Marvel vs. Capcom: Infinite Black Panther and Monster Hunter Funko Pop figures shown off at NYCC

As some of you may know, Funko is putting out a line of their Funk Pop! figures for Marvel vs. Capcom: Infinite. At the New York Comic Con, two new additions to the line were announced at the World of Capcom panel. Joining the already revealed Funko Pop figures are DLC characters Black Panther and Monster Hunter.

As with the previously revealed figures, the ones for Black Panther and Monster Hunter will come as a two pack with both figures together. Also, again like the previous figures these will be available in an alternate color, as well as their default in game color.

No details as of yet have been given on when these’ll be available for purchase. In the meantime, check out these off screen photos of their slides from Capcom’s presentation from Bleeding Cool.

Click to view slideshow.

Source: Bleeding Cool

Shoryuken interview: Smug talks about Capcom Cup and his showmanship on camera

Bryant “Smug” Huggins has been a people’s champion of sorts, since his emergence onto the scene as the premier Dudley player in North America in the Street Fighter IV series. Come 2017, not much has changed, as his Balrog gameplay in Street Fighter V has wowed spectators almost as much as his antics in front of the camera.

At Northern Arena Knockout, we sat down with Smug about his season to date, as well as his preparations for Capcom Cup 2017.


Corey “Missing Person” Lanier: How have you enjoyed your time in Canada?

Bryant “Smug” Huggins: Yeah, I’ve enjoyed it. This is my third time here. The first time was in Calgary, then the last two times were in Toronto.

Rashid SFVMissing Person: You finished fourth at Northern Arena Knockout. Let’s go over a few of your matches. Your first match was against Orangeman, who put you into losers bracket.

Smug: I underestimated him. I definitely came out with a bad start. I snapped out of it, but talking about the Orangeman set, he definitely learned the match-up. The last time we faced, I beat him casuals and tournament. I actually beat him at Brooklyn Beatdown last year. The first time we played, he beat me at East Coast Throwdown last year. That was the first time he became known. I then learned the Rashid matchup, and played him at Brooklyn Beatdown and beat him.

This tournament, he got the best of me. He really did pretty well. So now I have to go back to the lab on the match-up.

Missing Person: Let’s talk about the match with you and Marn. He took the end of the set particularly hard, where you EX uppercutted through his buttons.

Smug: When I’ve played Marn, I noticed he likes to push a lot of buttons. So I took that into consideration. Since he liked to push a lot of buttons, I decided to start doing a lot of moves with armor. It’s unsafe, yes, but I know that if you’re pressing buttons that it’ll absorb one attack and it’ll hit you. I simply knew it was going to work against him.

Missing Person: There was a lot of trash talk post-match, but no hard feelings on your end?

Smug: I’m still cool with him. I get that a lot of it is the character I use. But on the same token, he plays a cheap character as well, and his pocket character is R. Mika. It was in the heat of the moment, and his head wasn’t in the right space. I’m pretty sure he’s cool now.

NecalliMissing Person: Your final match was against BX3|Phenom, and it was a really close match. You have said that you struggle with Necalli, so walk us through how you brought it close.

Smug: With Phenom, he’s one of my demons. The first time I played him in Street Fighter V was at Next Level before Brooklyn Beatdown. We played an exhibition and he beat me 5-0. It was bad. I think I only won the first round of the set. It was just like after that, he said, “Alright, Smug. I know how you play. It’s time for me to win.” The next time I played him was at South by Southwest in casuals. He was bodying me there, but it was a long set so eventually I started to catch on and get games. Now it’s kind of a back-and-forth thing.

This time, I was a little more comfortable but not as confident as I usually am. I’m catching on, but he’s still always a threat to me.

Missing Person: One other match I’d like to touch on was your match with L.E.S to get into top 8. There were a few times where you got reset off of low strong where you were caught jumping. Was that something you did intentionally to throw him off?

Smug: Yes, because with M. Bison, that button, as well as low forward — whether it hits or blocks — they’re going to do something afterward, usually scissor kick. Once they’re under pressure in the corner, they’ll start to ask themselves if it’s their turn yet, and push buttons. So jumping is the setup for it.

Missing Person: You’ve been known to cheese up for the cameras quite a bit at tournaments. Do you feel like your streaming has helped you be comfortable on camera?

Smug: Yeah. Actually the first time I was in front of a TV camera was at ELEAGUE. At first, I was so nervous. I had told my parents I was going to be on TV. It was live, so if you mess up, your parents are watching live and it’s so embarrassing.

But after that, I decided to not let it get to me. So it doesn’t affect my gameplay, and when the camera is pointed on me, I like to send messages. I like looking at the camera to tell people that they saw how I out-fundamentaled my opponent. Take notes.

Missing Person: You’ve been known for playing boxer archetype characters — Dudley in Street Fighter IV and Balrog in Street Fighter V. Were there any fundamentals beyond the archetype that you found?

Smug: Well first, most people know I started with Karin when they game first released, and there were no DLC characters yet. I was in a character crisis due to Dudley not being in the game, but I still wanted to play. I saw a future with me in this game. I actually had a late start, because I dropped the game due to having to focus on school. I wasn’t doing to well due to trying to focus on improving my game. After I got my grades back up, I entered CEO last year. I didn’t do too well due to picking the game back up. When Balrog came out, and I saw the trailer, he just looked so much fun. I knew I was going to have a good time playing him. He was just too hype for me not to play this dude.

When I started to play him, I realized he had some very Dudley things. At first, I just wanted Dudley, and I still want him. But people keep saying that he is just like Dudley in this game because he has target combos, deals massive amounts of damage, and has high/low mixups, he goes through projectiles. He’s a very intimidating character, plus he’s a boxer. I love taking people to Duff City.

Missing Person: It’s definitely paying off for you — you’re currently in the running for Capcom Cup.

Smug: Yeah, I’m glad. I honestly didn’t expect to do well at a major. I never expected to win. I always thought, “As long as I get top 8, or just see myself on Twitch, I’m cool.” But then eventually I saw myself doing better and better in tournaments. So now people have started looking at me as a threat, which I feel honored.

Smug Punk NuckleduMissing Person: How do you feel about your chances at Capcom Cup?

Smug: I feel like I’m prepared for everybody, because I play everybody. I’m starting to travel now. My sponsorship allows me to travel. Before, my travels came out of pocket. Because I can go to more tournaments, I can learn match-ups from international players. That’s why I like losing. I don’t like winning. If I win, I beat you, but then we’re eventually going to have to run it back, and then I’m going to forget how I beat you. I could watch my match but now you’ve probably found something new. I like losing more because I learn more when I lose than when I win.

Missing Person: So you definitely feel like winning is paramount to titles?

Smug: Yeah, because when I lose, I have something to work on in the match-up. There’s certain times that I’ll be playing and lose to the same thing. Then I think, “OK, I’ve gotta work on that.” Then when I go back home in my free time, I go in the training mode and ask my friends for example, “Hey, can you pick Ryu? There was something I was losing to in tournament.”

Missing Person: Since you mentioned Ryu, I want to go back to Evo. You had a double jeopardy moment against China’s Abao at Evo 2017. Take us back on that. It’s not often that you hear of players struggling with Ryu these days.

Smug: Right. At the end of the day, I got outplayed the first time we met. No one’s really played Ryu since Season 2, but that’s not a huge excuse on my part. I was a little rusty on the matchup, but at the same time, he is the best Ryu in the world. If I lose to him, that’s alright. I could tell he definitely studied the match-up. I was doing certain things that only people who have studied the match-up would know to look out for. He was definitely fully prepared. I definitely respect him a lot for it.

Missing Person: He’s known more for his defensive approach. Did that throw you off?

Smug: Yes. Both his defensive options and his neutral game was amazing. It made me slow down. By the time I did, it was too late, as it was the last round of the first set.

Missing Person: But then you had made all the adjustments you needed in the runback, correct?

Smug: Yeah, but the thing was this was my first match at Evo. Then I had to run through losers all the way to top 64. But I was more prepared in loser’s bracket for Abao. That night I went into training mode and practiced against his play, and I was able to take it from him in losers bracket.

Missing Person: You did mention that Rise is sending you out more. What other events will we see you at before Capcom Cup?

Smug: I don’t want to date this article too much, but I’ll be at Canada Cup. There’s not too many tournaments left, and I’m just focusing and studying for Capcom Cup right now.

desk’s latest Marvel vs. Capcom: Infinite combo video only uses one button

How do you feel about auto-combos in fighting games? The FGC is understandably guarded about the perceived dumbing down of an integral part of our genre. But most of the time when this mechanic appears, the damage output of auto-combos almost inevitably pales in comparison to “real” combos.

Desk’s latest video was a test to push the damage of Marvel vs. Capcom: Infinite‘s auto-combos to their limits, a task likely inspired by his recent attempts to understand MvC:I’s infinite protection system. While most of these combos are better at giving your opponent meter then actually killing them, it is interesting to see some characters (like Chris and Dante) approach half life with just Light Punch. If nothing else, desk’s study was worth it to find some long, disrespectful ways to close a match.

Though, I don’t know if it’s necessary to dismember a poor stick over this, desk. Give him his buttons back!

Source: desk

Raiden will be banned for the entirety of the ELEAGUE Injustice 2 World Championships; including Last Chance Qualifier

Yesterday,  ELEAGUE announced its latest ruling for the upcoming Injustice 2 World Championships. Despite protecting Earthrealm for centuries, this will be one event that the god of thunder Raiden will be unable to participate in.

Releasing earlier this week as part of Fighter Pack 2 and in celebration of the 25th Anniversary of Mortal Kombat, Raiden will officially be banned from the entirety of ELEAGUE, including the event’s Last Chance Qualifiers. This is common practice regarding the usage of new DLC characters in competitive circuits, as players may have not had adequate time to prepare for the match-up and game-breaking bugs may still exist for newer characters.

The ELEAGUE Injustice 2 World Championship will begin on October 21st, with a Last Chance Qualifier event to determine the last two members of the bracket of the 16 best players of the game today, as they battle for supremacy in Group Play later this month. You can find full details on the LCQ here.

Source: ELEAGUETV

Great Big Story catches up with Street Fighter legend Tomo Ohira to talk about his departure

While there is many legends within the fighting game community, none have had the influence on the American scene like that of Tomo Ohira. The Los Angeles-based player made a name for himself as the best Street Fighter II player alive, winning tournament after tournament before eventually disappearing from the scene altogether.

His name is so iconic that people still ask where he is and if he will ever make a return to the competitive scene. In this video from Great Big Story, they chronicle some of his achievements prior to his departure, before getting word from the man himself, who says he left because the fire to compete had been exchanged with the fire to simply not lose. They also give us a glimpse into what he is doing now.

Source: Great Big Story

New update to Unreal Engine 4 will reduce baseline input latency, affecting games like Tekken 7 and Street Fighter V

While we are no longer suffering through Street Fighter V‘s eight frames of input lag, many modern-day fighters are still struggling to reduce input latency. Marvel vs. Capcom: Infinite is clocked at having exactly six frames of input delay — at least on the PS4 version — meaning that some developers have yet to crack the five frame barrier.

Much of this stems from these games running on Unreal Engine 4, which natively has around three to four frames of input lag. As a result, fighting game developers already have an uphill battle in making games as responsive as possible. However, an upcoming update to Unreal Engine 4 aims to cut its native input latency by around two frames for games running at 60hz.

According to Unreal Engine developer Epic Games, the 4.19 update to Unreal Engine 4 will reduce input latency “by around 66ms” for 30hz games, with “the reduction [being] around half that in a 60Hz title”. With a single frame being around 16.667ms, we’re looking at a potential two frame input lag reduction for any fighting game running on Unreal 4.

This is not a direct reduction of course; developers will have to do some work on their end to utilize this engine optimization but it bodes well for those wanting hyper-responsive fighting games.

Source: Unreal Engine; thanks to WAZAAAAA for the tip

FGC Philosophy explores media’s relationship with the fighting game community

We all start from somewhere, and SRK’s own Editor-in-Chief Zavian “mushin_Z” Sildra, started as a reader like anyone else. In the latest episode of FGC Philosophy, he was invited to chat with The Philocypher’s to discuss the relationship between the fighting game community and our website.

Within this discussion is a look at the correlation between communication and gameplay skills. If you’re interested in a path in gaming journalism (within the FGC or otherwise!), then make some time to listen to this episode.

Source: The Philocypher

Blocking won’t save you from Braixen’s new Homing Attack cancel in Pokkén Tournament DX

In the days of the Wii U, Braixen was queen of Pokkén Tournament. Though she received a number of nerfs in the transition to the Nintendo Switch version, Pokkén Tournament DX‘s Braixen didn’t walk away empty handed: Now that she has the ability to special cancel her homing attack, the sky’s the limit for guard crush and chip damage setups.

Perhaps it isn’t a surprise that the lone Pokémon with the ability to cancel into assists can make use of a new special cancel-able move. But what makes this new tool so potentially good is the versatility it adds to a character that was already very good at winning field phases in the first place. Time will tell if support-canceled-homing attacks ends up being as terrifying as they look now, but until counter strategies develop, you can count on even more meter being swung Braixen’s way thanks to this.

Source: Double_FGC

Catch lightning in a bottle with MK_REO’s Raiden breakdowns for Injustice 2

Over the past few days, Injustice pro MK_REO has been putting out a great set of videos all centered around Injustice 2‘s newly released Thunder God, Raiden. To get a feel for playing as Raiden, new players will probably want to start with REO’s beginner combo guide:

A big part of playing the character, though, will be making the most of his Character Trait’s insane meter building and safety.

As far as learning to fight against Raiden, REO has documented all the gaps and frame traps in his move-list are in his “Video Library” series.

And last but not least, check out Raiden’s incredible pressure from his EX Teleport cancels.

Source: MK_REO

Capcom Pro Tour Online 2017 North America Event 4 streaming live

Today is the final event of the Capcom Pro Tour Online, as well as the final Ranking Event of the 2017 Pro Tour (several Premier Events still remain). Today’s tournament targets the eastern parts of the North America region, open to players from Alabama, Arkansas, Connecticut, Delaware, District of Columbia, Florida, Georgia, Illinois, Indiana, Iowa, Kentucky, Louisiana, Michigan, Minnesota, Mississippi, Missouri, Ohio, Tennessee, Maine, Maryland, Massachusetts, New Hampshire, New Jersey, New York, North Carolina, Pennsylvania, Rhode Island, South Carolina, Vermont, Virginia, West Virginia and Wisconsin in the US; and Ontario, Quebec, New Brunswick, Prince Edward Island, Nova Scotia, Newfoundland and Labrador in Canada.

Below are the final eight competitors of today’s tournament, with a few names you’ll no doubt be familiar:

Top 8 Winners

PG|Punk vs. KPB|Teiga
iDom vs. Brian_F

Top 8 Losers

Noble|Vagabond vs. Nephew
Tampa Bison vs. WBC|CJ Truth

As usual, you can watch the tournament as it happens on the Capcom Fighters Twitch channel.

Watch live video from CapcomFighters on www.twitch.tv

Source: Smash.gg