Zangief revealed as BigBoysToys’ next collectible challenger

Hong Kong-based Toy Company BigBoysToys has revealed that Zangief will be the next member in their T.N.C (The New Challenger) series of collectible Street Fighter figures. They made the announcement via a Facebook post with the caption “Zangief is coming next as our T.N.C-07!!!! You better be ready!!!”, preceding the image shown below.

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 As the title “T.N.C-o7” implies, Zangief will be the 7th release in the line of World Warriors, joining the likes of Ken, Ryu, Chun-Li, Guile, Dhalsim and Blanka. Looking at this line-up, it is a fair guess to say that BigBoysToys’ mission is to make a figure for every member Street Fighter II’s original eight fighters. If this is the case, E.Honda is the last member of the original eight and is likely to complete the line sometime prior to the creation of the chibi Red Cyclone, but since the ‘Gief figure was only recently revealed, only time will tell.

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You can get a better look at the T.N.C Series in our previous reports.

Source: BigBoysToys HK

Has Byron Taylor been “leaked” as the next DLC character for Street Fighter V?

A future DLC character may have been unwittingly revealed for Street Fighter V; Bill Rogers–who supplies the voice for Urien in the game–posted a tweet in the spirit of #FollowFriday, listing voice actors from the title. While the first few actors come as no shock, the final name on the list definitely raised some eyebrows.

This could indicate that Guile’s superior Byron Taylor–who has already been speculated to be playable in Season 2–may actually be one of the characters that show up on the roster this season. Given that Kolin was speculated upon by her silhouette being found in the Season 2 teaser showcasing Akuma, it could make speculations on the rest of the cast much easier to make; if we actually got two new playable fighters based on SFV General Story characters, it would be likely most–or all–of them would also be from that mode.

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However, Byron does already appear briefly in Kolin’s story mode, and may be in others to come–so he might be in the list solely for that reason, even if the other voiced characters here are all playable fighters. Seeing the firestorm that is happening across social media, Bill Rogers returned to Twitter to state plainly that this listing of Taylor’s voice actor Dave Fennoy was not intended as a leak–nor necessarily indicates anything more than story mode work.

Source: Bill Rogers (Twitter)

ZeRo explains why you should be excited for Super Smash Bros. for Wii U’s Civil War

You’ve likely heard or seen the hype for Civil War pop up somewhere, even if you make it a habit to avoid Smash news altogether. The excitement and anticipation for the coming tournament is mounting–but some might have a hard time understanding why, at a glance.

Here to explain just what the buzz is about is TSM|ZeRo, one of the two major forces competing at the event. He breaks down just what the competition is going to be like, with just about every one of the top 50 Panda Global Ranking players in attendance. He goes over how important the event is for Smash 4, being the game’s chance to prove that it can stand alone without the support of other Smash games, and how important it is for ZeRo himself to prove that he’s learned and can overcome Cloud 9’s Ally. It’s definitely worth the watch, so check it out below!

Source: ZeRo

Unlocking everything in For Honor takes $732, or over two years of playing

Paid content, or short-cutting game unlocks with money, are no strange things in mainstream video games–though it’s not something that’s a good fit for most fighting games. There’s an interesting intersection of design principles in For Honor, a quasi-MOBA/fighting game/RPG. Ubisoft recently came under fire, as a reddit user put their math skills to practical use.

bystander007 calculated exactly how much money is needed to unlock everything in the launch version of Ubisoft’s medieval fighter. Steel is the in-game currency, and among emotes, new execution types, effects, outfits, and more, it takes 91500 to unlock everything for one hero. Multiply that by twelve heroes, and you get 1,098,000.

The poster did some further calculations for how many hours a player would have to grind to get those. About 1,200 Steel a day is a fair estimate, depending on what Contracts (daily quests, but they actually become available every other day, which slows the gain) the player gets. Doing 1,200 a day equals 915 days–about two and a half years. A hardcore player could get it in about 326 days.

If you take the real money route, buying 150,000 Steel with $100 packs, it will take $732.

Ubisoft responded to this situation:

“We never had an intention for you to unlock everything in the game. For us that doesn’t really make any sense,” Damien Kieken, game director, said. “We applied RPG mechanics on top of a fighting game in a PvP environment. Let’s say in World of Warcraft, you would never try to unlock everything for all the characters. Same thing in any MOBA.”

“We forecasted that most players would play one to three characters–and that’s what we see today in our game. Most players focus on one character, one hero, and others go up to two or three heroes. All of the design is based around that. The cosmetic items… for us, are endgame content.”

It’s an interesting clash of mechanics, as the genre mix in Ubisoft’s title brings various audiences into the fray. bystander007 goes further into explaining their opinion on the matter and what Ubisoft could do about this. Read up on that on the For Honor reddit.

Which route would you take with For Honor? Do you prefer to fork over a few dollars, or are you a vehement grinder?

Sources: For Honor reddit; wccftech; GameSpot

Vanessa’s boxing is in full swing with this King of Fighters XIV combo exhibition

SNK is on a roll with these recent DLC character reveals, with each character met with even more widespread hype. The latest character, Vanessa, has been a long-time fan favorite, and seeing this boxy mama in 3D is quite the treat.

Though we saw her in the latest trailer, our first glimpse of her combos is coming from Gatoray–a big advocate for KOF in general–while his original source for this footage is listed as mp.weixin.qq.com. We get a good preview of what her combo routes and conversions are going to look like, with some corner strings, standard Max Mode conversions, and a 5-bar combo.

Source: Gatoray, via mp.weixin.qq.com

Latest Conversations and Fireballs sees LI Joe discuss his post-Evo life, & For Honor as an esport

After his performance at Evo 2016, Joe “LI Joe” Ciaramelli has been dealing with a lot of new situations. He talks with Micheal “Bizzaro Mike” Martin about his life since then, and goes into detail about a lot of the stress and burden that he’s now taken on thanks to his placing, expressing new-found respect for players who deal with that burden constantly. He also talks about new opportunities that have presented themselves since then, that he’s excited for.

He also goes into a rather new topic in the FGC as of late: For Honor. He talks about his first interactions with the game, smash.gg circuits for the game, as well as his thoughts on its mechanics and how they offer better appeal to spectators as an esport than traditional fighters.

Source: Yahoo! Esports

By the hoary hosts of Hoggoth! Dr. Strange piles on damage with TAC infinites in Ultimate Marvel vs. Capcom 3

TAC Infinites seem to be the gifts that keep on giving in Ultimate Marvel vs. Capcom 3. Recently, we features some new TAC infinites for Dante, however he’s not the only character with newly-discovered team air combo infinites.

Finisher of war recently shared a video demonstrating some new TAC infinites for Dr. Strange. The majority of these use his flight mode to keep him from touching the ground, and thus preventing hitstun scaling from coming into effect. Now, while most are for the corner, he also has one that works midscreen. This one instead uses his Flames of the Faltine fireball to juggle his opponent right before he hits the ground, allowing Dr. Strange enough time to get the quick rejump back up to continue the infinite.

Source: Finisher of war

Better approaches to Juri’s Street Fighter V matchups with these character-specific punishes and tricks

The meat of learning to be better with any character is learning their matchups against other characters; oftentimes, this involves learning specific responses and tactics to deal with the tools those opponents possess.

In this new video, JusticeSoulTuna focuses on Juri and her specific punishes, tricks, and answers for specific things that other characters can do. While a number of the tips showcased here deal with punishes, the video also includes a few ways to deal with other characters’ tactics in the neutral game, showing how Juri can respond to certain patterns and setups that players using these characters may try to apply against her.

Source: JusticeSoulTuna

Amazing Zero Suit Samus costume mod for Cammy in Street Fighter V PC–now available for free download

For Street Fighter V players on PC who aren’t happy with the game’s official selection of costumes, there have been more than a few excellent costumes made by modders; one of the more impressive mods that has caught the eye of the community as of late is this Zero Suit Samus mod for Cammy by Khaledantar666.

Previously available only to Patreon backers, this mod is one of the most amazing costume mods that has come out for Street Fighter V. Part of what makes this mod so impressive is the amount of work put into it–while most costume mode are content to just add on to the existing model, this one takes things a step further, changing the entire model to recreate how Samus Aran looks in her Zero Suit. This includes flowing hair, an achievement in itself, when other mods still have trouble dealing with Cammy’s normal in-game hair.

On top of all this, Khaledantar666 even gives players the option of having her with extra gear similar to what she can be seen sporting in Super Smash Bros. for 3DS & Wii U. This is on top of a number of well thought-out alternate color options.

For any interested PC players, you can download the mod here. In the meantime, check out these video of the mod in action from Khaledantar666.

Source: Khaledantar666

Burn to fight: On-site at The King of Fighters XIV World Championships

The World Cup is a truly international event.
– John Motson

Call me a stereotypical American, but I am not a soccer fan. The running, the rules, the construction paper penalty cards? No thanks. The Capri suns and orange slices during halftime? Well, if that’s the case, Wild Cherry please.

The World Cup, however, is a different matter altogether. More than a tournament, the World Cup is a sports experience. Few events can gather the world’s best in one place, and match the drama, passion, and kaleidoscope of emotions of the Soccer World Cup. All those people, robed in uniforms adorned with flags from the nations of the world, all unified through the ball. It perfectly captures the essence of sport. If you can watch the 1990 Cameroon vs. Argentina match without shouting or standing up, there’s a good chance you belong in a morgue.

I have always thought of the King of Fighters scene as the soccer of fighting games. There is a special sense of international rivalry and competition. Perhaps one reason for this is that we have heard Dark Geese’s sermons, read forum posts, watched match tournament videos, and listened to stories about how there were so many strong communities in various regions around the world. For years, the scene has been brewing in areas like Asia, South America, Mexico, Europe and the Middle East. Various entries of KOF were featured titles at events like the SBO Tougeki and the “Nichigetsuseishin” Total Eclipse of SNK tournament series (famous tournaments in Japan), but KOF would have to wait until 2012 for a chance at the big time in the West, when The King of Fighters XIII was finally nominated as an Evolution title. Through KOFXIII at Evolution 2012, the world would be given a chance to see what this franchise could bring to that kind of stage. What ensued in the following three years was pure magic. KOF players from all over the world brought guts, intensity, and drama to the stage, taking the audience for a ride every single time. The faces, the battles, and the international competitive spirit of the KOF community finally got its time in the Western spotlight, and scorched the memories of those top 8 Sundays into the retinas of all who beheld them.

So it makes sense that when SNK announced The King of Fighters XIV World Championships, the scene responded with curiosity and excitement. Aside from SoCal Regionals 2016, when we saw Qanba Daoyu|Xiaohai face off against ArcadeShock|Reynald, KOFXIV hasn’t had many events that brought together world-class competition. For many fans and players of KOF, this World Championship was one of the first opportunities for KOFXIV to shine since its console release.

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I wanted to see a KOF “World Cup.” I wanted to see the world’s finest, from countries all over the world, clash on stage in the newest version of their game. So, on February 18, 2017, I went to the KOFXIV World Championship Grand Final.

-The Venue-

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This event was held in UDX Theater, a complex near Akihabara Station that houses several smaller auditoriums inside. The KOFXIV World Championship was held in the kind of auditorium you might see a play or stage performance in. This venue is also where Evo Japan will take place!

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Upon entering the theater, SNK staff were there to greet and check-in attendees.

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I entered just in time to see the opening ceremony begin. I took my seat, and watched as the emcees introduced themselves. The hosts for the show were Maxwell Powers and Ryu Seira, voices for the in-game announcer and Meitenkun, respectively. After some opening remarks, they introduced the Japanese commentary team, Koichi and Kindevu. From there, we heard some opening remarks from producer Yasuyuki Oda, and then the participating players were introduced.

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While the promise of the event was to fill a 16-player bracket with the top competitors, only 15 stood on stage after the introductions were complete. Unfortunately, USA representative and Evolution 2013 champion, ArcadeShock|Reynald was unable to attend (leaving Mexico’s Cipher as the sole North American representative for the event). Nevertheless, all the players settled into their seats and awaited the call to the station to kick off the KOFXIV World Championships.

-The Matches-

Obviously, a major draw to an event like this (in theory) was being able to see the top talent from different regions compete in KOFXIV in a way we have not really seen yet for this iteration of the series. In the early rounds of the tournament, we were treated to some high impact moments.

In the first-round match-ups, we saw Evolution 2012 champion from Korea, MadKoF, face off against one of the strongest competitors from China, Panda|Dakou. The final exchange saw MadKof calling checkmate on Dakou’s desperate attempt to eliminate his Verse.

In the second round, Ball HK, one of Hong Kong’s strongest players, challenged Huomao|Gxbridget from Taiwan. Here, Gxbridget shows a sample of the oppressive pressure and patience he would display later in the tournament.

Although the early rounds offered some interesting match-ups, the most fascinating matches took place in the finals. The winners finals set was between SBO Tougeki 2007 (KOF ’98) Champion Qanba Daoyu|Xiaohai and the hope of Japan, Sanwa|M’. This set was highly anticipated because M’–who was recently sponsored by arcade parts manufacturer Sanwa–hasn’t had many opportunities to face off against international threats in KOFXIV. Although M’ only has a second-place finish at SBO Tougeki 2010 (KOF 2002 UM) under his belt, he is still considered one of the strongest KOF players in Japan (particularly in 2002 and KOFXIII) due to numerous championships and titles won across several KOF titles. For the Japanese audience, this was a chance for them to see their best pro player go up against an international juggernaut.

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Until this point in the bracket, Xiaohai had only been tested by Gxbridget in his winner’s semi-final match, which he won 2-1. M’ on the other hand, had started to sharpen up in his semi-final match against Huomao|ET from Taiwan, but still had yet to show his anchor character against any opponent. In the first game of this winner’s final set, Xiaohai showed awesome patience and movement with Leona, which ultimately set him up to take the first game. However, for the next game, M’ parted with his trademark point Kula and went to point Robert. This choice didn’t immediately pay off, but M’ sealed the second game with some patient play and strong K’ pressure. The final game saw M’ exercise some great control mid-screen, through his Robert play. In a rare scene, we could see M’ test Xiaohai’s patience, and ultimately M’ came out victorious, closing it out with K’. This set was very intense, and was the kind of top-level play we expected to see from this event.

With this, M’ punched his ticket for the grand finals. For Xiaohai, his opponent in losers finals would be Gxbridget. After losing to Xiaohai in winners semi-finals, Gxbridget beat legendary Japanese player Picnic, and fellow countryman ET to advance to losers finals. Thus, Xiaohai faced off against Gxbridget in a double jeopardy showdown for the right to challenge M’ for the first KOF World Championship title. This player match-up is interesting, because Gxbridget has beaten Xiaohai in tournament before, in the Douyu U League. Although he lost to Xiaohai in winners, Gxbridget’s incredible Leona play sealed Xiaohai’s fate. While many were looking for Xiaohai to rally in the last round anticipating a rematch with M’, Gxbridget played spoiler and advanced to the grand finals.

This led to the grand finals set between Gxbridget and M’. In this Taiwan vs. Japan match-up, the first game went down to the anchors for each player. M’ would seal the first game with his Iori to hit tournament point. In the second game, M’ showed off some strong ground control, movement, and pressure with his K’, opening up Gxbridget with two overhead confirms in the final round to win the tournament, and claim the title of KOFXIV world champion.

These sets in the finals were great, and certainly appeased fans who were looking to see some high-level, international KOFXIV play. M’ ultimately extended his streak of KOFXIV tournament victories (ten consecutive tournament wins) and distinguished himself as the first champion of SNK’s official world KOF tournament series. After KOFXIV producer Oda congratulated the champion and runner-up, the SNK staff then treated the audience to sneak peeks of upcoming DLC offerings for KOFXIV.

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Final Results:

  1. Sanwa|M’
  2. Huomao|GxBridget
  3. Qanba Daoyu| Xiaohai

For some more matches from the weekend, check out the KOF Dream Tag Tournament archive here!

-The Aftermath-

SNK has done an incredible job of communicating and working with the community in the past year. From addressing concerns about KOFXIV to patching issues with the game, they have been awesome by having open dialogue and giving the fans what they want. Where other developers have left fans behind, SNK picked them up.

Perhaps, their diligence on the developer side is what makes the shortcomings of this event so hard to understand. The truth is, this event failed to deliver the same level of “world championship” atmosphere that we feel with events like Capcom Cup, the Killer Instinct World Cup, or the Tekken King of Iron Fist Championships. SNK needs to realize that while they don’t need to compete with or outdo other events, they do need to organize, communicate, and present their event in a better fashion. It is very important for SNK to understand the community’s frustration with how this event was organized.

  • Communication: From the initial announcement, to the months of waiting for additional information, to the subsequent invitation announcement, to the inevitable “I am unable to attend” tweets, this event was poorly communicated. Even getting spectator tickets was a hassle. I think the entire community would greatly appreciate a stronger sense of clarity in terms of details from the start.
  • Qualification: While many players had to qualify for the Grand Final by winning offline or online tournaments, several players were simply invited. This was a -very- controversial topic amongst the KOF community. Many players felt politics or favoritism towards certain players factored into their selections. In the future, SNK staff should try to work more closely with international tournament organizers to arrange for more offline qualifiers.
  • Organization: This point must be addressed on two fronts. First, as an attendee, I was completely unable to see losers side matches up until the losers semi-finals matches. This isn’t so strange for live events in Japan, but the nuance is that for many events where this is the case, they usually run multiple titles and are tighter on time. Again, for an event billed as the KOF World Championship Grand Final, I expect to be able to see the entire tournament, especially for just a 16-player bracket. Secondly, it was great that they allowed for multiple language re-streams (eight different languages!), and worked with various broadcasters to do so. However, they streamed losers on a separate stream from backstage, but with no archive enabled. Thus, most of the footage is lost. I couldn’t even talk about those matches in the above section because even now, I haven’t seen them! Careful consideration to matters like this goes a long way as both an attendee and as a viewer from home.
  • Format: Though there are conflicting reports on when players were notified of this, the decision to run winners rounds 1 and 2 as FT1 for the world championship was to put it bluntly, highly questionable. This variety is unique, and can be a good draw to events here. However, the decision to run FT1 in the first 2 rounds of winners side bracket is simply baffling. Why not just run the entire tournament FT1? Why not losers side? Why not 2/3 double elimination the whole way through? This tournament had some of the best KOF talent in the world under one roof, and had promise for meaningful, rare matches. However, the format of the tournament did not allow for a lot of that talent and gameplay to even be displayed.

The good news: the last year has shown us that SNK listens to criticism, communicates with the community, and pays careful attention to feedback. If this event is only the starting point for their vision of competitive SNK title events, the fans can rest assured that the quality of events will improve.

–Looking Ahead-

Despite the controversy surrounding this event, we did get some great sets featuring the strong international competition, as well as some intense exchanges in the early rounds of the tournament.

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This event brought together players from all over the world and gave them an opportunity to perform. Although the result fell far short of the “World Cup” type atmosphere we likely imagined, it did give us some awesome high-profile sets between the top dogs in Asia. Specifically, the sets between Xiaohai, Gxbridget, and M’ were the first sets of this caliber in KOFXIV since the most recent patch. Outside of the World Championships, the KOF scene in Japan held team tournaments and exhibitions held over the weekend in casual venues while the foreign players were still present. This gave players like Toshi, a very strong Peruvian player (one of the best players in South America) who hasn’t had very many opportunities to travel, a chance to challenge some of the finest competition from Asia and leave a very strong impression.

Overall, this event did a decent job of building excitement for KOFXIV and left us with some interesting questions going into the tournament season.

Will North American favorites like Reynald, Romance, and El Rosa be able to challenge the rest of the world for the first KOFXIV Evolution title? Can players from Mexico, like Cipher or Bala, make an impact on the big stage? Does M’ (who mentioned he would like to go to Evolution after his win) have what it takes to travel overseas and claim the title for Japan? Will Taiwanese players like Gxbridget and ET travel to represent Taiwan? Will players like Toshi get a chance to show the world the power of the South American community? Will Xiaohai claim his first Evolution title? Will we be able to see the challengers from Europe and the Middle East represent their scenes?

With these questions in mind, KOF fans are surely looking forward to the upcoming tournament season, and Evolution 2017.