Artists celebrate Street Fighter’s 30th Anniversary with this massive digital fan art collection

The theme: “We are Street Fighter.”

The 30th Anniversary of Street Fighter isn’t just a big deal for Capcom: it marks thirty years of fans enjoying a game and a world that has become very special for them. Instagram’s @streetfighterlegacy set out to capture this love of Street Fighter in a massive fan art project, resulting in a spectacular digital artbook all fans of Street Fighter can now enjoy online, starting today!

Here are some samples of the art included in the collection.

Christian Howard Promo
Furin1994 promo

Jaime Herrera Promo
Absolumterror Promo
shadanouk

Omar Hernandez Promo
ldawb Promo

A few words from @streetfighterlegacy:

@streetfighterlegacy is an online fan blog that originated on Instagram back in January 2015, and has since moved to other platforms like Twitter and Facebook too. We are the largest Street Fighter account on Instagram with currently 48.6K followers, and growing every day. Our main focus is a daily dose of Street Fighter goodness through art, gameplay, FGC, news, products and of course the odd giveaway working closely with companies like NSURGO, Bigboystoys_HK, Multiverse Studios, Numbskull Designs, Mustertbrand to name just a few.

As the 30th Anniversary was rapidly approaching, I felt we needed to celebrate in style. As my inbox fills up with artwork from our users daily for reposting, I decided to set a challenge to our followers to create an online art tribute. This tribute will only available online and will be FREE for everyone to view. For the moment, we will not be producing any physical copies.

Our ethos for this was all-inclusiveness. So, every person that submitted a piece that adhered to the rules was included. (Rules being that it had to be “family friendly,” that it was not a redraw or reproduction of existing art and created specifically for this project, and not available online before.) I didn’t want this to be elitist. Everyone was welcome, no matter of style or skill level. This has brought in a wide rage of art.

Our cover was designed by one of our community members Tei Lee (@zonknuckle). She is a young and upcoming artist based out of Hawaii. We approached her early on to create a cover and she did an amazing job, that set an amazing tone for the rest of the book.

I had reached out to Christian Howard to be part of it in the early stages, asking him to potentially submit something, even if it was just a stick man. To my surprise, he is quite the artist and explained he had studied art (is there nothing he can’t do?). He submitted 4 pieces for the book, and this lead me to asking if he would write a forward and introduction.

As stated on the first page, this was really a community effort, by the fans for the fans and as the 25th celebration motto was “I AM STREET FIGHTER,” I have revised and remixed this for the 30th Anniversary: “WE ARE STREET FIGHTER.” Not to get overly political, but in the current world climate, having something that unifies us (even if it’s just the love of Street Fighter) is a beautiful thing. If anything over my last 2-year journey with this blog has taught me, that there are some truly amazing Street Fighter fans across this globe, all with their own story to tell, and I hope in part this book celebrates that.

Go check out the full digital artbook on issuu.com!

Teil Lee Cover

Source: @streetfighterlegacy

Dissida Final Fantasy NT developers talk story mode and more with IGN at Gamescom 2017

We’ve finally got a release date for Dissidia Final Fantasy NT, complete with pre-order bonuses, a season pass, and high-quality fan-pleasing merchandise. Demonstrating that there is still more to come for their fantastic 3-on-3 fighting game, developers Ichiro Hazama and Takeo Kujiraoka sat down with IGN for a playful and informative interview at Gamescom 2017.

While high-resolution footage of Dissida NT plays in the background, the developers explain how there will more to the game than just the high-energy team battles we’ve seen so far. Without spoiling too much, they talk of different match types that will have varying rules and switch up the standard search-and-destroy format, and also reveal that there will be a continuous story that connects all of the characters to Dissidia’s “New Tale.”

Dissidia Final Fantasy NT comes out on PlayStation 4 on January 30th, 2018. Check out the fan Gamescom interview below, and click here to read up an all of the pre-order details.

Source: IGN

Ed Boon tweets out the first in-game look at Black Manta in Injustice 2

Earlier this week at Gamescom 2017, NetherRealm Studios finally revealed the next 3 DLC characters that will be coming to Injustice 2 as part of Fighter Pack 2. The first new fighter we will be receiving is Black Manta. Aquaman’s arch-nemesis will be bringing his large assortment of weapons to the battlefield when he arrives in September; we see him equipped with shoulder rocket launchers, as well as his signature harpoon gun in the trailer. In order to build up more hype for his official gameplay reveal this Sunday, August 27th, at 4:00 PM PT, Ed Boon has tweeted out our first in-game screenshot of Manta.

Set within the Slaughter Swamp stage, he is blasting Swamp Thing with eye lasers from his helmet, similar to Predator’s Plasma Shots from his Hish-Qu-Ten variation, seemingly implying that he could be a strong zoning character. Regardless, all will be revealed on Sunday night. You can see the tweet and photo below.

Are you excited about Black Manta being confirmed for Injustice 2 — potentially with a zoning-heavy gameplan — or are you hoping he’ll be more of an offensive, vortex-heavy character to stand out as a larger contrast to Aquaman’s more defensive-wall style of play? Or do you want him to be something else entirely? Give us your thoughts and predictions in the comments below, and don’t forget to tune in Sunday night for his official gameplay reveal at https://www.twitch.tv/netherrealm.

Source: Ed Boon (Twitter)

Shoryuken review: Sanwa Denshi JLF Silent Joystick (3rd generation)

A silent stick that feels like it isn’t.

For some players, the loud click of joystick microswitches is part of the arcade stick experience; for others, that same clicking is a constant annoyance. There’s a bit of a niche market for the latter group, offering levers and pushbutton pads to quiet those noisy fightsticks down. There’s a strategic motivation as well: some opponents may be paying attention to your inputs as you play, and the sounds your controller makes only aids that approach — although that’s more a concern for the pushbuttons, rather than the lever.

Sanwa_Denshi_logoSanwa Denshi, a longtime arcade parts manufacturer and fan-favorite of the FGC, is usually the company that provides those noisy arcade components for your higher-end fightstick — commonly used by Qanba and Razer, and formerly MadCatz. They’re durable, reliable parts that generally justify their ubiquity. But Sanwa Denshi themselves have tried to offer noiseless levers for those interested, utilizing both optical technology and silent microswitches to accomplish the desired result. However, these prior levers have sacrificed the tactile resistance of the classic Sanwa microswitches in exchange for their silence; that’s where the latest 3rd generation silent JLF lever comes in.

sanwa 3rd gen silent joystick 1
sanwa 3rd gen silent joystick 2
sanwa 3rd gen silent joystick 3

Too little resistance in a lever can really throw your inputs off. You need to be able to feel that your execution is where it should be, especially without auditory feedback! So, the goal: offer a silent joystick that feels just like the good ol’ clicky ones. And Sanwa’s new “high tension” lever accomplishes exactly that.

Now, as a player, I didn’t consciously rely on the sound of my lever’s microswitches to aid my execution. So I didn’t think I would really notice any difference. But after installing the 3rd Generation Silent JLF sample (provided by Arcade Shock) in our HORI RAP.N, I was in for a bit of a surprise.

Installation was simple: it’s a Sanwa Denshi JLF in all regards except the new switches, so it’ll fit wherever you can mount a JLF without any modification, and has the usual five-pin connector. It’ll pop right into most HORI, Qanba, Razer, and MadCatz cases with no fuss.

sanwa 3rd gen silent joystick install 1
sanwa 3rd gen silent joystick install 2
sanwa 3rd gen silent joystick install 3

In testing the lever, I was actually taken aback by the absence of the microswitch noise. The lever feels exactly like a typical JLF: same resistance, same springiness, same range of motion (using a default square gate) — but without the clicks, it was just… spooky! The joystick is effectively noiseless, save for the base of the lever itself hitting the gate edges. How much noise that makes will vary based on how rough you are with your lever, and how well sound carries through the inside of your fightstick’s case.

I tried playing Street Fighter V and Tekken 7 with the silent JLF installed, and as soon as I stopped being weirded out by the lack of sound, there was no perceivable difference in performance. It felt exactly like using a standard Sanwa JLF lever. You can hear the difference as demonstrated in Lemagicdude’s video below:

Is this lever for you? If you’re in the market to quiet down your fightstick, absolutely. The cost is significantly higher than a standard JLF however, currently $54.99 USD at Arcade Shock, as opposed to a mere twenty bucks for a basic JLF. Replacement gates (if you prefer an octagonal or circular gate) will fit on this model the same way they would on the basic JLF. You could even still use Phreakmods’ The Link custom shaft with this lever. Those a bit handier in their modding experience — and willing to drop about another fifty in extra cash — may instead want to look at the high customizablity of Paradise Arcade Shop’s “Project Magenta” optical lever; the extra work and cost will offer many more options in return. But if you like the feel and performance of a Sanwa JLF, this is a fairly economical and satisfactory option.

Pros:

  • Easy installation
  • Microswitches are completely silent, as advertised
  • Identical performance to the standard JLF model, with the same parts/installation compatibility

Cons:

  • Costs more than double the price of a standard JLF model

ARCADESHOCK-2017-3-BANNER-3RDSILENTSANWA


Additional source: Lemagicdude via Arcade Shock

Goku and Vegeta display the true power of Super Saiyan Blue in the latest Dragon Ball FighterZ gameplay trailer

Gamescom 2017 has been an extremely newsworthy event for fans of the upcoming Dragon Ball FighterZ. We received a new gameplay trailer showing off new challengers Krillin, Piccolo, Android 16, and Android 18; we also got our first glimpse at the game’s original, “forbidden” story mode, in which it appears an army of android clones of the Z Warriors — seemingly lead by a revived 16 — have to come to exterminate our heroes (and possibly our villains). We also learned that the title will be released in February 2018, and will be receiving both a CollectorZ Edition and a second open beta test (geared towards stress-testing Bandai Namco’s servers for the game, while the initial closed beta will focus more on balance testing).

After an extremely hype ESL tournament, Bandai Namco Entertainment revealed our first look at gameplay for two more new characters, Super Saiyan God Super Saiyan Goku and Vegeta.

After the events of Battle of Gods, the last two pure-blooded Saiyan warriors have both internalized the divine power of the legendary Super Saiyan God form, becoming Super Saiyan God Super Saiyans, or “Super Saiyan Blue,” as Whis dubbed them. These alternate forms of Goku and Vegeta take up their own character slots, similar to Evil Ryu and Oni in Super Street Fighter IV Arcade Edition, or their previous appearance in Extreme Butoden for the 3DS. Boasting unique normal and special attacks, these two Saiyan deities will play extremely differently than their original Super Saiyan counterparts. They even boast unique Meteor Attacks, in the form of the Kaioken X10 God Kamehameha and the Final Flash Attack, a single punch infused with the full power of a Final Flash — recently used against Goku Black in the Future Trunks Arc of Dragon Ball Super. Translations of the latest Jump scans reveal that SSB Goku has a move for every situation, including a Command Grab and an aerial rushing attack, but is so blindingly fast that he may be difficult to properly control. While SSB Vegeta foregoes any sort of defensive options to specialize in a powerful offense that includes extremely strong striking attacks, along with smashing his enemies into the ground, giving me the impression he could be the Akuma or Millia Rage of DBFZ. Given the developers commitment to having no clone characters in the roster, it’s likely that the SSB forms will not completely outclass base Super Saiyan Goku and Vegeta. You can see the full trailer for yourself below.

Source: Rhymestyle

Maximilian breaks down the green machine Android 16 in the Gamescom build of Dragon Ball FighterZ

By looking at the gameplay footage captured at Gamescom, we’ve got some idea of how Android 16 will play in Dragon Ball FighterZ, but we’ve seen very little of him since he and the androids were first announced. Fortunately, Max was able to get a hold of him at Gamescom, and provide this comprehensive breakdown video for the jolly green robotic giant.

Since Android 16 is a heavy-hitter with a pro wrestler’s physique, it comes as no surprise that he is a grappler, and he’s got more than a few satisfying command grabs up his detachable sleeves. Max describes 16 as a “hybrid grappler,” — a well-rounder and his favorite character so far — and from the footage provided, it’s not hard to see why.

Arc System Works has been complimented on their eye for detail when it comes to matching this game’s characters with their anime and manga counterparts. Just like every other character that’s been revealed so far, Dragon Ball FighterZ‘s version of Android 16 has some of the same iconic moves that made him popular in the beloved Dragon Ball series.

Check out Max’s breakdown below to get a good look at his full arsenal of attacks, and if you’ve yet to experience it, check out the new gameplay footage of the androids, Piccolo, and Krillin from Gamescom 2017.

Woolie also breaks down Android 16 in this video via Bandai Namco Entertainment:

Sources: Maximillian Dood; Bandai Namco Entertainment America

Brook releasing revision 2 of the PS4+ Audio board

When Brook released their original PS4+ Audio Fighting Board in March of this year, it was met with a positive response, but still had some complaints. Most notably, the breakout board that came with it was not the ideal situation for players, as it used an USB Micro jack to handle the connect to the PS4. If you’ve ever tried to charge an Android phone, you know how easy it is to break that connection.

As such, the Brook team remained in the lab to make this board the best they possibly could, and they now have revision 2 of the board. Along with a ribbon cable connector that lines up with their Universal Fighting Board and all aftermarket ribbon cables, the board now flaunts a standard USB B connector, which is common on breakouts and passthroughs on custom sticks.

Jon “jonyfraze” Bonilla posted up a video detailing the new Brook board, which goes over all details of the board. No word on when it will hit retail yet, however.

Source: Jon Bonilla

The SRK Rollback: Best of August 18-24, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from August 18 to August 24, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
dissidia srkDissidia Final Fantasy NT releases January 30th for PlayStation 4 — here are the pre-order details

We finally have a release date for this unusual arena fighter, and I’m looking forward to it. The closed beta is also downloadable for PlayStation 4 today — did you get your code?

Frame 2:
sf unlimited vol 3 balance cover crop
UDON’s STREET FIGHTER UNLIMITED Volume 3: The Balance now available to pre-order on Amazon

It’s been quite a while since UDON’s Street Fighter Unlimited comic series wrapped up, so this collection is long due. Good to see some progression towards store shelves, albeit slowly.

Frame 3:
tekkenbowl
Tekken 7 sets an August 31st launch date for DLC Pack #1, adds Tekken Bowling and costumes

Gotta say, I much prefer this idea of getting new costumes just for having the season pass, rather than a certain Capcom game’s constant single-shot premium outfits… and Tekken Bowling might prove to be a fun diversion.

Frame 4:
Android 16 DBFZ
Dragon Ball FighterZ slated for a February 2018 release; Closed beta sign-ups are now open

With a steady stream of gameplay footage coming out of Gamescom, the FGC’s hunger for this title is only growing stronger!

Frame 5:
sfv_necalli_torrent_of_power_activationStreet Fighter V’s arcade mode is supposedly coming in January — according to dataminers

Branded as Super Street Fighter V or not, the evidence mounts that we’ll be seeing some significant additions to Street Fighter V — and the sooner, the better.


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
pokkentournament-championshipseries-logo-750Pokkén Tournament at the Pokémon World Championships final results

It’s awesome to see that Pokkén is still chugging along, and these Championships were great fun. Tonosuma has put himself firmly in the conversation for best in the world at this point — just in time for the release of Pokkén DX!

Frame 2:
MagentaShoryuken preview: Paradise Arcade Shop’s Magenta could be most customizable lever ever created

It’s fascinating to see the inventiveness of the FGC at work, and in the Magenta it has been put to work and then some. I, for one, am looking forward to seeing whether this is picked up by the FGC at large, or will just end up something of a curiosity. 

Frame 3:
Earth RomancerEarth Romancer shows off its anime/platform fighter inspirations in new gameplay trailer

I’m not going to lie, my first impressions of Earth Romancer were not good. With this trailer, however, my interests are truly piqued, and I’ll definitely be giving it a go when it comes out.

Frame 4:
NES30 StickShoryuken review: 8Bitdo NES30 Arcade Stick for Nintendo Switch

With a new console comes new sticks, and we’ve got our hands on one of the very first for the Nintendo Switch. It may not be the best possible start, but it’s certainly not bad.

Frame 5:
RoA Ori and SeinOri and Sein are now available to play in Rivals of Aether

Not only does Rivals of Aether get a full release this week, but also an awesome new guest character in the shape of Ori and Sein. I’ve managed to have a go with them, and they’re a fascinating duo to mess around with.

Capcom’s staff take Jedah, Dormammu, Firebrand, and Ghost Rider for a spin in this Marvel vs. Capcom: Infinite footage

As some of you may know, Maximilian got a chance to try out the Gamescom build of Marvel vs. Capcom: Infinite before at Capcom’s headquarters before the show itself. As part of this, he got the chance to record some of the staff and development team at Capcom playing the game.

In the footage below, Capcom’s staff is mostly playing the game with the newly announced characters (Ghost Rider, Jedah, Dormammu, and Firebrand). This should give us a clearer look at the abilities of these characters, with them in the hands of the people most intimately familiar with them — and the game in general — at this time.

Marvel vs. Capcom: Infinite hits PlayStation 4, Xbox One, and PC on September 19.

Source: Maximilian Dood

Learn to fight like a millionaire with this Capcom vs. SNK 2 C-Groove tutorial

Capcom vs. SNK 2 is seeing a bit of a resurgence as of late. The game, however, has a lot of systems to learn due to the number of Groove variations, and can be daunting to newer players. Even if you learn your Groove of choice, you must at least have some sort of understanding of your opponents’ Grooves, so that you know what they’re capable of.

Fortunately, Silentscope has started a tutorial series on the game, kicking off by featuring the basics of the game as well as a tutorial on how to use C-Groove to its fullest potential. C-Groove is similar to the play of games like Street Fighter Alpha 2 — with a few variations from it that need to be taken into mind — and is a great Groove for people just learning CvS2.

Source: silentscope88