“A forbidden story is revealed”: Bandai Namco releases new story teaser trailer for Dragon Ball FighterZ

A brief glimpse into the machinations of Android 21…

Truly a teaser, we are given here only a tantalizing taste of what may be to come in the story mode of Bandai Namco’s & Arc System Works’ hotly-anticipated Dragon Ball FighterZ. Akira Toriyama’s new game-exclusive character, Android 21, obviously figures heavily into the plot of this new story — what dark design is at work? Witness the dread and determination in your favorite fighters’ eyes for yourself in the trailer below!

Dragon Ball FighterZ is in development, expected to release sometime early in 2018.

Source: Bandai Namco Entertainment

New Gorilla Grodd cancel removes all landing recovery from Primal Leap Lunge in Injustice 2

Gorilla Grodd’s special Primal Leap was originally meant to be a get-in toll for the intelligent ape versus zoning characters in Injustice 2. However, its landing recovery and vulnerability to easy anti-airs limited its usefulness. A new discovery for this move, however, may change that altogether:

Originally discovered by DoctorStabs and demonstrated by MK_REO, a properly-timed leap cancel allows Gorilla Grodd to instantly act upon touching the ground. Throws, lows, and frightening resets are now open immediately from the Primal Leap.

Source: MK_REO

Learn the basics of frame data with volume 11 of the Git Gud Series

For newcomers to the fighting game genre, one of the most daunting things to learn is frame data. This importance of frame data to success is almost entirely exclusive to fighters, and involves a lot of numbers to delve into that can leave players baffled.

If you are trying to become better at fighting games, however, frame data is still one of the most important things to learn. It not only is one of the key things that dictates what moves can combo, but also shows you where you can punish your opponents — and how to keep yourself from being punished. This tutorial in the Git Gud Series shows the basics, using Street Fighter V as an example. It shows the clear-cut examples of what will usually be safe or unsafe, but also asks you to study specifics on your own.

Source: World Warrior

Marvel vs. Capcom: Infinite character tutorials for Chun-Li, Nova, Thanos, Dante, Nemesis, and Thor

With Marvel vs. Capcom: Infinite now officially released, Unequalled Media, FingerCramp, and Capcom UK Community Manager Matt “The Street Writer” Edwards have released the next half-dozen character tutorials for the playable cast. This selection of videos focuses on Chun-Li, Nova, the “Mad Titan” Thanos, Dante, Nemesis and Thor.

As always, Edwards provides us with a brief character overview, before going over each hero and villain’s specials, and unique skills — such as Thanos’s command normals or Chun’s ability to enhance her specials using her traditional charge inputs — before closing on an Infinity Stone recommendation. They also highlight one basic and one advanced combo, shown at both normal and 50% speed, in addition to giving a quick listen to the new character themes.

Marvel vs. Capcom: Infinite is currently available on PlayStation 4, Xbox One and Steam. The final six character tutorials for Spider-Man, Frank West, Doctor Strange, Rocket Raccoon, Firebrand and Jedah Dohma should arrive sometime later this week. You can view our coverage of the previous tutorials at the following links:

You can also check out the announcement of the game’s first six DLC characters, who will be part of the 2017 Character Pass: Sigma, Black Panther, Monster Hunter, Winter Soldier, Black Widow and Venom, here. For more Infinite action, check out our day 1 roundup, and prepare for the Battle for the Stones this December.

Source: Marvel vs. Capcom

Tell your opponents to buzz off with these Ed setups and mix-ups for Street Fighter V

Street Fighter V‘s Ed has been known to have some amazing setup potential with his V-Trigger. But it’s truly coming to light now how deadly his potential is. As featured in this video, he has everything from dangerous shimmy setups, left-right mix-ups, and reset potential.

But that’s not all: his ability to dole out damage after a Crush Counter is otherworldly. Without expending any V-Trigger, Ed can earn upwards of 50% damage off of a Crush Counter standing roundhouse, with various hit confirms into his Critical Art. These are definitely setups you want within your repertoire.

Source: Nezs

Exert your will on wake-up with Green Lantern’s Will Power Wall in Injustice 2

Having trouble with your opponent’s wake-up options as Green Lantern? Maybe you just need more will power. Or, at least, you need to use his “Will Power Wall” more.

This is the subject of MK_REO‘s new video for Injustice 2: using the (normally unsafe) “Will Power Wall” after a knockdown will trap and limit your opponent’s various wake-up options. After specific setups, using the Wall accomplishes a lot for you: it frame traps, beats wake-up options, defeats parries, and sets up a giant chip-damage trap if your opponent respects it enough to block.

Source: MK_REO

Poongko is ending his Capcom Pro Tour 2017 run, may not be able to come back next year

One of the most exciting Street Fighter competitors to watch is Lee Chung Gon, a.k.a. Poongko. The Korean competitor has made a name for himself both for his near flawless execution with Seth in Street Fighter IV and Kolin in Street Fighter V (which has earned him the nickname “the Machine”), as well as his antics on stream — often taking off his shirt to signify becoming “angry” and then playing even more seriously.

For fans of Poongko and his Kolin, it seems that they won’t be able to experience his antics any more this year. In a recent tweet, Poongko announced that he was dropping out of this year’s Capcom Pro Tour. More worryingly, he says that due to his personal situation, he may not also be able to compete next year.

While a number of great strides have been made over the years to making competitive fighting games a viable way to make a living, that doesn’t mean that personal issues and other reasons can’t stop players from doing so. Sometime, a player simply needs to step back and focus on their personal lives. We here at Shoryuken wish the best for Poongko, and hope he can return soon!

Source: Poongko

Marvel vs. Capcom: Infinite roundup: tutorials & combos for Captain Marvel, Captain America, Gamora, & more

Marvel vs. Capcom: Infinite has only been officially out for a day, but we’re already seeing a lot of content being made for the game.

A number of players have started out putting videos that are dedicated to helping newer players get up to speed with the series. The first of these is this “How to Combo” video by TrueUnderDawgGaming. The video specifically covers the basic “magic series” chain system, while also touching up on the rules regarding wall bounce, ground bounce, and off-the-ground extensions.

Next up, Spab has put up a tutorial that explains how to wave dash in the game:

Moving on to combos, we’ve got a bunch of day one combos and some early bread-and-butters. These may not be the most optimal combos we’ll find in the game’s lifetime, but they’re generally easy to do, and do a good chunk of damage. First up, this day one bread-and-butter combo for Captain America by NASTYxNATE:

WholeGrainWheat showcases this Captain Marvel combo that ca do a decent amount of damage. Notably, the combo doesn’t require any flight cancels to go into the usual heavy punch into air dash “staircase” loops that most flight characters in the game have.

Rhapsdos, on the other hand, shows off a combo for Dormammu that lets him charge enough spells to be able to summon Fire Thorns after the combo ends, which can allow for more pressure and mix-ups.

Godofnopants shows off this combo for Gamora that does nearly 7,000 damage, uses no Infinity Stones — but does use a lot of guns.

For those looking for big damage team combos, marlonlonmilk demonstrates a near 9,000 damage combo for the team of Chun-Li and Gamora. The amazing thing is that it does all that damage at the cost of only 1 stock of Hyper meter.

If that wasn’t big enough damage for you, ItsRipto has shared this Power Stone combo for Jedah and Thanos that will outright kill low health (9,050 hit point) characters.

Of course, at the rate of which people are playing and breaking Marvel vs. Capcom: Infinite down, there will be more videos coming! Stay locked on to Shoryuken for more on Marvel vs. Capcom: Infinite and other fighting games.

Sources: TrueUnderDawgGaming; Spab; NASTYxNATE; WholeGrainWheat; Rhapsdos; Godofnopants; marlonlonmilk; ItsRipto

Sanwa Denshi 24mm metallic gold/silver pushbuttons now available to pre-order at Arcade Shock

Another customization option is coming your way!

The long-awaited 24mm versions of Sanwa Denshi’s silver and gold metallic pushbuttons were announced at Tokyo Game Show this week. (24mm is the “start button” size used on arcade sticks/cabinets, the face buttons used during gameplay are 30mm.) Those looking to add that extra gleam to their fightsticks can now match the start/selection buttons to their metallic 30mm counterparts — this opens up new customization options for Hit Box users, too!

sanwa_metallic_30_24

The buttons are available for pre-order now from Arcade Shock, expecting to ship in early October. You might want to check out the 30mm originals (currently restocking, you can pre-order now) and the matching balltops, too.

SPLITFRAME-2017-9-STREAM-SANWAMETALLIC24-PO

Source: Arcade Shock

PSA: If you were in the Dragon Ball FighterZ beta, be sure to answer the official survey

This past weekend saw the first closed beta test for Dragon Ball FighterZ. The test saw a number of lucky players get a chance to test out the game, and its online play.

Now, seeing as this was a beta test (and not just a glorified demo) Bandai Namco Games and Arc System Works are looking for feedback from those players who participated in it. As part of this, they’ve put up a survey over on Survey Monkey so that players can send in their feedback and impressions. If you’re one of the players who participated in the beta test, you can find the survey by following this link.

As fighting games move out of the arcades and into homes, online beta tests like this are beginning to become as important as the arcade location tests of old. They’ve become another way for companies to get feedback from actual players before release. That said, this only works if the players do their part and send the feedback back to the developers.

Source: Bandai Namco Games