Bandai Namco brought Dragon Ball FighterZ to Gamescom, where they gave us a new trailer that showcases some of the franchise’s characters now coming to the game. Two of these are Android 16 and Android 18 — who we now get to see in action in some matches, thanks to IGN.
The video below from IGN actually shows most of the cast of the game in action, however particular focus is put towards the two Androids, showing off a bit of how they stack up compared to the rest of the cast. That said, we do also see some of both Piccolo and Krillin in action, as well.
After his initial reveal at Evo 2017, we now have more footage of Jedah Dohma as he appears in Marvel vs. Capcom: Infinite. Being the first new Darkstalkers character added to the series since Marvel vs. Capcom 2, he’s naturally attracted a lot of attention.
For those wondering about how Jedah plays in Marvel vs. Capcom: Infinite, Maximilian has shared a new video where he breaks down Jedah based on his hands-on time with him at Capcom HQ. He goes over some of his moves and tools, including his interesting air dash that can lead to double air dash mix-ups, while stating that he believes he’ll be strong in the game (possibly continuing the tradition of Jedah being strong in every fighting game he’s in, besides the one he originally comes from).
In addition to this, Max also points out the obvious visual change, with Jedah now using purple “goop” instead of blood — something Max attributes to the relationship with Marvel and Disney.
The collected conclusion of the STREET FIGHTER UNLIMITED saga is almost available.
If you’ve been waiting for the release of the final hardcover volume of Street Fighter Unlimited (and that wait has been a bit long…), the last collection of the UDON comic series is drawing nearer to publication: STREET FIGHTER UNLIMITED Volume 3: The Balance is now available to pre-order on Amazon.
The hardcover book — collecting issues 9-12 of the original comic series, depicting the climactic battle between Gill, Ryu, and Akuma — will cost you $20.39 USD (down from $29.99 USD) on Amazon, with a listed ship date of January 9, 2018. As Focus Attack is now UDON Entertainment’s official online retailer, expect the book to become available from them soon, as well — or use the Previews code MAY171942 to order a copy from your local comic book dealer! Volumes 1 and 2 of Street Fighter Unlimited are naturally still available; you can read our review of the first two books here.
Though officially listed as the “Windup Uppercut” in the Tekken 7 command list, the just-frame version of Jack-7’s combo filling uppercut is generally (and amusingly) referred to as the Electric Mecha God Fist (or EMGF) in the Tekken community. While not at all critical to the robot’s neutral play (EMGF’s just-frame blue spark is purely cosmetic and changes nothing about its frame data), it is the highest damage Jack can get in select situations. And it’s flashy. That’s important, yeah?
For the situations where learning EWGF can beef your combo damage up, such as off of FF+1, novriltataki has created a great tutorial video. In it he walks you through the input, and a few tricks to understanding why you might be having trouble with it.
Justin Wong has long been considered one of the greatest Marvel Vs. players of all time, so when he begins to speak about a game in the series, people listen. As such, Echo Fox made sure they gathered his thoughts on Marvel vs. Capcom: Infinite into a preview article on their website.
Justin doesn’t mince words by stating that he believes the game will be a rejuvenation of the Marvel series, stating, “I think the Marvel scene will come back out of retirement from MvC2/MvC3 to try this game out since it’s a new game and a new concept.” He also states that because of the changes in the system mechanics that, “defending in this game will be tough even for seasoned players.” However, the 2v2 assist-less aspect is what he feels like players will struggle with the most, saying, “I think the players will understand how to transition into 2v2. What I expect will give players a hard time is that they don’t have assists to back them up, or they have to constantly tag to keep the flow of the game in their favor.”
Arc System Works and Bandai Namco have been tuning and testing Dragon Ball FighterZ a lot since the initial E3 build, as players are noticing quite a few changes in the Gamescom build. Seeing as he got a lot of hands-on time with this new build at a recent Bandai Namco event, Maximilian has made a new video which compiled most of the major changes that are in the current version of DBFZ.
First off is a major change to the damage scaling on Supers performed at the end of combos. In the E3 build, you could tack on a Super at the end of most combos and deal up to 50-60% damage. Based on this build, Arc System Works have changed the way damage scaling works, meaning that Supers — especially Level 3 Supers like Gohan’s Father Son Kamehameha or Vegeta’s Final Flash — do a lot less damage when performed as a long combo finisher.
The other noticeable system changes is to Dragon Rushes, which now spike the opponent back down to the ground when used as part of an aerial combo. This means no more of those extended, touch of death-esque combos you were seeing in the E3 build, as you cannot follow up after the Dragon Rush spike. Don’t worry though, as the new Aerial Smash mechanic allows certain characters to punt your opponent higher in the air, so your teammate can fly in and continue the combo. By the looks of it, these changes are to make players use the entirety of their team if they want big damage — akin to Marvel 3’s Team Aerial Combos. You can only use one Smash per combo, so use it sparingly.
Other people have also noticed a new ability that players can perform in Sparking Blast, which is being dubbed a Sparking Blast Vanish. While in Sparking Blast, you can hold the Vanish button to vanish and then reset their character back to their neutral state. This means you can “fake” a Vanish Attack, then continue a combo with a normal if your opponent doesn’t catch on. You can see it being used in the Twitter clip below:
see here piccolo does vanish into a normal instead of the vanish kick which would wall bounce pic.twitter.com/vNfJEZLomO
There is plenty more to discover in the Gamescom build and seeing as it will most likely form the foundation for the closed beta, you’d best get up to speed with all these system changes.
Rivals of Aether‘s first guest character has finally arrived, ready to battle on both Xbox One and PC. Ori and Sein are available to purchase for $4.99 either on Steam or Xbox One, along with the new Spirit Tree stage. Moreover, Xbox One players can now play the full version of Rivals of Aether, complete with Abyss Mode, achievements, and balance parity with the PC.
To celebrate the release of Ori and Sein, Rivals of Aether is also on sale for just $5 on Steam. With Season 2 of the Rivals Championship Series underway, four original characters coming later this year along with another guest character in early 2018, now is the perfect time to jump into this stellar indie platform fighter. If you want a glance into the competitive world of RoA, check out our spotlight from Genesis 4 earlier this year.
One of the more popular characters in the cast of Dragon Ball FighterZ — and the Dragon Ball franchise in general — is Trunks, the half-Saiyan warrior from the future. For fans of the purple-haired warrior, Maximilian has put out a new video that takes a closer look at Trunks as he appears in the Gamescom build of Dragon Ball FighterZ.
In the video below, Max goes over some of his combos, including both light and medium attack auto-combos, as well as his unique specials. More importantly, he goes over how he feels a bit more difficult to use than the characters in the E3 build, in part due to his lack options for adding damage in the air with meter. Beyond this, he also goes over some of his unique properties — including how he may be able to generate a lot of pressure when rushing his opponent down.
Additionally, he hints at how the game as a whole has changed from the E3 build, with some of the more abusable things in that build heavily changed.
Following the conclusion of the Pokkén World Championships, Nintendo announced that Pokkén Tournament DX would receive a free demo on the Nintendo Switch. While a demo made sense, it was up in the air as to when the demo would drop: no date or details accompanied the announcement.
Well, we have a date and time now, at least! It’s today, 9:00 PM PDT.
Its still unclear what exactly will be in the demo (presumably at least one of the new characters would be playable), but the quick announcement is good news for those looking to see how will DX preforms on the Switch. Its also a good sign Nintendo is willing to promote the game, and build off the momentum from a world event.
Announced at the end of the special Steve Aoki vs. Don Diablo show match at Gamescom, NetherRealm Studios have revealed the next three characters coming to Injustice 2. While Black Manta and Raiden were dead giveaways — thanks to their iconic headgear — the third character in this set proved hard to pin down. It turns out that it wasn’t Spawn or Rorschach, it was Dark Horse Comics’ famous chain smoking demon, Hellboy.
Hellboy’s look in Injustice 2 is clearly inspired by Mike Mignola’s art from the original Hellboy comic, while Raiden looks like someone cut a massive hole out of the middle of his Dark Raiden costume from Mortal Kombat X. By the sounds of it, NetherRealm didn’t manage to get Ron Perlman to voice Hellboy, which is a missed opportunity if I’ve ever seen one. Based on the trailer, it looks like Black Manta is going to be a zoning character that uses a massive harpoon gun, along with shoulder-mounted rocket launchers. We’ll find out more about him during a special worldwide gameplay demonstration on Friday at 4:00 PM PDT.
As he is getting the first gameplay reveal, expect Black Manta to kick off Fighter Pack 2 sometime in September.