Beauty, refined: VesperArcade looks at Vega’s changes in Street Fighter V’s upcoming update

The Street Fighter V balance change discussions keep rolling out from VesperArcade; this time he looks at the most beautiful member of Shadaloo’s Four Heavenly Kings, Vega. The new buffs for the Spanish matador are aimed at providing more incentive for him to switch between his two stances, as Capcom feels the non-claw form is superior due to its higher damage output.

The hit advantage of his standing heavy punch with claw has been increased to +7, with reduced pushback on hit and block to improve his damage and options following a stance cancel after he confirms. His clawed crouching heavy punch is now plus on both hit and block–allowing for more pressure–as well as conversions into his lights for combos, or a Critical Art for huge damage. The Bloody Kiss Azul version of his V-Trigger is also now invincible from the first frame after hit, to prevent unfavorable trades after proper usage.

Perhaps the biggest buff to Vega in this new patch is his significantly improved clawed Flying Barcelona Attack, which will provide a myriad of new setups for Vega, some of which Vesper demonstrates.

Capcom greatly buffed Vega’s wall dive with claw on. They really want you to use this more and reward you for landing it. First off, it’s now +3 on block, so it’s still his turn. Second, they increased the damage and now you can juggle into pretty much anything you want. Right now in Season 2, after you land with the Claw, you don’t have too many options., but now you can go into pretty much any normal or you can even cancel into another wall dive for gimmicks.

EX Crimson Terror’s movement distance, which was reduced in Season 2, has now been improved to be in-between the current and original Season 1 versions of the move.

In closing, VesperArcade offers up his usual final thoughts on the impact of these changes:

My final verdict on Vega, in this patch alone, is buffed. So even though Vega’s gotten some of the most buffs in this April patch, it doesn’t seem like Capcom is focusing on any of his weaknesses… Instead, they really wanted to encourage Vega players to use both his stances equally, so most of his buffs focus on his claw stance to make it more rewarding, and to just make the character more interesting in general, since he does have a larger kit than most.

You can see the full video above, and can also check out VesperArcade’s additional coverage of the other changes coming to SFV:

Source: VesperArcade

The SRK Rollback: Best of March 31 to April 6, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from March 31 to April 6, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
ultimate zero 12 poster banner
Go for broke! On-site report from Street Fighter Alpha 3’s “Ultimate Zero 12” Japanese tournament

I love Street Fighter Alpha 3–and I enjoy seeing how at least a portion of the Japanese FGC still love it too. Here, Jazz shows us all the best bits of this returning SFA3 event.

Frame 2:
soulcalibur 2 sc2 hd onlineStep-G in retrospect: Was SoulCalibur II a great game because of Step-Guard–or in spite of it?

Crow_Spaceboy’s in-depth look back at a defining glitch/mechanic/feature in SoulCalibur II really got readers’ nostalgia juices flowing. A fitting discussion of one of the all-time greats.

Frame 3:
risingup_intro
Rising Up: Essential Street Fighter V matchup knowledge — Birdie

Bafael returns with an extensive guide on how to fight against Street Fighter V’s hungry, chain-swinging menace. This is a matchup I definitely need to study up on, too!


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
arika_kairi_750IT’S REAL! Check out Arika’s livestream of their new Street Fighter EX/Fighting Layer-based fighter

A happy surprise on April Fool’s Day, as Arika actually live streamed its proof of concept for a new Fighting Layer-esque fighter on YouTube. Based on the overwhelming support, there are possible plans for Arika to crowdfund this game in the future.

Frame 2:
UDON shirts 30th slideUDON Collectibles launches T-shirt line featuring classic win quotes for Street Fighter’s 30th anniversary

You can finally have Guile’s infamous winning line emblazoned on a t-shirt, thanks to UDON’s new product line.

Frame 3:
Gundam Versus Release DatewGundam Versus releases in Japan on July 6, 2017

While the Asian English release has yet to be announced, die-hard Gundam fans will be happy to know that Gundam Versus will be launching on July 6th. Due to its release date, AnimEVO 2017 will now be running Gundam Versus, instead of Versus Extreme Full Boost.


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
AntonovThe King of Fighters XIV’s version 2.0 patch is now live; SNK shares the balance change details

The King of Fighters XIV has been one of my favorite titles over the past few months. It’s loads of fun–but some of my best characters are terrible. Make that were–The King of Fighters XIV version 2.0 is here, and there are plenty of changes in store.

Frame 2:
Pavel Montreal TOUnderground Hype–Montréal’s Red Bull Proving Grounds TO: “We have no doubt that we’re the best in Canada”

The Red Bull Proving Grounds is a great series of events. opening our eyes to some scenes that aren’t always in the spotlight–like the Canadian scene, for example. Give this interview a read, and be sure to check out some of our interviews with other Proving Grounds TOs.

Frame 3:
Street Fighter 2 Art
Part of Capcom’s internal anatomy guide for designing character sprites is now available on the CFN Portal

Sometimes the most iconic parts of a series are trapped behind closed doors, but every now and then we get the chance to draw back the curtain. Capcom’s anatomy guide has been in use for almost 30 years, but this is the first time we get a glimpse. Don’t miss the opportunity.


Extra Frame:
sf4 sfiv dan hibiki art cropStreet Fighter Alpha Competitive Collection? BlazBlue: Central Fiction Extend? Nope–Happy April Fool’s Day

This year we doubled down with two fake reports: an upcoming Street Fighter Alpha collection and an Extend update to BlazBlue: Central Fiction (despite promises to the contrary); looks like a lot of readers want both of these things–or in the case of Extend, some definitely do not want. I guess time will tell if these are just throwaway gags, or things we might actually see someday…


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Conversations & Fireballs: Michael Martin & BornFree discuss the Street Fighter V ELEAGUE preliminaries

With TBS’s ELEAGUE moving into the finals for their group stages, Yahoo! Esports’ Michael Martin thought that now would be a good time to talk about the preliminary stages of the event. In this new episode of Conversations & Fireballs, he does just that, discussing the preliminaries with his guest, Mark “BornFree” Sheridan.

As someone who’s been covering Street Fighter tournaments for a long time now, BornFree is one of the best people to talk about regarding the event. During the course of this discussion, Martin and BornFree cover a plethora of topics–including the the big surprises and upsets they saw at the event, the quality commentary, the rivalries (and how they were handled), Gootecks, and more.

With all of this to discuss, this episode of Conversations & Fireballs has been split into multiple videos. For those interested, we’ve embedded these videos below for your viewing pleasure.

Source: Yahoo! Esports

Yoshinori Ono announces that Ultra Street Fighter II: The Final Challengers is ready to ship

Street Fighter Executive Producer Yoshinori Ono has recently announced via Twitter that Ultra Street Fighter II: The Final Challengers has finished its development process, and the Switch-exclusive title is now fully complete and ready to be shipped out to retailers.

This updated version of SFII will add two new playable characters, Evil Ryu and Violent Ken, as well as some balance changes and bug fixes. New modes include Color Edit and “Buddy Battle” modes, the single-player “Way of the Hado” mode, and a 250-page digital artbook, containing over 1,500 illustrations from throughout the three decades of the Street Fighter franchise.

You can see the tweet below, along with some screenshots from GameReactor:

GameReactor USF2 01
USF2 GameReactor 03
GameReactor USF2 02
USF2 GameReactor 05
USF2 GameReactor 04
USF2 GameReactor 06

Ultra Street Fighter II: The Final Challengers releases May 26th.

Sources: Yoshinori Ono (Twitter); GameReactor

The Fighters Generation webmaster Frank Yagami is counting down his top 10 fighting games

For 15 years, The Fighters Generation has been known for its in-depth reviews of any and all fighting games to hit the market. As part of his new Fighters_Gen vlog, the webmaster Frank Yagami has decided to count down his top 10 fighting games–in no particular order–over the course of 10 separate videos. Being a self-described “’80s kid,” the games on this list are titles he grew up playing in the arcade, and come with a lot of personal stories of his experiences, as he describes his love of the various mechanics, characters, and sound and art style.

His first two entries on the list are Samurai Shodown II, which he first played at a local arcade when he was 12 years old, and Street Fighter Alpha 3. These videos are a great watch for anyone looking to relive some old memories, or to gain some insight into a longtime member of the fighting game community. He also encourages viewers to share their own top 10 favorite fighting games in the comments!

Source: Fighters Generation

[Feature image from The Fighters Generation]

Joe Higashi dosen’t need stun combos! Playergodaines shows off Joe’s high damage in The King of Fighters XIV

Recently playergodaines showed us the potential of Tung Fu Rue, and demonstrated a situational stun combo with him on King of Dinosaurs. That was a surprise, but stun combos for Muay Thai practitioner Joe Higashi are not. They’ve been with the character for multiple games now, to the point they have overshadowed the character’s built-in potential without them.

Playergodaines wanted to counter this perception. In the description he mentions that he wanted to show “how (Joe) does above-average damage without relying on difficult stun combos.” The result of this work is stylish, informative, and above all else, practical!

[Editor’s note: as this video immediately preceded the new version 2.0 balance patch, some of the tech may work slightly differently in the game’s new build.]

Source: playergodaines

Yahoo! Esports discusses the competition between the Smash Box and B0XX

If you have followed Super Smash Bros. Melee in the past few months, you are most likely aware of the emergence of the Smash Box prototype, the Hitbox-esque alternative to the GameCube controller for competitive Smash play. You may not be as aware of the B0XX: the fork of the project introduced by Aziz “Hax” Al-Yami, due to his frustration with development of the original project–or of the verbal sparring between the two teams.

Having been kept abreast of the situation surrounding the two projects, Daniel “Tafokints” Lee and Mohan “Launders” Govindasamy talk about the two projects. They discuss the features of the two projects and their benefits to the community. They also discuss whether either project will overtake each other–or even the default GameCube controller, whether either project will be a money maker, and what it will take for either project to become tournament-legal across the board.

Source: Yahoo! Esports

CrossUPDP breaks down Xian’s fighting style and thought processes over his Street Fighter career

CrossUPDP’S “Pro Player Analysis” series now takes aim at recent Final Round 20 winner RZR|Xian, in an attempt to understand the mind behind the mixup master:

While the destination is Xian’s current tournament-winning Ibuki, CrossUPDP’s 11-minute examination maps out all of Xian’s characters across his Street Fighter journey. Originally a King of Fighters 2000 player, Xian’s focus on his entire Street Fighter career has been to take the road less traveled (or the character less picked), and blindside his opponents. In his own words, he “likes the feeling” of his opponents not understanding what he’s doing.

Source: CrossUPDP

Misfits branches out into traditional fighting games with the signing of Armando “Angelic” Mejia

The esports organization Misfits have clearly made a bargain with Dormammu, by signing one of the titanic forces of Marvel as their first traditional fighting game player. Host of Arizona’s Undefeated tournament series, one of the key figures of the newly formed Curleh Circuit, and third place finisher at both Evo 2013 and 2016 for Ultimate Marvel vs. Capcom 3, Misfits have added Armando “Angelic” Mejia to their ranks.

Alongside his prestigious history as a Marvel competitor, Angelic is also bringing his years of TO experience to Misfits, which should help the organization grow its presence within the greater FGC. With Misfits also having Larry Lurr under its banner–who is a director of the much heralded 2GGC Series for Super Smash Bros. for Wii U–the team is looking to become a player and organizational powerhouse in the future.

“I am extremely excited to partner up not only as a player but as a TO. I truly believe that Misfits will do extremely well in the FGC and I’m excited to be a part of the team,” said Angelic, in a statement provided to ESPN Esports. He will be sporting his brand new Misfits jersey at West Coast Warzone this weekend.

Sources: Misfits; ESPN Esports

Beefy Smash Doods present a Smash 4 Wario combo video full of Waft confirms and Motorcycle traps

The guys behind Beefy Smash Doods are no strangers to bizarre Smash techniques and combos. Wario has never been a straightforward character in any Smash game, using his obnoxious hitboxes like N-air and Motorcycle to confirm into a Waft kill. A Wario combo video from Beefy Smash Doods promises to be full of insane confirms off strange situations, and “It’s a Wii, Wario!” by SiC doesn’t disappoint.

I think Motorcycle Toss, down throw into Waft confirm is one of the most ridiculous things I’ve seen in Smash in a while. That was only a minute into this video, though: the awareness and performance of SiC clearly shown in their footstools, gimps, and low percent kills is impressive. If you’re a Wario main, there is definitely something you can learn from this.

Source: Beefy Smash Doods