desk debunks his Marvel vs. Capcom Infinite combo limit theories in his latest video

In a previous Marvel vs. Capcom: Infinite video from desk, he noticed that characters would flip out of a combo if hit by a light punch 20 times. It was a natural assumption, then, that an combo that repeated a move 20 times would cause a character to flip out.

That proves not to be the case, however. As tested in this video, the only move that causes this flip-out is indeed light punch, which is likely due to a preventative measure by Capcom to prevent light punch infinites. However, given the prevalence of an easy-to-execute infinite with Spider-Man, could adding this to all moves be the solution to all of the game-breaking things that could be found?

Source: desk

South East Asia Major will start touring around the South East Asia region, starting next year

For the longest time, South East Asia Major has been associated with the “Lion City,” Singapore. However, that wasn’t always the case: a couple of years back, there were plans to move the event around the region each year. This was first tried out in 2015 with the move to Bangkok, however the change in schedule to October last year saw the event move back to Singapore.

Now it seems that those initial plans to have the SEAM visit different countries every year will finally bear fruit. Beast of the East co-founder Yungtek “Cameraman” Koh formally announced during the GameStart-Asia press conference that South East Asia Major be branching out to other countries again starting next year.

The first of these will be South East Asia Major Philippines, which will be held in 2018. This will be followed up by South East Asia Major Thailand, and South East Asia Major Malaysia in 2019.

The South East Asia region has seen a lot of growth in fighting game tournaments, over the past few years. Aside from being the first region to get a regional Capcom Pro Tour qualifier in 2014, the region has seen a number of major tournaments pop up — such as Thaiger Uppercut, Manila Cup, and FV Cup. This new direction for South East Asia Major sees the region take a step that no other region has done before.

That said — before that, we still have South East Asia Major 2017, which takes place in Singapore next week.

Source: Spout360

GamerHub TV interviews SetToDestroyX’s Allister Singh on Pokkén Tournament DX’s reception

GamerHubTV was able to corner SetToDestroyX’s Pokkén Tournament DX Pro Allister Singh and get a quick — and insightful — interview. They probably couldn’t have picked a better player, since this MewTwo pro is fresh off of back-to-back major wins from GameTyrant Expo and SCR 2017.

Allister explains during the Q&A why Pokkén Tournament DX is the answer to the Pokkén community’s prayers, his own professional training regiment, and what changes he wants to see to Namco’s Pokémon fighter. (Hint: it has nothing to do with re-balancing.)

Source: GamerHubTV

Learn fancy (and practical) Baiken tech to counter your opponents in Guilty Gear Xrd REV 2

Baiken’s arrival in Guilty Gear Xrd REV 2 certainly was celebrated by the community, though the one-armed samurai woman’s power isn’t easy to wield. Relying on good reads and general knowledge of the game, a good Baiken player knows when to use her Azami parry to turn the tables — and also what combo to perform after.

Six Newell’s YouTube channel is filled with various Baiken videos that display a multitude of situations. From less-practical to more optimal, there’s a slew of combo routes and situational Azami usage recordings. Refer to samples below to pick up some practical tips on using Baiken in REV 2.

Here’s a way to bring your opponent to the corner easily from midscreen. Securing a throw with Baiken leads to excellent corner carry or a combo, if your opponent is already in the corner.

Youzansen RC is a popular mix-up tool, as it’s an insanely quick overhead. Here’s a combo example on heavy targets:

And mid-weights:

Finally, light-weights:

If you find your back to the corner, there’s an easy way to switch sides with the opponent, if you have the meter to burn for it:

Should a Faust ever use his Scalpel move and you’re going to be in the Instant Kill range — make them regret it:

How to punish one of I-no’s most popular moves:

Useful counter for the May match-up:

Of course, don’t forget to show off with something special like the air version of her counter Overdrive!

There are many, many more clips on the creator’s YouTube channel, so don’t hesitate to take a look. There are videos that cover more character weights and specific situations for good Azami punishes.

Source: Six Newell

Pick up Tekken 7’s Katarina’s kicks fast in cutcc’s “QuickNotes” series

cutcc is back with more of his “QuickNotes” series for Tekken 7! This series is designed to lay out the fundamentals of a Tekken character in as compact a video as possible, and today’s subject is Savate practitioner Katarina Alves.

Playing inexperienced Katarinas online might leave you to believe you only need the right kick button on your arcade stick. And that’s a shame, because Katarina’s range, wall carry, and punishment options are all pretty spectacular. Her damage output, particularly with Rage Drive combos, is nothing to ignore, either.

Source: cutcc

See how Yamcha, Tien, SSB Goku and Vegeta play with these Dragon Ball FighterZ breakdowns from Game Informer

Continuing their month long coverage of Dragon Ball FighterZ, Game Informer have created special character breakdowns for new characters Tien and Yamcha, as well as Super Saiyan Blue Goku and Vegeta. While only short overviews, they give eager DBFZ fans a glimpse of the overall skill sets of each fighter.

For SSB Goku, he’s a more aggressive version of the full blooded Saiyan. He gains a handful of new specials which have him crossing the screen at great speed, including a divekick and a teleport which has him appearing behind the opponent and kicking them in the back. He also has an unblockable gut punch — perfect for breaking down an opponent’s defence but it has quite the lengthy start up. The heavy version of the gut punch puts opponents into a crumple state, allowing for a tag combo. Similar to Gohan’s Father/Son Kamehameha, SSB Goku can beef up his Level 3 Super, the Kaioken x 20 God Kamehameha, with a powerful uppercut if you have two spare Super bars.

Like Goku, SSB Vegeta is geared toward offensive play. He gains a jumping command grab which slams opponents into the earth, while his Dash Kick has morphed in a rekka. Vegeta can follow up the Dash Kick with two extra attacks, including a side-switch and a flip kick which allows the Saiyan to disengage if he hits a blocking opponent. His Big Bang Attack becomes his 236+Ki Blast while in Super Saiyan Blue, and his Level 1 Super now has him rushing his opponent down with a rapid flurry of punches and kicks. Vegeta’s Final Flash can also be enhanced by spending two bars of the Super gauge, adding a super-powered gut punch onto the end of it.

Yamcha has a special place in Arc System Works’ heart and it shows in their design for the desert bandit. Yamcha’s regular Wolf Fang Fist is a rekka, allowing Yamcha to mix up his opponent with highs, lows, side-switches and even a launcher. Players can control the trajectory of his Spirit Ball Super, so you can determine in which direction your opponent flies at the end of the attack.

Unlike the other three characters, Tien is still in active development, so things like his idle animation are still a work in progress. Tien’s moveset collects together techniques from the original Dragon Ball, alongside Z and Super, to make him a well-rounded fighter. His Volleyball Attack has Tien dashing forward with a low-hitting strike and punting his opponent into the air. You can either start a regular air combo after launching your opponent skyward, or you can simply smash the opponent back down to the ground with a powerful spike. He does have a diving knee attack as well, which acts as a fast-moving overhead.

Tien can summon Chiaotzu to freeze his foe in place for a short time, so he can move in to attack. Finally, both his normal and Shin Kikoho drain Tien’s health to balance the relative power of these Supers. His Shin Kikoho can be used multiple times in a row, with each consecutive use draining both his health bar and Super meter. It can be a worthwhile gamble, as four consecutive blasts of the Shin Kikoho can kill a full health enemy.

You can check out all the video breakdowns on the Game Informer website and stay tuned for more information over the coming month.

Source: Game Informer

Learn to pilot a mobile suit properly with TeamFoxGG’s Gundam Versus movement tutorial

One of the hallmarks of Bandai Namco’s Gundam series — and one of the most difficult hurdles to improving in it — is its complex movement. But don’t worry, you don’t have to be a Newtype to play Gundam Versus. Just check out TeamFoxGG‘s in-depth movement tutorial, and start playing!

Here you will find the building blocks to proper evasive movement in Gundam Versus, from Boost Dashing to the all-important Boost Step Dive. You’ll find that these rewarding techniques are not nearly as difficult as they seem on the surface, and with a little practice you’ll be a valuable teammate in no time!

Source: TeamFoxGG

Shoryuken interview: Taka, the great Slayer player

Left: Wongnation|LostSoul Center: r/Kappa|Taka Right: r/Kappa|Kedako

CEOtaku 2017 was invaded by a number of strong Japanese players. The anime-centric tournament in Florida proved to be a magnet for talent from all over the world. Taka, sponsored by r/Kappa, is one such player; the reddit subforum helped the famous Slayer player travel to the United States. You can regularly see him on Japanese channels like Joniosan’s.

Taka triumphed in Guilty Gear Xrd REV 2. He also did extremely well in Guilty Gear XX Accent Core +R, losing only to fellow Japanese player Kedako. We caught up with Taka right after the Guilty Gear Grand Finals at CEOtaku 2017.

Thanks to Aksys Games for providing a translator for the interview. Edited for clarity.


Woocash: How was fighting LostSoul in the Grand Finals? You played him twice, actually.

Taka: I’ve been keeping an eye on LostSoul for a while because he’s famous. One of the known points about him is that he learns fast. During the Grand Finals, I was scared that he came up with some way to defeat me. During Winners Finals, I had a plan… I was expecting Kedako to emerge from Losers, but he didn’t. When I first beat LostSoul, he told me “I’ll be back.”

Woocash: How were your other matches with American players? Who were you worried about?

Taka: Aahh.. Foo, MarlinPie, KidViper, Zidane. I lost to MarlinPie last year during Evo’s pools.

Woocash: If you could make any changes in the next version of Guilty Gear, what changes would you make?

Taka: Right now, my playstyle is very aggressive. I’m trying to be more calm and defensive, but not too much, for more of a hybrid style. As for the game, the balance is good enough right now. There are just a few skills that I’d like to iron out that are sort of incomplete. There are things with hitboxes and interactions that are a little weird, sometimes.

Woocash: How much do you play Accent Core still? Thoughts on the tournament?

Taka: There’s a tournament every week at Mikado, I’m there every Friday. I use Anji. I try to stay good with both. As for fighting Kedako, I haven’t played him outside of Japan except for Evo last year. Kedako was much better than me and beat me down that time, but this time, it was much better.

Woocash: Why won’t use you Slayer in Accent Core?

Taka: I’m an old-guard Anji player, but he’s not in Xrd, so I use Slayer.

Woocash: So you prefer Anji over Slayer?

Taka: Currently, Slayer really suits my playstyle. I can’t say who’s better, but my playstyle really matches with his aggressive moves.

Woocash: In the future, do you want to come to more US tournaments?

Taka: I will definitely want to come to Evo next year and to other tournaments if it’s financially feasible.

Woocash: Any other comments, or things you’d like to say?

Taka: I’ve known CEOtaku for a while, and I’m very happy to have finally come and won the GG championship. My next step is Toushinsai in Japan. I’m partnering with T5M7 (Tomo) and Issamu. I also want to do my best there!


Take a look at our CEOtaku 2017 results page for more information about the tournament, and you can also read our interview with Dora_Bang.

Dragon Ball Z: Extreme Butoden and Dragon Ball Fusions bundle coming to Nintendo 3DS in Japan

If you’re one of those who can’t wait until February to get some Dragon Ball Z fighting action, here’s some great news for you — if you’re a 3DS owner in Japan, or willing to import. Bandai Namco has announced that they will be releasing a special Dragon Ball Extreme Fusion Pack with both Dragon Ball Z: Extreme Butoden and Dragon Ball Fusions for the 3DS in Japan, later this November.

Of the two, Extreme Butoden is the one of more interest to fighting game fans, seeing as it’s a fighting game worked on by Arc System Works — their previous Dragon Ball Z game, prior to Dragon Ball FighterZ, in fact. Dragon Ball Fusions, on the other hand, is more of an RPG based around custom character creation, and fusing different characters.

In addition to these, the Dragon Ball Extreme Fusion Pack will also come with a download code for the 3DS Virtual Console release of Dragon Ball Z: Kyoushuu! Saiyan for the Famicom. The Dragon Ball Extreme Fusion Pack will be available for purchase on November 30 for ¥4,800 in Japan.

Source: Gematsu

Comparing Marvel vs. Capcom: Infinite with Dragon Ball FighterZ; How do the producers feel about it?

Tag is definitely back in vogue in fighting games. By the end of next year, we’re going to have three major tag games to choose from: Marvel vs. Capcom: Infinite, Dragon Ball FighterZ, and BlazBlue Cross Tag Battle. Whichever one you’re into, no doubt you’ve been comparing them in your mind.

Game Informer is continuing their Dragon Ball FighterZ coverage. This time, they’ve decided to see what the producers of two competing games think of one another.

“If I’m not mistaken, Infinite is designed with a two-on-two battle system, whereas our game features a three-on-three battle system. In that sense, the gameplay differs between the games. Heck, the release dates are different, too [laughs],” Tomoko Hiroki, producer of DBFZ, says. “In any case, I’m happy that our titles are each different in its own unique way. “Still, I have to admit, when I first saw Marvel vs Capcom: Infinite, I thought to myself, ‘Oh shoot!’ [laughs].”

Hiroki didn’t offer many thoughts on Infinite; she says that she hasn’t really had a chance to play it. The response on Capcom’s side has been pretty diplomatic.

“I haven’t played it yet, but the action in Dragon Ball FighterZ looks great,” said Michael Evans, a producer who is working on Infinite. “Personally, in the past, I haven’t put a lot of time into the anime fighters, but I’m looking forward to trying it out. All I can say is that it’s a great time to be alive for fighting-game fans!”

Sounds like neither side has done that much research into the competition, mostly sticking to their own work. Gotta appreciate that little “Oh shoot!” from Hiroki, however! Read the full interview over on Game Informer’s website.

Source: Game Informer