Mikado Arcade runs World Heroes Perfect tournament for “Super Street Fighter Carnival 2017″ series

“Super Street Fighter Carnival 2017” is the regularly-occurring tournament series of Japan’s famous Mikado Arcade. This series focuses on arcade titles of old, bringing out high-level play for a variety of games. We are halfway through this tournament season, so you can catch up here if you missed any of the action.

Last year’s SSFC2016 closed out with ADK’s World Heroes 2, and we mentioned that WH2 was a slower, more methodical entry in the series compared to its sequel, World Heroes Perfect. Well, now is your chance to compare:

World Heroes Perfect has a much faster pace, largely because of the addition of several new sub-mechanics such as Dashing, Projectile-Destroying normals, Guard-Crushing normals, and more. These new mechanics also inadvertently create some silly looking stuff, such as various dashing infinites.

You can follow the action by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado

Burn with passion for this RWBY X BlazBlue: Central Fiction Bullet combo video

The last from the core set of RWBY‘s leading ladies, Yang, is here with a special crossover combo video. BlazBlue: Central Fiction‘s Bullet has a reference color to the blonde brawler and fits her fairly close thematically as well. Both fighters use special gloves on their hands to ignite melee attacks, and under certain conditions, they power up even more.

Bullet certainly has received some power-ups in version 2.0; her attack strings have many more possible combinations to mix up the opponent. As long as she can get past some zoning and use her power-up mechanic, she can do incredible amounts of damage. That’s conveyed very easily in this hype “I Burn” combo movie below. As seen in the previous RWBY-inspired videos, the footage plays a track from the show and some fight scenes that introduced Yang. The quite spectacular Yang combos are done by Hailey.

All the RWBY combo movies are now complete! Check out Es as Ruby, Izayoi as Weiss, and Taokaka as Blake. Soon enough, those characters will likely be able to pair up in BlazBlue Cross Tag Battle.

But wait… there’s one more video coming!

Source: Koefficient

Take a look at some of the anime and manga references IKevinX previously missed in Dragon Ball FighterZ

Over the course of the last few months, IKevinX has been making videos focusing on the numerous anime and manga references for the entire cast of Dragon Ball FighterZ, as Arc System Works has made a point to stick to the source material as closely as possible when crafting movesets and animations.

In one of his more recent videos, he decided to go back and cover some blatantly missed references for some of the older characters — though he ignored Goku (he’d like to make a full video about him once the game officially releases, and he needs more research time due to Goku having more fights than any other character). He’s also waiting to do a Tien video until he’s fully released in a playable state (perhaps during the upcoming open beta, or if he gets added added to a future convention build).

This video mainly covers things like Frieza’s updated intro animation where he powers up to 50%, as well as some missed attacks — such as being able to spend meter after exiting his Golden form to have Sorbet fire a blast from his ring at the opponent, in a callback to Dragon Ball Z: Resurrection F. Androids 16 and 18 have many attacks taken form Banpresto’s Dragon Ball Z Super Battle 2, among other things. IKevinX also believes he’ll need to eventually make a Part 2, due to the massive influx of characters we’ve been getting lately. You can see the full video below, along with links to his coverage of past characters.

Dragon Ball FigherZ will be released on January 26th, 2018 in North America and Europe for PlayStation 4, Xbox One, and PC, with a Japanese release following on February 1st for those same platforms.

Source: IKevinX

Legendary combo video creator Magnetro returns with a new Marvel vs. Capcom 2 video: “Chaos Dimension”

One of the most legendary names when it comes to combo video creators from back in the day is Magnetro. A very prolific creator in the community, especially when it came to Marvel vs. Capcom 2, Magnetro supposedly retired in 2010. However, after years away, he’s come back with another combo video.

Magnetro’s newest combo video, called “Chaos Dimension,” is once again focused on that most immortal of games, Marvel vs. Capcom 2. His return is due to the influence of yet another legendary combo video creator: Izumojin, who demonstrated ways of creating more MvC2 content using a PlayStation 2 emulator and save states. This allowed him to pursue ideas that he had since 2010, eventually coming up with enough for him to create this new video.

Even then, Magnetro actually delayed releasing this video for a couple of years (having completed it in 2015) before finally deciding to do so this year.

For more behind the scenes information on the video and the tech behind it, be sure to check out Magnetro’s extensive write up on his site.

Source: Magnetro

Beefy Smash Doods explain the mechanics behind through-platform combos in Super Smash Bros. for Wii U

It has been understood for a long time that you can hit your opponent through the platform in Super Smash Bros. for Wii U. However, a recent tweet from Japanese player MakuaJD showed off some surprising and powerful “true” combos with Corrin’s Neutral-Air through a platform:

And that’s where Beefy Smash Doods steps in to do what they do best: explain why these combos work, and what you can do if your opponent is attempting to use this tech.

Do note that these combos will typically only hit medium-to-tall characters, and many of the moves that lead into these combos are unsafe. The original Corrin example still stands out for being a Neutral-Air instead of a traditional Down-Air: it has safety far surpassing most Dairs.

Source: Beefy Smash Doods

Leap into action like BlazBlue: Central Fiction’s Taokaka in this combo movie inspired by RWBY’s Blake

Seeing as Blake from RWBY is partially a cat, she seems a natural fit for BlazBlue: Central Fiction‘s Taokaka. Tao also happens to have a reference color for Blake. Koefficient continues a series of RWBY-inspired combo movies with a Tao video with ZyxxLolz.

As seen in the previous two videos, the pattern is pretty similar. Interwoven with Blake’s theme and her footage from her introductory clip, we get a hype mix of combat footage and Taokaka’s wild spirit. Not a very common choice in Central Fiction, Taokaka remains a highly-mobile warrior who can catch the opponent off-guard with overheads and quick cross-ups. Check out the high-octane “From Shadows” combo movie below.

The combo videos representing the first two ladies are already out: we have an Es combo movie (Ruby) and an Izayoi combo video (Weiss). Stay tuned for more!

Source: Koefficient

Capcom Cup 2017 Player Analysis: Kazunoko aims for becoming a two-time champion

If you’re looking for a player who has “been there, done that” as far as the Capcom Pro Tour is concerned, Ryota “Kazunoko” Inoue is definitely someone to keep your eyes on. Having already been to the event twice before — including a championship in Ultra Street Fighter IV in 2015 — Kazunoko will again be making his way to Anaheim to reclaim his throne.

Last year saw him bow out with a third-place finish in a valiant attempt to become not only a back-to-back champion, but one who claimed the title in the two most recent numbered entries to the Street Fighter franchise. While the former is no longer possible, the latter achievement is still something that he could make happen. The question is, will he?

Stability in Play

CammyOne look at his place on the leaderboard tells you that his Cammy is the one to watch. While chased in the standings by fellow Killer Bees such as Verloren, NL, Xiao Hai, and K-Brad, GGP|Kazunoko has still managed to hold the #1 Cammy rank over the course of the season. But what is it about his Cammy play that makes him reign supreme?

If you were to look at the tape, you’d probably think there isn’t anything special — and I think that’s the key. You’ll see a wild variance in how other Cammy players approach the play, and while all are successful, Kazunoko at times either embodies all of it or none of it. When you watch Verloren and NL, they play a very aggressive game, using frame traps and meaty light confirms to keep their opponents in relentless pressure. You’ll see players like Xiao Hai and K-Brad using more shimmies and reactions to seal their games. Kazunoko seems to encapsulate all of this at some points, and then at other times he does none of this, and it works well.

The thing about Kazunoko — as well as a large swath of Japanese players in general — is their understanding of risk and reward. This is something that sets him apart, as shimmies, frame traps, and meaties are all risks. If you are getting blown up for these, then your reward for attempting them shrinks. This is why when he does pull back, it makes it even tougher for players to expect the risks he takes. This ultimately results in better rewards when he does take those risks.

Stability Pays

It’s this more-stable approach that has netted Kazunoko his four-spot gap over the next closest Cammy: Verloren. It has also rewarded him with a better position going into Capcom Cup than he enjoyed last year. He was able to hit eight top 8s out of fifteen events last year, but managed to just scrape by into the bracket on points due to his failure to clinch a Premier event. This secured him a #22 seed in the bracket, and yet he proved capable of making top 3 of the event itself.

While this year only saw him make five top 8s out of thirteen events, he got points where it counted, including a third-place finish at Evo 2017. This speaks to the clutch factor of his play, where when it matters, he is able to show a level of skill that few players dare to venture. To further emphasize this, two other tournaments that he finished top 8 in were Premier events, and all of his top 8s outside of Evo were held in the veritable minefields of Asia.

This is strikingly similar to last year’s performance, where literally every single tournament he scored a top 8 in was in Asia. In fact, it could be worth noting that while at Capcom Cup, his chance to repeat as champion was derailed by Ricki Ortiz, signifying quite possibility that Kazunoko was underestimating Western players over the course of the season. That seems to be an issue he has addressed, as at Evo he was able to take down Americans like NuckleDu and Chris Tatarian on his way to third place — neither of those players being slouches.

Can He Close?

This is the question that I feel implored to ask, as Kazunoko faces some of the same struggles that Fuudo has this year. While Kazunoko has one tournament win over Fuudo, that win comes during an online regional qualifier. While it’s worth noting that the top 8 of the event features killers such as Moke, Momochi, Bonchan, and Poongko, it simply pales in comparison to other tournament wins — even in the Asia online qualifiers — for a number of reasons.

First, this was one of the weaker fields in the online qualifiers. If you compare the top 8 of this qualifier to the final one, you’ll see a top 8 that featured Momochi, Mago, Haitani, NL, Dogura, Poongko, Tokido, and Fuudo. All but one player in this top 8 is in the top 32 of the Capcom Pro Tour standings. It is also worth noting that in this field, Kazunoko finished ninth.

Second, it’s much easier for him to win literally at home than it is to go out to a venue and replicate that success. While Kazunoko is consistent, is his lack of results offline a hint that he cracks under pressure? It’s worth paying attention to.

cammyhead

Final Thoughts

He is certainly the best Cammy out there, but his stability only gets him so far. Cammy is relatively popular on the tournament circuit, so saying that nobody is ready for him would be foolish. They get bits and bobbles of his play style across the circuit — all they have to do is combine it to the bigger picture and they can beat him.

For this reason, I believe Kazunoko has every bit of potential to top 8. Beyond that, it is imperative that he opens his play style up to take more risks. He has to do something that is completely uncharacteristic of him to throw his opponents — who likely will have miles of experience against him — off their game. If he cannot do this, it’s likely that he’ll be waiting another year to become the boss of this game.


Check out our prior articles in the Capcom Cup 2017 Player Analysis series!

Chi-Rithy talks to BornFree about the Canadian FGC and his competitive history

Montréal’s Henri “Chi-Rithy” Oung has been long known as one of Canada’s best players, dating back to a tournament win over legendary Justin Wong in Street Fighter III: 3rd Strike at Northeast Championships. Fast forward to now, and not much has changed, with just over the past weekend Oung securing a roster spot on Georges St. Pierre’s Grizzlys esports team.

Prior to his sponsorship, Chi-Rithy sat down with BornFree at Canada Cup 2017 to discuss his time in the scene. He also discussed his switch from Chun-Li to Karin in Street Fighter V, calling the characters similar, outside of fireballs. He also discussed his hope that Street Fighter V: Arcade Edition will bring more Japanese players into the game with a move to arcade cabinets.

Source: BornFree

Final Fantasy IV villain Golbez joins the roster for Dissidia Final Fantasy Arcade

Revealed during one of Square Enix’s regular Dissidia livestreams, the dark wizard Golbez has been announced as the latest character to join the Dissidia Final Fantasy Arcade roster.

Golbez is a powerful spellcaster who excels at keeping opponents out with his various magic attacks. While many of Golbez’ spells are slow-moving energy orbs, his impressive speed allows him to pepper the screen with these projectiles and trap his opponent in a corner. In a change from his Dissidia 012 incarnation, Golbez’ Shadow Dragon fights alongside him at all times, even assisting the wizard during certain attacks.

Golbez will be added to the arcade version of Dissidia later this month, so expect the dark moon mage to be present in Dissidia Final Fantasy NT when it launches January 30th. Square Enix are also adding a new stage as part of this arcade update — the Stellar Fulcrum from Final Fantasy XI.

Expect more character announcements and news during Square Enix’s special 2nd anniversary livestream for Dissidia, happening on November 26th.

Source: Square Enix Japan

Street Fighter V: Arcade Edition will only include new V-Triggers at launch

Despite leaks insisting otherwise, the launch version of Street Fighter V: Arcade Edition will not introduce new V-Skills, V-Reversals, or Critical Arts — only new V-Triggers.

This information comes via the Japanese-exclusive “Valuable Edition” of SFVAE, which comes bundled with a set of keychains, an artbook — and most importantly, artcards which list the movesets for each character in Street Fighter V: Arcade Edition. Only one moveset is clearly visible in the promotional images for the Valuable Edition, and that is for the muscular motorhead Abigail.

According to HiFight, Abigail’s second V-Trigger is called “Hybrid Charge” and it gives him access to a new move called “Metro Flash.” Based on this description, I imagine Metro Flash works similarly to Zeku’s Idaten command dash, being a move which is only accessible when Abigail is in V-Trigger.

Collectors can pre-order the Valuable Edition of SFVAE over on the e-capcom store. Expect more information on potential V-System changes during PlayStation Experience this December, where Capcom will no doubt reveal more on both Street Fighter V: Arcade Edition and its upcoming third season.

Source: e-capcom via HiFightTH