HORI reveals new wired Pokkén Tournament DX pad for Nintendo Switch

HORI has brought over the popular Pokkén Tournament pad from the Wii U to it’s latest console, the Nintendo Switch. Aside from a fresh coat of paint, little has changed for the new pad — aptly named the Pokkén Tournament DX Pro Pad.

However, the last time we reported on a HORI peripheral for a Nintendo console, it ended up leaking the existence of Pokkén Tournament DX.  It seems like history may be repeating itself: the product description of the Pokkén Tournament DX Pro Pad may be hinting at yet another future Pokkén announcement:

“Enjoy authentic arcade action at home! Designed by HORI, the same designers of the official Pokkén Tournament arcade cabinet controller, the Pokkén Tournament DX Pro Pad is a limited edition controller designed exclusively for use with Pokkén Tournament DX for the Nintendo Switch. This wired USB pad is ergonomic, comfortable, responsive and super effective for controlling your favorite Pokémon in Pokkén Tournament battles. USB wired (9.8ft) connection is tournament legal. Controller is designed for Pokkén Tournament DX for Nintendo Switch and may not function properly with other game titles. Does not include motion control, analog control, or vibration feedback.“

So, there’s a reasonable question to be asked: how do you know what’s tournament legal for a game that isn’t out yet? The official 2017 World Series, as it takes place before the Switch version’s release, is still exclusively on the Wii U.

When we discussed the leak from HORI’s arcade stick, we were left with two realistic explanations: either the retailer typed Pokkén Tournament as a compatible game by accident, or they weren’t supposed to reveal it. Similarly, either promoting this as a “tournament legal” pad is either an assumption, or a hint that Nintendo’s 2017 World Series is far from the only tournament series in the works for Pokkén Tournament.

[It’s worth noting that the Wii U version of HORI’s pad is also currently compatible with the Switch, for players following the game over to the new platform. – Editor]

Source: Amazon

BornFree interviews Big Bird on the difficulty of traveling internationally, Street Fighter V’s jump back OS, and more

Continuing his massive on-the-floor interview series at Evo 2017, Mark “BornFree” Sheridan sat down with NASR’s Adel “Big Bird” Anouche.

Flying all the way from Abu Dhabi, Big Bird is one of the Middle East’s strongest players. As this is his first Evo, talk naturally centered on the state of his local scene and the costs and hassles of traveling internationally. He also touched on his personal feelings on Street Fighter V, what he’d like changed (he provides a strong defense of the now-removed jump back option select), why he plays Ken, and his favorite fighting game player.

Source: BornFree

Injustice 2 Watchtower livestream to discuss upcoming balance patch today at 1:00 PM PST

With the dust now fully settled from Evo, and the final character of Fighter Pack 1, Starfire, set for an August release, the Injustice 2 Watchtower livestream returns today to discuss the details of the game’s upcoming balance patch. Since Injustice 2‘s release, NetherRealm Studios has displayed an uncharacteristic — but welcome — hands-off approach to their newest title, as previous patches have mostly just implemented bug fixes and quality-of-life changes to the game. The only balance changes so far have come in the form of removing unintended block infinites and combos off of throw techs utilizing certain character’s Traits, along with some slight adjustments to some of the Gear Abilities not seen in competitive play.

Though this was done in an attempt to wash away their previous stigma of being “patch happy,” NRS has stated their intention to shake things up following the conclusion of Fighter Pack 1, and will be discussing some of the changes they’ll likely be implementing for the DC brawler’s first proper rebalancing. Though we have seen the first four major tournaments taken by four different players using at least four different characters, there seems to be a generally agreed-upon top and bottom tier already, with the likes of returning veterans Black Adam, Aquaman, Superman, Batman, Catwoman and newcomers Deadshot and Atrocitus sitting at the top of the food chain, while Swamp Thing, Captain Cold, Gorilla Grodd and The Joker seem to be in need of some minor adjustments to improve their current standing.

The stream will be going live later today at the usual time of 3:00 PM CST (1:00 PM PST) at https://www.twitch.tv/netherrealm. You can see the announcement Tweet below.

What are you hoping to see changed in Injustice 2’s first major balance patch? Give us your thoughts in the comments section below.

Source: InjusticeGame (Twitter); via Test Your Might

Morrigan, Zero, Thor, X, Strider Hiryu, Chun-Li, & Doctor Strange shine in this Marvel vs. Capcom: Infinite SDCC footage

In the last batch of Marvel vs. Capcom: Infinite videos from Maximilian that we shared, the focus on was newly announced characters Haggar, Nemesis, Frank West, and Gamora. In this next video however, Maximilian puts the spotlight back on some characters who were announced long ago.

The video below shows off some pretty interesting-looking things for characters such as Morrigan, Zero, X, Thor, Strider Hiryu, Chun-Li, and Doctor Strange. We’ve all seen these characters in previous builds and demos for the game- – however, some of the stuff shown here is quite fresh. This includes a demonstration of what Morrigan can do now that she can fly-cancel her air normals on whiff (both in the neutral and in combos); some of the combos that Doctor Strange can do; setups for Strider Hiryu’s Vajra on tag-in; kara-grabs for Thor; Reality Stone extensions for Chun-Li; Zero being Zero; and more.

Source: Maximilian Dood

Catch more of Omen of Sorrow with these videos from the latest build

AOne has been hard at work at their horror-themed fighter, Omen of Sorrow. The developer recently brought the latest public build of the game to Evo 2017 to show it off to fighting game fans.

Hot off of this, they’ve now released more footage of the game from said build. This time, we have new character Zafkiel going up against the vampire Vlad.

In addition to this, ETC Chile, who has been given access to the build, has released a new combo video for the werewolf character Caleb. The video, which you can see below, showcase some combos that use the “Blessed” meter to be extended.

Sources: AOne Games; ETC Chile

Street Fighter V servers down today; Multiple new stages, costumes, and Abigail incoming

Online functions will be unavailable while a massive content update is prepared.

SFV Street Fighter V logo white

Online warriors will need to postpone their Street Fighter V fix for much of today, as the servers will be down for maintenance from 10:00 AM to 5:00 PM PDT.

Today is the release date for a large amount of new SFV content: new character Abigail is joining the roster, and is bringing the Metro City Bay Area stage with him; the Kanzuki Family Stadium CPT stage and the Champion’s Choice CPT costume for Guile designed by Liquid|NuckleDu; Ryu’s classic Suzaku Castle stage from Street Fighter II and nostalgia costumes for Alex, Ibuki, and Juri; and the new sports outfits for Laura, Ibuki, and Rashid!

Suzaku Castle SFV
Ring-Of-Pride-CPT-Stage

Guile-NuckleDu-Patch
Alex SFV Nostalgia
Ibuki SFV Nostalgia
Juri SFV Nostalgia
Laura Sports Costume
Ibuki Sports Costume
Rashid Sports Costume

Abigail Capcom Unity

This looks to be a hard day on the wallets of the Street Fighter V faithful.

CFN banner

Source: SFV Server (Twitter)

From Fatal Fury to Tekken 7: History Behind the Warrior tells the story of Geese Howard

Fans of the SNK fighting games are sure to already be familiar with Geese Howard, but the kingpin of South Town’s debut in Tekken 7 has probably raised some eyebrows in the Tekken community, and many who heard the Evo announcement may still be wondering: who in the world is Geese Howard?

History Behind the Warrior’s latest video goes through Geese’s long, dark history for the SNK enthusiast and the inquisitive Tekken player alike. Covering everything from his dismal childhood to his rise in political and physical power, the channel does a good job of finding continuity in a story that is spread out between the Fatal Fury, The Art of Fighting, and The King of Fighters series.

Check out the video below and to hear about the rise, fall, and resurrection of one of SNK’s biggest, baddest bosses!

Source: History Behind the Warrior

BigBoysToys premiere “Bulkyz Collection” and tease Violent Ken figure

BigBoysToys teased something big back in February, and this month they revealed that the big announcement is to be a new line of toys, appropriately named the “Bulkyz Collection.” In size and design, the new line is a far cry from their T.N.C (The New Challenger) series, which features several classic Street Fighter characters performing their special attacks with added lights and sounds.

Muscle-clad and standing at 30 centimeters (just under a foot), Ryu is the first to get the Bulkyz treatment. There is a standard figure portraying Ryu in his typical red and white appearance, and a limited “Classic Ryu” toy sporting the white headband and brown gloves variant. Images of both can be seen in the gallery below.

HK1
HK2
HK4
HK5
HK6
HK7
HK3

Also teased was an upcoming figure for Violent Ken, Ken Masters’ malicious alter-ego. According to the Facebook post promoting the release, the figure will be a special edition release, and its special effects will include background music. The teaser artwork for Violent Ken can be seen below:

Violent Ken

There are no prices or release dates for either the Bulkyz Ryu or the Violent Ken just yet, but you can check in with BigBoysToys for more updates.

Source: Bigboystoys HK

VS_Ino demonstrates the Backdash-Tech option select for Street Fighter V

3rd Strike legend VS_Ino made a great video demonstration recently on a powerful defensive tech in Street Fighter V: the Backdash-Tech option select.

The OS does exactly what it sounds like: with proper timing in meaty situations you can block, backdash, or break throws. Complete with (often times humorous) English subtitles, Ino demonstrates the power of this OS versus meaties, shimmies, and even as setups in minor frame disadvantage situations. The OS is not foolproof, of course: it still loses to meaty lows, and it’s still got all the weaknesses a backdash normally would have.

Source: INOVS

Go for the TKO with this Steve Fox combo breakdown for Tekken 7

You’d think a character with no kicks and only two attack buttons would be easy to master, but the opposite is true for Tekken 7‘s Steve Fox, naturally. In lieu of a set of kicks, He’s got a lot of fancy commands for ducks, weaves, and other maneuvers that often must be combined with various attacks to achieve significant damage. Though the effort it takes to combine the footwork with the hand work is well worth it, the intricacies of the inputs can be difficult to keep track of.

Lucky for us, HurtboxTV has put together a combo breakdown video that can help guide you through the technical details that comprise Steve’s smooth moves. For the viewer’s convenience, several hard-hitting combos are performed and then replayed in slow motion, with attack inputs on screen.

Check out HurtboxTV’s video below to learn how to box like Steve Fox!

For those unfamiliar with Tekken’s attack input notation, here’s a quick guide to help you understand the on-screen data a little better:

U – Up
D – Down
F – Forward
B – Back

1 – Left Punch
2 – Right Punch
3 – Left Kick
4 – Right Kick

PAB – Steve’s “Peek-a-Boo” Stance

SSR – Side Step Right

Source: HurtboxTV