VesperArcade counts down the top 5 PR gaffes of Marvel Vs. Capcom: Infinite

We’re now just a mere three weeks away from the release of Marvel Vs. Capcom: Infinite. It’s been a rocky road for Capcom to say the least since the title was revealed at last December’s PlayStation Experience. From the initial NeoGAF leak of “Marvel Vs. Capcom 4” to roster complaints, Chun-Li’s infamous character model, the emphasis on a cinematic Story Mode, as well as the “functions” comment in regards to characters, Capcom has certainly taken a beating in the eyes of many.

In an attempt to try and chronicle the timeline of these events in order to see just what has gone wrong during this pre-release hype cycle, VesperArcade has decided to count down what, in his opinion, are the top 5 PR disasters of MVC:I.

He covers topics such as the lack of X-Men/Fantastic Four characters in the base roster, as well as Capcom’s choice to mainly feature returning veterans on their side, as well as the decision to do away with Assists all together in favor the Tag System. While many fears have been put to rest as players have got extended time with Marvel vs. Capcom: Infinite, it will be interesting to see how the initial reception of MvC:I bears out.

Do you agree with this list, or do you believe there were other PR missteps that lead to MVC:I’s current reception this close to release? Or do you feel some of these concerns have been resolved? Share your thoughts with us in the comments below.

Source: VesperArcade

Menat the Fortune Teller joins the Street Fighter V roster on August 29th

Announced during the finals of E-sports Festival in Hong Kong, Capcom have revealed that the fortune teller Menat will be the next character joining the Street Fighter V roster. First appearing in Ed’s Story Mode, Menat looks like a hybrid of Street Fighter veteran Rose and Soul Calibur V‘s Viola, as she wields multiple energy spheres to entrance her opponents.

She certainly has taken some influences from Rose, complete with a projectile reflect and Soul Satellite-esque V-Trigger, where she summons multiple orbs that orbit around her and can then be fired off at will. Menat will be a set-play monster once players get their hands on her, as she can place orbs behind her opponent during a combo to mess with their blocking. The orb can be placed high, mid or low, causing players to constantly fear this projectile.

Combine this with a Dhalsim-like drill move, a teleport and the ability to catch opponents in the air with her energy orb, and you’ve got the makings of one frustrating character. You won’t have to wait long to get your hands on the Egyptian mystic, as she releases on August 29th.

Source: CapcomFighters via XusesGB

James Rolfe (the Angry Video Game Nerd) gives his take on 1995’s Mortal Kombat movie

In the 1990s, movie adaptations of video games were on their way becoming merely a method of milking money from unsuspecting and naive children. People remember this decade of video game movies and shudder at adaptations like Super Mario Bros., Double Dragon, and the notorious Street Fighter.

However, one adaptation was released that raised the bar for later game adaptations to come — at least a little bit — and that was Mortal Kombat in 1995. While it hasn’t necessarily aged well, it was able to showcase what sticking to the source material can actually do for a successful movie.

James Rolfe — famous for his Angry Video Game Nerd series of game reviews — has now delved into the film. While he admits that the movie does not generate the hype for him that it did when he was a kid, he praised the producers for sticking to the plot of the game and portraying the characters and scenarios as faithfully as possible. He also comments how the game comes full circle: once being inspired by Enter the Dragon, it also becomes a film with a similar structure to the Bruce Lee classic.

Some NSFW language ahead.

Source: Cinemassacre

A married couple’s first fight? Tekken 6 at the Japanese Mikado arcade

Responsibilities, adulthood, marriage… all those typically get in the way of fighting games. But what if the one you marry is your sparring partner? Whether this is the first “fight” of their marriage or a way to commemorate a special time over a video game, this Japanese couple held their ceremony at an atypical place.

Kazuhiro and his wife Yukiko got married at Mikado, the famous Japanese arcade. Surrounded by arcade cabinets of various titles, a red carpet graced the rented out venue. As for the guest seats, they used the chairs typically used for sittings at the cabinets.

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Post the ceremony, the couple dove into some Tekken 6: Bloodline Rebellion sets. Why that game and not Tekken 7? It’s unclear, but maybe that’s the game the couple bonded over in the first place.

It’s endearing to see how much fighting games can mean and bond two people together. Let’s hope any future fights stay within the realm of Tekken!

Source: Mikado Twitter (all photos) via Kotaku

How to install your own character colors for the PC version of BlazBlue: Central Fiction

Color customization is a highly-coveted feature in fighting games, as we know that choosing colors is dear to many players. While BlazBlue: Central Fiction lacks a built-in mode like that, the PC crowd isn’t stopped by such limitations. It’s possible to install your very own color palettes as costumers for BlazBlue characters, so making references to other anime is easier than ever.

Koefficient shows in this video tutorial how to do just that. Once you have a color palette file, there’s a certain file path to follow in the game’s Steam directory. Under “data,” access the “char” folder to be able to swap out palettes. The streamer shows all the steps on how to do that below.

Wondering how to get a custom color palette in the first place? Koefficient points to two people who might just do that for you. SegGel2009 and MooseJuice on Twitter take requests. Make sure to not overwhelm them, though! Some of the colors Koefficient shows off is a Chie color for Bullet, and an Enkidu color for Azrael.

Koefficient also made a video that features a stage mod; one of the special stages from the modders is from Persona 4 Arena Ultimax.

Source: Koefficient

ARMS has its own manga published in Japanese magazine CoroCoro Comics

It seems that a Nintendo ARMS manga is being published in Japanese magazine CoroCoro Comics. Corocoro is notorious for creating gag comics aimed at children, and they have already collaborated with Nintendo on a humorous comic for their colorful party shooter Splatoon.

Nintendo is known for its lucrative merchandising, and it’s interesting to observe the ways they are promoting their latest IP. There’s no certainty of how a series of this nature will run or even if it will continue to be serialized, but if you’re interested, A preview of the ARMS manga can be seen here. Also, check out the reveal trailer for ARMS’ newest fighter, Lola Pop.

Source: Corocoro.tv via Siliconera

The fighting game-inspired 20/20 Armor system aims to improve sport Taekwondo

Is this the future for competitive martial arts?

Concerned about changes that resulted from the introduction of electronic monitoring/scoring systems to sport Taekwondo, the founders of 20/20 Armor looked to fighting games as inspiration as to how to better refine a scoring system for martial arts. The result is an electronic chest guard that syncs between competitors and tracks both time and “damage” via a meter that is effectively a life bar.

From Ali Gafour, founder and CEO of 20/20 Armor:

We are big Street Fighter fans, and also have been on National Teams for Taekwondo for Canada and USA. Our ultimate vision is to make Taekwondo a new professional sport just like hockey and basketball, because we believe if you have an easy-to-understand scoring system and a big fanbase (martial artists and gamers) that this can be a great pro sport that lots of people will watch! Who knows, maybe the future of e-sports will be an SF tournament along side a real life tournament?

Here’s the chest guard being used in a training session with some Taekwondo athletes. They seem to be enjoying the system.

Are we coming full circle, and the reality of martial arts is evolving based on the games it originally inspired…?

Source: 20/20 Armor [press release]

Lima Salty 4 streaming live from Lima, Peru

The Backyard Peru is hosting the fourth edition of Lima Salty this weekend! On top of the Street Fighter V Capcom Pro Tour Ranking Event are tourneys for Guilty Gear Xrd REV 2, The King of Fighters XIV and Tekken.

A few of South America’s most talented players will be in attendance, including Brolynho, Misterio, Pikoro and more, along with Jiewa of China. Brackets for the event can be found here.

If you want to watch the event, head over to The Backyard Peru’s Twitch channel.

Watch live video from TheBackyardPERU on www.twitch.tv

Sources: The Backyard Peru, Capcom Pro Tour

Shoryuken interview: Gllty on signing with GRAPHT, competing in Asia, and her fans, rivals, and haters

Leah “Gllty” Hayes’ personality and competitive drive has already made her well-known in the FGC; following her recent bout of CPT competition in Asia, GRAPHT announced that they were added Gllty to their team as their first international competitor. At GRAPHT, she joins many of the best-known and respected Japanese Street Fighter players in the game today, including Fuudo, Haitani, GO1, and MOV; now fighting under the same colors as these SF giants, how does it feel to have made it here, and what’s in store for future battles? Gllty took the time to share her thoughts with us.

Gllty at Final Round 19 (photo courtesy of Chris Bahn)
Gllty at Final Round 19 (photo courtesy of Chris Bahn)

Zavian “mushin_Z” Sildra: What — in your own experience — is different about competing in Japan, as compared to playing in the USA?

Leah “Gllty” Hayes: In Japan, well, Asia as a whole really, they still try to force a traditional SF ground game and mentality. Everyone learns to whiff punish, everyone knows little minute situations. The way they use training mode is a lot of repetition: figure out a punish, practice it until it’s golden, and so on and so forth. Americans like it a bit more wet and wild. I competed for over a month in Asia in 2016, did rather well over there but started adopting a more methodical/neutral style — and when I came back to the US I was a little taken aback, because I had forgotten exactly how aggressive people in the West are. I feel the East/West thing are just two pieces of the same puzzle, and you need both to become godlike.

mushin_Z: What does signing with GRAPHT mean for the future of your own training and competition?

Gllty: Location-wise — in SoCal — I’m in a prime position to get some of the best Marvel Infinite comp in the world, and now I can accentuate that through also having access to some of the best SFV minds in Japan. I don’t think any other American right now really has the same intimate access back and forth? Certain some like Justin Wong could if they chose to, but I also kind of feel like he and those in his “tier” have already been there and done that more than once. The time is just now for me. I want to grow with GRAPHT, and hope to absorb as much as possible by working with my new teammates.

mushin_Z: In your view, what do you personally bring to the table for GRAPHT as a competitor?

GRAPHT GlltyGllty: As a competitor, I believe my true strengths will burn as bright as a roman candle through Marvel Infinite. Recently, I moved to California, and it took me a while but there’s been a slow and steady increase in my ability. Through GRAPHT, I’ll be able to maintain a steady presence in Asia, as I’m even getting my own apartment in Tokyo. Through the combined resources of Tokyo and LA, I expect exponential growth as a player — and honestly as a person. I feel the proper direction is going up, and I hope to join my teammates in high placements at Evo Japan.

mushin_Z: GRAPHT wasn’t the first team to make you an offer, were they? What is it about GRAPHT in particular that sealed the deal?

Gllty: No, I’ve had offers and deals as soon as my first tournament in 2010. However, my fans are so incredibly supportive that I became self-sustainable without the need for a sponsor, and as a result of my steady rise in exposure, I knew my asking price was only rising. GRAPHT was different, because a caveat of my brand is that it just works very well overseas. Post Evo, almost all major CPT events are in Asia. GRAPHT, being an Asian company, was a great fit for me to explore and compete overseas while also giving them a foothold in a western market.

mushin_Z: There was some social media backlash to your signing, questioning whether you had “earned” or deserved the sponsorship. Where do you think that stems from?

Gllty: People don’t really see the hustle I put in. OK, so I’m not the single best player in the universe. How do I secure the funds and resources to enable that to change? I have attended four Asian majors in the past year. Barring TGS, the only times I saw an American at any of these was Ricki [Ortiz] in Busan and Chris T during Japan Cup. If you can afford two domestic majors and ranking events, you can transmute that budget for an overseas one. It’s as simple as: I took the risk, and others did not.

The “fit” is also a big thing. I remember someone saying that the sponsorship should have gone to Wolfkrone instead. Wolfkrone is a great player! But why in the hell would a Japanese company sponsor him — or any other American, that operates primarily in America — over someone who actively tries to cultivate an overseas presence? The flip side is, people like Wolfkrone, I’m absolutely sure he has deal offers on the table, and those offers would be a better fit for him than — again — a Japanese company. The people who would complain I don’t contribute enough also probably just stay at home and sit on Twitch and reddit, so, I mean, who cares?

mushin_Z: At the same time, many prominent players came to your defense; what does that say to you about your relationship with the FGC as a whole?

Gllty: Game recognizes game. It’s that simple.

mushin_Z: You’ve got a reputation for trolling your opponents; what draws you towards that type of behavior? Natural tendency? Calculated mind-games? Are you deliberately cultivating a “heel” persona?

Gllty: I’m not one to complain about treatment, I let my actions speak so loud I don’t need to. The reality is I do deal with a certain amount of BS, but I’ve also dealt out my fair share of BS — so there’s almost an innate feeling that I’m paying penance on my life’s karmic check.

That said, I don’t really come into social settings — including the arena of the FGC — with the default expectation I’m going to be treated fairly or respected. Diffusing things through antics and humor was initially a means to stake some kind of control from a landscape that could often be hostile to me. You need to kind of go into the social game knowing it’s a little rigged against you, and play that game until it becomes your game. Also, I have a never-ending supply of nerds eager to step to me to “put me in my place” or whatever, which kind of gives me a license to roast pretty hard. I really don’t have many people directly stepping to me, and 7/10 times if you just address them as people, the troll behind the computer screen shuts down and they become people again. People just want validation and a sense of belonging, not being singled out either to be roasted or have their target turn the other cheek. Trolling is sort of a performance art, especially when people volunteer themselves to be taken to task.

mushin_Z: As your popularity has grown, you’ve become somewhat of a role model for younger female players. What’s that like? Do you feel a sense of responsibility for them?

Gllty: That is weird. I’m not a role model, I play video games. I’m also transgender, not born, which adds a complicated personal dilemma of authenticity to the mix. I’ve had a dad come up with three young girls who wanted a photo, and I honestly didn’t know how to respond. I went through the motions, said the correct things, and walked away from it with a reiteration that I have a responsibility with my actions not only to myself, but to others as well. For me to pop off and troll someone who ostensibly “asked for it” is one thing — but being reckless, ribald, and loud about it is sending a completely different message than “Hey, stand up for yourself.”

I think I have a lot of growing before I truly inhabit that role, but I am getting older, and my 20s are drawing very near to a close, so I suppose it makes a lot of sense to transition into a role that paves the way for others to do better and be better than me. I would say, I’ve never really had an output of “18+” content in terms of language or whatnot, but as fighting games grow, my PG-13 demeanor is going to have to refine even further to PG. It’s an inevitability, and I’ve accepted it.

mushin_Z: What player(s) do you look up to most right now? Any particular rival that you’re aiming to take down?

Gllty: NerdJosh and Tasty Steve are two of my favorite people in the FGC, hands down. I admire what my Sim brothers-in-arms bring: FChamp, Jesse, Dank, to name a few. I’ve always been a fan of Haitani — whom is now my teammate. I admire what Kayo has done with her direction outside of the FGC. As far as rivals, I’ve been getting gatekept a lot by the usual suspects at WNF, and right now those are the people most on my radar. BushinStyle has been bodying me since I came here, and I lost one with Ed but beat him twice in a row with Sim. I guess you could say he’s earned my respect enough to want to decode him.

Gllty vs. BushinStyle at WNF, courtesy of Body Count Fighting

mushin_Z: You’ve been using Ed more in Street Fighter V lately, in addition to your usual Dhalsim main. What caught your attention about Ed? What do you like/dislike about these two characters in SFV?

Gllty: Ed has Makoto dashes! I feel he does better vs. Rashid than Dhalsim also, but it’s still difficult. I feel Ed isn’t that popular with professional players, but connects really well in terms of popularity with fans and the community in general (Juri is also in this category). As for Dhalsim, really my only complaint is he’s missing like… one thing. I dunno if it’s that ground teleport needs a change, his V-Reversal should be faster, or **YOGA KNEE**. Thrust kick was a great tool and I love it, I just feel he needs an extra tool against a sizable portion of the cast.

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mushin_Z: What are your long-term competitive goals?

Gllty: I want to win majors. I want everyone who’s ever looked up to me to see my success. I want to make my mum proud. I want everyone who’s ever looked down on me to be sitting at home writhing in helpless contempt. I wanna bring the danger.

mushin_Z: Anything else you’d like to say to your fans, your haters, or both?

Gllty: Love you guys / HOLD THAT L


Additional source: Body Count Fighting

In4mation celebrates Street Fighter’s 30th Anniversary with exclusive tees, hats, and skate decks

If you were at Evolution 2017, there’s a good chance you saw the Street Fighter snapbacks and skate decks that were a result of a collaboration between Hawaiian clothing line In4mation and lifestyle brand NSURGO. The two brands have come together once more to create a special line of gear that celebrates Street Fighter’s 30th Anniversary. Tee shirts, skate decks, and snapbacks are part of the commemorative line, and pics showing off the details can be seen in the gallery below.

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The In4mation X Nsurgo Street Fighter 30th anniversary gear will be available for purchase on August 26th at all In4mation shops and on their online store.

Source: In4mation via Baller Status