As some of you may be aware, Marvel vs. Capcom: Infinite is getting an update that adds the first 3 DLC characters, while also instituting some bug fixes, including removing Spider-Man’s web ball infinite. For those eagerly waiting for this patch, the wait is over as Marvel vs. Capcom: Infinite‘s version 1.03 patch is now available for download.
Marvel vs. Capcom: Infinite‘s 1.03 patch went live on Steam and PlayStation 4 early this morning. What’s interesting is that, while the Steam update clocks in at 9.2 GB, the PlayStation 4 update is only a meager 2.3 GB. The reason for the filesize discrepancy is unknown.
Now while the update ostensibly brings the DLC characters, Black Panther, Monster Hunter, and Sigma, they’re not actually playable yet. Their portraits have now been added to the select screen, however they cannot be selected yet. It seems that players will have to wait for their October 17th release date to play them.
UnlimitedBrettWorks (also known as TheBrett) was TO and provided commentary for top 8 of the Gundam VersusAnimEVO tournament, and is one of the most prominent YouTubers for the game. You may remember that he recently put out a very quick primer for the game, with a promise for a more in-depth series to come. Well, here we are!
“Gundam Versus Basics” aims to cover all fundamental information needed to improve in Bandai Namco’s latest entry into their team-based arena fighter series, Gundam Versus. TheBrett intends to roll out all the components of this series quickly, so be sure to subscribe to his channel to keep up with the latest Gundam Versus tech.
SoCal Marvel vs Capcom: Infinite pros Supernoon, Priest, and SackTap stopped by Body Count Fighting‘s studios for their “Hitbox” tutorial series. If you were looking to get into MvC:I and weren’t sure where to begin, you can get decent rundown of most of the cast through their character guides:
Body Count Fighting’s channel plays host to Wednesday Night Fights replays and the “BCF” championship series. You can watch all the players involved in these tutorials over on their channel here.
After an 11-month absence, The Nostalgic Gamer has finally returned with new episodes of his “Meet The Darkstalkers” series. Part of the “Darkstalkers Forever” project, each episode of the series sees The Nostalgic Gamer take an in-depth look at one of the series’ colorful cast members, examining the initial ideas behind their creation and design by the Darkstalkers development team.
The two newest episodes focus on Hutizul — or Phobos in Japan — the robotic protector, and Rikuo, known as Aulbath in Japan, the curiously attractive fishman. Previous episodes have chronicled Morrigan Aensland, Demitri Maximoff, Felicia, Hsien-Ko, B.B. Hood, John Talbain, Anakaris, Lord Raptor, Bishamon, Donnovan & Anita and Victor von Gerdenheim. Since it’s been 20 years since the release of the last mainline game, Darkstalkers 3 or Vampire Savior, these videos serve as a fantastic reminder of the creativity and charm of Street Fighter‘s “sister series,” the legacy of which still lives on to this very day.
For more Darkstalkers history, you can check out The Nostalgic Gamer’s near-hour-long retrospective on the entire series here.
Tekken players are no strangers to high damage combos. It is, in fact, one of the selling points of the series: average combo damage can be 30~50% depending on the starter, which often can be punished for around 15% or so if it’s blocked. People are driven to go for big damage, but risk falling behind for fishing too much with their combo starters.
A more rare- but certainly possible- scenario arises with stage positioning, counter-hits, and rage. Stage awareness and manipulation are fundamental skills for both maximizing damage in Tekken 7 and for creating ridiculous looking combo videos, pushing damage to 90-100% per combo. Exhibit A: Blu3Angels‘s latest combo video features nothing but 100% combos for a large part of the cast, including: Paul, Lucky Chloe, Shaheen, Kuma/Panda, Asuka, Jack-7, Katarina, Akuma, Devil Jin, Claudio, and Jin. It’s a wild ride of execution, creativity, and a high level understanding of how Tekken works.
Earlier this week, five of America’s top Street Fighter V players made the journey to Japan to battle five of the best from the Land of the Rising Sun in a Team Exhibition, hosted by YOUDEAL, in order to determine which country was supreme.
The Teams were as follows:
Team Japan:
Hx.Twitch.CYG BST|Daigo Umehara (Captain)
GRPT|Haitani
GRPT|Fuudo
AW|Nemo
GGP|Kazunoko
Team USA:
Echo Fox|Justin Wong (Captain)
Rise|Smug
CYG BST|PR Balrog
CYG BST|Snake Eyez
SPY|Filipino Champ
A series of five First Round matches were held between each team members, with the winners receiving a “second life” during the Team Battle, meaning they would need to lose twice to be eliminated, while the losers only received a single life for their respective squad.
Results:
Street Fighter V
Team Japan
– GRPT|Haitani (Necalli)
– GRPT|Fuudo (R. Mika)
– Hx.Twitch.CYG BST|Daigo Umehara (Guile)
– AW|Nemo (Urien)
– GGP|Kazunoko (Cammy)
Team USA
– CYG BST|Snake Eyez (Zangief)
– Rise|Smug (Balrog)
– FOX|Justin Wong (Karin)
– SPY|Filipino Champ (Dhalsim)
– CYG BST|PR Balrog (Balrog)
The internet seemed to be lacking in a ranking of step effectiveness for characters in Tekken 7. To this goal, Electric Wind God Vids returns to rank the sidestep of every character in the game!
Note that this serves as reference to sidestepping, and not side-walking. If you are a little unclear on the difference between these two, we advise you to check out our previous sidestep tutorial, located here. We will follow up this video with a ranking of sidewalk effectiveness in the near future.
For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!
Looking to Street Fighter IV‘s Hakan for inspiration, famed Balrog player Brian_F has developed some excellent new set-play tech for Street Fighter V.
In Street Fighter IV, Hakan’s Oil Dive command grab (which couldn’t grab crouching opponents) took advantage of the fact that all opponents were considered standing when they were getting up off the ground. This curious quirk about getting off the ground is still true in SFV — the only way to be considered crouching is to use a crouching option on wake-up. For characters that have to rely on standing moves for their fastest panic buttons, Brian F has altered his wake-up options to keep them locked in place.
Continuing their month-long coverage of Dragon Ball FighterZ, Game Informer got to chat with veteran voice actor, Christopher Sabat about his history with the Dragon Ball franchise. As the voice of Vegeta, Piccolo and Yamcha — as well as the VO producer for Dragon Ball Z and Super — it’s fair to say he knows a little bit about the series. During his interview with Game Informer, he let slip some interesting details about Dragon Ball FighterZ and its Story Mode.
The most obvious bit of news is that Dragon Ball FighterZ will be feature the Funimation English voice cast, with actors like Sabat, Sean Schemmel and Kyle Hebert reprising their roles from the show. According to Sabat, the actual Story Mode does “some very clever stuff” with the cast, with characters often breaking the fourth wall to talk about the action going on on screen.
For example, Yamcha even thanks the player for making him look so cool in battle, meaning that the characters are conscious that they are being controlled by a third party. Bandai Namco and Arc System Works seem to be leaning into the comedic aspect of this non-canon story, which should make for some great moments.
As for the voice of new character Android 21, Sabat reveals that she will be voiced by Jeannie Tirado whose only previous role in Dragon Ball has been the voice of Baby Pan. She’s no stranger to voice acting though, having voiced Sol in SMITE, Zera in Fairy Tail and Clemm in Tales of Zestiria The X.
Besides that, Sabat kept tight-lipped about any other aspects of Dragon Ball FighterZ‘s Story Mode, and any other characters that may be popping up in the game. With Paris Games Week at the end of this month and then PSX in December, I’d expect for more character reveals before 2017 is over.
Arc System Works was at the Rooster Teeth Expo in London this weekend where they had a number of announcements to make regarding BlazBlue Cross Tag Battle. During their livestream, not only did they reveal new characters, but they also announced which platforms the game is coming to.
First up, three new characters have been revealed. BlazBlue‘s Rachel Alucard and Hazama are joining the cast, alongside RWBY‘s Weiss Schnee. For those not familiar with the latter series, Weiss is one of the main characters, being part of Team RWBY.
In addition to these three, Arc System Works also revealed that platforms that the game is coming to. BlazBlue Cross Tag Battle will be coming to not only PlayStation 4, but also to the PC (via Steam), and to Nintendo Switch. The last one is great news for the platform, which has so far, tended to feature mostly rehashes of classic fighting games (aside from Nintendo’s offerings).
Finally, because this matters to some people, some form of dual-audio was seemingly also confirmed — at least for the RWBY characters.
The next set of reveals for BlazBlue Cross Tag Battle is set for late October. In the meantime, check Rachel, Hazama, and Weiss out in this new character trailer.