Capcom Cup 2018 Analysis: Has Xiao Hai finally fixed his focus issue?

As many of you recall, I picked Xiao Hai as one of the players who should make Capcom Cup 2018 after his lackluster 2017 on the Capcom Pro Tour. It was obvious that Xiao Hai was way off his game in Street Fighter V — following ELEAGUE, he fell way off the wagon, with no major results to speak of. Most of this could be attributed to his increased focus on —The King of Fighters XIV — with his aim to win Evo 2017 in the game and compete in the Asian Indoor Games.

2018 saw interest wane in the title, and Xiao Hai began to renew his focus on Street Fighter V. He was able to accrue a large amount of points, putting him just inside the upper half of seeding. He’s struggled to find his way into the top 8 before at Capcom Cup; will this year be his to capture?

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Better Sting from the Bee

One thing that has never been questioned about Xiao Hai: his reaction time is unparalleled. As one of the few people that can routinely whiff punish even within the worst of lag in Street Fighter V. While many things could be attributed to him conditioning people to give him desperate things to react to, it is one of many things that impresses me about Xiao Hai’s play.

It is also worth noting that he has a high-level understanding to put him in the midst of top echelon players by simply playing at tournaments. This is typically the most he gets to play, as China’s internet is still not conducive to him being able to achieve high-level play online. This forces him to actually use training mode if he needs to lab things out when he gets a chance, and actually put his theories into practice in tournament situations. This level of preparation — and his ability to take full advantage of it — is hard to rival.

This is a player who won The King of Fighters ‘98 at Canada Cup using only one hand, and won Sailor Moon S at the same event over yours truly — resetting the bracket on me after I put him into Losers Bracket in top 8 — after first playing the game two days before the event.

The Previous Fuudo Issue Rears Its Head Again

But one of the issues I have with Xiao Hai is the fact that he hasn’t taken a tournament of note — in any game, even — since 2016 at SoCal Regionals. Yeah, his wins at Canada Cup are great, but outside of Sailor Moon, his competition was overall outclassed.

But given his renewed focus in Street Fighter V, you would think that he would win something at some point. His year started out with losses at Ranking Events, and ended with him several times being on the cusp of a win at Premier Events. But losses at CEO, Canada Cup, and SoCal Regionals makes you question him. CEO saw him as runner-up coming from Winners Bracket, and the latter two saw him coming out of Losers Bracket, with only one of them creating a reset bracket.

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A Glint of Hope

One thing that could truly make people think Xiao Hai has a shot is his development since his worst losses. At CEO, he lost in Grand Finals twice to Fujimura, only to finally beat him at Canada Cup. He also struggled against Justin Wong at the same event, only to re-adjust and beat him handily in the runback.

While he couldn’t topple Tokido’s reign of terror, he was able to keep it down to the last game, last round of a reset bracket. And given that I’ve said that you learn more after a narrow loss than a close victory, this could be a great learning experience for Xiao Hai to topple some of his toughest bracket mates.

The Casual Problem

One thing noted about Xiao Hai is he refuses to sandbag. He only seems to know one gear. So while he is playing casual matches against people, he unleashes the full brunt of his power, given them an open book to read against him.

Case in point: Problem X. During DreamHack Montréal, he played a long set with him after top 16 was determined, where they both used the exact characters they would later use in the top 8 against each other. While Xiao Hai did well in the casual set, Problem X obliterated him in tournament. Problem X later commented that the set they played the day before helped him see what he could exploit to beat Xiao Hai. So, this becomes a major problem in your training if you don’t hold anything back.

Final Thoughts

Xiao Hai’s focused, but it could take a miracle to pull it off. He hasn’t been clutching out tournaments that he needs to, and people are starting to figure out how to play against him. He still struggles against the likes of NuckleDu, and the field only gets tougher as he has to spent the bulk of his time playing theory fighter by himself.

While he could easily make top 16, he needs to have some new things figured out in his vacuum of training mode before he heads to Vegas.


CAPCOM CUP 2018 ANALYSIS SERIES

capcom cup 2018 poster

BornFree interviews top BlazBlue: Cross Tag Battle and BlazBlue: Central Fiction player Jona

It’s hard not to think of Jona as the US BlazBlue player to beat right now. He didn’t just win BB:CTB at SCR and CEOtaku — he also won BlazBlue Central Fiction at the same two events, beating several international players in the process.

How does he do it? It turns out, he’s a junkie for studying interactions in a wide variety of games. Check out the latest interview with BornFree to hear about Jona’s love of training mode, theory-breakdown, and more!

Source: BornFree


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The SRK Rollback: Best of November 30 to December 6, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from November 30 to December 6, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
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Revisiting Fighting EX Layer: New characters, arcade mode, and a new Steam version!

Now you’ve got two platforms to try FEXL on, so you better give it a shot! The game only continues to improve through ARIKA’s support.

Frame 2:
julia tekken 7Armor King, Craig Marduk, Julia Chang revealed for Tekken 7 Season 2

Namco revealed a trio of fan-favorites to fill out the Season 2 roster, along with more on guest fighter Negan, at the conclusion of the 2018 TWT.

Frame 3:
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Jabril Power offers a look into the fall of arcade business and culture in the United States with “Why Arcades Died in America”

Arcades have had a rough time in America — these videos look back on the hows and whys.

Frame 4:
tekken_3_boxartNTSC versions of games like Tekken 3 and Battle Arena Toshinden can be accessed on PlayStation Classic — with a trick

This begs the question: if the full-framerate versions of these titles are playable on on the micro-console, why aren’t they used as the default versions…?

Frame 5:
SNK_Samurai_Shodown
SNK’s IPO press conference reveals new Samurai Shodown will be multi-platform, The King of Fighters XV scheduled for 2020

Good news for SNK fans; I’m looking forward to seeing what these projects become in the next two years.


Crow_Spaceboy, Assistant Editor:

Frame 1:
Fight of Gods Jesus
Fight of Gods to release for Nintendo Switch on December 12th in Asian markets, English version to follow later

Gosh, its almost as if the pearl-clutching from those offended by the game only sold more copies.

Frame 2:
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Jonny “HumanBomb” Cheng parts ways with Primo Esports, will not make it to the Capcom Cup Last Chance Qualifier

This is my worst nightmare with esports: good players getting the rug pulled up from underneath them for bureaucratic reasons.

Frame 3:
stardust override
Override: Mech City Brawl announces first DLC character, the unicorn mech “Stardust”

I am excited to see this goofy horse in action. That’s all I have to say, really: buy Override.

Frame 4:
13-Cammy-Vskill
James Chen’s “Unchensored” explains the need for proximity normals in Street Fighter V

James Chen posts a hell of a what-if scenario for SFV, and the response is as fascinating and entertaining as his rant itself.

Frame 5:
kinniukMikado Arcade’s Street Fighter Carnival 12 begins with World Heroes 2, Kinnikuman Muscle Grand Prix 2, and Fighting Layer tournaments

Long live Mikado, long live Kinnikuman.


Catch up on what you may have missed in our prior SRK Rollback compilations.

Free PC indie fighter “Fatal Art” announces new character Y.U.P.I.A., final build

If you’ve spent any time on the internet at all, then you’ve almost certainly seen a video with stick figures fighting each other at some point in your life. A large entity associated with this style is RockHardGladiators, an animation collective with complicated and smoothly-choreographed fight sequences. There’s a whole community that has coalesced around this animation style, and perhaps unsurprisingly, it has bled over into interesting fan projects in the form of fighting games.

One of those projects, the in-development indie fighter Fatal Art, has announced it is ending its development. The announcement comes along with the reveal of its final character, Y.U.P.I.A, and her trailer is below:

You can download the last build of Fatal Art for free here.

Source: Bonehouse

Persona 5’s Joker steals the show at The Game Awards 2018 as he dives into Super Smash Bros. Ultimate

The first DLC character of Super Smash Bros. Ultimate‘s Fighters Pass is the ultimate Phantom Thief

Viewers were expecting big announcements from The Game Awards 2018 but you’d be hard pressed to find anyone who could have guessed that the first DLC fighter for Super Smash Bros. Ultimate would hail from the Persona franchise, let alone the main character from Persona 5, Joker.

While there isn’t any gameplay for the upcoming fighter, Joker’s trailer has all of the razzle-dazzle you’d expect from a Persona teaser. Check it out for yourself below to be enveloped by the undeniable style of Super Smash Bros. Ultimate x Persona 5.

Players can purchase Joker individually through Challenger Pack 1 for $5.99 or through the Fighters Pass for $24.99 which will come with 5 characters in total. Each pack comes with one fighter, an additional stage, and multiple music tracks, so if you know anything about the Persona series, its got some of the best jams in gaming.

Super Smash Bros. Ultimate is nearly here and depending on your time zone, it might already be available to you! The first DLC character, which can be acquired as an early-purchase bonus, is Piranha Plant, so be sure to snag your copy before January 31, 2019.

As always, stick around for more Super Smash Bros. Ultimate news right here at SRK.

Source: Nintendo

Mortal Kombat 11 announced at The Game Awards 2018, releasing April 23

Getting over here real soon!

While Mortal Kombat co-creator, Ed Boon was brought out on stage at The Game Awards 2018 to announce the Best Sports/Racing Game of 2018, there was a brief “glitch” in the system, announcing Mortal Kombat 11 in all of its bloody unadulterated gory glory.

Featuring “Custom Character Variations”, players will be able to make fighters match their own playstyle. Mortal Kombat 11 also touts a new graphics engine ensuring that every strike looks more dynamic than ever. Expect characters both old and new with an epic story mode seeking to be the best in the genre.

Mortal Kombat 11 is releasing on PlayStation 4, Xbox One, Nintendo Switch, and PC on April 23 with a community reveal event coming January 17. Those who pre-order the title will gain access to Shao Kahn as a playable character and the upcoming beta.

Stick around for more Mortal Kombat 11 news, the hype train has arrived and it won’t be long until its ready for launch!

Source: Mortal Kombat

Mikado Arcade’s Street Fighter Carnival 12 continues with Fighting EX Layer, The King of Fighters ’98 tournament VODs

World-famous Mikado Arcade is back with two more tournament VODs featuring high-level Japanese play in a variety of classic arcade titles!

It might come as bit of a surprise to see indie darling Fighting EX Layer show up at this event, especially alongside a legacy game like The King of Fighters ’98. This is almost certainly a tie-in with the recent released arcade version of the game — and if it isn’t, then Mikado has an obvious out either way: they did run a Fighting Layer tournament last week, after-all.

You can follow the action of SFC12 by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

2018 Tokyo Bay Area Cup Vol. 11 VOD for Virtua Fighter 5: Final Shodown now available

As you may have noticed, we’ve made a more active attempt to cover the tournament scene of Virtua Fighter 5: Final Showdown over in Japan. While we could continue to point out that events like the Tokyo Bay Area Cup — a 3-on-3 team tournament in Japan featuring 30 teams — validate the passion of this game, perhaps there’s no better explanation of the pull of VF than the fact that two-time Evo champion Fuudo found himself in the brackets. If a sponsored player for Street Fighter V could find the time to return to his roots, you know there’s a flame there that will never die.

As always, you can watch the highlights of this event thanks to the efforts of VirtuaFighter.com admin Mike Abdow. He also put together a full breakdown of character usage, which you can check out here.

 

 

If you like what you saw, you can watch the full VF5:FS tournament VOD, too:

Source: Mike Abdow

Core-A Gaming discusses the need for team events in fighting games

While team tournaments have long been a fixture of fighting game events, they have often been overshadowed by singles action — where an individual, rather than a group, takes the glory. But with events like Gfinity Series, Tekken Master Cup, and Cooperation Cup all getting a lot of attention lately, this could soon change.

Gerald Lee of Core-A Gaming discusses how he feels that the format creates a different atmosphere than singles competition. He also discusses the camaraderie the format builds in players’ mentalities, when they have to care about everyone else on their team.

Source: Core-A Gaming

BornFree interviews ChrisCCH, talks Red Bull Conquest’s format, the strength of G, and more

“When he knocks you down, he becomes a grappler. He’s a grappler without any of the drawbacks of being one…”

When you listen to him talk, it’s hard to believe ChrisCCH is 16 years old. I’m not just talking about his voice, either: the Guile/G pro not only has a nuanced understanding of his game, but the ability to give solid, clear analysis of the meta of Street Fighter V: Arcade Edition.

His latest interview with BornFree reveals how this shockingly well-spoken teenager not only found his way to the FGC, but rose quickly to the top of it.

Source: BornFree


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