DreamHack Summer 2017 streaming live from Jönköping, Sweden

DreamHack’s yearly summer event is taking place this weekend. Among the esports titles are Street Fighter V, Super Smash Bros. Melee and Pokken Tournament, as part of the Capcom Pro Tour (Global Premier), the DreamHack Smash Championship 2017 and the Pokkén Tournament Championship Series, respectively.

Tune into the event on Twitch via the streams below, and follow the brackets on Challonge.

CapcomFighters

Watch live video from CapcomFighters on www.twitch.tv

DreamHackSmash

Watch live video from DreamHackSmash on www.twitch.tv

PokkenTournamentEU

Watch live video from pokkentournamenteu on www.twitch.tv

Source: DreamHack

Blow up back roll in Street Fighter V with World Warrior’s Ken sweep setups

Since game’s release, Ken’s fiery playstyle has lent itself well to Street Fighter V‘s offense-favoring pace. Even with changes to the overall system directly impacting Ken’s shoryuken, the pressure-centered shoto remains a tournament threat.

World Warrior’s latest video examines the meaty setups you can employ if your opponent back rolls after a sweep. In a few short guesses, the strategies here allow you quickly net a stun. The timing employed allows him to land meaty standing HP for crush counter opportunities, or dash into crouching MP for pressure/combo versatility.

Source: World Warrior

Dragon Ball FighterZ producer Tomoko Hiroki answers questions on cooperating with Arc System Works

One of the hypest projects from Arc System Works right now is no longer part of the Guilty Gear or BlazBlue franchises — though both of those have their strong followings — but Dragon Ball FighterZ, announced seemingly out of nowhere, and now enjoying a limelight from its E3 showings. Take a break from watching the positively dizzying Dragon Ball FighterZ match footage, and read up on the latest interview with producer Tomoko Hiroki for some insight.

Game Informer asked the producer on approaching Arc System Works for producing the game; they worked together before on an older title, Dragon Ball Z: Extreme Butōden for the Nintendo 3DS. Guilty Gear comes into question, especially being a fairly complex title, but Hiroki doesn’t look at Dragon Ball FighterZ as a watered-down GG to make it easier to newcomers; she wants to create something new that appeals to both avid fighting game fans and Dragon Ball franchise enthusiasts. Hiroki also understands that the game’s status as an esports title is highly dependent on the community. She teases that the future characters added to the game are going to be “more unique.”

Read up on the Q&A over at the Game Informer website.

Source: Game Informer

desk clues us in on how Marvel vs. Capcom: Infinite’s infinite prevention works

Every time there’s a new Marvel vs. Capcom title, one of the first questions players ask: how will the game handle the infinite combos that the series has become known for? When Marvel vs. Capcom: Infinite was first announced, there was talk that the game would have some sort of system — likely the same hit-stun decay system from Marvel vs. Capcom 3.

With the Story Demo now available, players now have a chance to try to figure out exactly how the system in Marvel vs. Capcom: Infinite works. Combo wizard desk has uploaded a video showing that characters being comboed will flip out after a certain number of hits on the ground.

For series veterans, the system looks quite similar to Marvel vs. Capcom 2’s “undizzy” system. So named because it’s supposedly based on the dizzy or stun system from Street Fighter and the older Marvel games, the system had each attack deal a certain amount of “undizzy” value, that filled up a hidden meter that would flip them out when filled.

The system in Marvel vs. Capcom: Infinite however seems a bit less straightforward. As the video demonstrates, the opposing character flips out after only 20 grounded hits. However, anyone who’s tried the game out knows that combos can go on for much longer. Why this happens, no one outside of Capcom knows. It could be that grounded hits deal more “undizzy” value than aerial hits, or it could simply be — as desk postulates — that it only applies for grounded hits, or the first grounded portion of a combo.

Source: desk

Catch up with all the new information and changes surrounding Pokkén Tournament DX

The mods over at Pokkén Arena, the internet’s largest competitive Pokkén forum, have put together a fairly comprehensive list of the new features and gameplay changes in the upcoming Switch version: Pokkén Tournament DX. Included are all currently known modes (including the increasingly attention-grabbing King of Fighters-esque 3v3 mode), technical improvements (60 fps local gameplay! Same screen mode!), and moveset breakdowns of the previously-exclusive arcade characters.

You can read the compilation here.

While the currently compiled information is always subject to change, it’s looking like the Pokkén community will be getting the majority of their wishes — and then some — fulfilled on September 22nd.

empoleon pokken

Source: Pokkén Arena

KOF x DOA Collaboration Campaign: Win Steam copies of The King of Fighters XIV and Dead or Alive 5 Last Round

For any players looking to score a copy of either The King of Fighters XIV: Steam Edition or Dead or Alive 5 Last Round for Steam, here’s some great news. To celebrate the launch of the former, SNK and Team NINJA have launched a special KOF x DOA collaboration contest.

To join this contest, prospective players simply have to follow both SNK Japan‘s and Team NINJA‘s Twitter accounts. Then they have to retweet the “KOF × DOA Collaboration Campaign” (hashtag #DOAxKOF) tweets from both.

Players can, and are encouraged to enter via retweeting both tweets.

At stake are a copy of both The King of Fighters XIV: Steam Edition (Deluxe Pack) and Dead or Alive 5 Last Round for Steam. Each account (SNK and Team NINJA) will select 10 players via lottery who will receive codes for the above games.

This contest runs until 11:59 PM Japan Time on July 2, 2017.

Sources: SNK; Team NINJA; (via Famitsu)

Prepare for the return of Saikyo! New Dan Hibiki fan series coming to YouTube on June 18

Soon, everyone will learn the strength of Saikyo-ryu!

Street Fighter’s underdog Dan is dusting off his trademark pink gi, and getting ready to show the world the true meaning of Saikyo! Saikyo Productions presents Saikyo Ryu Online, a new fan-made web series set to premiere on YouTube on June 18, 2017, sending the Saikyo-ryu stalwart off on a new adventure. Training! Shadaloo! The Mishima Zaibatsu! A meteor! More training! And cooking!

Click to view slideshow.

You can see the full trailer for the series here, and subscribe to Saikyo Ryu Online for the first full episode!

saikyo productions logo 750x400

Source: Saikyo Ryu Online

Flex with Antonov in Persona Entertainment’s latest The King of Fighters XIV combo video

There was a consensus that Antonov wasn’t quite complete in Version 1.00 of The King of Fighters XIV. The self-proclaimed King of Fighters had the long limbs of a poking monster, but his versatility and damage conversions were lacking. As the patch notes for version 2.00 rolled out, it became clear that developer SNK agreed.

The King of Fighters XIV‘s cigar-munching strongman is now sporting an extra 100 health (despite his smoking habit!), several new OTG combo opportunities, and the ability to super cancel his overhead hitting crouching heavy kick. As Persona Entertainment‘s latest combo video demonstrates, the Boss now hits like one.

Source: Persona Entertainment

Combo your opponent into submission with I-no’s new routes in Guilty Gear Xrd REV 2

Guilty Gear Xrd REV 2’s recent release still has us learning new things about every character. While most received fairly subtle changes, many fighters have entirely new routes that vary depending on whom you’re comboing. If you’re looking to learn how to do the fancy REV 2 stuff with Guilty Gear’s guitar mistress I-no, look no further than these videos from I-no expert Mynus.

Mynus explains in the video description: “I-no in Rev 2 can now combo into her ground-based command throw, Shoudoku Method (SM). This is great for combo extensions and generates amazing meter gain. Tradeoffs are that it now no longer grabs.”

Generally, it looks like I-no combos into SM off of 6HS.

On Ramlethal:

On Bedman:

On Slayer:

On Faust:

On Sol:

You can also view the playlist of REV 2 I-no combos here. There’s a couple more characters included beyond the ones embedded in this article. Don’t forget to subscribe to Mynus for more I-no tech in the future.

If you’re a Sin Kiske main, don’t forget to check out our coverage of new REV 2 Sin combos.

Source: Mynus

Finish your opponents at viennality 2k17 in Vienna, Austria, on August 5-6; An Injustice 2 Pro Series Premier event

viennality returns to Vienna for its second year, this time as part of the Injustice 2 Pro Series!

Some serious kombat is coming to Palais Eschenbach in Vienna, Austria on August 5-6, 2017: viennality returns for another year as viennality 2k17 — and this year, viennality is a Premier event in the Injustice 2 Pro Series, offering a $20,000 prize pool for NRS’ latest fighter! Last year, viennality was Europe’s biggest Mortal Kombat XL event to date.

viennality will host tournaments for the following titles:

  • Injustice 2
  • Mortal Kombat XL
  • Tekken 7
  • Guilty Gear Xrd REV 2

Mortal Kombat XL, Tekken 7, and Guilty Gear Xrd REV 2 will each enjoy a €500 pot bonus. You can register and find more information on the official website. Watch for a live stream on NetherRealm Studios’ Twitch channel.

injustice 2 pro series 2017 logo

Source: viennality