The King of Fighters XIV version 2.00 launches April 5 with balance changes, 2 new stages, & all 4 DLC characters

Yesterday, SNK officially announced that Rock Howard would be making his official debut in King Of Fighters XIV as the 4th DLC character, alongside Whip, Yamazaki, and Vanessa.

According to Gematsu, the game’s version 2.00 update will arrive on Wednesday, April 5th, which will open up all 4 of the announced DLC characters–and the 2 previously-announced new stages, Transcontinental Railroad and City Circuit, will be added free of charge. Other features are as follows:

  • Overall character balance adjustments
  • Action record and playback feature during dummy reversals in Training Mode added
  • New background music added
  • Feature improvements and some bug fixes

Though no price point for the other three characters has been officially revealed, we know that Whip will cost $5.99, so it’s safe to assume the other three will follow suit. You can see a post from SNK’s Twitter account about the news below.

Stay tuned to Shoryuken, as we’ll have news about the upcoming balance changes and any other additions to this update as it becomes available.

Sources: Gematsu; SNKPofficial (Twitter)

Sheng Long has become a living legend! Learn about his bizarre moves in the 800th CFN Portal profile

The next CFN Profile revealed by the Shadaloo Combat Research Institute may just be the most bizarre one yet. Twenty-five years after the original Electronic Gaming Monthly hoax, Sheng Long has been given the “800th” CFN Portal profile. (There have actually only been 226 profiles so far, not counting any “special” or “extra” entries. This profile is also hidden, not showing up on the main Activity Report page, with the latest entry still being Gerald Golby) “Uso,” the Japanese word for “lie,” is also underneath the Street Fighter logo–replacing the V in Street Fighter V–so it’s clear that this profile was made in jest. Additionally, Private Nakagawa was been replaced by a mysterious hand-drawn face.

Unnamed narrator: “This time, we’ve got Master Sheng Long for you. What’s his relationship to Ryu… ?! Mastering the martial arts, he’s become a living legend. Apparently, anyone who sees him dies within 24 hours.”

Shenlong Street Fighter V

Basic Info:

Name: Sheng Long
Height: 185cm
Weight: 70kg
Blood type: Unknown
Birthday: April 1st
Country of origin: Unknown
Likes: Today
Dislikes: Modding tools

Unamed narrator: “He throws Hadokens with one hand, and can unleash Shoryukens in mid-air, a true martial artist! He’s a mysterious entity that appears if you keep getting draw games! His special moves, besides the Hadoken, Shoryuken and Tatsumaki Senpukyaku, are:

  • Jigoku Tomoenage: a throw that instantly defeats the opponent
  • Renkoin – he will keep resurrecting an infinite number of times
  • Daihan – instantly angers his opponents

And other such moves! Even amongst these, he has the Critical Art Rei Shirushibo, which instantly changes his personality! Such power for a 3rd dan! If you block his moves, you won’t be able to make a counterattack. You will be counterattacked instead.”

The profile also warns that it will disappear in 24 hours–implying that this is actually intended to join the official profiles just for April 1st in Japan–this is supported by Sheng Long’s Likes being “Today.”

You can check out more of our coverage of the calssic Sheng Long hoax here, as well as details about an EGM party on April 1st to celebrate his anniversary here. If you’re hungry for more CFN profiles, check out the latest batch here.

Do you have any fond (or not fond) memories of trying to unlock Sheng Long at your local arcade? What are your thoughts on this latest take on his design and moveset? Do you think Capcom should put him in Ultra Street Fighter II or Street Fighter V? Give us your thoughts in the comments section below!

Shenglong-street-fighter-japanzone

Source: CFN Portal

Shoryuken interview: IFC Persia and the bright future of Marvel vs. Capcom

In a matter of a couple years, BrokenTier’s Samantha “IFC Persia” Hancock has become one of the premier commentators of Ultimate Marvel vs. Capcom 3. With herself and her boyfriend, Michael “IFC Yipes” Mendoza, traveling across the nation for the Curleh Mustache exhibitions in the final year of UMvC3 before the release of Marvel vs. Capcom: Infinite, she has become one of the biggest names helping to keep Marvel in the limelight over this last year on the circuit.

While at Naptown Clutch, I was able to sit and chat with her about her role in the Marvel community, as well as her take on the impending release of MvCI.

Corey “Missing Person” Lanier: Persia, how did you feel the Naptown Clutch Marvel tournament—as well as the invitational Curleh Mustache Midwest event—turned out?

Samantha “IFC Persia” Hancock: I loved the way that they represented their region here. Every time I see them play, they come back better than ever. They still have pride amongst themselves when they play against each other. As long as they continually support each other and continue to show up to these events, that’s all that you can really ask for.

Missing Person: As the First Lady of Marvel, do you feel like the series has an opportunity to draw in more women toward a predominantly man’s series?

IFC Persia: I feel like it’s possible, especially when you factor in the coming release of Marvel vs. Capcom: Infinite. Since the announcement, I’ve seen other women from other communities starting to show an interest in Marvel. I think the donation drive also helped that. I’ve taken it upon myself to lend a hand and show them stuff within the game. The more people we have on board in Marvel, the better, and if that includes more women, then I’m completely on board with that.

Missing Person: What drove you to get started in Marvel?

IFC Persia: I started in Super Street Fighter IV. I noticed the main difference between Street Fighter and Marvel was the pace, as well as the freedom and creativity that Marvel had to offer. You could choose all these different types of characters and team archetypes which made it infinitely more interesting to me. I loved having more freedom compared to Street Fighter, which was more rigid.

Missing Person: Fighting games in general have always been kind of a man’s world, but doubly so with Marvel, where you see far fewer females involved. Did you find any difficulties getting involved with the Marvel scene?

IFC Persia: I never really paid attention to any of that. The reason I started playing was because I had grown to love fighting games. I liked the 1-on-1 competitive aspect coming from playing first-person shooters, where you rely on a team. You don’t have to worry about that in fighting games. It’s a different style of competition. Being a female never really crosses my mind when I’m playing.

Missing Person: What are your thoughts so far on Marvel vs. Capcom: Infinite?

IFC Persia: I personally cannot wait for it to come out. I feel like it’s going to be a takeover, where everyone is going to be playing it. Everyone is going to be excited to see where we—the Marvel community—has come from through all the worry of how healthy the game will be in a few years. Everyone’s excited, and everyone’s going to be showing up. I feel like it will be a revival of the Marvel scene, and everyone is going to want to be involved with it.

Missing Person: Do you feel that Marvel: Infinite could propel the series to the same status Street Fighter V has enjoyed in the esports market?

IFC Persia: I definite do. I absolutely believe that Marvel could become bigger than Street Fighter. The Marvel brand is very strong, and have a loyal fanbase on their own, even branching off from their comics and solely being involved in the cinematic universe. With all the hype surrounding Marvel 3 since the re-release and the donation drive, factored in with the fact that they are making Infinite 2-on-2, it will be more appealing and less daunting to the new players. Before, you had to pick up three characters and become strong with them. Knocking it down to two characters, while still making it fresh, in the age of esports leads me to believe it’s going to be huge.

Missing Person: What is your personal wishlist for Infinite?

IFC Persia: I would like to see Black Panther, and of course, Rocket Raccoon. I also really want to see Groot. I would be curious to see if they make Groot like Phoenix, where he starts off as normal Groot, but could turn into baby Groot. That would be something creative and fun. I’m really interested to see how creative they get with the game.


In her time away from the commentator’s table, you can still find Persia hosting the Marvel Lives podcast. We can’t wait to see if some of her interesting character choices for MvCI come true.

[Feature image by Corey Lanier]

Moveswap mod reveals unused Hyper Combo for Morrigan in Ultimate Marvel vs. Capcom 3

One of the interesting things about having a PC version of a game–and the ability to mod it–is when unused assets are discovered. These things can tell us more about the game’s development, and reveal what things were cut out before release.

One such unused asset surfaced in a recent moveswap mod for Ultimate Marvel vs. Capcom 3 by pat728. The mod swapped out Morrigan’s moveset for Magneto’s and, in the process, had the former call up a voice line that she normally doesn’t use in the game.

The interesting thing about this voice line is that it’s for Morrigan’s “Soul Eraser” Hyper Combo. This move was a multi-beam Hyper that Morrigan originally had in Marvel vs. Capcom and Marvel vs. Capcom 2. However, in the Marvel vs. Capcom 3 series (as well as the preceeding Tatsunoko vs. Capcom), this move was seemingly replaced with Finishing Shower. The discovery of this voice line seems to indicate that Soul Eraser was originally planned to be given back to her in either the original Marvel vs. Capcom 3, or its Ultimate update. Why it was never implemented we’ll likely never know, though it’s not as if Morrigan is hurting for more Hyper Combos, what with four of them already in the game (and the fact that its replacement, Finishing Shower, can be performed in the air to end her combos).

For those interested, you can check out pat728’s moveswap in the video below. The line itself is spoken at around the 27 second mark.

Source: pat728; thanks to Joel for the tip.

VesperArcade breaks down new CFN features, Kanzuki Beach changes from Street Fighter V’s CFN PC beta

The Judgement Girls are back in action! Oh, and there’s a lot of new functions in CFN, too.

After giving us a look at the improvements to Guile’s Air Force Base stage in the PC beta currently being held to test Street Fighter V’s new CFN features, VesperArcade is back today with another video describing the additions to Kanzuki Beach, as well as the numerous functions added to CFN itself.

Like the Air Force Base, Kanzuki Beach now sports some new background elements like boats and birds, but more significantly the “Judgement Girls” from Street Fighter III now will hold up signs to declare the winner of a Time Over.

VesperArcade also takes the time to describe the many additions to the Capcom Fighters Network functionality itself. It is now possible to ban specific stages from random stage select as part of your profile. He describes how the blacklist and friend list functions work, and shows us what the finally-unlocked information tabs on player profiles actually now display. VesperArcade also tries to test for any improvements to the rollback netcode–with inconclusive results that seem to indicate there is no improvement to the netcode itself. However, better matchmaking may mitigate lag issues once the new CFN launches. Check out the details in the video above!

Source: VesperArcade

Nasr Esports picks up Adel “Big Bird” Anouche

As the scene grows, more and more players are getting picked up by esports teams looking to take a slice of the fighting game pie. The latest player to get signed is Adel “Big Bird” who has been picked up by Nasr Esports.

Hailing from the United Arab Emirates, Big Bird has become one of the more notable players from the Middle East in both Street Fighter IV and Street Fighter V.  Picking up Ken in the latter, Big Bird was unfortunately only able to attend and earn points in two Capcom Pro Tour events last season. Despite that, he’s still competed and placed high in a lot of other tournaments in and around the region. This experience is likely one of the reasons that Big Bird caught the eye of Nasr Esports–an organization dedicated to gathering the best players in the Middle East. With new backing, it’s highly likely that we’ll be seeing more of Big Bird this season.

We here at Shoryuken wish Big Bird and Nasr Esports the best in this new relationship.

Source: Nasr Esports (Twitter)

Photo c/o Nasr Esports

Beefy Smash Doods cover the biggest upsets from 2GGC: Civil War

In the 10th episode of their Smash News series, the Beefy Smash Doods cover what they thought were some of the biggest upsets from the recently-fought 2GGC: Civil War tournament. The highly anticipated Super Smash Bros. for Wii U showdown saw two teams, Team Ally and Team Zero, put the Smash 4 communities on their back as they faced off in a series of single and doubles events that proved more than worthy of the hype that preceded them.

Though the intensity was anticipated, many of these upsets were nothing less than unpredictable. Regardless of whose team you were rooting for, these upsets solidified this tournament as one of the greatest in Super Smash Bros. For Wii U history to date. For a thorough recap of  2GGC: Civil War, check out our official post covering the results.

Source: Beefy Smash Doods

Captain Cold and Scarecrow join the Injustice 2 roster, with this new villainous trailer

Casting a spotlight on the villains playable in Injustice 2, NetherRealm have released a new trailer showing off Gorilla Grodd, Bane, Captain Cold and Scarecrow in action. Hinted as a playable character in a previous story trailer, this video shows off the first gameplay footage of Captain Cold, while acting as Scarecrow’s grand debut.

While Gorilla Grodd is roaring in peoples’ faces and Bane is flexing on his opponent, Captain Cold spends this trailer skating around his foes and shooting them with his freeze ray. As you can guess, most of his moves revolve around putting enemies on ice, before unleashing a barrage of blows. His super is quite the display, with Captain Cold skating up a frozen spiral before hurtling to Earth on a massive icicle.

Speaking of villains that will send a chill up your spine, Scarecrow’s design is pretty damn scary. Wielding a huge meat hook, Scarecrow has been taking lessons from Jason as he rips and tears at his adversary. His super is particularly spooky, pulling poor souls into a gas-induced nightmare before slamming them into their own grave.

Source: Injustice

The 10 worst characters in Street Fighter’s history, according to jmcrofts

We’ve seen “worst Street Fighter characters” videos in the past–but those have largely been compiled by people whose opinions and experience didn’t really align with the expectations of the FGC. As such, those lists tend not to be widely accepted–and are at most a reminder that we can be a very niche community.

One person who has been doing top 10 lists in this subject–and has FGC values at the core of his videos–is jmcrofts. In this one, he tackles the worst Street Fighter characters ever, as in under-powered, “dumpster-tier” fighters, just as he did a “most over powered characters” video a while back.

Agree? Disagree? Sound off in the comments!

Source: jmcrofts

MrBroken030’s “SS6 Slash and Burst” pushes Samurai Shodown VI combos to their limit

The Samurai Shodown series started with a very light-on-combos philosophy, which makes a lot of of sense for its weapon-based combat. Most of the games were focused purely on high damage pokes and footsies, and even today the majority of tournament matches for Samurai Showdown VI lean toward more pokes then combos.

There’s a lot of reasons for that–meter requirements, how rare combo-starting situations can come up, and so on–but that doesn’t mean that long, execution heavy combos don’t exist. In fact, SS6 has a number of meter systems called “spirits” that are specifically built to give you different ways to manage meter and play. There’s 6 in all (8 in the console version!), and a few of them are shown off here in MrBroken030’s newly-released combo video.

About half way through, the focus is predominately on combos involving the “Mu” spirit, a time-stopping rage mechanic that allows for even longer combos for the whole cast. If you’ve ever wanted to get an idea of just where you can take combos in Samurai Shodown VI and weren’t sure where to start, MrBroken030’s work here should give you some ideas!

Source: MrBroken030