Injustice 2 roundup: Super damage mini-game, Brainiac combos, Black Canary 50/50s, and more

It’s now been four days since the release of NetherRealm Studios’ superhero slugfest, Injustice 2. Keep scrolling down to see more combos and tech cooked up by the community!

VesperArcade‘s Robin Combo Guide is a great starting point for new players looking to slice up the competition, showing off some of his most basic conversions from important tools, such as his F+3, an overhead with frame advantage on block.

TheLinuxVirus shows off this disgusting 50/50 mixup off a 1-meter combo with Black Canary.

Take the 50/50 you learned from above, and see how you can incorporate it with these combos from HurtboxTV!

SC2 Voldo pro Enkindu wants to raise awareness about a “Melty Blood”-esque damage increase/decrease mini-game during supers.

Even desk is getting in on the NRS action with this “FLASHy” combo video. I can now confidently say that you can use a stage interaction to hit confirm into tea-bagging in Injustice 2.

Now that you’re getting used to Injustice 2, perhaps the execution in this Brainiac combo from DeBun will keep your brain busy.

And lastly, this oddly soothing combo video from Virtually Offensive shows off damage output and cross-ups from the coolest bug guy in the game, Blue Beetle.

How are you enjoying the first week of Injustice 2 thus far?

Sources: desk; Enkindu; TheLinuxVirus; VesperArcade; HurtboxTV; DeBun; Virtually Offensive

Friday Night Fan Art: Spirits & souls–it’s Samurai Shodown vs. SoulCalibur; plus: Twintelle from ARMS

Check out this spectacular art from fighting game fans!

Welcome back to Friday Night Fan Art! Tonight it’s a face-off between the top two weapon-weilding fighting franchises: Namco’s SoulCalibur series, and SNK’s Samurai Shodown (Samurai Spirits, in its native homeland). We’ve gathered a selection of fan art from DeviantArt, featuring many different interpretations of the iconic characters from both series.

We’ll let Samurai Shodown show off its iaido and draw first. Here’s quick-draw pretty boy Ukyo by ktownjeff, stalwart Haohmaru by DenisM79, and a ghostly Shiki by L-a-h-i-n-a-y-u-m-e:

Ukyo by ktownjeff
Haohmaru by DenisM79
Shiki by L-a-h-i-n-a-y-u-m-e

An impressive Genjuro by chaosringen, a deadly-looking Gen-An by PioPauloSantana, and Galford’s Poppy springs into action from EnriqueNL:

Genjuro by chaosringen
Gen-An by PioPauloSantana
Galford by EnriqueNL

Hanzo’s looking buff in this piece from cgfelker, Diavle‘s Mina shows off her flexibility, and zbsogetsu‘s gel ink Nakoruru really captures her spirit.

Hanzo by cgfelker
Mina by Diavle
Nakoruru by zbsogetsu

Nakoruru/Haohmaru/Ukyo by Seeso2D
Nakoruru/Haohmaru/Ukyo by Seeso2D

But there is another tale of swords and souls, eternally retold… SoulCalibur is perhaps even more loved for its character design. Check out Vandrell‘s take on Taki, PioPauloSantana‘s Zasalamel, and lunadementare‘s Setsuka:

Taki by Vandrell
Zasalamel by PioPauloSantana
Setsuka by lunadementare

A Nightmare in acrylic by engelzorn, ShandyRp offers a powered-up Lizardman, and MichelleHoefener gives us a resplendent Tira:

Nightmare by engelzorn
Lizardman by ShandyRp
Tira by MichelleHoefener

YamaOrce brings us fantastic versions of undead pirate Cervantes and beautiful warrior Soptitia; while nebezial‘s Ivy lounges, victorious.

Cervantes by YamaOrce
Sophitia by YamaOrce
Ivy by nebezial

SoulCalibur Girls by Seeso2D
SoulCalibur Girls by Seeso2D

There’s just too many characters–and too much great fan art of them–to gather it all here! Did we include your favorite?

Jumping franchises: Nintendo’s new movie star Twintelle for ARMS is getting a lot of attention, in particular for a specific “aspect” of her voluptuous design! Naturally, fans are showing their love with new art on Twitter!

Send us leads on the tipline if there’s any great fan art out there you want to see featured next week on Shoryuken!

Sources: ktownjeff; DenisM79; L-a-h-i-n-a-y-u-m-e; chaosringen; PioPauloSantana; EnriqueNL; cgfelker; Diavle; zbsogetsu; Vandrell; lunadementare; engelzorn; ShandyRp; MichelleHoefener; YamaOrce; nebezial; Seeso2D; @RASBll; @asieybarbie; @3DROD; @ikiruse

Improve your Leo Whitefang in only 5-minutes with this Guilty Gear Xrd REV 2 tutorial

Let’s say you already have Leo Whitefang’s basics down. You know his move list well, and have the bread-and-butter combos prepared to bash some opponents. But now, you’d like to take it to the next level, because, let’s be honest, getting your pressure countered all the time isn’t fun.

Sharizord is your coach for making your Leo much better in about five minutes. They show more useful attack strings that can reliably build up the RISC gauge of the opponent as well as how to add a little extra spice to hit confirms. For instance, by adding a dash buffer to the 236HS motion, you can net more damage on your combos. This video has REV 2 in mind, so you can also pick up how to anti-air better with the character.

This tutorial should also be helpful to those who are looking to battle Leo players, so it’s not a bad idea to watch even if you’re not looking to pick up the Second King. Furthermore, remember to look back at this countering Leo guide, translated from Japanese.

Source: Sharizord

Facebook signs an esports streaming deal with ESL

In their ever-continuing attempts to encroach on all areas of your life, Facebook is looking for a piece of that esports streaming pie. While Twitch is still the dominant gaming service worldwide, Facebook has been getting into livestreaming here and there, be it casual family-friendly content, or Blizzard games. The social media mogul just announced a new deal with MLB and ESL to become more active in the esports streaming world.

The deal includes bringing more than 5,500 hours of esports content from ESL to Facebook, with an addition of 1,500 hours of original programming. ESL already has streaming deals with other services, like Twitter and Twitch, so in no way does this grant Facebook any exclusivity. Moreso, there’s a better possibility of catching some casual viewers, or people who normally don’t watch esports already.

“With over 1.94 billion monthly active users on Facebook, this is a huge step toward expanding the reach of esports among mainstream audiences,” Johannes Schiefer, Vice President of Social Media and Editorial at ESL, said in a statement. “Last year, ESL content generated over 2 billion impressions and reached over 200 million users on Facebook globally.”

While the current rage in ESL is mostly Counter Strike: GO, there’s no reason for fighting games to not continue rising in relevance, particularly on a platform with such a wide audience as Facebook. The 2016 global esports revenue reached $493 million, and is projected to increase by more than 40 percent this year.

Source: TechCrunch

Somniac schools Capcom on some Austrialian FGC history in this Battle Arena Melbourne 9 interview

You might recognize Dark Sided|Somniac’s Bison from the Ultra Street Fighter IV days, but the Melbourne, Australia native has been active in his hometown’s fighting game scene since the era of Street Fighter III. Capcom was able to catch up with Somniac at Battle Arena Melbourne 9, where he took 25th place after clashing with some of the world’s best.

Somniac is actually the winner of Battle Arena Melbourne 5 and 7, and has a lot of unique insight into his country’s now prominent Street Fighter scene. A few cool pieces of Australian fighting game history were extracted for the unknown international observer in the interview–which you can view in full in the video below.

Source: Capcom Fighters

Keep your opponent grounded with this Antonov okizeme guide for The King of Fighters XIV ver. 2.01

The literal King of Fighters, Antonov, received a number of great buffs in Version 2.00 that granted him new mix-ups and damage opportunities. With these new threats in mind, youtuber APE OF THE U N I V E R S E has put together a wake-up guide for all aspiring cigar-munching champions to study.

Most of the safe jumps and mix-ups presented here make use of Antonov’s Max Mode options. Because of the changes in his crouching HK overhead, once you’ve established your safe-jumps, you can now work a fairly oppressive mid/low/command grab mix-up on a downed opponent.

Source: APE OF THE U N I V E R S E

Andrew David Murphy’s fan-made Street Fighter V HUD looks to make elements more discernible for casual viewers

With Street Fighter V action getting televised by mainstream media outlets like ESPN and TBS’s ELEAGUE, there are more eyes, exposure, and interest in the fighting game community than ever before. However, Andrew “nevbamshew” David Murphy feels that SFV’s current HUD display may not be doing a good enough job of conveying the action and the myriad of elements on display during the course of a match to the general viewers at home, who may be seeing the game played at high-level for the very first time.

An illustrator by trade, Murphy has provided his own example of an altered HUD, explaining that, “The brief is to improve the usability of the SFV HUD whilst retaining the original aesthetic, accentuating the branding and adding personality and style from the initial promos.”

His proposed changes include increasing the size of the V-Gauge and Critical Art meters to make them easier to see, changing character portraits, while also boldly increasing fonts and visuals, as he feels the current look is a bit too plain. The end result looks like a cross between Street Fighter III: 3rd Strike and an Arc System Works title. I can appreciate the plain, basic look of SFV’s HUD, but this redesign certainly has a certain “pop” to it. Catch the video below, and let us know what you think.

For more insight into this project, as well as some great tech videos for both beginners and experts, you can follow him on Twitter at nevbamshew.

Source: Andrew David Murphy

Business Ninja logs: Here’s a detailed tutorial of Guilty Gear Xrd REV 2 Answer’s move list

As Guilty Gear Xrd REV 2 nears its official release, many players are busy learning the ropes and grasping changes. Alongside those, newcomers Baiken and Answer provide plenty of study material.

Our latest Answer tech compilation divulges a few Business Ninpo secrets, but some of us might not be quite ready for such advanced knowledge. To get a better grasp on what’s in Answer’s box of secrets, it’s better to take a look at a more simplified guide first. Knowing what’s available in the ninja’s toolset is also very valuable in fighting the match-up.

This informative video from AXETB provides a complete breakdown of Answer’s moves. With a useful visual input display, it shows exactly how his card and scroll setting works. There’s a lot of follow-up attacks to scroll clinging, so make sure you’re at least aware of what options he has.

Source: AXETB

Beginner’s fighting game primer “From Masher to Master” now available in English, Spanish, & Japanese!

Stop mashing, and start mastering–now available in three different languages!

While it was written well before the games we primarily play today, From Masher to Master, Patrick Miller’s ebook that describes the concepts and mechanics of fighting games to beginners, is still an excellent starting point for players that want to learn and work on fighting game fundamentals from the ground up. Using Super Street Fighter II Turbo as a model, it breaks down the core principles and philosophies that all fighting games share.

Originally published in English (and offered for free by Shoryuken), From Masher to Master is also available in Japanese–and now, thanks to the efforts of Daisy Del Carmen, a Spanish translation is now available as well.

For those that haven’t had a chance to read the original, it is available to read or download as a .pdf here. The new Spanish translation is likewise available here, as well as an additional translator’s foreword from Daisy Del Carmen here. The Japanese version can be found here.

from masher to master cover EN
from masher to master cover JP
from masher to master cover ES

You’ll want to check one of these out (as suits your reading language of preference) if you’re new to fighting games–or even just to reinforce your understanding of the basics. And then: “The answer lies… in the heart of battle!”

from masher to master heading to evo

Battle Arena Melbourne 9: Xian talks to Capcom about building a solid Ibuki, taking a strategic rest from competition

In his post-Battle Arena Melbourne 9 interview with Capcom, Razer’s Xian seems slightly deflated, despite taking an impressive 5th place at the Capcom Pro Tour event. He cites the cause of his disposition to losing to Grpt|Fuudo, and being sent home by Echo Fox|Tokido–two players that have become his demons since his recent switch to Ibuki.

Though a little bummed out, Xian is already thinking of future victories, saying that he plans to take a hiatus from the tournament scene to re-access his whole strategy in Street Fighter V. Xian says the next time you see him will probably be at Tiger Knee 2017. You can watch his full interview with Capcom right here:

Source: Capcom Fighters