The King of Fighters: Destiny, a CG animated TV series, is coming this Summer

When SNK was acquired by Chinese investors in 2015, one of the ideas they floated around was the possibility of bringing the King of Fighters franchise into other media. Now it seems that we’re going to see the first fruits of this effort, as SNK have just announced a new CG animated series for the franchise.

Called The King of Fighters: Destiny, this new CG animated series is set to premiere in China sometime this summer, with a Japanese release likely to follow after. As part of this announcement, SNK have dropped a trailer for The King of Fighters: Destiny showing a number of characters, and apparently focusing on past events between the Bogard brothers–Terry and Andy–and their nemesis Geese Howard.

In addition to this, the series’ official website also lists Kyo Kusanagi, Benimaru Nikaido, Goro Daimon, Joe Higashi, Ryo Sakazaki, Robert Garcia, and Yuri Sakazaki as making appearances.

Source: SNK

VesperArcade explains Guile’s upcoming changes in Street Fighter V’s April update

After explaining the ramifications of Alex’s changes in Street Fighter V’s upcoming April balance update, VesperArcade moves on to look at what’s happening to Guile. Considered by many players to be one of–if not the best–characters in the current build of SFV, he will be getting some nerfs in the next update to weaken his offensive capabilities–which were unintentionally strengthened by Capcom last December, as he is meant to be defensive in nature to contrast Nash’s aggressive style.

First up, the Air Slasher’s forward throw, Dragon Suplex, has had its hit advantage reduced by 3 frames. In Season 2, this throw’s hit advantage was increased by 6 frames, so that advantage has been cut in half, but is still more than what it originally was in Season 1.

After expressing great surprise that Capcom didn’t also weaken Guile’s Judo Throw (due to his throw loops), the ability to bully characters that lack a 3-frame normal on their wakeup, or his mixup potential with command normals and Crush Counters, Vesper moves on to his Reverse Spin Kick.

This command normal’s hit advantage is being reduced from +6 to +4, after being increased from merely +3 in Season 1.

This is really not that bad of a nerf, honestly. So now Guile can’t normally link a crouching medium punch after this anymore, because it’s 6 frames, but Guile can still link a crouching light punch afterwards. He can still do Reverse Spin Kick, crouching light punch, Flash Kick, for example, and if he lands a counter hit with this, you can easily confirm that into a crouching medium punch anyway. And Guile can still convert into V-Trigger from this, as he can still cancel a crouching light punch into Sonic Boom, I still feel this will be the best command normal in the game, even after the April changes.

Despite not being listed by Capcom as a “Shoryuken-like attack,” like the uppercuts Ryu, Ken, Akuma, Cammy, Necalli, and Juri wield, it seems they want Guile’s medium Somersault Kick to receive the same improved anti-air properties as those other attacks. It will be completely invincible to airborne attacks from frames 1-8, but will have an added hurtbox to attacks and projectiles on the ground for frames 3-8, weakening it as a reversal option.

Perhaps the Family Man’s biggest change in Season 2 was becoming the first SFV character to have the size of his V-Gauge altered, as it was lowered from 3 blocks to 2, similar to Ryu, Alex, Chun-Li and Cammy. This resulted in Guile currently being able to acquire Solid Puncher much more quickly and at higher life totals, massively improving both his zoning potential as well as his ability to rush down the opponent behind the cover of Sonic Breaks. Capcom will be completely reverting this change in April, as it will again be increased to 3 Bars, with the gauge consumption amounts for regular and EX Sonic Breaks being adjusted to Season 1 values to compensate for the increased length.

To clarify, Sonic Break is Guile’s follow-up Sonic Booms after he throws one and his single shot Sonic Booms when V-Trigger is active. In Season 2, the V-Gauge timer for a single shot was increased, so they were nerfed. Since that’s being reverted, he can use more single and EX shots in April. However, the timer for the follow-up shots was decreased, so they’ll consume more in April. Technically, Guile’s V-Trigger in April will still be stronger than it was in Season 1, because his Sonic Booms do 10 more damage for the follow-ups.

VesperArcade offers up his final opinion on Guile’s changes:

Overall, my final verdict on Guile, for this patch alone, is slightly nerfed. I’d even go so far as to say barely nerfed. He’s still definitely stronger than his Season 1 counterpart for sure, and I definitely feel that Guile will still be top tier in April. Reverse Spin Kick is still insane, Judo Throw is intact and V-Trigger is just simply reverted, but still stronger than Season 1, and I feel like these three things combined is what makes Guile so strong in the first place. If you’re a Guile player, you have nothing to worry about with these changes. It just brings Guile down a slight amount, but he’s still really powerful and he can still do the same things that he could before.

You can catch the full video with more of his thoughts below.

You can also take a look at his videos about the new system changes here, here and here. What do you think about the upcoming Guile changes? Do you feel they needed to do more, or were they just right? Perhaps they went overboard? Tell us your thoughts in the comments.

Source: VesperArcade

Today’s Injustice 2 Watchtower stream features Dr. Fate & Robin; Shattered Alliances Part 3 coming Thursday

The month of March just keeps on providing us with more and more news pertaining to Injustice 2. After last week’s reveal of Firestorm, the Watchtower breakdowns for Cheetah and Swamp Thing, followed by a new gameplay trailer for the Wonder Woman villain. The hits keep on coming, as today’s Watchtower livestream will feature character breakdowns for Robin–this time Regime’s Damian Wayne–and Kent Nelson, also known as the sorcerer Dr. Fate. Tomorrow will also see a new character reveal, alongside the release of “Shattered Alliances” Part 3, which will focus on Supergirl’s role in the escalating conflict between Superman’s Regime, Batman’s Insurgency and Gorilla Grodd’s Society–while possibly even shedding light on Brainiac’s, or even Darkseid’s role in the game’s overall story. We have also caught a glimpse of Captain Cold in Part 2 of “Shattered Alliances,” and have seen glimpses of Scarecrow from Injustice 2 Mobile.

Rumors of The Joker and Black Adam making a return have also surfaced. Could we see any of the four, or perhaps another character entirely, as the slots on the Injustice.com roster continue to rapidly fill? You can view a series of Tweets from the Injustice 2 Twitter account confirming these events below. The stream will take place at 3:00 PM Central Standard Time on NetherRealm’s Twitch channel, so be sure to tune in! You can also catch the announcement trailers for Robin and Dr. Fate here and here, respectively. Familiarize yourself with the game’s currency system–Source Crystals–with this FAQ. And don’t forget to submit questions to the team on Twitter with #AsktheWatchtower!

Injustice 2 will be released for PlayStation 4 and Xbox One on May 16th, 2017

Source: InjusticeGame (Twitter)

Tickets are now available for ELEAGUE’s Street Fighter V Invitational

With the first rounds of competition starting next Monday, Turner Studios and ELEAGUE have begun to release tickets for ELEAGUE’s Street Fighter V Invitational. Along with seeing the action unfold live in the studio, attendees of the Invitational will also be able to compete in special “Amateur Showdowns.” ELEAGUE have also announced the talent lineup for the event: with Sajam, Tasty Steve, Zhi and Rip commentating.

So far, tickets are available for each of the Group stages of the Invitational, with Group A starting off on April 7th, and finishing with Group D on May 12th. Tickets are free, but expect them to be snapped up quick, so get ordering now. All the information regarding getting to the ELEAGUE Arena is available on the official ELEAGUE website.

As for the Amateur Showdowns, these will be 32-player, best-of-one single elimination brackets for a grand prize of $250. With the main action happening on the stage, these small tournaments may be the perfect way to raise some pocket change for a night out in Atlanta.

The ELEAGUE preliminaries kick off on March 27th and are running till March 30th, whittling down the initial 32 players to four groups of six. You can catch all of the matches either on TBS or ELEAGUE’s Twitch channel from 10:00 PM Eastern time.

Source: ELEAGUE

Details for Dragon Ball Xenoverse 2’s Future Trunks Saga emerge

Dastardly villains from across time prepare for domination!

The next DLC pack for Dragon Ball Xenoverse 2 will release sometime in April, and it’s bringing some of the most powerful villains ever seen in Dragon Ball history. Those who purchase the DLC or own the season pass will receive the Supreme Kai apprentice, Zamasu, the fully-powered Goku Black Rosé, and the main antagonist of the ninth Dragon Ball Z movie, Bojack.

Players will also have access to 3 additional Parallel Quests, 5 new skills, and 4 extra costumes. Bojack can also be found as a mentor if players purchase his costume. It can be found in the TP Shop starting this weekend.

More details are sure to come in the near future, so until then, check out these screenshots offering a glimpse into what the DLC has to offer!

Click to view slideshow.

Source: Dragon Ball Videogames

Did You Know Gaming delves into the Tekken franchise

Get ready for the next battle with this set of Tekken trivia!

Tekken 7 has nearly arrived worldwide, and while players are surely honing their skills by playing earlier titles, there is more than enough reason to brush up on some Tekken series trivia as well. Did You Know Gaming recently released a new video highlighting facts and Easter eggs all throughout the franchise’s twenty-two-year history. Viewers will learn about the series’ origins, developments based on fan feedback, controversies, and a whole variety of other bits of interesting information.

The video is narrated by YouTube user Caddicarus, who also created a separate retrospective on the first three Tekken titles, for those interested in taking their Mishima family knowledge even further.

Tekken 7 will release for PlayStation 4, Xbox One, and PC on June 2–featuring new characters, new mechanics, and a new story mode that will act as the “Final Chapter of the Mishima Blood Saga.”

Sources: Did You Know Gaming; Caddicarus; Bandai Namco

Street Fighter V bug prevents Alex from doing a Slash Elbow after landing an Air Knee Smash

One of Alex’s best tools to close space and cover ground quickly in Street Fighter V is his Slash Elbow. However, a strange bug has been discovered that prevents him from doing this move after landing an Air Knee Smash on his opponent.

In the video below, Monokeros demonstrates the bug, showing that while Alex cannot perform his Slash Elbow, he can still perform moves such as Air Stampede and Head Crush. With both of the latter being down-charge moves, while slash Elbow requiring a back-charge instead, the theory is that landing Air Knee Smash somehow makes the game reset the timing on the back charge. This is supported by the fact that by holding back long enough after the animation from Air Knee Smash’s recovery ends, Alex is able to finally pull off a Slash Elbow.

Source: Monokeros

Results and footage from Super TSB: Guilty Gear Xrd -REVELATOR- tournament and exhibitions

Super TSB ran this weekend, and while TSB is the name of the typical monthly gathering at New York City’s Next Level, this wasn’t just any tournament. A lot of top Guilty Gear Xrd -REVELATOR- and BlazBlue: Central Fiction players made the trip to participate in the tournament, play casuals, and show some exhibitions.

First up, we have footage and results from Guilty Gear contained in a playlist from TSB|Blaze’s stream.  The YouTube clips start with top 8 matches. If you want to rush ahead to the Grand Finals, here’s the link to the Guilty Gear matches.

Here are the results (full bracket and all spots visible on Challonge).

Supreme Champion: PG| MarlinPie NY
Worthy Adversary: Daymendou CA
Maybe Next Time: TSB|Mynus NY
4th place: Kid Viper TX
5th place tie: Zidane NY
TSB|XaqShinor NY
7th place tie: KizzieKay CA
D-Link| LordKnight NJ

BlazBlue: Central Fiction tournament results:

Supreme Champion: Jona
Worthy Adversary: PG|SKD
Maybe Next Time: Flux
4th place: Grover
5th place tie: JinNC
THE|Kizzie
7th place tie: Gigaitachi
Arm

There’s no BlazBlue footage just yet, but stay tuned to Blaze’s YouTube account, as he plans on uploading more. You can always view the archived footage on his Twitch channel as well.

Additionally, it’s worth to take a look at some of the FT5 exhibitions. There’s PG|MarlinPie vs. daymendou, Hotashi vs. DrunkenChicken, Mr. K vs. DL|LordKnight, Ryan Hunter vs. A3Religion, and TSB|Blaze vs. Grant.

Sources: TSB|Blaze: YouTube and Twitch

Learn to fight Zero in Ultimate Marvel vs. Capcom 3 with these matchup notes

Zero is generally acknowledged to be the one of the best, if not the best overall point character in Ultimate Marvel vs. Capcom 3. Speed, mobility, and damage–the Maverick Hunter just seems to have it all in the game. As such, he can be a hard character to deal with, especially for newer players coming in through the game’s new ports on PS4, Xbox One, and PC.

To help players deal with Zero’s shenanigans in Ultimate Marvel vs. Capcom 3, theram232 is starting a new tutorial series focused on dealing with him. Part one of this series is now out, and focuses on dealing with Zero’s offensive pressure.

Source: theram232 via r/MvC3

The Backstabbing Witch: How to mix-up with Guilty Gear Xrd -REVELATOR-‘s I-No

There’s something iconic about Guilty Gear Xrd -REVELATOR-‘s I-No. The sultry witch with a mean guitar is perhaps the most literal reference to the game’s rock ‘n’ roll themes. Whether it’s her long-ranged notes or Chemical Love, I-No finds a quick way to close in on the opponent and start playing whatever game she wants.

Waffle is here with a helpful video focusing on a specific type of mix-up she has: a corner cross-up. After a knockdown, she can relatively easily get behind the opponent to surprise them. Waffle shows a variety of combos that can lead up to that. As the video goes on, they start to include more advanced I-no tech, such as Faultless Defense Cancelling to cross-up and a fake cross-up with Chemical Love on okizeme.

“The point I was trying to make is that you can get it from many different setups and angles, thanks to how free-flowing Guilty Gear’s combo system is,” Waffle told SRK. “I managed to get the setup from pretty much every I-No tool.”

Waffle posted a couple of helpful notes in the YouTube description: “If you’re lost as to what is happening… In Guilty Gear, you cannot cross people up in the corner. However, if you end your combos with an S dive low enough to the floor, they bounce off and cannot recover in time to tech and move a pixel away from the wall giving you enough space to squeeze in between and get a meaty cross-up.”

If you have any I-No questions, ask them here or in the I-No discord where I or other I-Nos will be more than willing to help.
https://discord.gg/hqAarRV

I have a bunch of tech in a .gif format in a jumbled list atm, if you want to check that out.
https://imgur.com/a/KESJg

There’s YouTube versions of that in a playlist, although it’s missing a few of them.
https://www.youtube.com/playlist?list…”

Source: MrWaffleSlapper