Good news for those who have been eagerly waiting for a PC version of Arc System Works’ 2D fighter. BlazBlue: Central Fiction, currently available for PlayStation 3 and 4, should be coming to PC soon–pending an official company announcement.
Twitter user Gatoray found that a Korean game rating board (similar to the USA’s ESRB) has listed BlazBlue: Central Fiction. The web page lists a few reasonings for its 15-year-old an up rating, but clearly marks the post for “PC.”
A while back, we’d also uncovered that a Steam database listed the PC version of BlazBlue: Central Fiction. It’s unknown whether Arc System Works is planning anything special for the computer version (or the console version, for that matter). The latest version of BlazBlue on Steam is Chronophantasma: Extend.
With touch-assisted controls, Way of the Hado mode, and an updated Street Fighter II experience with classic or HD graphics, this is something Nintendo Switch owners will want to check out, even if it isn’t optimized for serious competition–and it’ll be available soon.
Crow_Spaceboy explores the nature of Pokkén Tournament’s post-Burst “exhaust frames” invincibility, and questions whether or not it is a feature, or a flaw.
Speaking of weapons-based fighters–this indie title, taking its inspiration from Squaresoft’s Bushido Blade series, is on track to launch on Steam near the end of this month, and on consoles later.
On of the surprises from the latest Nintendo Direct was the news that Nintendo actually hadn’t forgotten about the last three amiibo due for Super Smash Bros. for Wii U–even if the delay has been ridiculous. Nintendo is doubling up on these three characters–but they’re also back to their retailer-exclusivity shenanigans, unfortunately.
Our very own Missing Person got a chance to sit down with Wolfkrone to chat about Laura in Season 2, his goals for this year’s CPT, and rivalries in general within the FGC. With his rivalry with K-Brad enlivening the scene, he hopes that more will come to the fore.
Acting as Las Vegas’ first dedicated esports venue, Esports Arena is setting up a brand new location within the Luxor Hotel in Las Vegas. With it currently hosting events like WNF and 2GG’s Sagas, another Esports Arena is great news for the FGC.
EIC mushin_Z takes a look at the latest franchise to try their hand at a mobile fighter, with Transformers: Forged to Fight. While fun for die-hard Transformers fans, don’t expect to see this portable fighter to be making it to a tournament near you anytime soon.
Now titled “Eternal Successors,” producer Michael Latham has released some character renders for his proposed sequel to the Sega Genesis fighter Eternal Champions. Created in Unreal Engine 4, these renders try to match the original artwork by the late Ernie Chan.
In their latest Nintendo Direct, Nintendo not only announced the new fighter Min Min for ARMS, but that the long-limbed fighter will be releasing on June 16. They even showed off a quick glimpse of ARMS’ 2v2 mode, promising some manic team combat.
Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.
With a host of new content such as new characters, costumes, and balance changes, now is as good a time as any to get into The King of Fighters XIV. For those with Asian PlayStation Network accounts, there’s another incentive for them to pick up the game–as well as other SNK classics on PlayStation 4, PlayStation 3, PlayStation Portable, and PlayStation Vita.
PlayStation Asia is currently having an SNK Spring Sale. This sale sees a 50% price reduction (60% for PlayStation Plus subscribers) on select SNK titles such as The King of Fighters XIV, Garou: Mark of the Wolves, The Last Blade 2, and more. You can check out the full list of discounted titles below:
Art of Fighting Anthology (PS2 Classic on PS3)
Fu’un Super Combo (PS2 Classic on PS3)
Garou: Mark of the Wolves (PS4, PS Vita)
The King of Fighters XIV (PS4)
The King of Fighters Portable ’94~’98 (PSP, PS Vita)
The Last Blade 2 (PS4, PS Vita)
Metal Slug Complete (PSP, PS Vita)
Metal Slug 3 (PS3)
Metal Slug XX (PS Vita)
Samurai Shodown 6 (PS2 Classic on PS3)
Twinkle Star Sprites ~La Petite Princesse~ (PS2 Classic on PS3)
The discounts on these apply to both the Japanese and English language versions of the game (as well as the Korean/Chinese version as well, for The King of Fighters XIV).
For those looking to avail of these discounts, however, take note that the sale ends on April 24.
To celebrate the 55th anniversary of Tatsunoko and the 30th anniversary of the Street Fighter series, both Capcom and Tatsunoko are coming together once again for a special exhibition to be held at the Aqua City Mall in Odaiba, Tokyo. Running from April 21st to May 7th, this exhibition will show off art from Tatsunoko vs. Capcom, as well as offering various Capcom and Tatsunoko-themed activities like giant Monster Hunter balloons, stamp rallies, and panels where you can take your picture with your favorite fighter.
There is also going to be a special character poll, where fans can vote for their favorite character from the Tatsunoko vs. Capcom roster. By the looks of it, it’s probably nothing more than a popularity contest, but it could be the sign of something in the future. With dedicated fans keeping the game alive via the TvC Discord, and Marvel vs. Capcom: Infinite coming out this year, there is certainly a raised interest in the Versus series as of late.
If anything does get announced, it will most likely be an HD remaster of Tatsunoko vs. Capcom–but even so, it would probably be Japan-only due to the previous difficulties in securing all the Tatsunoko character licenses for a Western audience. Even then, the question remains if it would be exclusive to the Nintendo Switch–like the original being exclusive to the Wii–or whether a potential remaster would come to other consoles and PC. This is all speculation at present, but keep an eye for any news coming out of this TvC exhibition when it opens a week from today.
Adding to their roster of sponosored fighting game players in games like Street Fighter V, Injustice 2, and Tekken 7, Broken Alliance Gaming signed on their first player for Guilty Gear Xrd -REVELATOR- this week. Tianhang “dotNova” Ren, who played Potemkin in -SIGN- and now mains Jack-O’, joins their roster.
“I first started playing fighting games on Xbox starting with BlazBlue: Calamity Trigger back in 2009. I was a netplay monster until, completely by chance, I discovered the local scene in Atlanta back in October 2013,” Ren said, in a statement on the BxA website.
“After regularly getting demolished by the stronger players, I attended my first major FR17. Ever since then I’ve loved competing and expanded my outlook on fighting games semi-casually playing Melty Blood, UNIEL, DFC, and GGAC+R. My main focus is on Guilty Gear Xrd, and I look forward to seeing how far the series will go. I really want to thank the people in my local scene for their amazing support and BxA for this opportunity. I’m far from where I want to be as a player, but hopefully one day I’ll reach the top.”
Go ahead and give BxA|dotNova a follow on Twitter. Congratulations on the sponsorship!
This remix of “Emotionless Passion” is loaded with emotion, ironically.
In the video below, you can listen to Rukunetsu’s new remix of Kazuya Mishima’s classic theme from Tekken 2: Emotionless Passion. This version rumbles deep and really builds an epic, emotional landscape over the distinctive melody, fitting for a fighter bent on revenge. Check it out!
The Super Steam Xrd Exhibition League is going strong, despite Guilty Gear Xrd REV 2’s appearance in Japanese arcades. This week’s match has already been fought, so here’s the mixup: instead of previewing, we’re going to see what the players think after having faced each other. A big part of getting better at fighting games is drawing conclusions from previous games and footage, so let’s see what each combatant has to say.
First, check out the action between rubedoe’s Ramlethal Valentine and YanuCerda’s Sol Badguy. It’s an incredibly close set. After that, TSB|Blaze’s Raven pounced on Ryan Hunter’s devious Venom.
rubedoe
Your match was extremely close, and you did win in the end, but is there anything that you think you could have done better during the matches?: “Call out more 2D, 6HS, Gun Flames, and punishing Wild Throw, instead of just focusing on avoiding it. A lot of stuff was telegraphed, but I went in pretty cold due to real life and Nier: Automata. Usually better at combos than that but it was my own handicap.”
What were your thoughts on this matchup?: “Him as a player, it was easy to tell he’s the kind of Sol that likes to force you to adapt to him, and if you don’t, you just die. Ram can beat these types of Sols, but he did do some stuff to shut down my air options, and he did block or Blitz some of my mix-ups that have those kinds of weaknesses if you recognize them, so good on him for that.
“He tended to hard call-out my going into the air too much by putting himself in the air without reacting to me being in the air myself which is the only reason I won. Once he does this, I can 2S him on the way down, or if he air-dashes above me willy-nilly, which he did. When he did get me in the air though, I was screwed, because air throw shuts Ram air neutral down.
“Sol vs. Ram is bad for Ram unless the Sol is slow to adapt, and the Ram can outplay him.”
Afterward, what lessons did you draw from the set? Did your opinion change because of it?: “Lessons I learned are mostly that I have to work on being more reactionary on my defense and not letting my opponent run his game as easily. The Arm was right, that I only Charge Blitz so I need to work on mixing that up. A big weakness I’ve always had was jumping a lot but not being proactive at defending my space from air throws so I need to figure that out.
“Otherwise, my opinion on the matchup is the same as ever. Ram has downfalls that are pretty steep, but she can outplay her opponent once, and ride the momentum to a won round pretty easily. Matchups just depend on how hard it is for her to outplay that specific character in neutral.”
YanuCerda
At one point in the set, you were down, 4-6. What were you thinking about then to motivate you to push back?: “When I was down, my train of thought was that he was showing me some patterns I should be focused on taking advantage of. I started to play specifically anticipating the patterns I was looking for, and that helped me swing back, I think. Now, that I try to remember what those patterns were I definitely have already forgotten all of them.”
What were your thoughts on this matchup?: “I have never felt very comfortable against Ram with Sol, her hurtbox is a bit strange so I can’t be as fun with my combos. Ignoring the matchup though, his style was different than I was used to… for a while, I kept getting more command throws than I thought I deserved because I felt he was passive in pressure. It started to make me more uncomfortable, as I had to rely on the risky command throw more often and once he started jumping out, I did not adapt quick enough.”
Afterward, what lessons did you draw from the set? Did your opinion change because of it?: “First lesson, my fun cross-up setup (Bandit Revolver > YRC > cross-up jK, 2HS into Riot Stomp) doesn’t work on Ram…cost me the final round I believe, and I won’t be trying that again.
“Second lesson is, I have to work on in chaotic sets to avoi making choices that end me up in the corner. It’s clear a strong Ram will make full use of any mistake that winds me up in the corner, and I will be more aware of that from now on.
“Third, make sure my next match isn’t with 5 frames of delay ;). How do you block Ram in that delay?”
Blaze
At one point, you were down 2-5. How do you think you mounted an impressive comeback?: “I had to change my strategy, Venom outdamages Raven really easily, so I started using the stance to see if the damage difference will be on par with his. Which it was!”
What were your thoughts on this matchup?: “On the matchup itself, I personally think it’s in Venom’s favor. He can control a lot of space and make Raven come at him how he wants. Also, Venom’s wake up timing is a lot faster than the [rest of the] cast, so a lot of okizeme that I usually use does not work on Venom. He can easily back dash, super jump, and even 6P me if I glide at him, which can hit me before the ball is even active.”
Afterwards, what lessons did you draw from the set? Did your opinion change because of it?: “Opinion stayed the same. Venom vs. Raven requires Raven to work in neutral a lot. Also, Ryan knows the matchup very well since he plays Mystic (Florida Raven) a lot. I have to thank Daiandoh and Grover for the experience I got from playing them here in NYC.”
Ryan Hunter declined to comment.
What’s next for the Super Steam Xrd Exhibition League? It’s time for a Europe special! On April 16th, European Guilty Gear warriors will duke it out Silva’s stream.
A player you’re hearing about with increasing frequency: Panda Global’s Punk. Having made his name at Red Bull Battle Grounds last year, he brought the point home there that he was for real. Having already secured his spot in the top 8 of ELEAGUE, he also spent his weekend taking a decisive win at West Coast Warzone over Evil Geniuses’ NYChrisG in Grand Finals.
The two players talked to Michael Martin after the event, and had a lot to say about the match. Chris discussed his mistake in allowing Punk to approach easily, and failing to too many shimmies. Punk on the other hand discussed his usage of shimmies to set up a throw game that saw Chris fail to tech four consecutive throws during the set.
At the end of the day, Punk showed respect to ChrisG, saying that he is a great Guile player–and that his defensive play is far better than Liquid|NuckleDu’s.
Magneto’s ability to carry his opponents to the corner is one of his biggest strengths in Ultimate Marvel vs. Capcom 3. With just one straight hit, the “Master of Magnet” can scoop his opponent up and bring them to the corner; aside from doing this on point however, Magneto can also do this from a TAC.
In the video below, datHazy demonstrates a TAC infinite for Magneto that allows him to carry his opponent from one corner of the screen to the other. The TAC infinite itself requires a side TAC to set up. Once it is set up however, Magneto can not only carry his opponent to the opposite corner, but he can continue the infinite to eventually take out his opponent.
Magneto’s ability to carry his opponents to the corner is one of his biggest strengths in Ultimate Marvel vs. Capcom 3. With just one straight hit, the “Master of Magnet” can scoop his opponent up and bring them to the corner; aside from doing this on point however, Magneto can also do this from a TAC.
In the video below, datHazy demonstrates a TAC infinite for Magneto that allows him to carry his opponent from one corner of the screen to the other. The TAC infinite itself requires a side TAC to set up. Once it is set up however, Magneto can not only carry his opponent to the opposite corner, but he can continue the infinite to eventually take out his opponent.