Evo 2020 Online final registration numbers revealed with Skullgirls leading the pack internationally

Evo adapts to bring the fight to thousands right at home.

Evo Online closed its registration June 30 and the results are in for the total number of registrants for each game in all regions competing. You can view all of the counts made by the announcements from Evo President, Joey Cuellar in his tweets below.

Instead of canceling this year’s event, Evo transitioned to be an online-only event. This has lead organizers to adjust more than just the venue for the tournament, with every set being adjusted to best 3 out of 5.

The month-long schedule can be found below with times for each game. Spectators can view the tournament on Evo’s Twitch channel.

Evo 2020 Online Schedule

For a glimpse at the event to come, take a look at the Evo Online announcement video below! See y’all in the digital ring!

Source: Mr. Wiz

Shoryuken review: Mortal Kombat 11: Aftermath is an exceptional expansion and provides an epic finale to an already incredible story

NetherRealm leaves you wondering, “How could they possibly top this?”

Mortal Kombat 11 completed its Kombat Pass with the release of Spawn back in March, leaving players wondering what would be next for the title. More characters were to be expected but few could have guessed all that would soon be coming to the game in little over two months from its latest character release.

On May 26, NetherRealm Studios released Mortal Kombat 11: Aftermath. This new expansion brings five additional story chapters that conclude the title’s narrative, three new characters, three to be released skin packs, and a host of free updates. All in all, there is plenty to experience for current players and those looking to pick up MK11 for the first time.

The story is engaging and keeps you mashing buttons to keep the plot going, the additional characters are unique and bring variety to the roster in both gameplay and design, and the free updates provide welcome quality of life improvements to an already stellar game.

Mortal Kombat 11 Aftermath Logo

(Major spoilers for Mortal Kombat 11 and light spoilers for Mortal Kombat 11: Aftermath expansion throughout)

“The Sands of Time are now yours to shape…”

At the end of Mortal Kombat 11‘s story mode, Liu Kang is infused with the powers of Raiden, becoming the god of Thunder and Fire and effectively, the new protector of Earthrealm. After an intense (and slightly obnoxious) final fight with Kronika, you are given one of two endings.

If you win twice in a row without losing a round, you are given the “Good Ending” bringing Liu Kang and Kitana together to forge a new timeline and watch over the realms for eons to come. If you lose just once to Kronika’s time-manipulating trickery, you receive the “Bad Ending”. While not inherently bad in and of itself, Liu Kang is tasked with rebuilding the timeline with the help of a now mortal Raiden who will aid the new god as long as he lives with his now natural lifespan.

Mortal Kombat 11: Aftermath continues where the “Bad Ending” left off, with Liu Kang starting to mend the Sands of Time and the sudden appearance of three unlikely companions. Shang Tsung, Fujin, and Nightwolf warn Liu Kang that Kronika’s crown is necessary to properly utilize the Sands of Time. Unfortunately, Liu Kang destroyed the crown whenever he defeated and crystalized Kronika.

Mortal Kombat 11 Aftermath Shang Tsung Resize

The solution? Send the trio back in time to retrieve the crown to give to Liu Kang and Raiden of the past and aid in their victory. Sounds simple right? Well, when you have to put your trust in the longtime antagonist, Shang Tsung, the adventure that unfolds is anything but straightforward.

Without spoiling too much of what occurs after the introduction, I can say that the story presented in Aftermath is top-notch. Aside from a few too many, “How can you trust Shang Tsung”s, (which to be honest, how could you trust Shang Tsung?) I enjoyed nearly everything about this new story. It takes some unexpected turns, then some expected ones, and wraps up with an epic one on one battle that lets you choose the fate of the Mortal Kombat universe.

Centering your story around time travel is a tricky business, but this expansion handles it well. The expansion’s story, while shorter in length than the original campaign, has less baggage to worry about. It focuses on a smaller cast of characters with more interesting interactions than, “Whoa is that me but older?” or “I thought I beat you already, but I guess that was the other you.”

My favorite interaction was between Fujin and Jax where the two bond after Fujin explains his motivation for fighting. It is a wonderfully voiced and animated moment that shows a game that’s all about insanely over the top violence, can be grounded and mature if it’s allowed to be.

Mortal Kombat 11 Aftermath Fujin Speaking to Jax

There are some really shocking moments in the story that I definitely was not expecting. It has been a long time since I ever stood up during a video game in excitement and sat back in surprise. The stakes have never been higher and with every battle, you can see how the consequences can affect the realms. The last two chapters will have you wondering, “How in the world are the heroes going to make it out of this?” and up until the very end, you won’t really know for sure.

The gameplay presented in the story mode is pretty basic but there are a couple of instances where players can use assists in battle, similar to certain challenges found in the Towers of Time. This is done whenever a moment arises where there aren’t enough opponent characters to match the number of protagonists. Whoever’s chapter it is for the story becomes playable, while the sidelined character becomes an assist tied to the right stick.

Luckily I was playing with a controller during these battles because that function would have been useless if I was on my arcade stick or Hitbox. Fights don’t demand that you use the assist function, but it’s an odd ability that a portion of players won’t be able to use if they are playing on anything but a standard controller.

Mortal Kombat 11 Aftermath Story Screenshot Main Cast

The difficulty seems to have been brought down quite a bit from the original story mode, especially when it comes to the final boss fights which are a breeze when compared to the battle with Kronika. Granted I played on Normal, I was expecting at least enough challenge to keep things interesting. I might have also just gotten better at the game throughout my playthrough, so that’s definitely a factor. For those just wanting to experience the story, definitely stick with normal, but for gameplay, I might recommend kicking it up a notch.

The soundtrack gets the point across but I can’t pinpoint any individual track that felt like it elevated the experience. That’s an issue that has been consistent among the past few Mortal Kombat titles along with the Injustice series and movies in general in this day and age. It is a shame though, especially since Mortal Kombat came from such jamming beginnings. Hopefully, the next game is a bit more dynamic with its score.

All in all, Aftermath‘s story is a wild ride and a welcome finale to the epic saga presented by the last three titles. NetherRealm continues to maintain its title for presenting the strongest cinematic stories in the genre. Aftermath‘s ending brings promises of an entirely new direction for the series, one I will welcome whenever it’s ready.

A Queen, a God, and a RoboCop

MK11_Aftermath_SheevaRobocopFujin

Mortal Kombat 11: Aftermath brings three new characters to the roster, providing dynamic toolkits and variety to an already impressive cast. Instead of having to wait half a year for three fighters, Aftermath grants all three at the time of purchase. This is insane when you think about the current development cycle for fighting games where you might get a new character every two or three months. This brings back memories of whenever a new edition of a game was released with balances and a batch of fighters to keep things fresh from the arcade days and even last generation. Each character has something unique to offer and is definitely worth checking out.

Sheeva is as versatile as she is powerful, using her four arms for brutal grabs, throws, and strikes. While she doesn’t have a ton of ranged options, her overall toolkit and dash speed makes up for it. She can slam the ground to trip up her opponents and can leap into the air outside of view and crush her enemies beneath her feet. Her neutral attacks are especially strong and create great openings for chaining into devastating combos. There are only a few pure powerhouses in the roster, so Sheeva is definitely a great choice.

Fujin is my character of choice from the Aftermath expansion and combines quick strikes with ranged air attacks. True to character, Fujin brings together the world of magic and mortals with both elemental and weapon-based moves. He is also incredibly mobile with attacks that can take him across the screen in a flurry of kicks or a great tornado. On top of creating distance with wind blasts or krossbow shots, Fujin can also bring opponents closer to him with a gust of air that allows for great combo opportunities.

RoboCop has been given a ton of love, as is tradition with guest characters, especially in the customization department with tons of interesting skins and kosmetics. His toolkit focuses on zoning and has a couple of throwbacks to Sektor and Cyrax with his wrist-mounted flamethrower and bomb attacks. He even has a skin that is similar to the cyborg-ninjas as well. That being said he has enough going for him to make him feel like his own character overall with a ton of powerful ranged and close attacks. It is incredible to have the original actor, Peter Weller, return to voice the character. Some of RoboCop’s kosmetics retain Weller’s likeness as well, which is a really cool touch.

Free update brings new stages, stage fatalities, Friendships, and armor break moves

Mortal Kombat 11 Aftermath Retro

Even players who don’t purchase the DLC will be granted additional features and content just for owning the game. All players are given four new stages, stage fatalities, Friendships. and armor break moves.

Retrocade is definitely the most unique out of the stages added and, quite frankly, out of all of the stages in general. Players fight in front of a backdrop that projects different retro stages from Mortal Kombat, Mortal Kombat II, and Ultimate Mortal Kombat 3. The backdrop changes each time someone interacts with the projectors and the music changes every round. The other stages included are definitely cool and more stages are always appreciated, but Retrocade takes the cake.

Stage fatalities are gruesome and a nice addition, giving more options for a truly dramatic finish. Friendships are unique for every character and a lot of fun. Hopefully, these can be used in tournaments since fatalities are too gruesome for most broadcasts to make things a bit more fun than ending with a jab.

The most important gameplay aspect of the update is the inclusion of armor break moves. These moves are able to break through any of your opponent’s attacks that add a degree of armor, including breakaways and Krushing Blows. Armor break moves aren’t new moves on their own, but an added attribute to normal and special moves that already exist.

This new addition completely changes the way that the game is played. Before this update, there was a lot of discourse about the power given to the comeback mechanics, giving too much to those who were on the ropes. The new armor break attacks add an extra level of risk to performing a breakaway and Krushing Blow, leaving players to think twice before using them. While this isn’t a one and done fix to balance the comeback mechanics in the game, it is a step in the right direction to reward those going on the offense.

Conclusion:

Mortal Kombat 11: Aftermath is a fun and unexpected expansion to a game already teeming with content. Some may argue that the asking price of $39.99 for the packaged DLC is too high, and while everyone has their own perception of value, for everything you get with the add-on, it is more than worthy of its price tag.

The production quality of the cinematics is second to none in the genre and stands above many games this generation. The costs to develop the five additional chapters contained within Aftermath, nearly half the story found in the original, is bound to be massive. Factoring in the cost of each individual character and costume pack at $5.99 each brings the price to $36 on their own, making the cost of the additional story just $4 without adjusting potential savings made by bundling.

Understandably, those who already purchased the game might feel a put off in regards to the asking price, especially since they supported the game from the beginning. This pricing is necessary to bring in new players with a complete offering at a more reasonable $59.99 and to recoup costs of development. The creatives that worked on this expansion deserve the recognition for their work and if you want more story content included in your fighting games, Aftermath needs to be supported.

MKA_Sheeva_Robocop Resize

Some folks don’t care for story modes and want to get straight to the competitive multiplayer, and that’s fine. You can purchase Sheeva, Fujin, and RoboCop separately for $5.99 each, but you won’t get any of the bundled skin packs and you’d have to pay for the whole expansion if you ever decided to enhance your singleplayer experience since the story isn’t available a la carte.

While it can be easy to see this as the end of Mortal Kombat 11‘s journey, Aftermath feels more like a second stride as opposed to a sendoff. I wouldn’t be surprised if more characters were added to the game in a more traditional Kombat Pack 2 that could see support into the next-generation of consoles with the potential for cross-gen play.

If this does end up being the end of the road for Mortal Kombat 11, it was a heck of a run and I can’t wait to see what’s coming next from NetherRealm Studios, whether it is another Mortal Kombat, Injustice, or something entirely new.

Mortal Kombat 11: Aftermath is available now on PlayStation 4, Xbox One, Nintendo Switch, PC, and Stadia.


Warner Bros. Games provided Shoryuken with a review copy of Mortal Kombat 11: Aftermath Kollection for PlayStation 4.


RELATED POSTS

Shoryuken interview: Spawn Creator Todd McFarlane talks Mortal Kombat 11, SoulCalibur II, and defending the right to expression

Mortal Kombat 11: Aftermath launches May 26, brings a new cinematic story along with Fujin, Sheeva, and RoboCop

Mortal Kombat X – NetherRealm Makes Notable Changes to Longstanding Franchise

Windjammers 2 Demo, A Parsec Tourney, raises money for Black Girls CODE with Panda Global matching donations up to $500 on June 20 at noon EDT

Playing together no matter how far apart for a good cause

Esports team, Panda Global announced a Windjammers 2 tournament using the game’s recently released demo to raise donations benefitting Black Girls CODE, an organization that provides opportunities for young girls in the digital space.

Anyone can enter the tournament as long as they have the Windjammers 2 demo on Steam, Discord, and the remote access software, Parsec. For those who aren’t aware, Parsec allows players from anywhere around the world to play together on the same computer with low latency and up to 60 FPS, making it perfect for a tournament like this.

The community rallied together to put this tournament together as soon as the Windjammers 2 demo released on Tuesday, hoping to make an impact before the Demo period ends next Monday, June 22nd. It will be interesting to see how Parsec handles the tournament. If successful, it sounds like a great solution for more events in the future.

Paperspace, Parsec, and Panda Global are all sponsoring the event, with Panda Global pledging to match charity donations up to $500. Windjammers 2 developer, DotEmu, is supporting the tournament as well with giveaways for Top 3.

Those interested in participating in the tournament can register at Challonge. It is free to enter but remember, spots are limited to 64 players total, so be sure to act fast! If you just looking to watch the event and support through donations, tune in to Panda Global’s Twitch stream at noon on June 20 and donate on the tournament page!

Source: Panda Global

FGC members and r/StreetFighter support Black Lives Matter through online tournament and donations, raising over $15,000

A community stands together to do the right thing.

r/StreetFighter has a long history of supporting the community. Since the subreddit’s inception, users and mods have pushed for community sponsorship drives to help players, whether Online Warriors or strong players who might not have the funds to travel on their own, make it to big stages to show their stuff.

This generosity hasn’t slowed down in the 12 years the subreddit has been around as they have continued to offer more FGC members their opportunity in the spotlight. All this being said, their impromptu and herculean effort on June 1 might be the most important community effort yet.

Joe Munday, the head moderator of the forum, ran a charitable version of r/StreetFighter’s East Coast Online Local tournament to help raise funds for the emboldened Black Lives Matter movement across the nation.


The city of Minneapolis has risen up together to peacefully protest against a history of systemic racism and police brutality in response to the lack of accountability and justice for the murder of unarmed black man, George Floyd. These injustices have continued to go unpunished not just in their city, but across the country. Amid the legitimate demonstrations, police instigated rising tensions with the use of tear gas and less-lethal force and wrongfully arresting peaceful protesters.

With reports and videos of continued injustice spreading quickly across the U.S., other major cities started joining in solidarity and as of today, there have been Black Lives Matter protests in all 50 states. While change has begun to take effect in certain local governments, there is still much work to be done.

Rightfully moved by this, Joe Munday decided he wanted to dedicate the weekly East Coast Online tournament held by r/StreetFighter towards raising money to help out the myriad of campaigns that sprung up to provide relief for the innumerable people affected by the ongoing problem of police brutality.

Initially, Munday decided $200 would go to the winner’s choice of charity, and if anyone from the community wanted to contribute, they could use Matcherino to bolster the donation pool with a “blacklivesmatter” code for $1, or with their own specified amount, personally.

It didn’t take long for the collective amount to surpass $1,000. That was a big win for the community. Then it was $2,000, then $5,000, then $9,000, and $10,000. In about twelve hours, the FGC had raised over $13,000 to help out the Black Lives Matter movement, but it didn’t stop there. After the tournament was decided, Joe kept the donation link up for the next day and it drove up even higher.

By the time the donation drive ended, the final total sat at $17,553. The drive became the single largest fighting game Matcherino pool, the single largest charity Matcherino pool, and the 3rd largest purely crowd-funded Matcherino event. It’s no surprise that the organizers and people involved were blown away by the reality of their crowdfunded success, and even moved to tears during closing statements.

“…This is incredible, what you have done here today in what amounts to probably less than 12 hours notice, is raising over $12,000 for what might work out to be multiple charities…” said Joe Munday. “If you’ve looked at the media in the last couple of days if you’ve been following the news, you might think…I am seeing a lot of brutality in places where I don’t believe that it should be. I am seeing a lot of hate and a lot of pain and a lot of suffering in people that deserve love. And I look at how many people have donated, I look at all of the names, all of the people who have been a part of this and saying I want change, I want a better future than we have today. I believe that the work that we do today will make a better tomorrow for everyone.”

Kevin “Dual Kevin” Barrios won the whole thing and his charity of choice was Black Visions Collective, an organization in Minnesota that strives towards systems reform, autonomy among black people, and long-term transformative change. Following hot on the trail of the r/StreetFighter tournament, countless other charity tournaments were organized to help support the cause.


The most important aspect of our corner of competitive gaming is the community. We find other folks who love to hit buttons and beat each other up in fighting games, trying to figure out who’s the best. Along the way, we learn more about the people behind the arcade sticks and the fireballs.

The Fighting Game Community is especially unique in its spread diversity, reaching every race, gender, sexuality, and religion. In the midst of the current state of affairs across the world, this moment is pivotal for supporting one another. It’s important that our community provides a pillar of light that would serve to remind us of what humanity and fighting the good fight looks like.

Support organized efforts for the BLM

Source: r/SF Black Lives Matter Tournament

Snag Samurai Shodown NeoGeo Collection for free at the Epic Game Store June 11-18

Coming to other platforms in late July for not-free

Announced last April, Samurai Shodown NeoGeo Collection has finally launched on the Epic Games Store and is free of charge for the next week.

The collection consists of the first five Samurai Shodown titles along with Samurai Shodown V: Special and the never before released Samurai Shodown V – Perfect. Every title is playable with online functionality bringing both Ranked and Online matches with an option for challenging your friends one-on-one as well.

While compiling all of these impactful titles in one handy collection is in itself an impressive and appreciated feat, it wouldn’t be dubbed the “Ultimate” collection if there wasn’t a wealth of additional content included as well.

The collection is home to an extraordinarily comprehensive Museum mode that features histories, art, recorded interviews, music, behind-the-scenes content, and even pro match videos, all for each game included in the collection! Boasting more “over 2,000 precious development documents and images”, you have more than your fair share of content to appreciate and learn from.

While the game is currently only available on the Epic Games Store, it will be available on Steam later this month on June 18th. PlayStation 4 and Nintendo Switch owners can expect the game digitally on July 28 with packaged versions releasing later on this summer. The game retails for $39.99.

Unfortunately, Xbox fans who got into Samurai Shodown through the latest entry are left out for this collection. That being said, there are ports of previous titles available on the Microsoft Store.

If you’re on PC, go and grab the collection while it is free and get into the action. While you wait for it to download or arrive on your platform of choice, check out the trailer for Samurai Shodown NeoGeo Collection below!

Source: SNK Global

Your voices are being heard! Keep the feedback coming!

Know that every comment on every post has been read and taken to heart.

Hello there, everyone! I wanted to thank you all for the awesome feedback you have given us over the past couple of weeks! I also wanted to let you know that we’ve seen the conversations you are all having with one another on social media and within the Feedback Hub.

Every response is valuable and we appreciate you all for taking the time to let us know how much Shoryuken means to you and how you would like to see the site grow to better accommodate your passions.

The conversation isn’t over yet! Please check in on the Feedback Hub now and again to see the new ideas that have been added. The more often you leave feedback the stronger our plan for the future will become. If you haven’t checked out the Feedback Hub yet, please give it a look! We want to ensure every voice is heard.

Remember, every idea deserves to be shared. Sometimes the best ideas come from a quiet place, so even if your idea doesn’t get a lot of votes, know that everything is under consideration. You all have the power to generate the change you want to see on SRK. Keep your voices loud and we will keep moving forward with your words as inspiration!

While this will be an ongoing conversation, we would like to begin implementing your suggestions as quickly as possible. We will continue to review your feedback over the next couple of weeks. We will also be creating a shared project plan to begin implementing your ideas.

So please, head to the Feedback Hub and share the link with everyone you know who dreams of an even stronger, more unified FGC!

Also, for those of you who want to put your thoughts into action, please reach out to us on Twitter! We would love to have a conversation about building towards these goals together.

Thank you all again for your incredible support!

Season 3 content headed to Power Rangers: Battle for the Grid with more characters, an additional Megazord, and gameplay adjustments

Battle for the Grid continues to grow thanks to its passionate developers and fanbase.

During the COMBO BREAKER Retrospective stream tonight, nWay announced the next wave of content heading to the cross-play 3v3 fighter, Power Rangers: Battle for the Grid, with a Season 3 pass and free updates!

Following the same pattern as the last two passes, three new characters morph onto the battlefield, this time featuring Robert “RJ” James, the Jungle Fury Purple Ranger, Lauren Shiba, the Super Samurai Red Ranger, and a “To-Be-Revealed Fan-Favorite” who’s silhouette seems to point towards a particular villainous villainess from the earlier days of the franchise.

The season pass also includes a new exclusive Phantom Beast King skin for Dai Shi, who himself is available separately or with the Season 2 pass. Speaking of, each character in the Season 3 pass can also be purchased separately for $5.99 or in the pass bundle for $14.99.

A free update is also on its way to PRBFTG and it will feature a complete revamp to the Megazord Ultra system. Players will now be able to call upon their Megazord after filling their new Megazord Revenge Meter instead of needing to lose a team member. A new Megazord is also being added, granting players the ability to call upon the Samurai Megazord. Further details on gameplay changes have yet to be announced.

The first set of content will release near the end of next month and will bring RJ and the Dai Shi skin as paid content alongside the free update including the Samurai Megazord and the Megazord revamp.

Follow Power Rangers: Battle for the Grid on social media (Facebook, Twitter, Instagram) for more info on additional Season 3 content release dates!

Check out the announcement trailer below!

Power Rangers: Battle for the Grid is available on Playstation 4, Xbox One, Nintendo Switch, and PC. It is also included on Xbox Game Pass for both console and PC!

Source: Power Rangers: Battle for the Grid

Season 3 content headed to Power Rangers: Battle for the Grid with more characters, an additional Megazord, and gameplay adjustments

Battle for the Grid continues to grow thanks to its passionate developers and fanbase.

During the COMBO BREAKER Retrospective stream tonight, nWay announced the next wave of content heading to the cross-play 3v3 fighter, Power Rangers: Battle for the Grid, with a Season 3 pass and free updates!

Following the same pattern as the last two passes, three new characters morph onto the battlefield, this time featuring Robert “RJ” James, the Jungle Fury Purple Ranger, Lauren Shiba, the Super Samurai Red Ranger, and a “To-Be-Revealed Fan-Favorite” who’s silhouette seems to point towards a particular villainous villainess from the earlier days of the franchise.

The season pass also includes a new exclusive Phantom Beast King skin for Dai Shi, who himself is available separately or with the Season 2 pass. Speaking of, each character in the Season 3 pass can also be purchased separately for $5.99 or in the pass bundle for $14.99.

A free update is also on its way to PRBFTG and it will feature a complete revamp to the Megazord Ultra system. Players will now be able to call upon their Megazord after filling their new Megazord Revenge Meter instead of needing to lose a team member. A new Megazord is also being added, granting players the ability to call upon the Samurai Megazord. Further details on gameplay changes have yet to be announced.

The first set of content will release near the end of next month and will bring RJ and the Dai Shi skin as paid content alongside the free update including the Samurai Megazord and the Megazord revamp.

Follow Power Rangers: Battle for the Grid on social media (Facebook, Twitter, Instagram) for more info on additional Season 3 content release dates!

Check out the announcement trailer below!

Power Rangers: Battle for the Grid is available on Playstation 4, Xbox One, Nintendo Switch, and PC. It is also included on Xbox Game Pass for both console and PC!

Source: Power Rangers: Battle for the Grid

Shoryuken wants your feedback! Let’s build a brighter future together!

With your support, SRK will become stronger than ever!

Last weekend I posted a tweet to the official Shoryuken Twitter, asking for feedback from the community about the direction Shoryuken should go as we begin to build towards a new site format.

We got a ton of honest, constructive, and thoughtful feedback from you all, and I wanted to let you know just how much we appreciate the community taking the time to let us know that you feel SRK is, and can still be, of value to you.

That was just the beginning of a greater conversation and we need your help to further solidify the direction that we must take to grow SRK into something greater than it was before. We are starting a feedback hub that will allow you to submit your ideas and vote for ones already suggested.

Whether you are an enduring fan or the newest member of the FGC, Shoryuken wants to continue to be your home for all of the content you care about. Is there a concept you would like us to revisit, or is there something entirely new you would like to see on the site? Every suggestion has value.

We are open to each and every suggestion that you have for improving SRK, and the louder the support for an idea, the more attention we will put towards it as we determine the feasibility of its implementation.

We want to be transparent about the situation as well, nothing is set in stone. Right now, I am the only active staff member of the site and it has been that way for more than a few months. Any content that you have seen since 2019 has been made on a volunteer basis, so we need to determine a new revenue model that will make all of this sustainable as well.

Passion for the games, content, and community is what Shoryuken is founded on. We are open to suggestions to better finance the ideas you present so we can grow the community that you care about. Whether it is news, editorials, tournament coverage, community spotlights, or anything else you want more of.

This site means the world to me and I promise to continue championing the ideals it was based upon. Hopefully, with your support, we can make the site stronger than ever.

Please share this article and the feedback hub with anyone and everyone you know who wants to support the future of SRK for the benefit of the FGC!

Together we will make SRK even better than before!

With thanks and appreciation,

Austyn “Lazybones2020” Roney and the rest of Shoryuken


Feedback Hub

Ultra Instinct Goku arrives in Dragon Ball FighterZ May 22, releases two days earlier for pass holders

“I was looking through some old photos and it looks very, uh…similar.”

Bandai Namco Entertainment announced the release date for Dragon Ball FighterZ‘ latest DLC character, Ultra Instinct Goku, through a gameplay trailer that showcases some of the Limit Breaker’s techniques and abilities.

Ultra Instinct Goku appears to be a more defensive fighter based on the number of moves that look like counters in the trailer, which would set him apart from his other iterations and most characters on the roster. That being said, we won’t know for sure until the character becomes available later on in the month! One thing is for sure though, he looks incredible!

There are three characters left in FighterZ Pass 3, with no clues on the horizon for who they might be. For me personally, I would love Tapion, Omega Shenron, and Towa/Mira.

Who’s on your DBFZ wish list? Share your thoughts below!

Source: Bandai Namco Entertainment