AnimEvo announces Gundam Versus will be free to enter, guaranteed prizes TBA

AnimEvo, an independently-organized group dedicated to running anime fighter events at Evo, have announced that Gundam Versus will be free to enter this year. The 2v2 Bandai Namco fighter launches on July 6th in Japan, and sometime in fall in Europe and North America.

In addition, AnimEvo confirmed there will be a future announcement about guaranteed prizes for the free event.

Eighty Sixed is already confirmed to be offering prizes for other AnimEvo events. Could the future Gundam prizes be related, or is perhaps Bandai Namco offering their support behind this free-to-enter tournament?

You can sign up for AnimEvo events through their smash.gg page. Evo 2017 takes place on July 14th-16th in Las Vegas, Nevada.

Source: Anime_EVO

Evo 2017 flash sale: 20% off tickets for the World Finals on Sunday at the Mandalay Bay Events Center

Get tickets to the arena finals on Sunday for a discounted price!

evo2016-crowd

If you haven’t registered for Evo 2017 yet — or haven’t picked up tickets for the big finale, the World Finals on Sunday at the Mandalay Bay Events Center — you’re in luck, because for the next three days you can pick up those arena tickets for 20% off! Head over to AXS.com to grab some.

The titles that will be featured in the Sunday arena finals are Street Fighter V, Tekken 7, BlazBlue: Central Fiction, Super Smash Bros. for Wii U, and Ultimate Marvel vs. Capcom 3.

There are less than two weeks to register for Evo 2017, so don’t dawdle! Evo arrives at Mandalay Bay in Las Vegas, Nevada on July 14-16, 2017. Want to be a judge? You can apply here. You’ll also want to check out AnimEVO’s lineup of side tournaments, which now includes Pokkén Tournament.

evo 2017 lineup final

Source: Joey Cuellar (Twitter)

CEO 2018 moves to Daytona Beach, Florida, on June 29 – July 1st

Ever dreamed of a romantic, post-tournament beach walk with TO Alex Jebailey after a victory? Your sweetest dreams are slowly coming to fruition. After seven years at the Wyndham Resort, Community Effort Orlando is moving to a different spot for 2018.

It’s not just the beach that’s an attraction next year; the event will be hosted at a 200,000 square feet Ocean Center with an arena for the final matches. Rooms will be available this November at the Hilton Daytona Beach Resort. Check out the view in the trailer below:

If you’d like to view the full CEO 2018 announcement as it happened, check out the video below:

Read up on our CEO 2017 results to catch up on the tournament action from this past weekend.

Source: CEO Gaming

Eagle takes flight in these Killer Instinct matches

Ahead of his launch next week, Iron Galaxy have released two videos to show off Killer Instinct‘s cybernetic archer Eagle. This matches show off Eagle’s specials as well as his main mechanic, his quiver of arrows. Unlike Arbiter who cannot reload his Carbine, Eagle can pick up his arrows by simply walking over them. As a result, expect Eagle players to be rolling and jumping around the screen, constantly picking up his projectiles.

He has a stock of twelve arrows, with his standard arrow shot working a lot like Green Arrow in Injustice 2. Eagle can move around when he has notched an arrow, with it charging up with spirit power the longer it is held. His throws have him using up an arrow, while his purple arrow ender does not have him expending any ammo. It looks like he cannot run out of arrows, with his quiver always refilling to one should Eagle ever use them all. We’ll no doubt get a better explanation of all of Eagle’s specials and normals in the upcoming patch 3.8 video, coming this Friday.

His robot eagle companion works like one of ARIA’s assists, with Eagle able to call it in to swoop at the enemy and stop incoming projectiles, let out a sonic screech or dive-bomb the floor to knock your opponent back. One special shows the robot flying off-stage and returning back to Eagle’s side, presumably picking up any arrows that are on the other side of the stage.

Source: Killer Instinct

Capcom’s Mike Evans talks Marvel vs. Capcom: Infinite in the Unreal Engine developer interview

The Unreal Engine has, in the span of a few years, become the game engine of choice for building fighting games. From starting out powering NetherRealm Studios’ games, it’s now also the engine behind games such as Street Fighter V, Guilty Gear Xrd, Tekken 7, and of course, Capcom’s upcoming Marvel vs. Capcom: Infinite.

Producer Mike Evans recently got a chance to talk about Marvel vs. Capcom: Infinite in Unreal’s developer interview series. While he does mostly cover topics that have already been discussed, Evans also talks a bit about what Unreal Engine brings to the table, and how it helps them in building their latest fighting game.

Source: Unreal Engine

Revolution 2017 returns to London from October 6th-8th

Acting as London’s biggest fighting game event, Revolution 2017 is back for another weekend of anime fighter action. Taking place at the Rocket Complex at London Metropolitan University from October 6th-8th, it will see the UK’s best anime fighting game players battling it out for supremacy.

Hosted by Rice Digital and NGI, Revolution 2017 is planned to be more than just a fighting game tournament, with side activities and events for lovers all things Japanese. With support from Bandai Namco, Deep Silver, Capcom and PQube, this year’s event looks to be the best yet.

Lasting for three days, Revolution 2017 will feature tournaments for:

  • Guilty Gear Xrd REV2
  • Tekken 7
  • Marvel vs. Capcom: Infinite
  • Pokken Tournament DX
  • BlazBlue: Central Fiction
  • The King of Fighters XIV
  • Under Night In-Birth [st]
  • Arcana Heart 3: Love Max
  • Skullgirls Second Encore
  • Gundam Versus

Rice Digital are planning to announce information on side tournaments, indie game showcases, competitions and more as we get closer to the event. You can pre-purchase your Revolution 2017 pass right here, with details on rules and the tournament schedule over on the official Revolution 2017 website.

Source: NGI-Revolution

Saikyo Ryu Online fan series premieres with “Dan’s Awakening”

Dan’s world is turned upside down in an epic clash between cosmic powers… and civic property bylaws.

Last night, Saikyo Ryu Online has released the first episode of a new fan series featuring the adventures (or more accurately, misadventures) of that master of Saikyo-ryu, Dan Hibiki! After a deadly confrontation and an out-of-this-world experience in the Antarctic, Dan finds his return to his Hong Kong dojo full of unhappy surprises. Does Dan have any idea what powers he’s meddling with? What will he do without help from his friends? Has he actually ever paid rent? Watch the full first episode (and a preview of episode two) below!

saikyo productions logo 750x400

Source: Saikyo Ryu Online

Nintendo responds to Hungrybox’s call out about supporting the scene

A couple of weeks ago, Team Liquid’s Juan “Hungrybox” Debiedma made headlines when he got on stage after winning the Super Smash Bros. Melee tournament at Smash ‘N’ Splash 3. Rather than making a victory speech, Hungrybox addressed Nintendo, calling them out for their lack of official support for the competitive Smash scene. For players like him and many others, it’s a lifestyle that has grown on years of dedicated fan support.

Kotaku caught up with Nintendo of America’s president, Reggie “My Body is Ready” Fils-Aime. Stephen Totilo asked him about Hungrybox’s speech, to which Fils-Aime had a somewhat lukewarm response about keeping the competitive scene “grassroots.”

“We’ve been in this social competitive space for a long time,” Fils-Aime said. “Smash Bros. Melee has been a mainstay in the competitive gaming space for a long time. What we’re doing — and our take on his space is we want to encourage the community. We want to enable them to put on tournaments and to have fun and for the players themselves to participate in these types of situations. That’s our view of this space.”

Fils-Aime pointed out that it’s not crystal clear what Hungrybox actually would want. The pro player followed up in an email:

What I meant by ‘push’ was not to ‘challenge,’ but to support.
I feel that Nintendo could actually use the cult following that competitive Smash has accrued to their benefit. Similar to how Capcom runs the Capcom Cup circuit, it allows:
a) a larger audience be exposed to competitive gaming (many casual gamers have no idea it exists)
b) have potential for a large worldwide circuit + having it be broadcast on cable networks (see: ELEAGUE)
c) have a massive bolster in Smash popularity if it came to re-releasing Virtual Console titles and ESPECIALLY a Smash 4 Port to the Switch
d) open the doors to an entirely new branch of Nintendo (Nintendo Versus hinted at this, but to make it something that people could earn money from is a whole new animal)

The president, however, seems to remain adamant about keeping the competitive Smash scene mostly driven by fans and organizers:

“It’s community-oriented. It’s enabling the community to drive it forward. We have relationships, obviously, with entities like Evo and Battlefly. We want to do this much more at a grassroots level than others’ visions around leagues and big up-front payments and things of that nature.”

It seems that something along the lines of an ELEAGUE or official circuit isn’t coming any time soon. To that, Hungrybox diplomatically responded, “I hope the best for the future and I respect Reggie and the Nintendo execs more than words can describe,” he said.”It just is always a dismay for our parent company to not see a venture in the same golden light we’ve been viewing it for over a decade.”

Read up on the full story over on Kotaku’s Compete.

Source: Compete

Frabisaur and AceUnlimited open Marshall’s Dojo to give players an introduction to the world of Tekken 7

With ten episodes of The Fighter’s Dojo now under his belt, Genex|Frabisaur has decided to dive into the world of Tekken 7 for his next project: Marshall’s Dojo!

With many new players, including himself, looking to join the King of Iron Fist Tournament 7, this series should serve as a great springboard to anyone looking to learn the game — providing a look at a relatively new player learning the ropes from a veteran player with over a decade of experience. Enlisting the help of top Tekken player Dominique “AceUnlimited” McCowin, the two provide insight into the mentality of character choice in the 3D fighter, along with details of the stage select screen and its various icons, which contain crucial information for any player.

Next, they move on to the concepts of utilizing the “Core 4” tools of Tekken: jabs, launchers, throws, and strings, as Ace teaches the nuances of the Tekken’s poking game and how to properly utilize the game’s primary pokes and jabs in your pressure and offense. However, he strongly advises against falling into patterns that could result in you being launch-punished for big damage, as opposed to perhaps being a “go-to” or “guaranteed option,” for players in other games. You can see the full video, with training mode demonstrations, below!

For more information, you can reach out to AceUnlimited on Facebook, or, as always, hit up Frabisaur on Twitter or catch his stream at http://www.twitch.tv/frabisaur, where he will be hosting weekly episodes of Tekken Live very soon. Frabisaur also compiled more great resources to help you along your Tekken journey in the video description, so be sure to take a look.

The second episode, focusing on throwing specifically, is also already available to view:

Source: Frabisaur

Alex Valle and BornFree talk old times and new in this interview at E3

It’s an understatement at this point to say that Alex Valle has been around. Having been competitive in the FGC long before the competitive landscape we see today — or even the label of “FGC” existed — the man is a legend in every game he has picked up.

In this interview with BornFree at E3, Valle opened up about a lot, including his competitive history within the genre. They talk about his humble origins within Street Fighter, which involved getting destroyed early on in the game to learn that he needed to improve. They also discussed his 1998 encounter with a then-unknown in the West Daigo Umehara in Street Fighter Alpha 3 — an exhibition in which Valle now believes he wouldn’t have won, due to Daigo’s adaptability.

They also discuss the future of fighting games, in which Valle talks about Street Fighter V, and his hope that the Super Street Fighter V rumors are true. He also discusses his impressions of Marvel vs. Capcom: Infinite, stating that the graphics need to improve but the gameplay is fun, and has a great level of depth to it.

Source: BornFree