Return to the Universal Century with the Mobile Suit Zeta Gundam & ZZ character trailers for Gundam Versus

A look at more of the mobile suits and pilots you can play with in the upcoming Gundam Versus.

gundam-vs-srk

Bandai Namco continues to showcase the pilots and machines you’ll be able to take into battle in their arena fighter Gundam Versus, this time giving us a look at the classic characters and mobile suits from the classic Mobile Suit Zeta Gundam and Mobile Suit Gundam ZZ series:

Gundam Versus will land on PlayStation 4 in North America and Europe on September 29, 2017. For more character trailers, check out these for Mobile Suit Gundam: The 08 MS, as well as Mobile Suit Gundam Thunderbolt and Stardust Memory.

Source: Bandai Namco Entertainment America

Parry like a pro with this Capcom vs. SNK 2 P-Groove tutorial

With the competitive scene in complete agreement that C, A, N, and K-grooves being the most viable in Capcom vs. SNK 2, P-Groove has been thrown to the wayside and is highly underutilized. The risk and reward of the groove shows; for gaining the ability to parry like in Street Fighter III, you only have one bar that grants you access to a level 3 super — while only having 80% of the guard meter as the rest of the grooves make it very risky to take this groove seriously.

So what exactly can you do with this groove? Silentscope explains the groove further in the 4th part of his CvS2 tutorial series.

Source: silentscope88

Sajam analyzes how Tokido triumphed at Evo 2017 with these top 8 match breakdowns

As well as being on the mic for the whole of Street Fighter V‘s top 8 at this year’s Evo, Sajam has decided to go back over Tokido’s legendary run to find out how he pulled it off. Starting with his intense fight against Filipino Champ, Sajam has gone through and analyzed some of Tokido’s sets in great detail, in order to see how he adapted and overcame his opponents.

Next up is his analysis of Tokido’s match versus Capcom Cup 2016 champion, Nuckledu. This is one of the wilder sets of the top 8, with both players adapting to their opponent’s strategies mid-set. Keep in mind this was only a best of three, so Tokido and Nuckledu had to be firing on all cylinders.

And to finish off, we have Tokido’s blowout set versus Punk. This set is a prime example of retaking momentum from Losers’ side and dismantling your opponent in the second set. Sajam even throws some commentary pointers in for good measure.

Source: Sajam

Learn your Super Smash Bros. for Wii U match-ups with this huge MU chart, courtesy of inktivate

Learning match-ups is pretty important to improving as a player. In Smash 4 — where the roster contains 58 different characters — you’ve got a lot of data to memorize. Hoping to create a “comprehensive” match-up chart, based off opinions gathered from over 250+ top players, Reddit user inktivate has put together the definitive Smash 4 match-up chart.

Listing over 3025 different match-ups (the list excludes the Mii Fighters), this chart gives players a decent idea of the best and worst characters in Smash 4 — at least on paper. According to the opinions gathered by inktivate, Sheik is currently the best character with 47 winning matches, eight even matches and not a single bad match-up. On the other end of the spectrum, Jigglypuff is the out and out worst character, with only two even match-ups and 53 losing ones. If you compare these ratings to the current Smash 4 Backroom Tier List, this places Sheik four points higher, while Jigglypuff is still dead last.

This list isn’t perfect of course, as there are less match-up charts for lower tier characters and also greater room for disagreement. Little Mac has the most variance when it comes to his match-up spread, while there seems to be a general consensus when it comes to Sheik’s match-ups.

Data is likely to change, and inktivate encourages decorated mains of specific characters to come forward to help flesh out the chart. Hopefully, this chart will be an evolving document as the Smash 4 meta evolves. For all the stats, methodology and other information on this gargantuan match-up chart, check out the Reddit thread.

Source: r/smashbros

Team Mew2King defend the throne at Red Bull Gods and Gatekeepers

Last weekend saw the Melee pantheon descend from its position atop Mount Sakurai for Red Bull’s first major Smash event, Red Bull Gods and Gatekeepers. Rather than having the gods and gatekeepers fighting in a straight tournament, they had the players selecting three team members from a pool of “Chosen Ones,” decided by a separate open bracket. The top 16 from this open bracket would make up this crew draft, while the remaining 16 battled it out in a “Forsaken” double-elimination bracket. (If I were to give Red Bull one main place to improve, it would be using a less arcane ruleset for the next edition of Gods and Gatekeepers.)

With the Chosen Ones decided, it was up to the Gods and Gatekeepers to pick their teams. The final rosters were as follows:

  • Team Leffen – Ice, Lucky, and Bladewise
  • Team Mango – S2J, Eddy Mexico, and n0ne
  • Team Mew2King – Duck, Shroomed, and Zhu
  • Team Axe – aMSa, Medz, and Tai
  • Team SFAT – PewPewU, Ryan Ford, and Army
  • Team ChuDat – Westballz, Mike Haze, and Fiction
  • Team Wizzrobe – Druggedfox, MacD, and HugS
  • Team Plup – Swedish Delight, Crush, and Santiago

The format for the crew battle bracket was not typical either. Rather than sharing a pool of stocks and battling over an ever-changing stage list, the first four matches would take place on a specific stage — with the team captains having to pick their best player for that stage. If a team did not win in those first four matches, game five would be a doubles match between each team captain and a player of their choice. It’s a strategic twist on the crew battle format, and one that awarded stage and counterpick knowledge, rather than brute forcing a win by sending your best player in first to gain an early lead.

With the teams locked in, it was time for these Gods and demi-gods to clash. Team Plup and Team Mango were the first to fall, with Team Mango being dispatched by the Godslayer Leffen and his compatriots. Mango did at least contribute one of the most exciting matches of Gods and Gatekeepers, as he fought against world’s best Yoshi aMSa.

Team Mew2King had to claw their way through the lower bracket to reach Grand Finals, after narrowly losing 3-2 to Team Wizzrobe in round 1. Their spirits did not falter though, with the King of the Mews leading his team to victory against Plup, ChuDat, Axe and Wizzrobe, allowing them to avenge their previous loss. With momentum on their side, Mew2King and his team mounted a clean 6-0 victory over Team SFAT, allowing Mew2King to retake the throne at the top of the Melee pantheon — at least until Armada comes back to the USA.

Despite the confusing format, the reception to Gods and Gatekeepers has been extremely positive, with players and viewers praising the production and organization that went into this event. While the Gods had their place, it was a tournament that gave other players a chance to shine on the big stage, and I hope other events follow suit with draft-style side tournaments.

RESULTS:

1. Team Mew2King (Duck, Shroomed, and Zhu)
2. Team SFAT (PewPewU, Ryan Ford, and Army)
3. Team ChuDat (Westballz, Mike Haze, and Fiction)
4. Team Wizzrobe (Druggedfox, MacD, and HugS)
5. Team Leffen (Ice, Lucky, and Bladewise)
5. Team Axe (aMSa, Medz, and Tai)
7. Team Plup (Swedish Delight, Crush and Santiago)
7. Team Mango (S2J, Eddy Mexico, and n0ne)

Sources: smash.gg; ehc193

Catch the excitement of East Coast Throwdown 2017 with this replay of Street Fighter V’s top 8

Did you miss the ECT Street Fighter V top 8 live? You missed an amazing event, with some amazing play from the likes of Nemo, 801 Strider, and iDom just to name a few. Not only that, but you missed an epic Winners Finals between PG|Punk and EG|K-Brad, with them swapping their mains and still showcasing some insanely high-level play.

As always, Team Sp00ky is quick to get their replays up, and you can catch every bit of the action on their YouTube channel. Grab some popcorn and take some notes.

Source: Team Spooky

The second Circa Smash Cup will be held on September 23rd

Last’s month Circa Smash Cup was a success, with 70 players vying for stream time and money. It was successful enough the Circa is bringing it back for round 2.

The second Circa Smash Cup will be held on September 23rd and 24th, and will feature Super Smash Bros. for Wii U. A free tournament, it will again feature a $100 pot bonus, and will again be streamed live on Circa eSports’ Stream.me channel. Think you have what it takes? Make sure you sign up on smash.gg, and have your Wii U friend code ready!

Source:

Shoryuken review: How does Absolver stack up as a fighting game?

When we spoke to Sloclap’s Creative Director Pierre Tarno last week, he talked about building Absolver into a game that reflected the beauty of martial arts. We spoke about a fighting system designed to be flexible and creative, a world in which you could teach or fight those you ran into, and the difficulties that came with balancing an online experience.

Absolver delivers each of these things by turning you into a prospect, pitted in a constant battle against other prospects in the world of Adal. The goal? To become an Absolver, one of the strongest fighters in Adal. In doing so, you have to overcome other prospects, marked enemies and eventually, a final hurdle.

Absolver-KeyArt

Roaming through Adal

At the beginning of Absolver, you create your character. You get the opportunity to choose some cosmetic options and — more importantly — a fighting style, deciding essentially how your character looks and fights. You are then chosen as a prospect, and flung into the wild open world of Adal. It’s not a particularly huge map, but it’s densely populated, full of equipment, altars and encounters. You’re almost constantly fighting, against either the lost prospects that serve as basic PvE units, or against other prospects roaming the world. Absolver is more than happy to throw you in the deep end, offering little more than a brief tutorial before setting you loose to fight or die.

You don’t have to fight the other prospects you run into, however; you can interact with them in any way you choose, or you can ignore them. On several occasions during SRK’s first playthrough, we got the opportunity to team up with others on the fly to defeat difficult opponents, or to get through a particularly tough boss unit. Communicating is done entirely through basic emotes or, should you choose, your fists. There’s no chat to be found in Adal, and it makes running into other prospects simultaneously fun and slightly worrying. You can, after all, never be sure what they might be planning.

One thing you can be sure of is that they are hoping to kill marked enemies, a selection of named units that you need to take down in order to prove worthy of ascending the tower of Adal. That’s the goal of each prospect, as doing so is the last step in becoming an Absolver — and more importantly, in unlocking the end game.

That’s not so easy a task, as Absolver’s lost prospects are no easy prey. You’re not likely to overwhelm them with a flurry of attacks, which turns every encounter into something of a mini duel. It’s tough, and you should expect to respawn more than a few times on your journey through Adal. Because it’s so difficult a battle however, victories are intensely satisfying, and you’ll soon be fighting almost everyone you come across, just because it’s so rewarding to win.

absolver-2

During your travels, you’ll also pick up armor and equipment of various shapes and sizes. It’s up to you to decide whether you want to wear it as, although it might offer extra protection, armor also weighs you down. Certain styles and moves do more damage the lighter you are, so you’re constantly forced to judge and evaluate exactly what equipment is worth the extra weight. With so much to choose from, it can often be a difficult decision.

Creating your perfect style

And it’s even harder to choose which moves you’d actually like to use. Absolver‘s combat is built on decks — sets of moves that you can use in one of four stances. Each stance has its own deck, and you can’t share moves between them, so each functions entirely separately. Given some time roaming in Adal, your prospect begins to learn new moves — the same moves that have been used against you in fact — which you can then put into one of your four decks.

absolver

To learn a move you have to block it or, as we realized later in the game, perfectly timing a dodge through it. The more you do so, the faster you learn that particular move but there is one caveat — you only lock in that knowledge if you defeat the prospect you’re fighting. Lose or run away, and you’ll lose it. This makes fights against even the weakest enemies tough, as you’re not just trying to beat them, but also to learn.

There are hundreds of moves to learn, and each of them has their own pros and cons. Some, for example, come with armor that allows you to take a hit in dealing your own, while others could be particularly effective in shattering an opponents guard. Finding and designing a style that fits you personally is one of the most fun and creative aspects of Absolver, and eventually became the activity we poured most time into.

Particularly interesting is the ability of some moves to switch stances, essentially starting in one stance and finishing in another. Certain moves can only be used in a specific stance, which means that flowing between stances is key to opening up your most damaging options as well as to keeping long combos going. In fact, mastering your combat decks and the options it provides is key to success in Absolver, as well as being the mechanic that will keep us coming back for more.

But what does combat actually feel like?

The best deck building system in the world would be useless however, if the combat wasn’t up to scratch. Thankfully, Absolver brings a thoughtful, deliberate take on fighting games to the table. It lacks the frantic pace of a Guilty Gear or Arcana Hearts; the slow, spacing-heavy style is far more reminiscent of the deliberate pace of Street Fighter II, though the free movement is more suggestive of Pokkén Tournament, and the stamina system wouldn’t be out of place in a game like Dark Souls, dictating all of your actions as it does.

The stances are the foundations of Absolver’s combat. There are four to choose from, each based on the position of your hips relative to your opponent. You can move between these freely in combat or, once you’ve started digging into your combat decks, change stances by using a specific move.

Absolver - Screen 2

Each stance gives access to, in essence, a light attack and a heavy attack. The light attacks are faster and give access to strings while being light on stamina usage, while the heavy attacks take longer to start up, but have generally have better range and are devastating on both hit and block. Using a heavy attack when your opponent is low on stamina can often lead to a crushed guard, and the opportunity for big damage.

Despite the deliberate pace, combat in Absolver is immensely satisfying. It is without a doubt a test of skill, and the ability to play footsies and understanding your opponent become hugely important the further you progress. More skilled players will rise above the rest, and the ability to roam freely will force them to rely on strategy as well as raw ability.

In time, you’ll also gain access to weapons and special skills, which require tension to use. Tension is the super metre of Absolver, gained when performing a skillful action like a frame-perfect dodge, and used to draw your weapon or unleash a power. Weapons act something like Juri’s Feng Shui Engine, giving you access to a high-damage, high-on-plus-frames option for a brief time, while the special powers can do everything from creating a shockwave to healing yourself. As you’ll quickly realize is the case throughout Absolver, you’ll have to choose which works best for you, as you likely won’t have enough tension to use both.

Proving your prowess

Once you’re comfortable with the system and have built yourself the perfect deck, you’ll want to test yourself against more than lost prospects — despite how tough they are to beat. Taking on random prospects while wandering Adal is a risky proposition however, as you never know quite how much heat they are packing. Taking on a player that is a higher level than you is risky, as their high stats and larger decks could leave you dazed and defeated before you get the chance to mount an offence.

Absolver - Screen 4

Thankfully, Absolver offers a more traditional matchmaking option, which comes in the form of altars. As you travel through Adal, you’ll be making use of these to heal, meditate and save, but once you’re confident enough to dive into battle against human opponents, they’ll also serve as your portal to PvP.

When you search for opponents through an altar, you’re put through a more traditional matchmaking process. You’re matched against other players on the strength of your level, your gear and your skill level. You’ve got a duel specific Player vs. Player level, which is dictates who you are matched up against, but also factors into some aspects outside PvP — like starting a school, which you can only do at a certain PvP level.

Becoming the Sensei

Absolver’s end game allows those fighters who have proved themselves the best of the best to form schools, where they can pass on their knowledge and fighting style to other players in the world of Adal. Not only does this provide a great way to learn even more styles and ways to play, but also fuels an incentive to do well in the multiplayer battles. Becoming the head of a school is intensely satisfying, especially when your students show off their new skills.

Absolver - Screen 6

Becoming a student is fun too, as it allows you to see how other people have designed their combat decks, and get a taste of styles different to your own. You don’t have to have the moves your master teaches to use them, so it’s a great to open up your horizons quickly, and in the late game it can serve as something of a try before you buy so you don’t feel as though you have wasted effort in learning certain moves.

Over time, you learn moves and styles from your master, which opens up further customisation options of your own and makes it even simpler to create a character that works perfectly for you. Once you do, there’s nothing stopping you from creating your own school, and proving that your style is the very best there is.

And in the FGC, is there anything better?

Pros

  • Deliberate, thoughtful gameplay
  • Endless creativity in combat decks and styles
  • Satisfying progressing in both single and multiplayer
  • Can play in teams with your friends

Cons

  • Not the best netcode, even if it’s not the worst
  • Always-online-style single player
  • Somewhat anticlimactic storyline

Taunt and combo with the best of them in this Menat roundup for Street Fighter V

We are now hitting the one week mark with Menat, and likely have only hit the tip of the iceberg of what she is capable of. However, more and more interesting tech is coming out of the woodwork, so it would be bad taste to leave you guys hanging, searching for yourself. With that, here’s some more Menat tech to give you aspiring Menat mains the upper hand.

Since when are taunts only useful in Street Fighter III? Tokido showed off their usefulness with Akuma at Evo 2017, but Menat may also have some functionality in her taunt as well. What kind of functionality? Well, who has time for command grabs when you can do splits? That’s right, Menat can lower her hurtbox with her taunt to completely avoid command grabs.

Next up, here’s a new combo from zZInsaneZz where Menat carries from midscreen to corner with the greatest of ease.

Menat’s damage output on Akuma shows how dangerous she truly is. How dangerous is that? It looks like her maximum punish off of a blocked DP reaches 729, including a stun midway through.

When you have a high-execution character, you’re bound to attract the likes of HORI|Sako. Here he is again, showcasing his execution prowess with Menat:

What about CO|Go1, the top player that has seemed to moved squarely to Menat as a main? Well, he had an interesting set with Itabashi Zangief recently, and I do believe grapplers have a new character to fear.

Finally, there is one more player that is trying Menat out online. None other than Evo 2017 champion Echo Fox|Tokido is giving her a test drive. While he has not fully unlocked her technical game like Go1 and Sako has, he still displays some interesting things that are worth mentioning for potential mains.

Sources: Fight Club TV; DeadAceBS; XusesGB; Chaos Productions Inc; EsShikyo

Bandai Namco quickly rolls out Tekken 7 patch 1.06 to fix resolution change from Customization mode

Bandai Namco has revealed and made patch version 1.06 of Tekken 7 available today across all gaming platforms. The surprise patch, according to Namco’s official website, is specifically designed to fix issues with an unintended resolution change caused by Customization mode, and various problems with the Steam version’s leaderboards.

The patch may have other fixes not documented on the official website, however. reddit users at r/Tekken are reporting that the wait time from rematch declines have been reverted back to pre-1.05 wait times, for example.

Source: Bandai Namco