PG|Punk gets a heartwarming message from the man who inspired his name: CM Punk

One of the most heartbreaking losses at Evo 2017 was that of Panda Global’s Victor “Punk” Woodley at the grand finals of Street Fighter V. The player many thought would be the first American to win at a Street Fighter at Evo was visibly distraught after losing to Echo Fox’s Hajime “Tokido” Taniguchi.

Following this, Punk tweeted that he felt that he had “let everyone down” and was “so disappointed in myself.” To which many of his friends and fans came out in numbers to try to cheer up Punk. Of all these, one of the most meaningful for the 18-year-old may be from none other than former WWE pro wrestler Phil “CM Punk” Brooks.

The Fighting Game Community has always had this interesting connection to pro-wrestling. Many players are fans of pro-wrestling, and a number of pro-wrestlers are big fans of fighting games. Falling into the former, Punk actually chose his handle because he was a fan of CM Punk and his attitude. As such, the video message, which fellow pro-wrestler and fighting game fan Kenny Omega shared on his Twitter for Punk to see, is quite special to the young rising fighting game star.

“Everyone’s proud of you. Nobody feels let down by you. You made it all the way to finals, and everybody has no doubt that you’ll do it again. Fall down once, get up twice. Fall down seven times, get up eight. See you in the finals next time.”

In response to the message, Punk was quite surprised and very thankful. In a later tweet, he also promised to do his best to “take it for America next year.”

Source: Kenny Omega

The Beefy Smash Doods show off more Metal Blade combos in Super Smash Bros. for Wii U

As a follow up to their previous video showing other members of the Smash 4 cast using Mega Man’s Metal Blade in combos, the Beefy Smash Doods have gone back into the lab to see what other characters can do with the Blue Bomber’s pointy projectile. For this installment, BSD have focused on characters in the second row of the character select screen which goes from Link on the far left, to Robin on the far right.

Like with the last video, all of these combos are super situational, so only learn them if you know you’re going up against a Mega Man. I can’t wait until they get onto Kirby, seeing as the pink puffball can actually summon his own Metal Blades, once he has inhaled Mega Man.

Source: Beefy Smash Doods

Spider-Man, Haggar, Frank West, and Nemesis are all confirmed for Marvel vs. Capcom: Infinite

During the special Marvel vs. Capcom: Infinite panel at San Diego Comic Con, a new trailer was shown off that has Spider-Man, Nemesis, Haggar, and Frank West all duking it out. The four returning characters look pretty much identical to their UMvC3 counterparts, with Haggar rocking the pipe, Nemesis shooting missiles, Frank leveling up with his camera and Spidey swinging people around with his webs.

Instagram Photo

Spider-Man does have a new Level 3 though, which has him blowing up the opponent with a web-ball full of Green Goblin’s explosives. The trailer will officially go live tomorrow, with Gamora and Thanos also featuring alongside the four returning fighters from UMvC3. The stage shown in the trailer also shows M.O.D.O.K undergoing some repairs in the background. I wonder if they’re preparing him for DLC?

This new build will be playable on the show floor at SDCC, so expect to hear impressions from fans at the convention. It’s fair to say that the leaked character list is looking pretty bulletproof now.

Sources: marvelvscapcom; nr_chris via Wario64

Under Night In-Birth Exe:Late[st] is out in Asian markets; celebrate the release with an overview video

The long-awaited day for UNIEL fans is finally here: the latest version of Under Night In-Birth Exe:Late[st] is available to purchase for PlayStation 4 and 3 now. As long as you don’t mind Japanese menus and Chronicle (Story) Mode, you can dive right in and play as the new characters.

An official stream from Arc System Works and French Bread provides a fairly detailed overview on some of the game’s modes and the console-exclusive fighters, Wagner and Enkidu. The streamers start to showcase both of them around the 15 minute mark, displaying their moves, including supers. Additionally, they go through the new Tutorial Mode and finish the stream with some exhibition matches.

Under Night In-Birth Exe:Late[st] is currently available through the Japanese PlayStation Store and the Hong Kong one as well. You can also order it through retailers such as PLAY-ASIA.

If you do that, we recommend checking out Sourenga’s Menu Translation to help navigate the expanded Tutorial, Mission, and Training Modes.

Are you picking up UNIST? Let us know in the comments what you’re excited about.

Source: HydeGaming1; Sourenga

Shoryuken interview: Omito, the Guilty Gear Xrd REV 2 World Champion

Guilty Gear Xrd REV 2, released just a few months ago, did not grace the Sunday finals stage at Evolution 2017. Nonetheless, you can bet the crowd was just as hype for the top 8 regardless. All of the top 8 were Japanese players, and it wasn’t easy to predict the winner, either.

Ultimately, the one who emerged victorious was Omito and his Johnny. Crowned as the World Champion in Guilty Gear, I took a quick opportunity to speak to the winning warrior. I ask Omito whether he was worried about any characters or players, what his favorite thing about Johnny is, and which American Guilty Gear players he respects.

The conversation took place with a translator provided by Arc System Works. Thanks to ASW for making it possible.


Luke “Woocash” Siuty: You just won Evolution 2017 in Guilty Gear Xrd REV 2! How do you feel?

Omito: I’m very happy that I won! But the opponent for the finals, I played him a couple of times before, and I’ve been doing very well against him, so I had a lot of confidence in winning this match.

Woocash: Walk us through a little with your Tomo matches.

Omito: I didn’t change anything. I didn’t adapt. I just did what I always do, and if he was going to adapt and change something, I was going to change it up, and go with whatever he sends to me. But for me, I just played like I always play.

Woocash: Against whom were you preparing the most?

Omito: As for players, I didn’t really plan for anything. In Osaka, there aren’t that many players, so I did a lot of Training Mode to prepare for characters I don’t usually face. That’s how I prepared, but I didn’t really do anything special.

omito2evo2017

Woocash: Which character do you like fighting against the least?

Omito: There isn’t one.

Woocash: Is that because you’re equally prepared for everyone, or…?

Omito: I kind of learn as I go, so even during the match, if it’s someone I don’t usually fight against, I learn really fast and adapt. I don’t really have to worry about certain characters.

Woocash: What was the toughest challenge at Evo?

Omito: Jack-O’ and Raven are the two characters I don’t usually face. I was a little worried about those because I just don’t have enough practice against those, but it wasn’t too bad.

Woocash: purepure? [Japanese Jack-O’ player]

Omito: Yes. purepure and Zadi.

Woocash: What advice do you have to other Johnny players?

Omito: Participate in tournaments, and when you’re going to play, you have to be hungry for that win. If you’re not, you’re not going to win.

Woocash: Do you watch a lot of American players as well? Who are some that you respect?

Omito: Yeah, I do watch a lot of American players as well, and the ones that I’m always looking for are: LordKnight, KidViper, Kizzie Kay, and Hotashi.

Woocash: Is there anything in particular you feel Americans are stronger at?

Omito: Japanese players tend to focus on making combos and set play, while US players lean more to gimmicks, so that’s the difference in how they play.

Woocash: What’s your favorite thing about Johnny?

Omito: Everything.

omitoevo2017


Don’t forget to also read our interview with Daisuke Ishiwatari and Toshimichi Mori!

Shonen Jump reveals Dragon Ball FighterZ’s Replay mode, along with more info on Piccolo and Krillin

With V-Jump announcing the two Z-Fighters earlier this week, the latest issue of Shonen Jump has revealed more information on Piccolo and Krillin in Dragon Ball FighterZ. The magazine also states that DBFZ will have a Replay mode, where fighters can rewatch and react to previous battles.

Along with Light Grenade and the Special Beam Cannon, Piccolo will have the use of Hellzone Grenade as one of his special techniques. This powerful attack — first used on Android 17 during the Artificial Humans Saga — has the Namekian surrounding the opponent with Ki blasts, which then hit the enemy all at once.

As for Krillin, not only is his Destructo Disc an unblockable, but he can summon multiple Discs if he holds the attack button down. He can also heal either himself or a partner with a Senzu Bean, making him a perfect support character to put on your team.

The Replay mode allows players to place special “emotion stamps” on battle clips, acting as sort of emotes to punctuate certain moments. We may see this Replay feature in the closed beta, so look out for plenty of people spamming Cell faces whenever you stage a big comeback.

Source: Shonen Jump via ShonenGamez

See Abigail shatter some spines in this special WSO Street Fighter V Session

Ahead of his release next week, Capcom UK hosted a special WinnerStaysOn session yesterday night, dedicated to the superhuman hot-rodder Abigail. Along a basic character breakdown which goes over all of Abigail’s normals and specials, this three-hour long session also shows how Abigail fares against the current Street Fighter V cast.

Based on the matches shown, Abigail is going to have a hard time against zoners like Dhalsim and F.A.N.G, as well as rushdown characters. Luckily, he makes up for his lack of quick “get off me” tools with tons of armor and his special-cancelable Nitro Charge run. His 1100 health helps too, meaning Abigail players can take some extra risks with their gargantuan health bar.

Source: Capcom Fighters

Maximillian gives his impressions of the ARIKA EX build showcased at Evo 2017

During his visit to Evo 2017, Maximilian got a chance to play the current version of ARIKA’s mysterious — yet highly anticipated — “EX” game. In this video, he gives his impressions of the game’s mechanics, graphics, and overall playability while also touching on the history of ARIKA and their involvement in the Street Fighter EX series.

Essentially, Max says ARIKA EX is “a Street Fighter EX game through and through,” noting that ARIKA has kept the spirit of their EX series alive in this upcoming title, while polishing the graphics and controls to adapt to the modern age of fighting games. You can hear him cover what he believes is the good and the bad of the current build of ARIKA EX by checking out the video below.

Source: Maximilian Dood

Ubiq and Capcom join forces to create super-nostalgic Street Fighter II sneakers

Japanese sneaker brand Ubiq have teamed up with Capcom to create a set of sneakers that commemorate a few of the gaming giant’s classic titles. Among this set is a pair of Street Fighter II sneakers, sprinkled with frames of the original 8 World Warriors performing their iconic special moves, and held in a box printed with equally nostalgic artwork. Pictures capturing the detailed shoes and their fancy receptacle can be seen in the gallery below.

ubiq street fighter pic
ubiq-capcom-street-fighter4-copy
ubiq-capcom-street-fighter3-copy
ubiq-capcom-street-fighter5-copy
ubiq-capcom-street-fighter2-copy
ubiq-capcom-street-fighter-copy

Reportedly, all the shoes in this collection will be made-to-order, and can be expected to ship sometime in November. They are currently exclusive to Japan, and are priced around $145 USD. Those who want to purchase some online can do so by clicking here.

Source: Atmos Tokyo via Footwear News

HORI’s in-development Fighting Edge for PlayStation 4 spotted at Evo 2017

HORI has done a great job of updating their arcade sticks for the current generation of consoles, releasing new versions of their Real Arcade Pro and RAP VLX lines of sticks. However, one line of arcade sticks has yet to be brought up to date: the classic Fighting Edge.

Now, we already know that HORI is working on an updated Fighting Edge for PlayStation 4, we just haven’t seen much of it — until now that is. At HORI’s booth at Evo 2017, the latest prototypes for the new Fighting Edge were on display. Luckily, SPLITFRAME’s Hibachi was once again able to get a shot of the prototypes at the booth.

Instagram Photo

As with the prototypes first shown at E3 2016, these new prototypes lack the haptic touch panel of the original. More importantly, the new prototypes lack the unique 3 row layout that the old one had, replacing it with a more conventional 2 row layout. This could indicate that the design of the new Fighting Edge is closer to being finalized, and that it may enter production soon.

Source: Hibachi