Two of the game’s best clash at the culmination of this tournament series.
Last weekend in Toronto, Ontario, Liquid’s NuckleDu and Splyce’s Filipino Champ fought their way to the Street Fighter V Grand Finals of Cineplex and World Gaming’s Northern Fights, ultimately facing each other over the $10,000 prize. YogaFlame24 has uploaded the Grand Finals footage, so get ready to see some Muscle Spirit face the mystery of Yoga in these grueling fights!
A look into what drives competitive spirit — and where it can lead you.
Originally premiering back in February 2017, Jonathan Rouzier’s indie documentary Road to Evolution explores the drive to compete and improve in fighting games, through the experiences of his cousin Cliff Rouzier as he trains to compete in Street Fighter at the biggest arena for fighting game competition: the Evolution Championship Series. With Evo 2017 almost upon us, Rouzier has dropped a new promo trailer for his film:
You can watch the entirety of the Road to Evolution documentary — and read about the director’s thoughts and motivation behind the film — here!
Registered for Evo 2017 yet? There’s still time — registration closes at 11:59 PM PDT tomorrow, June 30th!
As some of you may already know, there’s a hitbox viewer available for The King of Fighters XIV: Steam Edition on PC. However, for some, simply seeing these in motion at regular speed may not be enough to fully understand them. For those players, Overheat’s GameTime has been putting out a series of videos showing the hitboxes in slow motion.
Players can now see how they shift from frame to frame, giving them a better idea of how they work. This can help demonstrate why certain moves whiff at certain points in time, and why they get beat out in others. Overheat’s GameTime currently has slow motion videos for Ralph, Nakoruru, Athena Asamiya, King, Iori, Kim Kaphwan, Ryo Sakazaki, Xanadu, Geese Howard, and Terry Bogard. You can check these out below.
In addition to this, their channel has also previously uploaded slow motion hitbox footage of other games, such as Street Fighter V.
As some of you may already know, there’s a hitbox viewer available for The King of Fighters XIV: Steam Edition on PC. However, for some, simply seeing these in motion at regular speed may not be enough to fully understand them. For those players, Overheat’s GameTime has been putting out a series of videos showing the hitboxes in slow motion.
Players can now see how they shift from frame to frame, giving them a better idea of how they work. This can help demonstrate why certain moves whiff at certain points in time, and why they get beat out in others. Overheat’s GameTime currently has slow motion videos for Ralph, Nakoruru, Athena Asamiya, King, Iori, Kim Kaphwan, Ryo Sakazaki, Xanadu, Geese Howard, and Terry Bogard. You can check these out below.
In addition to this, their channel has also previously uploaded slow motion hitbox footage of other games, such as Street Fighter V.
If you think you can live and die on rock-paper-scissors alone in Pokkén Tournament, you’ll do a lot more of the latter versus good players then you’d probably like. The reason why this happens is because the “attack triangle” — so prominently plastered across Pokkén’s tutorial and marketing — is a guide, not an absolute rule.
There is no substitute for learning the nuance of mechanics in fighting games, and that is why McDareth (with the help of Pokkén Pro Slippingbug) has put together this excellent breakdown of the counter attack mechanic. With Pokkén Tournament DX only a few months away, now is the perfect time to get educated on the juicy depth of this unique series.
Today’s video roundup takes a bit of a different twist. There’s still plenty of combos and new tech to share, but let’s take a trip down memory lane first. Bandai Namco put together an excellent recap of CEO 2017, including a series of interviews with the big Tekken names in attendance.
New characters are always big problems in 3D games. Theer numerous strings and new qualities have to be learned, and fast. Proper Tech is here to help you punish Katarina’s new moveset.
World Warrior has some Devil form-specific combos for you to try out.
If you like your combos flashy and impractical, you should check out this wild Kazumi combo video from KYSG_Guc. Back-turned states are notoriously hard to juggle in Tekken, but you wouldn’t know that after watching this video.
Xiaoyu continues to be a tech trap monster. Thanks to her back-turned state, TheComboSmithy explores some deadly traps with her BT 3, and other curiosities.
Aris at Avoiding The Puddle shows you how to crouch cancel. Knowing this further opens up your rush-down possibilities and combos.
BLKthunda 1220 has wakeup options to cover everything after her F+4 knockdown.
You don’t have to get demon-like damage by picking Devil Jin. All you need is Savage Ogre‘s latest combo video, and rage.
hakazuki breaks down the Yoshimitsu vs. Gigas matchup in intricate detail. Yoshi is very good at punishing, if you didn’t already know!
ranzudezu has a quick PSA: Eddy’s Rage Art breaks balconies.
And lastly, Russianarm has found a way to setup back-turned Rage Drive’s with Gigas. You tech, you die.
How is your own tech coming along in Tekken 7? What have you been working on improving?
Tension Pulse, a Guilty Gear Xrd REV 2 online exhibition series, features quality matches between well-versed opponents with commentary. The organizers, Silva and zenzen, are going strong into their second episode of the mayhem, which continues later tonight. It’s a great opportunity to see some valuable Guilty Gear play with entertaining commentary and extra insight (and all in English)!
We have a new set of Daredevils this time, with one returning from the past. We’re going to see how much REV 2 changes have affected SQ’s Sin Kiske in comparison to Native’s Dizzy. We also have Zinac’s Faust going against Mr.Dolphin’s “Seaworld” May.
Native
On REV 2 changes: “Overall, I feel REV 2 completely changed who I play, she’s 100% stronger considering they really buffed some of her zoning tools, i.e. JH Fish, Bubble not going off screen, both Fire and Ice Dagger getting better. So I’d say that’s the newest thing for me, Dizzy’s a lot stronger!”
On his opponent: “I’ve never really seen or played SQ but I know he plays Sin, and he was a really strong Persona player, so I think he’s probably really solid. Usually in the Sin match-up, I have to be really careful of summoning. Since Sin has Beak Driver, I can’t really throw things out recklessly, so I’m going to really fish out for Sin’s air approach and react to Leap with either 2S or 6P then go from there. Also really looking out for Elk Hunt — since Dizzy’s dash goes under lows — and really capitalizing on a knockdown.”
On his own playstyle: “I usually main grapplers, so when playing other characters I try to translate that as best as I can, so I’m pretty nutty — I like to usually ride on good sequences/setplay. I’m 100% a nut though.”
SQ
On REV 2 changes: “I feel like Sin overall didn’t change much this version. Air Beak Driver not knocking down anymore and 6P not being jump-cancelable hurts his air control a bit, but it’s nothing too bad. Meanwhile, I’m Sure I’ll Hit Something knocking down let’s him convert his pokes more often, improving his ground game. While his changes might not be very impactful to his strength overall, I find him more fun!”
On his opponent: “I don’t know much about Native. I know he was an SF4 player before getting into Guilty Gear. So we both have some amount of a Street Fighter background, which is interesting. That’s all I know though.”
On his own playstyle: “I think I’m a patient, defensive player. I really try to focus on the neutral game and playing safe. I’m able to switch up my style to be more aggressive if need be, but I prefer a slower, more reactive approach!”
Mr.Dolphin
On REV 2 changes: “To be honest nothing significant enough changed for May. She had a change to Ensenga that doesn’t give her as good okizeme midscreen, but with how far she can corner carry, I hardly notice the change. All of her tools are still there, and she was relatively untouched.”
On his opponent: “I don’t know too much about Zinac, but I know he’s a solid player. Faust is a character I’m generally comfortable playing against. It’s an interesting match-up: Faust has tools to anti-air her properly, and May has a couple of ways to get around that and interact with his gameplan. I’m interested to see how comfortable Zinac is with the May match-up.”
On his own playstyle: “I think I have a very aggressive playstyle. I’m OK with sitting back and zoning with Seaworld but generally prefer to get in someone’s face and run an okizeme train. One of the things I find best about May is her ability to convert off pretty much everything with consistency.”
Zinac
On REV 2 changes: “Faust had a few changes in REV 2 that are mostly to his items. I haven’t had time to explore the new “Jackpot” items yet, but I’m sure I’ll find new setups.”
On my opponent: “I’ve heard from a few people that Mr.Dolphin is a serious May, so I’m not going to take him lightly. May has never been a character Faust can challenge directly. So I take advantage of Faust’s zoning ability and preemptive attack May before she can get any momentum.”
On my own playstyle: “The last match wasn’t that long ago. I’ve mostly been focusing on adapting to the REV 2 match-up changes for Faust.”
Tension Pulse starts up later tonight on Silva_hime’s Twitch channel. Look for the beginning at at 10:30 PM EST/9:30 PM CST/7:30 PM PDT. CH_tenpai!! and Mr. K will get on the microphones to talk about the matches.
To learn more about this online league, read all about its predecessor: the Super Steam Xrd Exhibition League. Also, don’t forget to catch up on the premiere of Tension Pulse. There are matches between FaultyDefense’s Answer and TheArm’s Ramlethal, as well as TSB|Blaze’s Raven and my own Baiken.
Earlier this month, we reported on a new cross-licensing agreement between Capcom and Bandai Namco Entertainment for the purpose of improving the online experience of their titles. With a myriad of online issues plaguing the launches of both Street Fighter V and even the recently-releasedTekken 7, it’s refreshing to see more publishers trying to improve their titles in this area — especially when it comes to fighting games, that require smooth matchmaking.
In what should be absolutely thrilling news for Injustice 2 players, Warner Bros. Interactive Entertainment announced earlier this week the foundation of WB Games New York, a completely new studio solely dedicated to improving the online experience across all of WB’s titles, by developing cloud-based gaming backend technology. This would allow publishers like NetherRealm Studios to add more content and updates to their DC comics fighter in an even more timely manner.
After being the subject of much ire since the days of Mortal Kombat 9, NRS made waves when they announced the implementation of a new rollback-based netcode with the launch of Mortal Kombat XL in March 2016 — which led to a significantly improved netplay experience that now looks to evolve even further. Warner Bros. Interactive’s executive vice president Steven Chiang said the following about the new endeavor:
We understand the importance of expanding the connected communities of players, and with WB Games New York, we will have a strong foundation to grow our player connectivity with our digitally powered console and mobile games as well as live service gaming. Warner Bros. Interactive has enjoyed a successful history with utilizing new technology with many members of the WB Games New York team on some of our biggest games, and this will be continued as we work on several upcoming projects.
This is undoubtedly an interesting development; it will be interesting to see what this could be mean for the future of Injustice 2 and beyond.
As reported on the PlayStation blog, Darkstalkers: Resurrection will be free to PlayStation Plus subscribers through the month of July on PlayStation 3. This bundle contains two ported games from Capcom’s classic underworld brawling franchise: Night Warriors: Darkstalkers Revenge and Darkstalkers 3.
Getting a free fighting game is certainly a nice bonus to gamers who already use PlayStation Plus to access their PlayStation 4’s online capabilities — presuming you also have the prior console! Furthermore, readers of UDON’s Street Fighter vs. Darkstalkers series can now get acquainted — or reacquainted –with the Darkstalkers’ shadowy origins.
Darkstalkers: Resurrection‘s PlayStation Plus status will be updated in early July. If you wish to see the other titles that will be free next month, you can do so by clicking here.
In one of our previous reports on the status of Gundam Versus, it was noted that Gundam Barbatos Lupus of Mobile Suit Gundam: IRON-BLOODED ORPHANS would be the game’s first DLC. Bandai Namco has released a gameplay video that shows off Barbatos Lupus’ capabilities, and gives us a first look at its pilot, Augus Mikazuki.
Though this suit and pilot duo are not included in the standard version, those who buy the Premium G Sound Edition — the import version of Gundam Versus that comes with additional music from the anime franchise — will get this bonus for free.
Gundam Versus for PlayStation 4 is currently available for pre-order. Also, registration for the AnimEVO Gundam Versus side tournament is currently open, and if you wish to participate, you can do so by registering here!