Beat Guilty Gear Xrd’s Sin Kiske with these pro tips

Sin Kiske has been a fairly dominating character in Xrd -REVELATOR- and remains one of the stronger ones in REV 2, despite some nerfs. It’s not surprising — he’s got great range, confirms into huge damage, and controls the screen easily with Beak Driver. The only thing holding him back is his appetite. If his reach and insufferably cool attitude have been preventing you from ascending in tournaments, these video tips on how to deal with Sin might be the recipe for triumph.

Kizzie Kay is one of the strongest Sin players in the United States, and fortunately for the rest of us, he decided to make some videos that showcase methods to deal with Sin. Check out some of the clips he created below, and there is additional tech provided by other FGC members.

Zidane also stepped up to provide some Leo punishes on Sin:

Silva also contributed a Jack-O’-specific tech:

Have you found any more videos or want to share some tips? Let us know in the comments below!

Source: @Kizzie_Kay310; @zidanel33t; @silva_hime

Overcome tricky overheads with episode 8 of “Exploring Fighting Games”

Successfully reacting to an overhead can be one of the toughest things to do in a fighting game. Even when you know one is coming after a knockdown, a combination of fear, doubt and panic can mean you’re eating that 28-frame overhead. Sometimes these moves feel too quick to react to, especially when playing online.

To stop players getting hit by these reactable overheads, the Chemical Lovers have dedicated the latest episode of “Exploring Fighting Games” to dealing with these moves. Rather than speeding up your reaction time or beating yourself up every time you get hit, they advocate learning the attributes of each of these command overheads so you know when someone is going to throw one out.

This means looking at your range relative to the opponent, learning whether the overhead can lead into a follow-up, if the overhead has a drastically different animation to other command moves, whether it’s punishable on block and so on. You can also take stock of your opponent’s habits and notice if they have a pattern of throwing out overheads if they are ahead/panicking. It may be hard to keep track of all of these things during a tense set, but just keeping track of two or three of these factors can mean you dodge that overhead that would have lost you the set.

The next episode of “Exploring Fighting Games” is going to ruffle some feathers as the Chemical Lovers try to answer a question that has caused no end of flame wars: is Super Smash Bros. a fighting game? And why is it so important that it is or isn’t?

Source: novriltataki

Mortal Kombat’s movie actors will provide an autograph session at Animetasia in California this Sunday

Funko POP fans won’t want to miss this chance to level up their Mortal Kombat collectibles.

If you’re in Santa Anita, California this weekend and you love both Funko POP figures and Mortal Kombat, you’ll want to head to the mall and get in line at Animetasia for their Mortal Kombat meet & greet event this Sunday. Actors from the Mortal Kombat movies — Robin Shou (Liu Kang), Chris Casamassa (Scorpion), and Keith Cooke (Sub-Zero) — will be offering a signing to promote the newly-released Mortal Kombat Funko POP figures at Animetasia Westfield, Santa Anita, California at 11:00 AM on November 19. Fans will definitely want to take advantage of this excellent opportunity.

IMG_2369

Source: Animetasia [press release]

Learn the basics of Earth Romancer’s frenetic battle system in this pre-release tutorial

Announced earlier this year, Lunar Hare Studios have released a special pre-release tutorial for their anime/platform fighter hybrid, Earth Romancer. As this experimental fighter blends aspects of both genres together, this tutorial introduces prospective players into the core mechanics which sets Earth Romancer apart from other platform fighters like Super Smash Bros. or Rivals of Aether.

Projectiles play a massive part in Earth Romancer‘s neutral game, with it having a dedicated ranged attack button. Each ranged attack uses Energy, indicated by the green gauge underneath your character portrait. While projectile attacks are a great way of covering your approaches or anti-airing opponents, almost all projectiles in Earth Romancer can be nullified by dashing, jumping or diving through them.

Damage calculation works a little differently when compared to Smash and even from the explanation given in this tutorial, I’m not quite sure on how it works. Rather than just having one base damage counter, Earth Romancer splits damage taken between a Vitality and Shield counter. The Shield counter works like the traditional damage counter in Smash; the higher the number, the further you fly when hit. Unlike Smash though, this gauge slowly depletes if you avoid getting hit.

The level to which it depletes is based on your Vitality gauge, which is the white number next to your character portrait. Attacks in Earth Romancer do different rates of Vitality and Shield damage, and you can instantly drop your Shield gauge to the same number as your Vitality gauge if you hit your opponent with a melee attack. While it’s the first time I’ve seen a “recoverable red health” style mechanic in a platform fighter, I feel that this system is too complicated at present — with it not helped by it using the word “shield”, which will make players think of Super Smash Bros’ shield mechanic.

The other major mechanic in Earth Romancer is the Shift system, which changes how players control and attack with their character. Blueshift is the simpler stance, where players have increased defensive capabilities, better recovery and “familiar controls”. In Redshift, players have increased offensive options and access to more unique mechanics, in exchange for poor recovery and defensive options. Based on the “familiar controls” comment, I imagine that Blueshift has more Smash-like controls, while Redshift uses traditional fighting game motions (QCFs, DPs, 360s etc). You can choose which mode you wish to start in before each match, and you can even shift between Red and Blue mid-fight, should you need more defense/offense.

Just from this brief mechanical breakdown, Earth Romancer does look like a breath of fresh air for the platform fighter. While things like the Shield/Vitality gauge seem a little obtuse at present, its desire to remix familiar aspects of the genre should lead to something really exciting. Lunar Hare Studios are in the process of preparing for a crowdfunding campaign for Earth Romancer, so check out their fig.co page for more information on the project.

Source: Lunar Hare Studios

Mikado Arcade’s Super Street Fighter Carnival 2017 continues with Project Justice: Rival Schools 2

“Super Street Fighter Carnival 2017” marches on! SSFC2017 is the currently ongoing Japanese tournament series at Mikado Arcade for a wide variety of classic (and sometimes, obscure) arcade titles. If you missed the first few tournaments from SSFC2017, there’s a lot to catch up on!

Of all the times we’ve signal boosted Mikado’s excellent tournaments, Project Justice: Rival Schools 2 is consistently the most shared and favorably received games on our site. It’s the right combination of simplicity and nostalgia to really resonates within the FGC. There’s also a certain thrill of watching players battle with, and against, some of the hysterically strong stuff that’s developed over the years in this game’s meta — if you’ve complained about jabs in other games, oh man.

Perhaps most importantly, it’s been a very long time since Capcom took a crack at the 3D fighter genre, and it’s hard to ignore the clamoring for a new title in the series. Until that announcement day comes, though, we’ll have to wait patiently and just enjoy some high level tournament play from one of Japan’s finest arcades.

Are you enjoying SSFC2017? You can follow the action by subscribing to Mikado’s official YouTube channel. You can also try to catch them when they livestream!

Source: Mikado Arcade

Capcom Pro Tour NA Regional Finals at Red Bull Battle Grounds 2017 streaming live from Boston, Massachusetts

The 2017 Capcom Pro Tour nears its end. This weekend’s Red Bull Battle Grounds in Boston is host to the CPT North America Regional Finals, the last event before Capcom Cup. By the end of the weekend 31 of the 32 Capcom Cup Finals competitors will be known, leaving only the Capcom Cup Last Chance Qualifier as the absolute final chance to make it into the global finals. Red Bull Battle Grounds will also have side events for Super Street Fighter II Turbo, Street Fighter III 3rd Strike and Ultra Street Fighter IV.

North America Regional Finals Qualified Players

As with the previous Regional Finals, seven players have already qualified for the event through their performance on the NA ranking points leaderboard. The survivor of the open Last Chance Qualifier on Saturday will join those players to complete the bracket of eight for the Regional Finals proper on Sunday. The winner of the Regional Finals will secure a guaranteed spot in Capcom Cup, regardless of leaderboard performance.

Some fierce competitors will be fighting through the Last Chance Qualifier to reach the finals, including Snake Eyez, Samurai, Alex Myers, JB, Vagabond, LPN, Wolfkrone and more. Check out the brackets on Smash.gg for a full player list.

Watch the Regional Finals live on the Capcom Fighters Twitch channel.

Watch live video from CapcomFighters on www.twitch.tv

Sources: Red Bull Battle Grounds, Capcom Pro Tour

Battle for the Stones Online Europe Qualifier streaming live

With the six official offline Battle for the Stones qualifiers now complete, the battle shifts to online to determine the final three competitors for the main event in December. While those who qualify via online won’t have access to rule-bending Infinity Stones that the offline qualifiers possess, securing a spot means a chance to compete against the previous Marvel vs. Capcom 3 Evo champions for a share of prize pool of over $30,000.

First up is the Europe qualifier, followed by the Latin America qualifier on November 25 and the North America qualifier on December 2. The Europe qualifier is down to its final eight players:

Top 8 Winners

Howtoread vs. Faker
Alioune vs. WhiteBl4ck

Top 8 Losers

XusesGB vs. laFunkhh
Iron Bullet vs. fallb0rn

To catch the action, watch live on the Battle for the Stones Twitch channel.

Watch live video from BattlefortheStones on www.twitch.tv

Source: Smash.gg

Fighting EX Layer’s online beta will be available to PlayStation Plus members

ARIKA have released more information about the Fighting EX Layer beta, following its announcement earlier this week. One crucial bit of information that wasn’t covered in that announcement was how to access the beta on December 11th. Well, as long as you’re a PS Plus member with an account in one of the following countries, you’ll be able to play:

North/South America:

  • USA
  • Brazil
  • Chile
  • Ecuador
  • Honduras
  • Paraguay
  • Canada
  • Argentina
  • Colombia
  • El Salvador
  • Nicaragua
  • Peru
  • Mexico
  • Bolivia
  • Costa Rica
  • Guatemala
  • Panama
  • Uruguay

EMEA:

  • Australia
  • New Zealand
  • Austria
  • Bahrain
  • Belgium
  • Bulgaria
  • Croatia
  • Cyprus
  • Czech Republic
  • Denmark
  • Finland
  • France
  • Germany:
  • Greece:
  • Hungary
  • Iceland
  • India
  • Ireland
  • Israel
  • Italy
  • Kuwait
  • Lebanon
  • Luxembourg
  • Malta
  • Netherlands
  • Norway
  • Oman
  • Poland
  • Portugal
  • Qatar
  • Romania
  • Russia
  • Saudi Arabia
  • Slovakia
  • Slovenia
  • South Africa
  • Spain
  • Sweden
  • Switzerland
  • Turkey
  • UAE
  • UK
  • Ukraine

Unfortunately for South East Asian players, the Fighting EX Layer beta will only be available in Japan — so you will have to make a Japanese PSN account and use your free two weeks of PS Plus in order to play. The actual beta launch will be staggered, with the Americas getting access to the beta on December 11th, while the rest of the world gets in on December 12th.

Legacy controllers will not be available to use during the beta, but ARIKA are in talks to ensure that legacy drivers will be included in the final release of Fighting EX Layer. Unlike other recent online betas, players will have access to Training Mode as well as Player Matches, meaning you can do some lab work in between games. ARIKA have even uploaded two videos to their Facebook, showing exactly how long it takes to start an online match and switch characters while in Training Mode.


Source: ARIKA EX

Geese Howard has suddenly appeared on the Microsoft Store for Tekken 7, release date listed as Nov. 29th

Did someone at Microsoft press “publish” too early? It would appear so: Geese Howard has suddenly appeared on Microsoft.com’s website, and has a release date of listed as November 29th, 11:00 AM CT. At the time of this writing, SNK’s South Town Boss has yet to show up on Steam or the PSN store, and no official announcement has been made on any of Tekken’s official sites or social media.

There is a good chance that this date will be made official across all platforms very shortly, or Microsoft will have to make a swift retraction. Given we are over half-way through the month (and given that twitter user xray2k1 was able to download the update, although not play it, as seen above), I am anticipating the former.

T7_Geese_02

Sources: xray2k1; Flying_Wonkey

Learn to escape Fox’s Shine combos in Super Smash Bros. Melee

Very few things in Super Smash Bros. Melee hurt harder than a Fox Shine combo. Obviously Jigglypuff Rest confirms hurt far worse, but a well-executed Shine combo can have a similar effect.

For a lot of people, getting caught in one feels like it’s certain death with no chance of escape. There are, however, ways to get out of it — and it all depends on your character. Some characters with low to medium traction can actually slide out of the way, making it impossible for Fox to continue the combo. While characters such as Captain Falcon are high traction and can’t use this method, there are six other ways for you to counter this combo, including DI methods and fast-falling onto a ledge.

Source: SSBM Tutorials