LPN stops by Body Count Fighting Studios to show off M. Bison basics in Street Fighter V

Body Count Fighting is a FGC YouTube channel that has brought us content like the Commander Jesse documentary and the Injustice 2 E3 stream. Pro Street Fighter player Long “LPN” Nguyen stopped by their studio to dispense some beginner-friendly advice to the crew about Street Fighter V and M. Bison.

After a quick (and crushing) victory for LPN, he explains a important virtue for Bison players: patience. On a more technical side, he shows off some of Bison’s basic tools and explains how to improve as a player.

Source: Body Count Fighting

Head into the Hyperbolic Time Chamber with this basic Dragon Ball FighterZ tutorial

With the closed beta for Dragon Ball FighterZ coming sometime this summer, eager Z-Warriors will be wanting to get the leg up on the competition when it launches. Gathering data from E3 attendees — and thanks to his extensive knowledge of previous Arc System Works games — novriltataki has created a basic DBF tutorial which should tell you everything you need to get started with the fighter.

Along with going over the button layout, novril runs through some DBF-specific mechanics like the Sparking Blast, Super Dashes, and Z-Changes. If you’ve ever played Marvel vs. Capcom 3, you’ll instantly recognize many of these mechanics, so you should take to Dragon Ball FighterZ very quickly.

Source: novriltataki

The Jump-In discusses the potential of team tournaments in the FGC

A little less than two weeks ago, the FGC was graced with a team tournament as a main event: Red Bull Proving Grounds culminated in a 3 vs. 3 regional team tournament. The format turned Street Fighter V into solid team game — with meta developing around who faced who, and coaching on each end of the monitors.

The format, and its reception from the community, now has people wondering if team tournaments should be more prevalent and visible in the community. As such, Kim1234 sought out some of California’s best players, including Circa|LPN, Echo Fox|Julio Fuentes, ROM, and Crackfiend to discuss the potential of the team format. Several positives were attributed to the format, including the fact that competing in a team allows you to relax as a player and learn more.

Source: The Jump-In

Looking to buy Sanwa Denshi parts at Evo 2017? Here’s how much they’ll cost

Sanwa Denshi has become the premier producer for arcade parts, with their pushbuttons and levers becoming the de facto standard for most tournament-grade arcade sticks in the market. As such, it’s no surprise then that the company will be at Evo 2017.

For those looking to buy Sanwa Denshi arcade parts at Evo 2017, the company has released a preliminary price listing for these.

Aside from arcade parts, the items on sale will also include some memorabilia: including T-shirts, stickers, a keychain, towel, and even a special joystick-shaped earphone jack cover for your cellular phone. Meanwhile, the arcade hardware itself includes some specialty parts, such as the LB-35 Hard Maple balltop, made of pure maple wood.

Take note that, according to Sanwa, these prices are still subject to change at the event itself.

Of course, Sanwa Denshi isn’t the only one selling arcade parts at Evo 2017. Arcade Shock will also have some limited edition Sanwa and Seimitsu arcade parts at the event.

Source: Sanwa Denshi (Twitter)

Injustice 2 now 33% off over at Amazon

With the game just a couple of months old and with a heated competitive scene — fueled by a new competitive tour –now is as good a time as any to get in on Injustice 2 from NetherRealm Studios and DC Comics. For those still on the fence, however, here’s another reason to get the game: Injustice 2 is currently discounted over at Amazon.

Both the Xbox One and competitive-standard PlayStation 4 versions of the game can be purchased for only $39.99 USD over at Amazon. This represents $20 in savings, or 33% off of the regular $59.99 base price.

Take note that this only applies to the physical retail copies of the game. The digital version still goes for $59.99. Additionally, the sale is also only for the standard edition of the game, without any DLC content included.

Source: Amazon

Gundam Versus gets a simultaneous Western release on September 29th

While an American release date was announced earlier this month, European Gundam fans were left in the lurch as to when they will also be able to join in on the giant robot fighting action. However, Bandai Namco Europe has now revealed that Gundam Versus will release in both Europe and the Americas on September 29th.

Along with this news, Bandai Namco has also released an English version of the trailer which shows off all of the modes mech pilots will be able to play through when Gundam Versus releases. For lone wolf pilots, solo play has:

  • Free Battle, which allows players to fight against fully customizable CPU opponents
  • Trial Battle, which has players tackling a 10 mission gauntlet, complete with gigantic boss encounters
  • Ultimate Battle, where players fend off continuous waves of CPU Gundams (can also be played in multiplayer)

As for multiplayer, Gundam Versus has the following modes:

  • Casual Match, where pilots can fight in 3v3 skirmishes
  • Custom Room, where players can set unique rules and create their own Gundam experience
  • Ranked Match, where pilots will fight against others of the same rank to rise up the world rankings

If you want to see competitive Gundam Versus in action, make sure to check out the free side-tournament at AnimEVO next week!

Source: BANDAI NAMCO Entertainment Europe

Splitframe will be bringing Evo-branded fightstick bags and hoodies to Evo 2017

Dress yourself (and your arcade stick) in Evo style.

Splitframe is coming to Evo 2017 — and bringing along official premium Evo-branded FGC gear. You’ll be able to show your dedication to the fight with this Evo hoodie, or an Evo fightstick carrier bag (large enough to fit the Qanba Dragon):

HD-DWR-EVOSQUARE_1e405890-bd38-4caa-af16-794a31b8bb66
new_evo_bag_03-SR

Durable, stylish, and high-quality, both items take advantage of water-resistant DWR technology. These will be available at Arcade Shock’s booth at Evo-only prices, to be announced next week. Watch out for Splitframe’s new Groove Tech hoodies, which will be there, too! You can also place a pre-order through Splitframe online.

Evo hits Mandalay Bay in Las Vegas on July 14-16, 2017!

evo_dark_no_text

Source: Arcade Shock

Striiiike! Tekken Bowling returns in Tekken 7’s first DLC pack

Forget new characters or new stages — Bandai Namco has announced that the first DLC pack for Tekken 7 will bring back the much-loved Tekken Bowling mini-game. Now named “Ultimate Tekken Bowling,” this mini-game has been completely redone for Tekken 7, complete with HD graphics and some new twists on ten-pin bowling. If you’ve ever want to see Heihachi celebrate after scoring a turkey, now is your chance.

Along with Tekken Bowling, this update will add several new costumes to Tekken 7. I’m hoping for some bowling shirts for Bob, and the ability to dress Akuma up as a giant bowling pin. This DLC will launch sometime in August, with the next two DLC packs adding special guest characters. With Harada recently meeting with Arc System Works, I wouldn’t be surprised if we get a Guilty Gear character like Sol Badguy on the roster soon.

Sources: BANDAI NAMCO Entertainment Europe; Harada_Tekken (Twitter)

New Qanba Aegis fightstick carrier bag now available to order

A new shield for your Obsidian, Dragon, or other weapon of choice.

aegis_logo

Qanba, known for their premium fightsticks such as the Dragon and the Obsidian (which is also the base for Controller Chaos’ Evo 2017 fightstick), now has a new carrier bag available to protect your favorite arcade stick — and more. Check out the Aegis:

Aegis-1
Aegis-2
Aegis-3
Aegis-4
Aegis-zipperpull

Features include:
  • Fits most full-size arcade joysticks;
  • A front storage layer with meshed pockets;
  • Main joystick storage layer with reinforced stick guard;
  • Zippered accessory pockets, laptop/tablet compartment;
  • Chest support, water bottle mesh pocket;
  • Made of 100% polyester

We wanted to make a premium fightstick bag that would protect the Dragon joystick during travel, but of course it can be used with other fightsticks. The Aegis serves a different purpose than our Guardian –we had the traveling player in mind for this product. A lot of players could use extra utility in fightstick bag when traveling for tournaments and events. In addition to the Dragon, the Aegis’ secondary compartment is made to fit a laptop and even a PlayStation 4. The Aegis also attaches to your luggage.
                                                  – Andy “725” Lam, Business Development of Qanba USA

You can order your own Qanba Aegis from eightarc or Qanba USA for $79.99 USD. Unfortunately, The Aegis won’t be available on-site at Evo 2017.

Source: eightarc

Bandai Namco’s Katsuhiro Harada and Michael Murray address Tekken 7’s input delay

One of the big talking points surrounding Tekken 7 is the game’s increased amount of input delay; early testing of the game on PlayStation 4 (prior to the 1.03 patch) had shown that it had over 120 milliseconds — about 7 to 8 frames of delay.

Now, both Michael Murray and Katsuhiro Harada from Bandai Namco Entertainment have made statements about this. Specifically, the statements were in response to an article on Tekken Gamer that had cited an 8 frame buffer as the cause of the delay. For those not familiar with the issue, some in the community have blamed the input delay on the supposed presence of an 8 frame input buffer — something Murray refutes.

Harada continues on with this, stating that such assumptions are wrong. He also states that Unreal Engine 4 “eat[sic] 3-4 frames” and that they don’t need such a buffer. In addition to this, he also called into question the testing methods that people have used to test the game’s delay.

That last statement in his tweet has caused a fair bit of controversy. Input lag guru Nigel “Noodalls” Woodall, the man who did the early testing on Tekken 7‘s delay has brought Harada’s last statement into question, pointing out how his testing methods have been praised, and how developers have asked him to test their game for input delay.

Others, such as Hit Box community manager John Grimm have pointed out that, if the issue is something with Unreal Engine 4, it still doesn’t explain why Tekken 7 has more delay than other fighting games (such as Street Fighter V, and the upcoming Marvel vs. Capcom: Infinite) that are built on the same engine.

With all this in mind, it seems that the input delay controversy surrounding Tekken 7 isn’t going to die down anytime soon. That said, Bandai Namco is addressing the issue, and the latest round of testing has shown that the delay on PlayStation 4 has dropped to 114 milliseconds as of the 1.03 patch.

Sources: Michael Murray (Twitter), Katsuhito Harada (Twitter), Nigel Woodall (Twitter), John Grimm (Twitter)