Here’s a question that your non-FGC friend might be asking you: how long exactly will it take me to get as good as you? When you’ve put in years of work on your fighting game resume, you may not even have a clear idea of how long would it take for a new person to “git gud.” Novriltataki, in his “Exploring Fighting Games” video-documentary series, tackles the query with a surprisingly straightforward answer.
“20 hours.” That sounds too good to be true, doesn’t it? Admittedly though, getting someone new to sit through a solid total of 20 hours learning a new game is quite a lot, actually. Novril (using mathematical graphs, no less) explains why that is. At first, one would improve significantly in those 20 hours, reaching a certain turning point where progress slows down. That first period is marked by some frustration and confusion as there’s a lot of new information to absorb. After that, however, the post-20-hour mark is easier and more enjoyable, as one can taste the finer nuances of the fighting game title.
Novril delves deeper into the specifics of how to divide and organize time to get the most out of learning a new fighting game. Check it out below:
It’s something of a standard in fighting games for on-the-cover protagonists to be both flashy and practical. Perhaps it’s hero bias, or maybe it’s just good marketing. Either way, Kyo never finds himself terribly far from the top, and playergodaines‘s combo guide will show you how to take advantage of that “main character”-level damage.
Though Kyo did receive a mixed bags of nerfs and buffs in the ver. 2.00 patch, Kyo still shines as a option heavy, effective battery that can easily fit into most teams. If you ever wanted to pick up the popular Team Japan Leader, there’s no time like the present.
Joining fellow Super Smash Bros. Melee legends like Chillindude, Ken, and Hungrybox, Daniel “ChuDat” Rodriguez has become the newest member of Team Liquid. Starting his career back in 2005 and still managing to make top 8s, ChuDat is at the top of the Ice Climbers mountain and in contention for the coveted sixth place spot, underneath the Gods of Melee.
ChuDat has seen a real return to form in the past few months, gaining first at Battle of BC 2 over Echo Fox|MVG|Mew2King earlier this month, alongside second place at DreamHack Austin, fifth at Smash Rivalries and ninth at Genesis 4. By joining Team Liquid, he looks to climb even higher along with his long-time partner and friend, Chillindude.
With both players being famous for their Smash diss tracks, the two have teamed up for a special track to celebrate ChuDat joining Team Liquid. It’s not quite Respect Your Elders, but the beat’s pretty good.
Couldn’t attend E3? BornFree provides a closer look at Capcom’s retrospective display.
If you didn’t make it out to E3 this year, you still may have heard about the extensive Street Fighter 30th Anniversary retrospective display wall at the Capcom booth. Want a closer look? BornFree filmed the wall so everyone can see this display in detail — it lists and describes every major iteration of the franchise from Street Fighter to Street Fighter V. Check it out in the video below.
Some time ago, we wrote about FGC Scouter, an Android app that provides a listing of community members. The creator, AnBi, has now remade and renamed the app as AirdashDB. If you were ever curious for some intel on whom you might face in tournaments, this app will probably do the trick.
AirdashDB — as the name suggests — is currently focused on Guilty Gear Xrd, potentially expanding into other titles after CEOtaku. AirdashDB has a new look and UI, offering a search function and an alphabetical listing. Every player can have their main character(s), home state or country, and picture displayed. Additionally, the app can link to their Twitter handles, display what tournaments they participated it, important placements, and interesting tidbits.
In related news, AnBi’s other app, GunFrame, which lists frame data for several games, now also includes Injustice 2. You can view that either on the web version or on your device of choice via Google Play or the iTunes Store.
Square Enix representative Mat Kishimoto got to have a nice long sit-down with the developers of Dissidia Final Fantasy NT at this year’s E3. Takeo Kujiraoka — the game’s director — and Ichiro Hazama — the producer — gave the lucky audience a fun and interactive look into their new fighter coming to PlayStation 4 in 2018.
With the translation aid of Aileen Matsuoka, the director-producer duo explained the inspiration behind the new 3v3 battle format, why teaming up with Team Ninja for their latest project was a great idea, and the reason behind why Dissidia Final Fantasy NT‘s UI/HUD is so bedazzling. Perhaps just as valuable as the updates on the franchise’s future is the breakdown of Dissidia’s core mechanics, since many fans have never had a chance to play the older portable-exclusive PSP titles that precede the arcade game.
The mechanic breakdown starts at 12:05, but if you’re seeking a thorough look into the perplexing world of Dissidia Final Fantasy, the full panel is well worth the watch.
Yesterday, we brought you some Marvel vs. Capcom: Infinite action from E3; however, that was just a small glimpse of all the videos people were taking on the show floor, so now we’re back with an even bigger roundup of footage from the event.
We start off with more footage taken by Team Spooky’s Josh “NerdJosh” Jodoin of Iron Man, one of the revamped returning characters, performing a corner combo that he can do using his new Repulsor Ray move, which has “rekka” style follow ups.
Speaking of match footage, SeattkeKO took some videos of Echo Fox’s Justin Wong going up against Capcom’s Mike Dee.
Meanwhile, Splyce’s Ryan “Filipino Champ” Ramirez goes up against ComboFiend in this footage by Sherry “Sherryjenix” Nhan. This match is actually the same match from which NerdJosh’s footage above comes from.
Mark “BornFree” Sheridan has also shared footage of LI Joe, this time going up against Filipino Champ.
In this next video taken by unroolie, Filipino Champ goes up against Justin Wong. Interestingly enough, before the match, they talk about certain characters who they think may be top tier in this game.
Of course, E3 isn’t over yet. With one more day for the show, we’re bound to see more footage before they pack it up and send the latest public build over to Orlando for CEO this weekend.
Learning what moves are unsafe, and how to punish them, is a daunting task in Tekken. There’s a lot of variability between punish tools and character options, and a lot of different numbers to remember. And even if you know frame data, you also have to take into account push back on block!
YouTuber Just Frame‘s guide gives you a basic framework to simplify the learning process. If you feel your Tekken 7 game is ready to take the next step, this is a great primer before you jump into frame data resources like rbnorway’s site and Tekken Chicken.
If titles like Rocket League can be played across multiple platforms, what’s stopping fighting games?
As per every E3, there’s a bit of a “console war” revival as the biggest corporations behind our platforms of choice get ready to wow us with glamorous trailers. While we each hold our own preferences, we’ve seen many more fighting games find communities on both consoles and PCs. Unfortunately, when it comes to online play, those servers are still blocked off by invisible walls.
One of the announcements at E3 regarded a Nintendo Switch port for Rocket League — a sort of racing-soccer hybrid competitive game — and Minecraft, the builder everyone and their younger siblings play. Not only are those titles are coming to Nintendo’s latest gizmo, but furthermore, gamers across Xbox One, PC, and mobile platforms can all join hands and enjoy the titles free of console-war boundaries.
An obvious omission from this list is Sony, which doesn’t have nearly as strong bonds with the PC market as the Microsoft-powered Windows, but the company never has been particularly opposed to porting. When Eurogamer pressed the question of cross-platform gaming to the creators of PlayStation, Global Sales and Marketing Head Jim Ryan tip-toed around the questions. While open to ideas and conversations, there are no such plans in motion.
It’s certainly not a profound philosophical stance we have against this. We’ve done it in the past. We’re always open to conversations with any developer or publisher who wants to talk about it. Unfortunately it’s a commercial discussion between ourselves and other stakeholders, and I’m not going to get into the detail of that on this particular instance.
When Eurogamer pressed on, Ryan explained that the PlayStation universe has to be curated across demographics, which can get complicated when you have younger Minecraft players in the mix. Traditionally, the company most worried about age-restricted content and interactions has been Nintendo.
“I don’t think anything is ever a done deal,” Ryan followed up. “Anybody who is dogmatic in that manner is typically a fool. That said, to my knowledge, there is no live conversation ongoing at the moment.”
Outside of Street Fighter V’s PS4/PC interaction, can we expect more cross-platform play for fighting games at some point? The more games from other genres that get that treatment, the more likely we will. Let’s hope Sony joins the crowd in making the effort to do so. In related news: a GameSpot interview has Head of Xbox, Phil Spencer, expressing desire to co-exist and grow alongside Sony.
“We don’t have to see another company fail in order for us to succeed,” Spencer said.
While people have been focused on the game’s Story Demo and the updated playable version at E3, some news regarding Marvel vs. Capcom: Infinite quietly slipped out. Based on new retailer listings for the game, it seems that the PlayStation 4 version of MvC:I will be getting some exclusive content.
Specifically: Marvel vs. Capcom: Infinite players on PlayStation 4 will be getting an exclusive Major Carol Danvers costume for Captain Marvel. The costume, which has her in a bomber jacket and shades, recalls her days as an officer in the Air Force before gaining her gaining her powers.
The Major Danvers costume will be included with both the standard and deluxe editions of Marvel vs. Capcom: Infinite on PlayStation 4. Of course, the latter also comes with a host of other costumes, though not console exclusive.
Marvel vs. Capcom: Infinite launches on PlayStation 4, PC, and XBox One on September 19. In the meantime, here’s the PlayStation 4 box art for the game.