The World’s Strongest? Shoryuken previews Dragon Ball FighterZ

Unless you’ve been locked in the Room of Spirit and Time for the past few weeks, you will have noticed that the FGC is quite excited for a little game called Dragon Ball FighterZ. Combining Dragon Ball characters, Marvel-esque 3v3 battles and the expertise of Arc System Works, many are heralding it as a gift summoned by the Dragon Balls themselves. While none of us at SRK were able to get to E3 to play DBFZ ourselves, we recently got the chance to go to Bandai Namco’s offices to spend several hours with the build shown off in LA. Despite it only being at 20% of its power, I can safely say that even at this early stage, the hype for Dragon Ball FighterZ is more than justified.

At its core, Dragon Ball FighterZ is what would happen if Marvel 3 did a fusion dance with Guilty Gear. You’ve Guilty Gear-esque movement with double jumping and air dashing, as well as the button layout, assists and Hyper Combos of Marvel 3. If you spent any amount of time with either game, you’ll pick up the basics of DBFZ very quickly. For those who aren’t as well versed in these franchises, Dragon Ball FighterZ is a six button fighter, with the build having two buttons reserved for shortcuts. Your basic buttons are Light, Medium and Heavy, along with a dedicated Ki Blast button and two Assist buttons. The basic combo structure of DBFZ is very similar to Marvel’s Magic Series, with players inputting Light, Medium and then Heavy to launch the opponent. From there, you can press Heavy again to chase the opponent into the air. Once airborne, you can then do a Light, a Medium, followed by a jump cancel, then another Medium and finally a Heavy to spike the opponent back down to the ground. You can also finish with a Super Move or a special, but that basic ground to air combo is what you should start with when you boot up DBFZ.

Don’t worry if that is a bit too challenging straight away; DBFZ has Persona 4 Arena-esque autocombos which can be performed by mashing any attack button. These autocombos will do less damage than the previously mentioned Magic Series, but it’ll get you started if you’re new to this style of fighter. They also each have a unique launcher, so experiment with each one to see how to maximize damage from these easy starters. As for specials, they can be performed with any of the basic attack buttons combined with either a Quarter Circle Forward, Quarter Circle Back or a Down, Down motion. Similar to MvC:I, there are currently no traditional SRK motions in DBFZ just yet, but keep in mind that the characters shown off in this build were deliberately chosen to be the easiest to pick up and play. If you perform a special with the Heavy attack button, you’ll do a powered-up version, which takes off one bar of your Super meter. These powered up specials usually add a second hit or increase the damage you deal, so use these when your combo needs a little more oomph.

If you want to throw out projectiles, the Ki Attack button has characters throwing basic Ki blasts. When combined with a Quarter Circle Forward, characters will either perform a basic Kamehameha or their equivalent long range projectile. Throws are a little bit different in DBFZ, being called Dragon Rushes. They have your characters dashing forward and grabbing their opponent, engaging them in a quick flurry of punches before kicking them into the air. You can also Dragon Rush in the air, meaning you go even further beyond when doing a basic aerial combo. To break out of a Dragon Rush, players need to hit an attack button as soon as they see their opponent glow with a red circle. When done correctly, you will fight back during the punch flurry and reset back to neutral.

DBFZ Dragon Rush

There are also Vanish Attacks, which have players disappearing and then reappearing behind the opponent to perform a wall-bounce. It’s performed by pressing the Medium and Heavy buttons together and uses one bar. You mainly want to use this as a combo extender, or to catch someone off guard following an unsafe attack.

The other major mechanic in DBFZ is the Super Dash, which has a player flying towards their opponent. Mainly used to start an air combo or chase down a fleeing enemy, correct use of the Super Dash will be key in continuing offense in DBFZ. They aren’t that safe though, as every character can counter a Super Dash with their universal launcher, which is crouching Heavy. You can also Dragon Rush players out of a Super Dash, so don’t rely on this movement option too much if you are struggling to get in. If players Super Dash into each other, there is a small clash animation before you can move again. The best option here is to mash Light attack as fast as you can, in order to catch your opponent off-guard and start an air combo.

Let’s move onto Supers and Assists, which is where DBFZ really starts to shine. As opposed to Marvel’s five bars, there are a grand total of seven bars in DBFZ and trust me, you’ll be using them all. You gain a lot of meter while both performing and getting hit with a combo, but you can also fill up your meter by using your Ki Charge. It takes about two seconds for you to start filling up your Super bar, and there is quite a bit of cooldown so a bad Ki Charge can be punished easily. The main use of your bar will be on Supers, which can be performed by doing either a Quarter Circle Forward or Quarter Circle Back along with two attack buttons. Much like Marvel, you can perform an Ultimate Z Change—Marvel players will know this as a DHC—to bring in a fellow team to perform a select Super. You simply need to hold the Assist button during your Super to bring in a teammate, and the Ultimate Z Change window is fairly lenient. You can perform something like Goku’s Super Kamehameha in the air, let the opponent drop out of the sky and then Ultimate Z-Change to hit them with Vegeta’s Big Bang Attack as they reach the ground.

Much like MvC:I, you can also call in another character during a combo or while in blockstun, but this does take one bar. Otherwise, you can raw tag (or Z-Change) a partner in, which has them Super Dashing onto the battlefield. Like a normal Super Dash, incoming opponents are vulnerable to Dragon Rushes and crouching Heavies, so Z-Change at your own risk. While you don’t have to worry about incoming mixups when one of your team is knocked out and another one flies in, you can still ‘snap in’ enemy team members by pressing Dragon Rush and Assist at the same time. This costs one bar and allows you to create an incoming mixup, so be wary of Dragon Rushes when your anchor character is low on health.

Assist attacks work like they do in Marvel, with each character having their own unique attack which can be used to extend a combo or as a defensive maneuver. Using your Assists correctly will be the real meat of DBFZ, and I was already shown a handful of some filthy assist setups when playing Bandai Namco’s community manager. Vegeta’s Ki Barrage Assist was the best one in the build, as it forces players to block his energy blasts, giving you time to hit them with a low or surprise them with a Vanish. The combination of Cell/Freeza/Vegeta was particularly deadly, due to the synergy between Vegeta’s assist and both Cell and Freeza’s Supers. Cell could cancel into his Airburst Super from his light attack autocombo, which could in then be UZC’ed into Freeza’s Death Ball. There will be some super cheap stuff in DBFZ, so get looking for those unblockable setups when the beta launches.

DBFZ Cell

As for defensive options, all characters have a universal deflect move, performed by pressing back and the Ki Attack button. This deflect knocks away basic Ki blasts, Super Dashes and standing normals. If someone gets too reliant on this deflect, hit them with a low attack and then begin a combo. You can also Super Dash through normal Ki blasts, so don’t rely on standard projectiles for effective zoning. While there is no Burst move like in Guilty Gear or BlazBlue at this time, everyone has access to the Sparking Blast—DBFZ’s version of X-Factor. When used in neutral, it emits a blast which knocks opponents back and it can be used mid-combo as an extension. It drastically increases damage dealt and your blue health regen and it levels up in strength based on the number of characters on your team, similar to X-Factor. It is best to save your Sparking Blast for the final character, as it only affects the fighter that activated it.

From rotating between the current six-person cast, Cell looks to be the best character in the build. With both a long-range command grab, great normals and specials, a versatile Level 1 Super and a devastating Level 3, expect loads of people running Cell as part of their team. Goku and Vegeta act as the Ryu and Ken of DBFZ, with Vegeta being better up close but lacking a Level 1 Beam Super. Freeza is the zoner of the group, with powerful projectiles like Death Ball and Death Saucer. Much like in the anime, Death Saucer does come back and can hurt Freeza, so don’t throw it out willy-nilly. You can also combine his Golden Freeza transformation with a Level 3 Sparking Blast to create one powerful anchor character. Gohan has the shortest range out of all six fighters, but he packs a huge punch if he manages to get in. His Kamehameha fires diagonally upwards, so it’s best used as an anti-air or following an air combo. Buu is probably the weakest of the group, due to his slow normals and relatively low damage. He can combo his command overhead into his Explosion super, and his jumping Medium has massive range on it, so abuse it whenever possible. Plus, it’s pretty funny to kill your opponent by turning them into a cookie and eating them.

Novril’s basic DBFZ tutorial is great if you want to prepare for the Evo side tournaments.

I do have a few quibbles with DBFZ, but they are fairly minor when you consider how fun the core fighting is. Due to the inability to remap buttons in this early build, you are stuck using pad if you get to have a go during Evo. For pad players like myself, this was no problem but dedicated stick users may need some time to adjust. The lack of any background music is quite disconcerting at first and if you aren’t used to seeing beams and explosions all over the screen, it is easy to lose track of your characters, especially if two people are using the same fighter. Outside of Buu and Freeza, the remaining four characters can all be played in roughly the same way, which may cause the combat to feel a little bit basic after a few hours’ play. Do keep in mind that Arc System Works purposely picked basic characters to show off DBFZ and the game is only 20% finished, so expect more advanced and diverse fighters in later builds.

When you’re in the thick of the combat though, DBFZ is some of the most fun I’ve had with a fighter in a long time. You do feel like you are acting out battles from the show, especially when many of the animations and poses are ripped straight from both the DBZ anime and manga. Seeing two Father/Son Kamehamehas clash on-screen is truly awesome, and the Destructive Finishes you get when you finish someone off with a Super are always satisfying. Even at this early stage, you can feel the love, care and attention that has gone in to making DBFZ not only a great fighting game, but a celebration of all things Dragon Ball. It doesn’t matter whether you’re a Dragon Ball fan, a Marvel/anime player or someone who has never touched this style of fighter before, you will have fun playing Dragon Ball FighterZ. I only wish I actually had the Dragon Balls so I could wish for the game to come out now.

DBFZ will be playable on the Evo floor, so make sure to have a go in between your pools matches. While the smash.gg tournaments are all booked up, there will be side tournaments on the day which you can sign up for, so keep an eye out!

Additional source: novriltataki

ESAM shares his opinion on Panda Global’s top 10 in Super Smash Bros. for Wii U

As we covered previously, Panda Global has been unveiling their top 50 players for Nintendo’s Super Smash Bros. for Wii U. The rankings were determined by their PG Tournament Tier System, and you can check out their FAQ for a breakdown on their methodology.

Eric “ESAM” Lew, a famous Smash player and YouTube personality (coincidentally, also #18 on the PGR!) shared his thoughts on the players that scored spots 1-10, and the paths they took to make it there.

In case you missed the Panda Global revelations, be sure to check out their YouTube channel for the entire top 50!

Source: Panda Global

Rumor: An RWBY fighting game will possibly be revealed at Evo 2017

RWBY fans might be in for a treat at this year’s Evo. It’s possible that a fighting game with the characters from the Rooster Teeth show might star in a new fighting game. This past weekend, RTX 2017 took place, a convention dedicated to the media company’s franchises. According to AfterBuzz TV, Rooster Teeth teased that they will make an appearance at Evo and show an RWBY fighting game.

If this is true, we’ll know later this week for sure. Now, as to what studio could be working on it is a tougher guess, but there is a link between Rooster Teeth and Arc System Works. While it’s true that ASW is busy with Dragon Ball FighterZ, Toshimichi Mori has expressed interest in working on an RWBY game in a Forbes interview last year.

“If I were to make a game based on something that wasn’t a complete original, which is what I have done in the past, it would be based on the intellectual property of RWBY,” the producer behind BlazBlue said. “So each girl has their own kind of color, theme that they are associated with and the original creator has sadly passed away. If we were to ever make a fighting game of this, I would want to really spearhead that if possible.”

A member of the Rooster Teeth forums stated that at a previous RTX, they asked whether they’ve been talking to ASW.

“We’ve said hello,” is the answer they received.

Is a possible collaboration in the works? We’ll have to see for sure at Evo.

Source: @ABVTRoosterTeam

Injustice 2 Evo Preview: Who will ascend the summit of Olympus?

For the first time in what feels an age, a NetherRealm game isn’t sitting cosily in its status quo in the run up to Evo. If the original Injustice saw Gods Among Us, Injustice 2 is quickly proving to be the War of the Gods, and it doesn’t show signs of abating any time soon. With just two major events in the books, we already have two different champions, and though a SonicFox victory comes as little surprise, the marauding run of Whiteboi at Community Effort Orlando turned expectations on their head.

So what does the grandest stage of them all have in store for Injustice 2? With hundreds of competitors from all over the world making the pilgrimage to Vegas, there’s no telling who might attain the summit with an Evo victory. One thing is for sure however; it’s anyone’s tournament to win, and that feels remarkably refreshing.

The Old Gods Still Reign

Tempting though it may be to dismiss SonicFox’s Combo Breaker victory in light of his failure to conquer CEO, to do so would be a mistake. Dominique ”SonicFox“ Maclean made his name in Injustice: Gods Among Us, and though he has yet to totally settle down in the second instalment, it is very much a homecoming for him. He dominated early tournaments with a double handful of characters and a variety of styles, but this is Evo – and CEO showed us that anything less than total focus won’t cut it. Expect SonicFox to show up with only one thing on his mind: another Evo gold.

Red Hood IJ2

He’ll have his work cut out for him, in the form of his own Echo Fox teammate, Jivan ”Theo” Karapetian. One of Injustice: GAU’s titans, he went into something of a hibernation while MKX held the spotlight. With a return to the multiverse comes Theo’s rousing, and he’s already proving that his slumber did little to dull his razor sharp edge. He’s dominating online events; can he do the same offline? Evo is the time to prove it.

Injustice 2 has summoned other NRS elder gods too; the likes of Carl “Perfect Legend” White and Christian “Forever King” Quiles have been called by the clash of the superhumans, and will be planning to prove that they can leave their mark. Each have a deep pedigree, so sleep on them at your own risk.

There’s a Murder on the Horizon

Critical Reaction’s Nicolas “Whiteboi” Andersen is the CEO Champion. The dust has barely had time to settle and Evo is already right around the corner, but you can be sure that everyone has noted his victory, in which he wielded series newcomer Scarecrow in a run through bracket that scattered even the biggest crows – all of whom had their eyes set on that shiny CEO championship belt.

There’s little doubt that, in the little time left, everyone has put a bit of time into grinding the Scarecrow matchup. That means that, for Whiteboi at least, there’s a whole murder of crows on the horizon, with eyes still firmly set on that belt around his waist. During his CEO run he only once had to turn to Aquaman; expect a different story if Whiteboi wants to see himself on the main stage again come Evo.

Scarecrow IJ2

Driven by Rage

Before Sayed ”Tekken Master“ Hashem piloted him to a second place finish at Combo Breaker, there were a lot of people sleeping on Atrocitus, leader of the Red Lantern Corps. Well, no longer. The Red Lanterns have had a flood of conscripts, and they will hope to harness their fury towards a Top 8 finish at Evo. Tekken Master remains the leader of the pack, but he has able lieutenants to help him prove that all you need to go to claim a win is hulk out.

Steven “Coach Steve” Delgado, after a brief stint as the Mayor of Gorilla City, has donned the mantle of a Red Lantern and seen immediate results at Next Level Battle Circuit with a string of wins. Eschewing the reset heavy style he took to with Grodd, he’s now the king of the blender, and will be planning to trip opponents up with Atrocitus’ high-low mixups.

On the other hand, Curtis ”Rewind“ McCall will be hoping to prove that he can put people in the blender without the benefit of an internet connection, as he takes his dominating style offline for one of his first major tournaments. He’s found good results online, and there’s no better time than Evo to prove that he can do it in person too.

The Summit is targeted by the World

With so many powerful threats in the USA, it would be easy to assume that the Champ will call America home. Evo is the mecca of fighting game players all around the world however, and some international talent will be attempting to ruin the party. It’s not a new role for Denom “AFoxyGrampa” Jones, who has been doing just that in Mortal Kombat X. It remains to be seen whether he can continue those efforts in a different game, but his Catwoman is out for blood.

He’ll be bringing fellow Englishman Reese “OmegaK” Gill, who has taken up the broach and fancy hat of Mayor of Gorilla City after Coach Steve relinquished them. Unlike Steve, OmegaK has built up a high execution, plus frame heavy pressure game with Grodd that tramples anyone who gets in his way. His plan? To make North America kneel before Grodd.

Gorilla Grodd Injustice 2

They’ll be joined by one of Europe’s best, with Martin “Madzin” Niedziela making the journey to Vegas too. There’s also names like Razor’s Xian and Rize’s MenaRD on the list, along with players from South Korea, Japan, Sweden and several other countries, for a real melting pot of opportunity.

And it’s not just Europe and Asia planning to play party poopers; America’s northern neighbours have something to prove too. Canada’s most notable representative is Matthew ”Biohazard” Commandeur, who has built a strong, if not necessarily spectacular portfolio in Mortal Kombat X. Injustice 2 is already proving a different story however, with the duo showing off his Bane to great effect. His character is capable of startling bursts of damage, and it’s no great surprise to see him tear games from the brink of defeat time and again.

There’s plenty to prove

There are so many players mentioned already, and there are more who could take the prize. Andrew “Semiij” Fontanez, Brad “Scar” Vaughn, Ryan “Dragon” Walker and Frank “Slayer” Perales are all more than capable of adding Evo Champion to their many accolades.

And even with the notable names who will be eyeing up Evo gold, there are a whole host of players planning to take them down. The release of Injustice 2 has shaken up the Netherrealm scene significantly, and there has never been a better time to make your mark. SonicFox proved that when he erupted onto the Injustice scene and never left, and there will be plenty looking to his example as inspiration.

For the first time since then, it really is anyone’s title to take – a remarkably exciting chance to see some of the best Injustice players in the world, all of whom genuinely have a shot at taking it all. What could be better than that?

RNG|Dabuz shines bright at 2GGC: ARMS Saga

Acting as the final Smash 4 major before Evo, players of all stripes descended on Esports Arena for 2GGC: ARMS Saga last weekend. Hosting events for both Super Smash Bros. for Wii U and ARMS, the tournament was the place to put the finishing touches on any potential strategies and size up opponents before meeting them in the Evo bracket. It was the turn of world’s best Rosalina and number four on the PGR to take the gold at this Saga, with RNG|Dabuz claiming the belt after a grueling two-set Grand Finals against TSM|ZeRo.

It wasn’t an easy path to victory for Dabuz, with a fair share of his sets going to game five. His first roadblock was against Locus, who was working on a clean 3-0 for the first half of the set. Dabuz was able to steel his nerves though, with a ridiculously early Luma kill in game four giving him the momentum to finish the set 3-2. Ranai was next, with Dabuz managing to avenge his 3-0 loss at CEO with a 3-1 victory. Dabuz never let Ranai set up his projectile wall, harassing him in the air at every opportunity and forcing him to play on the back foot.

His next opponent in Winners’ Top 8 was Ranai’s static doubles partner and Cloud user 2GG|komorikiri. The Rosalina/Cloud match-up is notoriously bad for Rosalina, yet Dabuz managed to make the match-up even. Similar to his match versus Ranai, Dabuz pursued komorikiri relentlessly off-stage, forcing the Cloud to either burn his Limit or fall to his doom. Komorikiri did answer back to bring the match to game five, but the stars were clearly aligned for Dabuz.

The next three sets saw Dabuz doing battle against ZeRo, with Dabuz triumphing 3-1 in Winners’ Finals. The first set of Grands saw ZeRo switching from Diddy to Cloud, hoping to capitalize on the match-up advantage and succeeding where komorikiri failed. The switch worked, with ZeRo forcing a bracket reset with a 3-2 victory. The success was short-lived though, as Dabuz fired back with a 3-0 over ZeRo’s Cloud to win the entire tournament. It looks like Dabuz has really cracked the Cloud match-up, so players can no longer rely on a pocket Soldier 1st Class to beat his Rosalina.

The other notable performance of ARMS Saga has to be from SoCal native Charliedaking, who managed to make Winners’ Side of Top 8 ahead of players like CLG|VoiD, Ranai and even fellow Fox main MSF|Larry Lurr. After an astonishing 2-0 victory over LG|Abadango in pools, Charliedaking took out CLG|Nakat 3-2 and then DNG|Kameme 3-0 to qualify for Top 8. Not only that, but he managed to take ZeRo to game 5 in his first match of Top 8. Keep in mind that Charlie did not make the PGR–something that will no doubt be rectified when PGR v4 comes out. He was eventually eliminated by KEN’s Sonic, but a fifth place finish at the last major ahead of Evo is a good omen indeed.

Speaking of KEN, he is getting ever closer to finally winning an American major. The Japanese number 1 took out players like NAKAT, Kameme, VoiD, Larry Lurr, P1|Tweek and Eim during his tournament run, and he took ZeRo all the way to game five in their Losers’ Finals set. Based on bracket projections, KEN is scheduled to fight both VoiD and ZeRo back to back at Evo and with it being best of three, KEN might be causing quite a few upsets in Las Vegas.

Elsewhere in bracket, Vinnie turned a few heads by defeating StDx|Falln and Locus, while Cosmos made quite the return to offline competition by winning against NCJacobT, BSD|Aardvark and Vinnie. His Corrin still looks as deadly as ever, and a ninth place finish ahead of Evo certainly bodes well for the future. As for the Little Macs invited to ARMS Saga, Noble|Sol and BL|Lazyboredom managed to make top 64, with Sol actually taking the ARMS event. It seems mastery of the sweet science does translate across games.

With over half of the 2GG Championship Series now complete, ZeRo is currently at the top of the 2GGC leaderboard, with Dabuz in second and komorikiri in third. There is quite the points gulf between Dabuz and komorikiri, so there is still time to win a place at the Championship.

You’ll no doubt be looking forward to Evo after watching ARMS Saga, so make sure to check your favorite player’s path to Top 8 over on the Evo smash.gg page. If you need some ideas for your Evo fantasy team, make sure to check out our Smash 4 Evo preview for a list of eight players that could make some waves this coming weekend.

RESULTS:

1. RNG|Dabuz (Rosalina and Luma/USA)
2. TSM|ZeRo (Diddy Kong, Cloud/USA)
3. KEN (Sonic/Japan)
4. CLG|VoiD (Sheik, Fox/USA)
5. LH|Charliedaking (Fox/USA)
5. 2GG|komorikiri (Cloud, Sonic/Japan)
7. tsu (Lucario, Ryu/Japan)
7. P1|Tweek (Cloud, DK/USA)

Sources: 2GGaming; smash.gg

See which UK players are coming to Las Vegas with tonight’s special pre-Evo WSO Session

Just before they board to the plane to sunny Las Vegas, the UK’s Street Fighter V cohort are holding one last WSO Session to prepare them for Evo. Streamed live on the Capcom Fighters Twitch channel from 20:30 GMT/12:30 PDT, players like Problem-X, Packz, imstilldadaddy, Infexious and more will be making their last-minute preparations before they head across the Atlantic.

Capcom UK community manager Matthew Edwards and Logan Sama will be commentating proceedings, so tune in if you want to see what the UK will be bringing to bear at Evo 2017! If you got anyone from the UK in your pool, it’s probably in your interest to watch this stream.

Source: Capcom Fighters

Get a sneak peek at the upcoming Artist Alley at Evo 2017

A look at what artists and exhibitors will be at Evo 2017.

In addition to the tournaments, bring-your-own-console casuals, and merchandise vendors, Evo 2017 will feature a community Artist Alley area, giving attendees a chance to check out Kitty Kaboom, VampyBitMe, Dynamic Custom Beadworks, Alvin Lee — even CrossCounterTV — and many more! Have a look at the planned layout below:

Evo 2017 artist alley preview

Evo 2017 will take place at Mandalay Bay in Las Vegas, Nevada, on July 14-16.

evo_dark_no_text

Source: Evo (Twitter)

NuckleDu sending Japan’s Chun-Li master YamadaTaro to compete at Evo 2017

This fierce Chun-Li could definitely go far in Las Vegas this weekend!

Mizuha, a.k.a. YamadaTaro, has a unique claim to Chun-Li mastery in Street Fighter V — they were awarded their own crimson and gold Chun-Li costume color for their victory at the RAGE Master League Suzuku Cup! And now, sponsored by Team Liquid’s NuckleDu, this fearsome Chun-Li will be battling at Evo 2017 this weekend!

RektScrub compiled and uploaded some online matches showing YamadaTaro’s Kung-Fu in action. Check it out below — and watch for Mizuha in the brackets at Evo!

Evo will be held at the Mandalay Bay Resort & Casino in Las Vegas on JUly 14-16, 2017.

evo_dark_no_text

Sources: NuckleDu (Twitter); RektScrub

History Behind The Warrior covers the (retconned) past of Devil Kazuya

In the Tekken universe, the “Devil Gene” was originally a supernatural element in the story. When Tekken 4 moved in a more sci-fi oriented direction, Kazuya’s internal “Angel vs. Devil” struggle became a genetic mutation. This is just one of the aspects of Devil Kazuya that has been modified or entirely retconned, as History Behind The Warrior latest video explains.

If you’re interested in what’s changed for other characters, such as Ogre and King, you can check out other Tekken lore videos on his channel.

Source: History Behind The Warrior

New esports organization beastcoast sign Mike “MikeHaze” Pulido and Ramin “Mr. R” Delshad for Smash

Hoping to make a splash in the FGC, a brand new esports organization called beastcoast has signed two of the Smash community’s most notable free agents. Bringing in Mike “MikeHaze” Pulido for Melee and Ramin “Mr. R” Delshad for Smash 4, the “player-oriented organization” is looking to make waves ahead of Evo.

Mr. R and MikeHaze are cut from the same cloth when it comes to their Smash heritage, with both of them making their names as top level Marth mains back in Brawl. While MikeHaze moved to Melee and became one of the Foxes to watch, Mr. R continued onto Smash 4, where he has earned the title of the world’s best Sheik and number 9 on the most recent Panda Global Rankings.

According to their website, beastcoast is built off of “a decade of experience in the esports scene” and hopes to foster the personal brands of their players, while keeping a “healthy relationship” with the wider community. They have certainly popped up out of nowhere, with their Twitter account appearing out of the ether earlier today.

Both players join beastcoast following a period of free agency, with Mr. R leaving Elevate and Mike Haze departing Obey Alliance. Mr. R is known for having a stringent set of guidelines when it comes to joining potential esports organizations, so beastcoast have clearly delivered the goods in order to get Europe’s best Smash 4 player on board. We’ll no doubt see more from this new team in the coming months, so stay tuned for more information.

Source: beastcoast