SoulCalibur VI glitches let Voldo and Tira use meter-powered mechanics without having full meter

A bug has been discovered in SoulCalibur VI that gives some characters access to meter-powered mechanics without having the requisite meter for it.

Voldo’s glitch seems to be the more serious one, as it allows him free use of both Soul Charge and Critical Edge. Based on the video below from MaxSWGA, it seems that during the transition from crouch dashing (while in his back-turned state) allows Voldo to use both of those mechanics.

Sean Appleby has done a bit more testing, and has discovered a number of things that bug allows — including multiple ways to combo into Critical Edge for free. These are detailed in the thread following the tweet below.

Tira’s glitch on the other hand was discovered at about the same time. This time, she can activate Soul Charge with only half a bar while in her Gloomy state.

Of the two, it’s the Voldo glitch that seems more game-breaking. In fact, Some TOs have already made using it grounds for disqualification in their tournaments. Meanwhile, there’s still some debate on whether Tira’s is something intentional or not.

Sources: MaxSWGASean Appleby, via Avoiding the PuddleViolent Vodka; KOA|Appel Boom


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Omen of Sorrow’s launch trailer reveals Actorious and Thalessa

Just in time for its November 6 launch on PlayStation 4, PC, and Xbox One, a new trailer has dropped for AOne Game’s Omen of Sorrow. While most launch trailers tend to just recap the known features of a game, this one actually reveals two new characters!

Revealed in this launch trailer are Arctorious, the ghostly “king at the crossroads”, and Thalessa, the invisible queen. The latter may be familiar to those following the game as she’s front and center in the cover art for it.

With their introduction, this leaves only one more character, who hasn’t yet been properly revealed.

In addition to the above trailer, AOne Games co-founder Sebastian Gana has also written a detailed write up of their game over at the PlayStation Blog.

Omen of Sorrow launches on November 6 for PlayStation 4, Xbox One, and PC. The physical edition launches on the same day in Europe, however North Americans will have to wait until November 20 for it.

Sources: AOne GamesPlayStation Blog


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Inasa Yoarashi becomes available for My Hero One’s Justice next week

Last week, we learned that Inasa Yoarashi was the next DLC character for My Hero One’s Justice. And now, we finally know when he’ll be available for purchase.

Inasa, also known as the wind-wielding hero Gale Force, will arrive in My Hero One’s Justice on November 14, 2018. As with the two previous DLC characters, he will come with missions specific to him. In addition to the release date, the following screen shots of Inasa in-game have also been released.

Click to view slideshow.

My Hero One’s Justice is currently available for PlayStation 4, PC, Switch, and Xbox One.

Source: Siliconera


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Fighting Tuesday 35 streaming live tonight from Red Bull Gaming Sphere Tokyo, featuring SoulCalibur VI, Dragon Ball FighterZ, & Tekken 7

Tokyo’s best battle weekly for dominance in Bandai Namco’s hottest titles!

Fighting Tuesday, presented by ANIMEILLUMINATI, sees fierce competition from some of Japan’s best players in Dragon Ball FighterZ , SoulCalibur VI, and Tekken 7 and is held weekly at the Red Bull Gaming Sphere Tokyo. You can catch it every week on ANIMEILLUMINATI’s Twitch channel — and check out the VOD archive on JIYUNA’s YouTube channel!


Fighting Tuesday 35 begins at 7:00 PM JST (3:00 AM PT). Look for the bracket on Challonge; for more details check out JIYUNA on Twitter or search the #FightingTuesday hashtag.

Watch live video from ANIMEILLUMINATI on www.twitch.tv

red-bull-gaming-sphere-tokyo


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Novril tackles downloadable content in fighting games in the latest episode of EFG Extra

One of the most contentious aspects of modern gaming is downloadable content. This is something that even fighting games have adopted, with additional colors, cosmetics, and even characters being made available for purchase.

In this new edition of EFG Extra, Novril from Chemical Lovers tackles this issue, looking at things from a developer’s perspective. Here, he takes a look at the reason why DLC is made, including but not limited to the fact that most titles in this nice genre of ours aren’t designed to make a profit with the initial release. He also takes a look at what good and bad DLC is, including what kind of DLC would be beneficial in the future.

Source: Novril


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Learn how to get better from your losses with this video from The Average Fighter

Hold that L, the right way.

People usually get into fighting games with the goal of winning — what few grasp is that being able to win at the highest level also takes a magnitude of losses. The reason that losses are so important is that they serve as great learning experiences. However, it is very hard to see the lessons in a loss when your head is swimming from the actual result.

Wenster seeks to educate those people on how to look at losses properly in his most recent video. With the ability nowadays to lab out the exact things you lost to, as well as actually tracking your own progress, it’s definitely within your grasp to use losses as the learning experiences they actually are.

Source: The Average Fighter


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One Time Hero shares anti-Zangief tips for Balrog players in Street Fighter V: Arcade Edition

Boxing and wrestling doesn’t mix very well — and I encourage you to look up strange real life stories where companies have tried to mingle them, such as WWF Brawl for All — but that doesn’t mean Balrog needs to fear Zangief in Street Fighter V: Arcade Edition.

One Time Hero knows this well, and has put together some vital match-up tips for fellow pugilists. Knowing your footsie ranges and how to control Zangief’s common tools (and answers to your tools) goes a long way, so check out the video above to learn more!

Source: One Time Hero


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Get excited with these practical combos for Guilty Gear Xrd Rev 2’s Raven

Guilty Gear Xrd REV 2‘s Raven is a solid pressure-oriented character with an interesting stance, versatile toolkit, and amazing setplay. He’s an excellent character for those that want to keep busy and control the pace of a match.

Raven’s damage output is on the lower end of the spectrum without his unique mechanic, Excitement, being built up along the way. Learning to build your excitement mid combo and making every hit count is vital to Raven’s success — so check out Sea Leaf Dojo‘s practical combo video above and start taking notes!

Source: Sea Leaf Dojo


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Nidhogg II stabs and splatters its way onto Nintendo Switch on November 22

Soon, the Wyrm will feed on a new platform.

nidhogg ii 2 switch logo

Rumblings of MESSHOF’s follow-up to the innovative fencing fighter Nidhogg making its way onto Nintendo’s platform have crystallized into a release date. You’ll soon be able to stab, slash, and offer yourself as tribute to the great Wyrm in the cartoony gorefest Nidhogg II on Switch on November 22.

With its unique style, fantastic soundtrack, and simple-yet-challenging gameplay, Nidhogg II shouldn’t be missed once it hits its new home in late November 2018.

Source: Mark Essen (Twitter)


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World Warrior explores the untapped potential of V-Trigger I MK Tatsu for Ken in Street Fighter V: Arcade Edition

Street Fighter V: Arcade Edition‘s combo-heavy shoto, Ken Masters, can convert almost of of any situation. And if there’s a situation that can be capitalized on, you can rest assured that Ken-fiend World Warrior FGC has worked to optimize it.

Such is the case with his work in this video, which focuses on the untapped potential of Ken’s MK Tatsu in V-Trigger I. With enough advantage to link big off of it, combined with its unique jump arc, there’s a wide array of big combos you can use from this tool — in the corner or otherwise.

Source: World Warrior FGC


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