Was the Marvel vs. Capcom: Infinite Story Demo a misstep on Capcom and Marvel’s part?

Over the past few weeks, we’ve seen two distinct “demos” for Marvel vs. Capcom: Infinite: the VERSUS demo shown at E3 and CEO, and the downloadable story mode demo on PlayStation 4 and Xbox One.  The reaction to these demos could not have been more different. While most players who had the chance to try the VERSUS demo have raved about it, the Story Demo has been met with less than stellar reception.

The reason for this is obvious, when you compare the two. The Story Demo focused on giving players a taste of the game’s story mode, while preventing them from playing around too much and experimenting with Marvel vs. Capcom: Infinite‘s new gameplay system — what may be, in fact, be the best thing about the game. Meanwhile, the VERSUS demo at E3 and CEO has the gameplay up front and center. Players got the chance to spend time to figure out just how creative the system will let them be (the answer to which is “very”).

The negative reaction to the Story Demo was further exacerbated by the fact that it looked quite rough compared to the 1v1 demo. Most players who got a chance to try both have stated that while the VERSUS demo still has some of the issues people noted, it still looked further along graphically compared to the Story Demo, with more vibrant lighting and shading. Adding fuel to this fire are reports from various sources that the Story Demo is based on a build that’s at least three months old, compared to the newer VERSUS demo build.

Even if they haven't fixed his face. The improved lighting alone makes Dante look much better.
Bad lighting in the older build (left) makes Dante look much worse.

Now, anyone familiar with game development cycles already knows why the story demo was based on an older build. Demos, especially ones that are publicly downloadable, usually need a lot of work to make them presentable, while preventing players from getting into parts of the game that aren’t working yet. This may also require the creation of bespoke interfaces and graphics just for the demo alone. Combined with the fact that public demos on consoles also need to go through comprehensive testing and certification, and you can understand why they’re usually forked off from development with a lot of lead time.

With Marvel vs. Capcom: Infinite‘s Story Demo, the main issue seems to be that the demo had to be ready in time for E3. The most likely line of thought here is that releasing a demo focused on single-player content during E3 would help reassure those made wary by Capcom’s previous fighter, Street Fighter V, launching without much in the way of single-player options.

However, what Capcom seemingly wasn’t counting on was the internet’s penchant for accentuating the negative, combined with Bandai Namco announcing their own tag team 2D fighter — one with a more universally-appealing cel-shaded art style. This has had the effect of pushing the Story Demo’s flaws into the limelight, while burying the overall game’s strengths.

This now brings us to the question: would it have been better if Capcom just had not released the story mode demo? Or, at the very least, should they not have targeted E3 as a release date for it? Better yet — should the E3 demo have been the basis of a public demo to be released later down the line (sometime after Evo 2017, perhaps)? Or, can such a demo still be released to help the game?

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Personally, I do think it’s clear that releasing the Story Demo did not work out as well as they had hoped. The Marvel vs. Capcom games were always about the creative — if a bit overwhelming — gameplay they brought to the table, and Marvel vs. Capcom: Infinite would be better served if that they focused on that. That said, I do understand the need to reassure people that the mistakes of Street Fighter V in terms of single-player content will not be repeated.

E3 may not have been the ideal time to put out such a demo. Sure, they could have announced the demo at E3, but with events such as Evo 2017 (which is also getting the VERSUS demo), Disney’s D23 Expo, and the San Diego Comic Convention taking place a month after E3, maybe it would have been better to release the demo at those events. Certainly, releasing the same demo that people get to play at these events would be quite the PR coup, and could maybe even stem the tide of negativity from the Story Demo.

Marvel vs. Capcom: Infinite is shaping up to be a great Marvel vs. Capcom game, based on how it plays. Already, players have been praising the level of creativity and freedom of expression that it allows. However, all this may be for naught if Capcom (and Marvel) stumble when promoting the game. If they do want the game to succeed, then their marketing campaign should be focusing on its strengths, something that the Story Demo (and subsequent PR gaffes) simply did not do.

marvel vs. capcom infinite

Red Bull presents: THE ART OF STREET FIGHTING, featuring Daigo Umehara, Tokido, Xiao Hai, & Luffy

A look at what drives four of Street Fighter V’s fiercest competitors.

In this new documentary, Red Bull Media House and STUDIO+ bring us an in-depth look into the competitive mindset of four serious Street Fighter V players: Twitch.Hx.CYG BST|Daigo Umehara, Echo Fox|Tokido, Qanba.Douyu|Xiao Hai, and RB.Method|Luffy. From Red Bull:

THE ART OF STREET FIGHTING

They are called Daigo, Tokido, Luffy, and Xiao Hai, and they are among the best Street Fighter players in the world. Whether they live in Tokyo, Paris, or Guangzhou, these new kind of sportsmen travel the world every weekend searching for tournaments and high financial rewards. Their daily life is ruled by sacrifices: intensive training, sleepless nights, and endless battles. Their status is fragile and they are aware of it: during the six months between the Capcom Cup 2016 and Red Bull Kumite 2017, cards are reshuffled.

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The Art of Street Fighting premieres on Red Bull TV at 12:00 PM PDT, July 27!

Source: Red Bull

Brawhalla’s $10,000 Summer Championship runs from July 29th-30th

Ahead of its massive World Championship this November, Brawlhalla developer Blue Mammoth Games are hosting a Summer Championship to give players a chance at earning a cut of 1300 circuit points and $10,000. The Championship will be divided between North America and Europe, with both regions having 1v1 and 2v2 events.

July 29th will be dedicated to singles, with the doubles tournaments happening the day after. All of the finals will be streamed via Brawlhalla’s Twitch channel, with Mammoth developers David “Foda” Kisich and Eric “TWK” Devlin providing commentary. The schedule for both days is as follows:

  • 12:00 PMEDT – Start time (Europe)
  • 2:00 PM EDT – Finals (Europe)
  • 3:00 PM EDT – Start time (North America)
  • 5:00 PM EDT – Finals (North America)

You can register for the Summer Championship at smash.gg.

Source: Brawlhalla

TEKKEN TRAINING: Electric Wind God Vids — The basic role of jabs in Tekken 7

If you’re just dipping your toe into the Bandai Namco fighter universe via Tekken 7, the odds are good you’ve felt overwhelmed. There’s enough depth, data, and difficulty in this legacy 3D fighter to fill a college course.

So let’s get some training in.

TEKKEN TRAINING: Electric Wind God Vids is SRK’s new video series aimed to help simplify and streamline the learning process of Tekken 7. Our introductory lesson is on the role of generic jabs in Tekken: or more specifically, how the jab shapes the pace and mind games of a Tekken match.

For Asuka, Jack, and Kuma players, your jabs break tradition in terms of frame data, but you still can technically play the same pressure game with them via slight modifications. We will cover these jab exceptions in a future video!

For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!

New in-game screenshot of Future Trunks in Dragon Ball FighterZ revealed by Dragon Ball Game Twitter

Last week, we reported that Future Trunks would be joining the playable cast of Dragon Ball FighterZ, according to Weekly Jump. In the accompanying screenshot, he was performing his signature Heat Dome attack. The official Dragon Ball Game Twitter account has released another screenshot of the time-traveling Saiyan, as he has just stricken Frieza with what appears to be his Lighting Sword Slash, which he used to destroy Android 14 in the film Super Android 13!  You can see the Tweet that includes the screenshot below.

This also confirms he’ll be utilizing his signature sword in battle, undoubtedly giving him extremely long reach on his normals and specials, compared to the rest of the current cast members. Though no other details were given, we’ll hopefully be seeing a gameplay trailer for this fighter soon. Other characters confirmed for the title include Goku, Teen Gohan, Vegeta, Frieza, Perfect Cell, and Majin Buu. With Trunks clearly donning his Capsule Corp jacket from DBZ, it will be interesting to see if Kid Trunks or his new transformation from Dragon Ball Super will make an appearance in this title.

What are your thoughts on the addition of Future Trunks to the DBFZ roster? Let us know your thoughts on his potential play style in the comments.

Dragon Ball FighterZ is expected to be released in early 2018 for PlayStation 4, Xbox One and PC, with a closed beta being released before the end of the summer.

Source: dbgame_official (Twitter)

Street Fighter V servers down for maintenance & new school uniform outfits arriving as DLC today

Hall monitor Nash says you can’t pass (until after 5:00 PM).

SFV Street Fighter V logo white

It’s becoming a fairly usual Tuesday ritual for the Street Fighter V servers to close up for maintenance for a while, and they will do exactly that again today — from between 11:00 AM to 5:00 PM PDT.

At least this time, there’s some new content coming along with it; today we’ll be getting the premium school uniform outfits for R. Mika, Nash, and Ibuki. They should be available for purchase once the servers are back up.

SFV R Mika School Costume
SFV Nash School Costume
SFV Ibuki School Costume

Hopefully we get more of these in the future for some characters that are lacking in the extra outfit department. I want to see Dhalsim as the eccentric history teacher, P.E. wrestling coach Zangief, Akuma as the scruffy janitor, and M. Bison as the overbearing school principal.

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Source: SFV Server (Twitter)

Unleash your Super Saiyan power: The known anime and manga references for Gohan & Vegeta in Dragon Ball FighterZ

Last week, we brought you a look at all of the known anime and manga references for Goku and Frieza in the upcoming collaborative fighter between Bandai Namco Entertainment and Arc System Works, Dragon Ball FighterZ. Now IKevinX is back to give us a look at the other two Saiyans we’ve seen in gameplay so far: Gohan and Vegeta.

Clad in battle gear similar to Piccolo’s and in his Super Saiyan 2 form, most of Gohan’s attacks and animations obviously come from his battle against Perfect Cell at the climax of the Cell Games, with his Dragon Rush being a particularly impressive panel-by-panel recreation from the manga. Though certain moves are also lifted from some of his younger days, notably his battles against the likes of Frieza’s 2nd Form and Dodoria on Planet Namek. We also get a great at his Level 5 Super, courtesy of Maximilian: the one-handed Father-Son Kamehameha that was used to utterly obliterate the entirety of Perfect Cell, with Gohan even having a recovery animation mirroring his complete exhaustion after the attack.

As for the Prince of all Saiyans, the self-proclaimed “Super Vegeta’s” attacks draw chiefly from the Android and Cell Sagas, but have references peppered in from throughout his entire tenure with the series, especially when it comes to the staggering amount of kicks he uses, which even the video creator noted was a bit of a chore to fully source… unlike his signature barrage of ki blasts. Lastly, his expressions during his Final Flash Super have been beautifully recreated, complete with the attack’s planet destroying capabilities! You can see both videos below.

IKevinX has mentioned doing videos like these for the entire roster as characters are released, so Perfect Cell and Majin Buu will likely be coming soon. For more on DBFZ, you can check out IGN’s “7 Things You Need To Know,” which has good coverage of the title’s core mechanics, and can even pre-order the game from Bandai Namco Entertainment’s online store.

Dragon Ball FighterZ is set to be released in early 2018 for PlayStation 4, Xbox One and PC, with a closed beta coming sometime before the end of summer.

Source: IKevinX

Who’s your favorite function? VesperArcade discusses ComboFiend’s Marvel vs. Capcom: Infinite comments

A look at ComboFiend’s controversial “functions” quote, and the community backlash it caused.

Peter Rosas: If you were to actually think about it, these characters are just functions. They’re just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he’s really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out.

Those are Peter “ComboFiend” Rosas’ words from a recent GameSpot interview, discussing many aspects of the upcoming Marvel vs. Capcom: Infinite. As a producer on this title, Rosas is responding to GameSpot’s question regarding community desire to see X-Men in the new Vs. game. His reply, describing fighting game characters as “functions,” has not been very well-received by the general community. Despite being technically accurate from a design standpoint — and clearly intended to encourage players to try the game and new fighters, rather than lament a missing former main — it downplays how much fans and players enjoy these characters simply for their own sakes.

In the video below, VesperArcade discusses the idea of looking at fighting game characters as functions instead of fighters, and the fan aftermath of ComboFiend’s quote. He also speculates that marketing new characters instead of returning ones earlier on might have mitigated some on the “no X-Men” backlash.

Source: VesperArcade

Duct Tape Productions will explore the past and future of Project M in Rewrite, coming in 2018

While it may have vanished from major Twitch streams, Project M is very much alive and kicking. With an active Championship Circuit and players continuing to push the game to its limit, this storied fan mod of Brawl shows no signs of fading into obscurity.

Hoping to follow in the footsteps of other landmark documentaries about the Smash community, Duct Tape Productions is planning to explore “the sordid history” of Project M in Rewrite, a film coming in 2018. From its humble beginnings to its rise in popularity, subsequent fall from grace, and now its rebirth, this documentary hopes to literally rewrite the Project M history book and tell the truth from the players and people who were there.

If Duct Tape Productions are able to meet some specific stretch goals on their GoFundMe, they plan to release some smaller films about Supernova — the tournament that sparked Project M’s renaissance — and the Wolf player Switch who is widely considered the Mango of Project M. There is also the possibility of a special Rewrite build of PM, complete with custom music and artwork.

Source: Duct Tape Productions

Unbalance your opponent with this Goro Daimon combo video for The King of Fighters XIV

The version 2.00 update of The King of Fighters XIV impacted judo grappler Goro Daimon in an odd way. As Persona Entertainment notes in his latest combo video’s description, some damage values were shifted around, resulting in slightly less damage output overall.

To compensate, the EX Jiraishin ground pound was buffed both in neutral and in combos, allowing Goro to more easily do flashy and damaging mid screen juggles. 60% off two meters, as demonstrated early on in the video, is certainly nothing to sneeze at. More importantly, perhaps, is the fact that versatility is always a welcome addition to any grappler’s repertoire.

Source: Persona Entertainment