For those that missed the patch notes, VesperArcade is here to cover the Cammy Changes for season 2!
The universal dragon punch changes, while buffing other characters, will end up being a nerf for the British assassin. These changes will force Cammy players to use the slower medium kick version Cannon Spike if they want to anti-air. It also negatively impacts her wake-up game due to the angle it travels. On the flipside, she gets a new air throw that allows her to switch positions–but does that compensate for the loss of light kick Cannon Spike’s invincibility?
Outside of these changes, the relatively strong Cammy remains mostly unchanged, which surprises VesperArcade.
The FGC is becoming a bigger place for independent titles recently, as evidenced by the ever increasing titles being announced on the SRK Forums lately. With titles such as Brawlhalla and Rivals of Aether drawing more interest–as well as the well-known Skullgirls that came before them–it’s a great time to be alive as a fighting game player.
Now, Combo Breaker is accepting applications for their Indiecade–a chance for independent developers to show off their wares to the fighting game community. With submissions being due on May 15th, developers will have a chance to be showcased during the entirety of the event in Chicago, Illinois, which boasts a 24-hour venue.
Eagle-eyed viewers of the ELEAGUE regular season matches, that have recently aired on TBS, may have noticed a quickly-scrolling crawler at the bottom of the screen advertising the “ELEAGUE SFV Celebrity Showdown,” scheduled to air next Friday, April 28th. Thanks to The Hollywood Reporter, we now have more information on the event, including which charities the celebs will be battling in the streets for.
The first celebrity charity tournament in ELEAGUE’s history will be a single-elimination Street Fighter V event, that will air exclusively on TBS on Friday, April 28th, at 10:00 PM ET (7:00 PM PDT, 9:00 PM CST) You can also see a tweet from ELEAGUE about the affair below.
BigBoysToys HK recently shared this image on their Facebook page, revealing that the next toy in their T.N.C (The New Challenger) series will be none other than the raging demon Akuma. While this particular detail could have been a touch added in the editing process, the admin of the toy company’s Facebook page confirmed in the comments that the figure will, in fact, have glowing red eyes.
Looking at the picture, we can see that the prototype is assigned the number 00. Since every other member in the T.N.C series have been numbered 01-07, it can be inferred that there is something different about this upcoming Challenger. Also, with almost every other figure in the line featuring some sort of projectile being hurled as part of it’s design, this render of the Akuma figure stands out in that respect as well.
Stay tuned to BigBoysToys’ news feed for more info on their latest toy’s release.
Top NRS player and notable lab rat REO has posted a shocking–and seemingly quite useful–discovery in Mortal Kombat XL, that even reaches back all the way back to 2008’s Mortal Kombat vs. DC Universe. It utilizes the Flip Stance button (L2 on PlayStation 4, LT on Xbox One), a function many players have felt is a superfluous or outright useless mechanic in NetherRealm’s more recent titles, aside from some situational uses involving the execution of X-Rays and certain Fatalities. However, with this new tech, players can more easily evade command grabs from characters like Kotal Kahn and Jason Voorhees by doing a neutral jump and immediately tapping Flip Stance. Due to a bug, your character will cancel the first or second frame of their neutral jump startup, before transitioning into the Flip Stance animation. REO explains the specifics of this technique.
What this does is it actually tricks the game into thinking that your character is jumping for the first two frames. Now your character won’t be considered airborne, they’ll still be hit by any ground attacks or unblockables. But because the game reads that I input a neutral jump, it will give me instant immunity to throws and command grabs for that 1 or 2 frames.
In the video, he shows Kobu Jutsu Tanya being able to punish a whiffed command grab from Relentless Jason, using this tech after making a correct read. REO notes that this bug has been around in the last four games produced by NRS/Midway, as Flip Stance was first introduced in MKvDCU, but had little usage there or in Mortal Kombat 9 due to those games’ general lack of command grabs. Perhaps this could prove useful in the upcoming Injustice 2 as well, since MK’s sister series also possesses this function?
Lastly, REO notes three important things to keep in mind about this tech in his TYM discussion thread:
Still a hard read, like jumping out of command grabs.
Makes you look like a hacker/swag god when you pull it off in a KOTH with a bunch of people (LOL)
Gives some characters better punishes/optimal combos that they normally wouldn’t get off their NJP vs. some command grabs.
You can see the full video below, and head over to REO’s discussion thread on Test Your Might for more details.
Mikado Arcade–Japan’s fighting game Mecca–just ran a tournament for SNK’s classic fighter Fatal Fury Special.
Looking back, it’s hard to believe how innovative Fatal Fury Special was. It originated 2-lane fighting years before Virtua Fighter found it’s own 3D plane. This 1993 release was just barely a year after Street Fighter II: Championship Edition, and may be the very first fighting game with stage interactions. All of this, and it still has the same solid footsies expected from the genre, as evidenced by this gameplay from the denizens of Mikado.
Ohayo1234 of The Jump-In Podcast was on location at Norcal Regionals floor this past weekend, interviewing a variety of players on their thoughts regarding Street Fighter V’s upcoming balance patch. Check out the video below, and see what folks like RB.CYG BST|Snake Eyez, Gllty, Nick Tanella, Romance, and Noble|Vagabond had to say about it!
Kinetiquettes, the company responsible for the Daigo Umehara diorama and other high-end gaming-inspired statues, has announced that they have a line of official The King of Fighters merchandise in the works. The announcement came via a Facebook post, that was shared by KOF WORLD, and reads as follows:
Kinetiquettes dynamic action diorama line just found its new challenger! Bringing to the collectibles hobby we are literally burning with excitement to announce that we’ll be making 1/4 and 1/6 scale statues, art prints and apparel products from The King of Fighters fighting game franchise!
Rest assured that we’re bringing all the passion for dynamic sculptures that we’ve shown in our Street Fighter, Guilty Gear and BlazBlue pieces to this renowned franchise from the SNK company. Stay tuned!
Ikuze!!!
You can view our previous reports on Kinetiquettes ‘ work here and follow KOF WORLD for updates on this forthcoming project.
While primarily known as a Marvel vs. Capcom player, Evil Geniuses’ Christopher “NYChrisG” Gonzales has also seen some success in Street Fighter. Considered one of the top Guile players in Street Fighter V, ChrisG recently competed at NorCal Regionals 2017, where he finished in the top 8 of the Street Fighter V event.
While at NCR 2017, Mark “BornFree” Sheridan caught up with ChrisG for an interview. While they go over a lot of the same things that BornFree has been asking other players at the event–such as character choice–they also talk a bit about the upcoming Marvel vs. Capcom: Infinite. ChrisG says that he hopes for the game to be creative: he wants to be able to do things that other people cannot. Considering that this creative freedom has been a hallmark of the series, it’s not surprising the Chris wants it to remain part of the new game.
Of course, that’s not all that they talk about; hit up the video below for Chris’ thoughts on Street Fighter V Season 2’s balance, characters he’d want to see added, as well as some insights into his training and motivation.
Jay Rego has returned with his highly insightful “Analyze This!” series for Street Fighter V. This time, we see game one of Grpt|Fuudo vs. RZR|Xian’s grand finals set from the recent Final Round 20.
The game is slowed down to allow text overlay, while we get an excellent run down of the choices each player made, and the potential reasons why each player chose their option.
Along with the eye-opening tidbits offered on the match commentary, there are breaks in the match to educate you on Ibuki’s mixup options off of tricky V-trigger setups. Whether you play these characters or not, there is a lot to be learned here!