Finally, some official Marvel vs. Capcom news! Announced in a post by Peter “Combofiend” Rosas over on Capcom-Unity, Marvel vs. Capcom: Infinite will release on PlayStation 4, Xbox One and PC on September 19th. Along with this information, Capcom have released a story trailer for MvC:I, along with a list of eight characters that will be joining the roster. Before you go checking, they are indeed the same characters that were leaked yesterday by French website Jeuxvideo. They are (again):
Ultron
Hulk
Thor
Hawkeye
Rocket Raccoon
Chun-Li
Strider Hiryu
Chris Redfield
This story trailer also confirms the existence of Ultron-Sigma, who was teased at the end of the first MvC:I trailer, and is now confirmed to be the game’s main villain.
That’s not all in terms of Marvel vs. Capcom: Infinite news, as we also have information on its limited and deluxe edition, along with its 2017 Character Pass. If you pre-order the Standard Edition of MvC:I, you will gain access to the Warrior Thor and Evil Ryu Premium costumes. One can guess that the Warrior Thor costume will probably relate to his new look in the upcoming Thor: Ragnarok movie.
The Deluxe Edition will cost $89.99, will come with the Warrior Thor and Evil Ryu costumes, as well as the Gladiator Hulk and Mission Command X costumes. You will also gain access to the 2017 Character Pass if you buy this edition, which will give you access to six post-launch characters. The first of these will be the Megaman villain Sigma.
For the Marvel true believers, there is the $199.99 Collector’s Edition which comes with all the previously mentioned digital goodies, as well as four interlinking character dioramas of Megaman X, Chun-Li, Iron Man and Captain Marvel, along with special LED-powered Infinity Stones.
Pre-orders are now available, and expect more MvC:I news in the coming months, as we finally have a release date!
As the Pro Tour is now in full swing, Capcom have released details on the special DLC which Street Fighter V fans can buy to fill the prize pool for this year’s Capcom Cup and support the running of the Capcom Pro Tour. Like last year, there will be two special Capcom Cup Collection Costumes, a new Capcom Pro Tour stage and the Champion’s Choice Costume, designed by last year’s winner Liquid|NuckleDu.
So far, Capcom have only announced the two Capcom Cup Collection Costumes, with Ken getting his tuxedo from his Story Mode chapter and Ryu sporting a traditional Japanese festival outfit. The CPT Stage and Champion’s Choice Costume will be announced at a later date, but you can check Ryu and Ken’s new threads below.
Capcom have also announced the Capcom Pro Tour 2017 Premier Pass, which bundles together all of the costume and stage DLC, along two exclusive titles, a special Capcom Cup color for all 28 characters and monthly in-game targets which reward players with extra Fight Money. These monthly targets will go live in June and the CPT color will only be available for PS4 players, decking characters out in a mix of Capcom and PlayStation’s trademark blue.
The Premier Pass will be available for $24.99, but you can buy the CPT costumes and stage separately if you wish. The costumes cost $5.99 a piece, with the CPT stage going for $9.99. Like last year, all of this CPT content will come off of the marketplace in late November, so Capcom can tally up the numbers ahead of Capcom Cup. Do note that Capcom does not plan to rerelease costumes and stages from previous Pro Tours at this time, so get them while they’re hot.
Street fighting will have to be offline for most of tomorrow, but a deluge of premium costumes will arrive when servers are back up and running.
Tuesday is once again server maintenance day for Street Fighter V, and offline functions will be unavailable between 11:00 AM and 7:00 PM PDT tomorrow.
We will perform scheduled server maintenance from 11am to 7pm on 4/25 PDT. Thank you for your patience and support.
This maintenance window includes the introduction of a fair bit of premium DLC; we’ll be getting access to a revamped M. Bison’s Thailand stage from Street Fighter II, as well as six new premium costumes: the “school” and “work” sets, that offer new outfits for Alex, R. Mika, Juri, Ryu–and two for Chun-Li.
Unfortunately, we’ve still got an undetermined wait ahead of us for the CFN improvements and the next balance patch.
The latest episode of Did You Know Gaming? takes a look at the original Super Smash Bros., released for the Nintendo 64 in January 1999. Narrated by ItsaDogandGame, the video reveals some extremely interesting secrets about the fist iteration of the Nintendo brawler. From early development struggles–such as originally being unable to use Nintendo characters–unused stage concepts, and audio for what would become Brawl’s Final Smashes, lots of interesting trivia is documented. There’s even an Easter egg in the game’s character select screen order that may have only by noticed by some of the most hardcore of Nintendo fans. You can see the full video below.
Did you find out anything particularly new or interesting about the original Smash from this video? Tell us your favorite facts and pieces of trivia in the comments below!
SNK published a weapon-based fighting game in 1996. It was set in Feudal Japan, had desperation supers, and you could lose your weapon while fighting, forcing you to go bare-handed.
If you hadn’t of read the title already, you’d be forgiven if you thought I was talking about Samurai Shodown. No, this is Ninja Master’s: Haō Ninpō Chō.
The big difference here is that SNK was only the publisher: the actual developer was ADK, a company perhaps more famous in the FGC for World Heroes or Twinkle Star Sprites. Despite similarities to Samurai Shodown, it’s ultimately a very different beast–there’s a dial-a-combo system, for starters. You can also intentionally go weaponless with the C-button, which actually gives you access to a different and equally strong movelist. Weaponless states, then, are strategic rather then crippling. It’s also worth noting how big the stages are here relative to the character sprites, making zoning a little safer of an option.
ADK may not exist anymore, but SNK certainly still has the rights to these characters. Who knows, maybe a Ninja Master could show up in a future Samurai Shodown reboot?
[Editor’s note: interested PlayStation 4 gamers can try this game out as part of ADK Damashii.]
FightClub Cup 2017 brought some the world’s best King of Fighters XIV competition to China, including the top four finishers from this year’s KOFXIV World Cup. Japanese Champion Sanwa|M’ attempted to defend his title against the likes of Xiaohai, GXBridget and Panda|Dakou.
The tournament was one of the first major showings for the game’s new balance patch, which arrived alongside four new DLC characters earlier this month. A total of 17 characters were used over the course of the finals, but Rock, Vanessa, Yamazaki, and Whip were not among them. Despite nerfs K’, Benimaru, and Mai continue to be popular at the highest level of play, and Iori continues to be a powerful anchor character for both Xiaohai and M’.
ET’s unconventional team of Billy/Clark/Benimaru is pushed to the brink in an intense grand finals set that goes to the last possible round. More footage from the earlier rounds of the tournament is also available on GatoRay’s Youtube Channel.
Results & Match Log
Xiaohai
ET
Panda|Kdit Ren
Zeng jia zhen (GX Bridget)
Xiaohu
Panda|Dakou
Sanwa|’M
Shuiyu
Grand Final
ET (Billy/Clark/Benimaru) vs. Xiaohai (Kula/Mai/Iori) – 1-3 Reset
ET (Billy/Clark/Benimaru) vs. Xiaohai (Kula/Mai/Iori) – 2-3
There’s a glitch in Pokkén Tournament that continues to apply wall combo damage to Pikachu Libre’s next combo, despite it being a new combo. The glitch seems to be caused by Libre combing into un-enhanced Electroweb, causing a re-stand state that the game seems to not know what to do with, scaling-wise. Thanks to the low amount of phase shift points these combos deal, Libre can actually whittle down high-health characters to almost nothing in one phase, all thanks to the wall. Suddenly, taking Electroweb’s grab instead of the attack seems a lot more desirable, doesn’t it?
The last Super Steam Xrd Exhibition League match brought incredible hype to the audience, but before we look back at the previous week, we already have a new set of Daredevils looking to prove something. Sway is looking to serve some hot mix-ups and dynamic combos as kung-fu artist/chef Jam Kuradoberi, while www.keeponrock.in (yes, that’s a website link to his Guilty Gear match database, use it!) plans on some dizzying Bedman plays. Hotashi will showcase his prowess with a Call-of-Duty Elphelt, while Kami hopes to score corner pins as Zato=1.
First up will be Sway vs Keeponrockin’, followed by Hotashi and Kami.
Hotashi
On the match: “Very comfortable. I play against Zato=1 fairly often, so I don’t feel like there’ll be any surprises for me when the match comes. The character is easily overwhelmed once defending, but it’ll be dangerous if I get mixed up. But, that’s just the way the game (and the match-up goes). I’m most focused on the neutral. Eventually, one of those mixups will open me up, so I can’t get too worried about that.
“I haven’t been practicing very much lately, but I still hope that my strategy holds up. I hope to control how Zato summons Eddie in neutral, and punish responsively while not giving up too much ground. If Eddie is kept controlled or killed during neutral, then I can close the distance and end the round quickly.
“In neutral, I feel as though Elphelt has the upper hand. Grenade can kill Eddie as he travels on the ground, so the grenade can “wall out” Eddie’s approach, so to speak. Rifle can punish bad Eddie summons or poorly placed drills, but Zato can easily punish this stance by spending 25% on an airdash YRC. I will do my best to maximize the number of times I punish drills and avoid having the distance closed in on me helplessly. It’ll be interesting to look at the number of times this worked for both me and Kami. Zato doesn’t really have a great way to force a knockdown in neutral besides Drill, as long as I don’t make any poor decisions or corner myself.”
On his opponent: “Gutter trash.”
On his own playstyle: “Aggressive-defensive. I try and goad the opponent into poor approaches or losing patience by playing on the other side of the screen while micromanaging my switches between pulling grenade, using the rifle, and protecting myself from approaches with the shotgun. In my opinion, this works against characters or players who are unable to threaten Elphelt at certain angles. However, I’m also able to switch my game up if this is seen through.”
Kami
On the match: “Anytime I play any type of important game or set, I always have the same thought, ‘I should win this match.’ I come from a sports background where losing is never an option and it’s creeped its way into my personality and playstyle, because I train so hard I feel that I should never lose and if I do lose it was due to my own mistakes.”
On his opponent: “I have a lot of respect for Hotashi, he helped change my mind on many issues I was having about traveling and other things. On the game side of things, He has an unorthodox playstyle that frustrates many and does a lot of things very well. In the end, he’s still gonna have to hold this L I give him. I think Hotashi is a definitely a top-level player, who has accomplished a lot in a short time and I appreciate the things he’s told me.”
On his own playstyle: “I like to consider myself someone who plays in a matter that beats my opponent, I can be highly technical or extremely aggressive. I am always looking for that one mistake my opponent makes to capitalize on, Zato helps a ton with that one mistake part. The biggest factor when I play is me. Once I start to feel myself there’s usually no stopping me.
“Finally, I’d just like to shout out Silva and everyone else involved with these matches, things like these keep the game exciting and let people know about newer players like me while also bringing fresh eyes to the scene. The only question is, why wasn’t I here sooner?”
Keeponrockin’
On the match: “I’m pretty excited, but a little bit anxious. This match and the upcoming tournament Combo Breaker are going to be my last events with Bedman before REV 2 releases and turns my character upside-down, so I want to show everybody my progress and maybe even a few tricks that won’t be around for long.”
On his opponent: “Sway and I first met at a Frosty Faustings where we played Faust mirrors in casuals. Jam wasn’t even out yet and I definitely did not know I was going to switch to Bedman at that time! We’ve maybe played two times over netplay after that so I don’t think I have a good grasp of what he’s capable of. I went to look for his match videos, but there aren’t a lot of them. Go win some tournaments, Sway!”
On his own playstyle: “And as for my playstyle, I can’t really say, because it depends on the moment and character. I can be defensive or super aggressive. It mostly changes depending on what I feel like I can get away with during situations.”
Sway
On the match: “I’m a little nervous. I’m typically very bad in long sets and lose momentum very easily, so this will be a challenge. While my goal is to win, I’d be happy if I’m just able to execute what I practiced and not look like a dummy .”
On his opponent: “Rockin’ is awesome. We used to play Faust together, and I think we both switched off for the same reason, and we’re both way better for it. He did great at Frosty Faustings and we played a set or two after that were in his favor, I believe. His pressure is strong and so is his mix-up game. No one can sleep on him. I certainly won’t, so he better come in swinging.”
On his own playstyle: “I think I’m very humble about my style (except when I’m joking about how my mix-ups are causing global warming). I don’t think I do anything exceptionally well, but don’t feel like I’m heavily lacking anywhere. I study the game a lot and do my best to have answers for every situation. I think everyone’s going to see good play from both sides.”
Now that we know a little about our Daredevils, the stage is set for more hype FT7s. Tomorrow, tune in to Silva_hime’s Twitch channel at 8:00 PM ET/7:00 PM CST/5:00 PM PDT. Killey and ch_tenpai!! will commentate.
Last week’s SSXrdEL match was quite the upset! Especially if you read the interviews. Read up on that and check out the set below.
FGC Gama goes behind-the-scenes with some of Group B’s top players–and an ELEAGUE “mover and shaker.”
In these interviews from the ELEAGUE Street Fighter V Invitational (which just completed the Group B regular season), FGC Gama talks to Twitch.Hx.CYB BST|Daigo Umehara and GW|Hiroyuki “Eita” Nagata, whose battles in the Group B semi-finals drew quite a lot of the attention last Friday–and marked Umehara’s return to a tournament top 8 with his Guile gameplay. In their respective interviews, both competitors talk about their character choices, the matchup, their favorite fighting game of all time, and more.
FGC Gama also had the opportunity to talk to the General Manager and Vice President of ELEAGUE, Christina Alejandre, for details on future plans for Street Fighter V and ELEAGUE, among other things!
Ahead of its release next Tuesday, Iron Galaxy has released footage of the final Ultimate coming in the second Ultimates Ultra Pack. It’s finally the turn of the robotic director of Ultratech ARIA to unleash her wrath, and her finisher doesn’t disappoint. Splitting up into her three drone bodies, ARIA plays pinball with her opponent before running them through with a dramatic flying stab. It’s one of the more cinematic Ultimates that have been released so far, currently tying with Tusk for my personal favorite.
Ultimates Ultra Pack 2 will be available for free on May 2nd, with one set of Ultimates left to go. The final pack will include finishers for Mira, Glacius, Hisako, Sabrewulf, and Aganos, with Iron Galaxy currently keeping quiet on whether any more characters will gain Ultimates in the future. If you don’t want to download all the packs piecemeal, there are plans for a Ultimate Monster Pack which will contain all 15.