2017, his play has been streaky at best. He does well one week, then derails and his play makes it hard to believe we’re looking at Sako. He often seems to hit walls when he comes across players who are higher seeds than he is. This bodes even worse for Sako, given his low seed guarantees the players he’s playing against right out of the gate will be among the strongest. This is going to be a hard road no matter what for Sako.

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Final Thoughts

It feels like age may finally be getting to our god of execution. He has become a family man. It’s obvious where his priorities are going to lie, and he comes from an older generation where making a living off playing video games was unthinkable.

While he’s fought hard to get into Capcom Cup, he’s probably not fully concerned with hoisting the trophy, but will at least give it a college try. I would expect him to finish no higher than 17th at this event, much like he did last year.


Check out our prior articles in the Capcom Cup 2017 Player Analysis series!

Additional source: XusesGB

Shoryuken interview: Snake Eyez on Capcom Cup preparation, and the grapplers of Street Fighter V

Shoryuken caught up with Capcom Cup 2017 finalist RB.CYG BST|Darryl “Snake Eyez” Lewis shortly after his run at Red Bull Battle Grounds, where he competed in Street Fighter V, Super Street Fighter II Turbo, and Ultra Street Fighter IV. Though he was not able to break into the finals that weekend, he spoke about his preparation for Capcom Cup, Street Fighter V’s grapplers, and the current direction of the Street Fighter community.


Forte: So, you’re through with all of your games today?

Snake Eyez: Yeah, I’m out, I played every game [except Street Fighter III: 3rd Strike]. To be honest, going from Street Fighter V to Super Turbo and then Street Fighter IV, then back and then playing the same character in every game… it was hard, because once I saw green hand my mind just changed. It was hard to retain the same play style in Street Fighter V, so I ended up losing that match then I went back to Super Turbo. It was like heavy juggling, I don’t think I should play that many games at the same time, you know?

Forte: But, at the same time, what made you want to play them?

Snake Eyez: They were all free. For some reason I didn’t think it was going to affect me the way it did, but it really hindered my performance a lot. But it was fun, I know that I can’t do combos anymore in Street Fighter IV. That was rough, that was something that I prided myself in, but since I don’t need it anymore I kind of just dropped it.

Forte: And how are you feeling about Capcom Cup? You’re not going to change your placing today.

Capcom-Cup-blackSnake Eyez: That’s the important one, I mean this is important too, but I’m definitely going to boot camp before Capcom Cup comes. And I’m going to get my pad fixed. I’m gonna try and play with relevant characters that are in Capcom Cup. And I don’t know if people are picking up new characters or if they’re trying out alternates, but I’m going to watch a lot of videos and play as hard as I can to try and take the whole thing.

Forte: Do you gameplan for specific players, like your route through the bracket, or are you just trying to square up your game in general?

Snake Eyez: I’m just trying to square up my game in general, but I do like to practice against specific players because I can’t purely out-footsie someone in this game and win the entire time. You need to have multiple elements to be able to beat them in a match. So it takes a little more effort to beat someone in this game, I have to really know what they want to do. I have to know if they’re going to dash a lot, or jump. Because you can’t really react, so you have to replace that with a lot of other things.

Forte: You came out to a big lead during the Capcom Pro Tour season, how have you been getting your practice in?

Snake Eyez: I actually have a few friends within my area, some not too close, in Texas and SoCal. So we end up playing against each other, I would say they’re like above-intermediate. So like almost as good as me, but not quite. But they can take games off of me, so that’s important. The thing about this game is you can play against casuals and still get relevant practice to go to a tournament and play in.

I get a lot of online practice and I’m always in training mode. I was trying to figure out how to properly train, because I was using a training mode mechanic that was supposed to be used a different way, and I was using it the wrong way the entire time, and I lost to Idom at East Coast Throwdown because of that specific thing.

Whenever I knocked him down he would wake up with a certain button that pushed him backwards, and I was like, he didn’t do that on purpose. So I did it again and he did it again and I was like “OK yeah, that was on purpose,” and it was actually surprising that he knew that. With Zangief I don’t have to do that specific string, I can just do headbutt and he would get hit, because he pressed a button on wake-up. So that was interesting that he would do it perfectly every time. And I like to try and figure out players and their intricate button timings, and stuff like that.

Forte: Without one frame links in the game, how do you use training mode?

Snake Eyez: When I’m in training mode, I’m like man, this is not that fun. What I mostly practice is hit confirms, so I’ll put the computer on random block and I’ll try to confirm one of my combos, or like a headbutt into super. Or with Akuma, I’m practicing certain strings, or something like that. So with Akuma it’s a bit more difficult because he’s a striker character, and I’m mostly trying to SPD with Zangief, like all the time.

But yeah, just trying to make sure my combos are consistent. Akuma actually has difficult combos in the corner, like counter-hit crouch strong into the back fierce into delayed red fireball, and then uppercut. Then he has Crush Counter into pretty much the same thing. I’ve been practicing that a lot, and I’m starting to figure out that it may not be worth it because it’s just so hard. And I don’t know how Tokido does it, he must’ve been in training mode so long practicing that.

sfv akuma shun goku satsu finish raging demon

Forte: What about practicing online?

Snake Eyez: That’s mostly my training, but I’m playing online too. But sometimes it’s hard to get the right guys to train with, because some days they might be laggy, and then some days you come across a lot of newcomers and you can’t really profit from online play, it’s not consistent. Because when the game first came out you could play Ranked mode and it was legitimate practice. But I don’t think anyone really plays Ranked anymore. They only do Battle Lounge and they only look for people around their specific area, so you have to deal with that entire thing and it’s a hassle.

So I end up traveling to play with friends, I’ll take a break in Texas and play of the local guys there, then I’ll go back home to SoCal and play all of the local guys there. It’s getting a little harder to get practice though, seriously.

Forte: Is that just because you’re getting so far ahead of the pack?

Snake Eyez: I think so; it’s so weird that I’m playing guys in casuals and I’m destroying them, and then when tournament comes around it’s like somehow they got a little better, or I’m just playing slightly worse. Or I’m just guessing wrong with Zangief, because I kind of have to guess to get damage.

sfv zangief menacingForte: A lot of characters in SFV have command grabs in general, how do you feel Zangief is set apart from the other command grab characters like Alex and Laura?

Snake Eyez: I think that Zangief, his archetype is very fair because he’s very slow and strong when he gets close. But then you have characters who are strong and they’re fast, or they’re strong and they’re grapplers. So that doesn’t really make sense to me, because there were never really grapplers like that in Street Fighter except for Abel. But he was just a hyper grappler. He wasn’t like Laura who is almost like everything, and a grappler.

And Alex as a grappler, he is fine right now. It’s just the other characters are too good. He does well against Zangief, and Ryu (Ryu sucks too), but he does well against those characters. It’s just the stronger characters that present a problem.

Forte: How about Abigail?

Snake Eyez: I like Abigail, I don’t really like his anti-air though. He’s so tall that when a character jumps in, Abigail’s height meets them at the peak of their jump and you can’t really time it on the way down, you have to an anti-air them almost as soon as they jump.

That poses a problem for me because some of the most damaging combos in Street Fighter come from jump-ins, and if I can’t stop that it’s a huge problem. But aside from that he is very strong. Like if they gave him an extremely good anti-air, he would probably be too good. But he has tech, I was talking to CoolKid93, I think he might be the best Abigail in the US. He was sharing tech with me and I was like man, I might have to try out Abigail when I go back home. He did one combo on Samurai and it did 80% damage. And I was like wow, that really appeals to me as a player, that’s my style.

Forte: Is Abigail your favorite out of the season two characters?

Snake Eyez: He’s my favorite character to watch, but I don’t think I would play him in tournament. I would have to play him in a match-up that I know he’s good in, and also I would have to play him for a while to want to pick him in a certain match. Because I don’t really feel confident in his buttons and I need to have my instinctual thought process built into me to want to play a character. Because when something happens I don’t want to think about what I need to do, I want to just do it right away. And that works for Zangief and Akuma, but not Abigail right now. Definitely gonna stream really hard and play some Abigail.

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Forte: Most people feel that Zangief is a strong character, but I don’t think he pops up immediately in that conversation; what match-ups do you feel he has trouble with?

Snake Eyez: Lately I’ve been feeling like he loses to like F.A.N.G and like Alex, Dhalsim, and Menat. I actually think he doesn’t do so bad against Akuma, but other players have been telling me differently. Oh Guile! How did I forget that one? And he loses to Abigail, and that’s a really frustrating one, because he does what Zangief does to other characters — but he does more damage and has higher health, so it feels really shitty. I think that might be it, everyone else, he can beat them.

Forte: Anything on your Season 3 wish list for the game?

Snake Eyez: I want Zangief to have green hand, that’s obvious. I don’t even know what his second V-Trigger would be. The biggest thing I want is for the input lag to be reduced. I heard about the Unreal Engine patch or whatever, and I was like hell yeah, we’re gonna get reduced lag. It’s decently low now at 6.5 or something like that, but if it was like 5 that would be really nice.

SFV Street Fighter V logo whiteForte: How do you feel about the direction of the game, and the community?

Snake Eyez: I feel like people are still into it, but for some reason lately people have been on this weird complainy route. They kind of seem like they don’t really know what they’re talking about, but they just complain. Or when someone tries to support them, they just have really crazy things to say about it or aren’t really grateful for having it. And there’s this weird hive mind right now that they’re developing, but I feel like everyone is in a better position now than they were before, and we’re not really sacrificing much to get more eyes on Street Fighter.

So I think it’s going in a good direction. If you look back just a few years ago we weren’t this big, and we’re still not done. I like the direction, the only thing I wish would change are certain things about the game and it could be so much better.

Forte: And what do you think about an event like this, where for free, you can play Street Fighter II, III or IV?

Snake Eyez: I couldn’t imagine being a guy living in Boston, working everyday, and then I just randomly hear about a Red Bull Street Fighter event down the street for just 10 bucks and I get to play in a tournament or just go there and play pros. This entire venue is modeled after Union Station and only Red Bull does stuff like that, it’s sick, and not a lot of people notice when they first come in. It was really fun — they like the VR thing, that was dope.

I love the grassroots of the fighting game community, because everyone’s still organic. You still see salt, you still see pop-offs, I got pop-off’d on early — well, it wasn’t a real pop-off but the guy apologized to me after, and I’m like, dude don’t apologize, that makes it worse! No other esports community is like the FGC where they do things like that, because everything is regulated in a corporate manner. But the fighting game community can have corporate powers behind it, but it’s still grassroots — and that’s what makes it extremely unique, and that’s something that it needs to pride itself on. And I understand why everyone is upset, but we can make a small sacrifice without having to sacrifice everything.

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Windjammers is getting its own $10,000 tournament series, named the Flying Power League

Break out the neon legwarmers and frisbees, as Windjammers is getting its own tournament series. Hosted in partnership with smash.gg, the “Flying Power League” will have players competing for a share of $10,000 via several major international events. The top ranked Jammer by July 2nd will win a flight to Evo 2018, along with housing and free entry into the tournament.

Similar to other smash.gg tournament series like the Burst League or Curleh Circuit, any event organizer can make their tournament a part of the Flying Power League. Just send in an Event Request via the Flying Power League smash.gg page, and it will then be assigned a tournament tier rating, based on the number of entrants. Official events supported by Windjammers publisher DotEmu will have extra ranking points up for grabs, so try to attend these if you are looking to score that free flight to Evo 2018.

The Flying Power League rules, along with the circuit schedule, are available over on smash.gg. So far, NEC ’18 is the only event on the circuit — expect that schedule to fill up as more TOs opt into the Flying Power League.

Source: smash.gg

Omen of Sorrow will have a time-limited demo on PlayStation 4 for this weekend only

We’ve seen a fair amount of AOne Game’s Omen of Sorrow thanks to the team letting a number of top players from South America get their hands on it. That said, players outside of the region haven’t really had a chance to try the game out — until now that is.

Alongside this weekend’s PlayStation Experience, Omen of Sorrow will have a free, time limited demo on PlayStation 4. Interested players can download Omen Of Sorrow from the PlayStation Network and play the game from December 8 until December 11.

The demo allows players to try out characters Gabriel and Zafkiel, while playing on a brand new stage. Players will be able to play the game in both online and local multiplayer.

Omen of Sorrow will be released on PlayStation 4 sometime in 2018. In the meantime, here’s a new trailer for the game for PSX.

Source: PlayStation via Gematsu

Capcom Cup 2017 Player Analysis: Will 801 Strider be the most electrifying player in Anaheim?

Utah’s Gustavo “801 Strider” Romero is a player that can simply wow with his clutch play. First making his name on the scene with his insane Abel in Street Fighter IV, 801 Strider has since made a number of solid tournament appearances, and has even won a berth into Capcom Cup 2015.

While last year saw him struggle, he found his footing with Laura in Season 2 and hasn’t looked back. What a difference the year has made, as he finds himself back in the hunt for Capcom Cup, with a glowing endorsement from Dogura after Canada Cup. Will Romero electrify the crowd this weekend?

Starting Fights, Finishing Quickly

For all the gripes the western world has had with Laura over Season 2, only one has made it into Capcom Cup this year, and that is Strider. This pick, coming from an Abel main in Street Fighter IV, makes a lot of sense. She shares similarities with the character, with many of the same ranges and mix-ups available. This has worked to Strider’s advantage, as he has been able to frustrate his opponents in the exact same ways he did in the game that made him famous.

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Add to that the same patience that he used to set up his trademark Abel play in Street Fighter IV, and you see a different breed of Laura. He also has done well against Japan, who has struggled with the character due to their dismissive stance toward Laura on the tier lists. This underutilized character in Asia has the potential to bracket bust — his first round sees him playing Japanese Haitani.

Second Verse, Same as First

801 Strider making it to Capcom Cup this year is not too shocking, as his season this year is totally comparable to his 2015 run. In 12 events, he was able to top 8 seven of them while winning one online qualifier. His play also saw him earn solid wins against some of the best in the world, including Moke, Sako, and Daigo Umehara at Canada Cup alone.

But Can He Win?

While it’s true that a large swath of Japanese players struggle against Laura, this is not the case across the board. At Evo, he fell to both Bonchan and Tokido — two players that, should he beat Yukadon, he should expect to face at some point. If this is on winners side, he’ll have the unenviable position of going through the bracket the hard way in losers bracket.

However, in the deep end of the pool is a swath of Western players who have plenty of experience in dealing with Laura, and would have no trouble dispatching him. He has already struggled against Smug and Punk, and these will be players he’ll likely have to focus extra hard on should he pair up with them at any point.

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Final Thoughts

He is unquestionably the best Laura on the planet, but the argument between Japan and America on where she sits on the tier list has me wondering where she really sits. It’s possibly somewhere in the middle, but arguments on her placement aside, he has a load of players ready to play him. This is the dangers of playing a character who is overplayed on this side of the pond, regardless of how good you are or how much you can draw from your existing skill sets.

He may finish just outside of top 16, but expect some excitement from Strider.


Check out our prior articles in the Capcom Cup 2017 Player Analysis series!

TEKKEN TRAINING: Electric Wind God Vids — Understanding Ling’s Art of Phoenix stance

SRK’s Electric Wind God Vids is back with another episode! We’ve just finished discussing Eddy’s Relax and Handstand stances. But that was just a warm up: we have yet to talk about one of the scariest low stances in all of Tekken, Ling Xiaoyu’s “Art of Phoenix” stance.

AOP combines the low evasive state of Eddy’s “Relax” with the odd frame data and push-out of his Handstand’s transitions. On top of that, Ling also has a built-in sidestep when she goes into AOP — so when you go searching for an answer to this state, you have to keep in mind range, speed, and hitbox level.

For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!