Balrog and TJ Combo box for supremacy on the latest edition of Death Battle

Over the course of their Death Battle series, ScrewAttack have featured several matchups between fighting game characters, such as Sol Badguy vs. Ragna the Bloodedge, Ryu vs. Scorpion, and in an episode of Death Battle X, Noel Vermillion vs. Aigis.

Their most recent episode pits the signature boxers of Street Fighter and Killer Instinct, Balrog and TJ Combo, in a three-round bout for 2D punching supremacy. After going over the two fighters’ respective backgrounds — noting that the “Dirty Buffalo” is a Slugger, while TJ’s style is that of an Out-Boxer — we see the two duke it out in the ring.

Source: ScrewAttack!

ARMS teases their next DLC character

It seems that ARMS for the Nintendo Switch may be getting a new character soon. The official Japanese Twitter account for the game recently shared a grainy teaser of this new character.

The teaser hints at the unique arm that this new fighter carries, as well as the unique way their body seems to move. Based on a previous Tweet from the ARMS Twitter account, this fighter seems to be based around sweets, with their stage being a cafe in a candy-based theme park.

While we don’t know any more specifics about this character, we do know that he’s coming for free, thanks to Nintendo’s promise to roll out free content for the game.

Source: ARMS

SSB Goku, SSB Vegeta, Android 18, and Android 16 are coming to Dragon Ball FighterZ

Ahead of Gamescom, Weekly Jump and V-Jump magazines have revealed that Goku and Vegeta will be getting access to their Super Saiyan Blue forms in Dragon Ball FighterZ. Based on the screenshots provided by Weekly Jump, SSB Goku and Vegeta will be separate characters, rather than being short-term transformations like Freeza’s Golden Super. Goku will have access to the Kaioken in his SSB form, with one of his Supers being the 10x God Kamehameha.

The other big news from this issue of Weekly Jump is that rather than Android 17, it is Android 16 and 18 that are confirmed to be playable in DBFZ. Android 17 still makes an appearance in game though, acting as part of Android 18’s Accel Dance Super and joining in for many of Android 18’s special moves. As for Android 16, his Super is Hell’s Flash and his appearance in DBFZ forms a major part of the game’s Story Mode.

The Story Mode has various dead Dragon Ball characters — like Android 16 — coming back to fight in a sort of “what if” scenario. According to Weekly Jump, “super warriors fall[ing] one by one” during the Story Mode, making it sound similar to the Tournament of Power currently going on in the Dragon Ball Super anime. Seeing as dead characters can be revived for this tournament, all bets are off as to who can join the DBFZ roster. Plus, with elements of Super being fair game, it looks like we could see characters like Beerus, Hit and even Jiren joining the roster in due course.

There is also word of a special six-player online mode, where each player controls a single character in a 3v3 battle. If you can imagine Scramble Mode from Street Fighter x Tekken, dial it up to 11 and you’ve got an idea of this bonkers battle mode.

You can check out the scans below and expect more information on Dragon Ball FighterZ during Gamescom:

SSB DBFZ

DBFZ Scan 1

DBFZ Scan 2

Sources: Weekly Jump via Gematsu; V-Jump via basgrospoing; ShonenGamez

SSB Goku, SSB Vegeta, Android 18, and Android 16 are coming to Dragon Ball FighterZ

Ahead of Gamescom, Weekly Jump and V-Jump magazines have revealed that Goku and Vegeta will be getting access to their Super Saiyan Blue forms in Dragon Ball FighterZ. Based on the screenshots provided by Weekly Jump, SSB Goku and Vegeta will be separate characters, rather than being short-term transformations like Freeza’s Golden Super. Goku will have access to the Kaioken in his SSB form, with one of his Supers being the 10x God Kamehameha.

The other big news from this issue of Weekly Jump is that rather than Android 17, it is Android 16 and 18 that are confirmed to be playable in DBFZ. Android 17 still makes an appearance in game though, acting as part of Android 18’s Accel Dance Super and joining in for many of Android 18’s special moves. As for Android 16, his Super is Hell’s Flash and his appearance in DBFZ forms a major part of the game’s Story Mode.

The Story Mode has various dead Dragon Ball characters — like Android 16 — coming back to fight in a sort of “what if” scenario. According to Weekly Jump, “super warriors fall[ing] one by one” during the Story Mode, making it sound similar to the Tournament of Power currently going on in the Dragon Ball Super anime. Seeing as dead characters can be revived for this tournament, all bets are off as to who can join the DBFZ roster. Plus, with elements of Super being fair game, it looks like we could see characters like Beerus, Hit and even Jiren joining the roster in due course.

There is also word of a special six-player online mode, where each player controls a single character in a 3v3 battle. If you can imagine Scramble Mode from Street Fighter x Tekken, dial it up to 11 and you’ve got an idea of this bonkers battle mode.

You can check out the scans below and expect more information on Dragon Ball FighterZ during Gamescom:

SSB DBFZ

DBFZ Scan 1

DBFZ Scan 2

Sources: Weekly Jump via Gematsu; V-Jump via basgrospoing; ShonenGamez

Capcom releases the full story trailer for Marvel vs. Capcom: Infinite

With just over a month to go until the release of Marvel vs. Capcom: Infinite, Capcom have released a full story trailer for the crossover fighter. Showing off Jedah, Dormammu, Ghost Rider and Firebrand ahead of Gamescom, this Story Mode summary hints at the true scale of MvC:I’s plot.

Jedah is a main villain in MvC:I, conspiring with Dormammu to unleash a giant Symbiote beast to stop the Marvel and Capcom heroes from taking the Soul Stone. As heroes like Haggar and Spider-Man are beaten back, Ghost Rider flies in with Morrigan to fight the malevolent vampire. Based on this trailer, the Story Mode will have us hopping between different missions, as our heroes try to stop both Ultron-Sigma and other villains from claiming the remaining Infinity Stones.

Other things to note in this trailer are the appearance of Dr. Light from the Megaman series — and that Capcom have finally fixed Chun-Li’s face! Producer Mike Evans had promised that Chun-Li’s character model would be improved in time for MvC:I’s launch, and Capcom looks to have delivered on that promise.

Capcom have also revealed the suite of modes that will be available when MvC:I launches in September. Alongside Story Mode, you’ve got the standard single player selection of Arcade Mode, Training Mode, tutorial missions, character challenges and the Dr. Light Database — basically MvC:I’s art and music collection. As for online modes, the big standout is the Beginners League, which allows players between ranks 1-14 to play in a special training league. For those who are still learning the ropes, this seems like a great way to find your footing before you set off into the wilds of Ranked play.

Jedah, Dormammu, Ghost Rider, and Firebrand bring the launch roster of Marvel vs. Capcom: Infinite up to 30 characters, with six more to come via the game’s season pass. Based on previous leaks and announcements from Capcom, we know at least five of the six characters. They are:

  • Black Panther
  • Sigma
  • Winter Soldier
  • A Monster Hunter
  • Venom

There is still one character up in the air, but we’ll no doubt find out who they are in the coming months. If you want to get your hands on Marvel vs. Capcom: Infinite before its September 19th launch, it will be playable at Toronto Fan Expo, PAX West, as well as Sony’s Road to Greatness games tour. For all the dates on the Road to Greatness tour, check out the official tour site.

Sources: Capcom-Unity; PlayStation

Captain Cold has guaranteed damage off of a pseudo-infinite in Injustice 2

While the recent patch to Injustice 2 have seen the mighty fall — see: Aquaman — new tech is being discovered with other characters that may see their stock rise considerably. Take Captain Cold for instance, as Echo Fox|SonicFox has been in the lab with the character recently. He has found a pseudo-infinite with the character, that takes full advantage of the character’s freezes.

He does later explain that the pseudo-infinite fails if the opponent jumps out of it, or backdashes. Even doing this guarantees that they will take damage.

Given that SonicFox previously didn’t rate Captain Cold in his top 10, it will be interesting to see if these discoveries make any difference.

Source: Echo Fox|SonicFox (Twitter)

Brook is working on a combination battery pack/wireless adapter/multi-console converter for the Xbox One pad

Brook’s all-in-one adapter will provide a lot of flexibility for your Xbox One controller — if it goes into production.

Well known for their controller converters already, Brook now has their sights on a new device dubbed the X One Adapter: a battery pack for the Xbox One controller that will also function as a wireless adapter and a controller converter, allowing you to use the Xbox One pad on PlayStation 4, PC, and Nintendo Switch as well.

X One Adapter

Brook is aiming for a November 2017 release, but production of this new multi-platform converter is not yet assured; Brook is presently crowdfunding for support. Those interested in learning more about this potential product should check out Brook’s Kickstarter page.

Source: Brook X One Adapter (Kickstarter); thanks to Arcade Shock and C-Sword for the tips.

Arena fighter “Touhou Sky Arena” coming to PS Vita in Japan this September

The Touhou shooting game franchise is no stranger to the world of fighting games. The series has spawned multiple fighting game spin-offs over the years. Now, one of the more unique takes on these is coming to Sony’s beleaguered PlayStation Vita portable.

Touhou Sky Arena, the 3D arena fighter by Area-ZERO, is coming to PlayStation Vita in Japan this September. Originally released for PC back in 2011, the game received an updated PlayStation 4 port called Touhou Sky Arena: Gensokyo Kuusen Hime Matsuri Climax early last year. This new Vita port will contain all the previously released DLC from the PlayStation 4 version.

For those wondering about multiplayer, Touhou Sky Arena on PlayStation Vita will support both ad-hoc mode and online play, via the PlayStation Network.

Touhou Sky Arena hits PlayStation Vita in Japan on September 14, 2017, for ¥3,240.

Source: Gematsu

Maximilian breaks down the insane gameplay moments that Marvel vs. Capcom: Infinite’s new mechanics bring

When we first got word of Marvel vs. Capcom: Infinite‘s gameplay systems, many were concerned that the game would be a “watered down” installment of the series. The news that Capcom was adding in mechanics for casuals, while trimming the game down to 2-on-2 and removing assists, had many worried. Happily, the subsequent gameplay demos at events have proven these fears unfounded.

In this new video, Maximilian goes over the mechanics that allow Marvel vs. Capcom: Infinite to retain the crazy fast and creative gameplay that the series is known for — mechanics such as the new “active switch” tag system, and the “counter switch” system that allows players to try to save a character being comboed by bringing their second character in. Along the way, he also points out how these mechanics actually make the game not as casual-friendly as Capcom seems to imply that it is.

The meat of the video though is dedicated to a slow-motion breakdown of a moment from one of his streams. The moment in particular revolves around Max’s opponent counter-switching during an air combo, and Max subsequently tagging in his second character, creating a brief moment when all four characters are on screen. Max goes over the implications of counter-switch and, when combined with the game’s heavy damage scaling, how it makes the game revolve more around going for resets (similar to MvC2) or baiting out counter switch attempts, instead of simply burning meter for more damage, as was the case with the previous game.

Source: Maximilian Dood

sigmaG19 remakes some of Street Fighter’s classic character-specific intros

Appearing in the Alpha series along with Street Fighter III, certain characters would have special introductions when they met in battle. Ryu and Ken would fist bump, Hugo and Alex would re-enact the famous Andre the Giant/Hulk Hogan standoff, and so on. While only being small animations, they added some character to certain match-ups and reminded players of the lore surrounding the Street Fighter series.

While special intros still appear in games like Injustice 2, they have all but disappeared from modern Street Fighter games. Hoping to inject some of that lost character back into the series, sigmaG19 has remade some of his favorite special intros, using models from Street Fighter IV and V. Fingers crossed that Capcom takes notice and brings these beloved animations back for the rumored Super Street Fighter V expansion.

Source: sigmaG19