Trouble with Ibuki? Nemo shares notes for defeating the schoolgirl ninja in Street Fighter V

Ever since RZR|Xian’s amazing performance at Final Round 20, all eyes have been on his new main: Ibuki. Long considered to be a very technical character with a steep learning curve, Xian’s performance with Ibuki had many top players rethinking her place in the game’s tier list.

For those who are either already having trouble with Ibuki–or are looking to prepare for the matchup as more and more players get good with the character–Alienware’s Naoki “Nemo” Nemoto recently shared some notes on how to deal with the character. While these notes were in Japanese, Ryan “Fubarduck” Harvey has translated these notes for English speakers.

In addition to helping deal with Ibuki, Nemo also shares some thoughts on Xian and the game’s overall balance.

Click to view slideshow.

Source: AW|Nemo, via Fubarduck

“I don’t feel like I’ve slowed down”–Shoryuken talks to Team Spooky’s Arturo Sanchez

If you have been around the fighting game community for a while–or have at least tuned into Next Level Battle Circuit before–you are well aware of Team Spooky’s Arturo “Sabin” Sanchez. The New York Dhalsim main has been around fighting games almost as long as the reigning Capcom Cup champion–Liquid|NuckleDu–has been alive.

Back at Frosty Faustings IX, I talked to Arturo about his unique perspective on the scene as a commentator, streamer, and player.

Corey “Missing Person” Lanier: Arturo, how many years have you been in the scene?

Arturo “Sabin” Sanchez: This year will be my 19th year. I started playing in 1998.

Missing Person: What’s the difference between the skill gap then, and skill gap now?

Sabin: You see a lot of different players traveling now as opposed to back then. As a result, you see a lot more Western players able to compete with Japanese players. There is still a gap overall, but given how big the US is and how much we depend on online, it’ll always be there. But back then, it was a lot wider.

Nowadays, information travels instantly through the internet. Whatever tech Japan learns, we learn at about the same time. So there’s not as much guesswork as there was before.

Missing Person: Having played for so long at the highest levels, do you believe that age really plays a factor in the competitive scene?

Sabin: Not really; players like NuckleDu are the exception. When you look at the highest level of play, most of the players are in their 30s. I don’t feel like I’ve slowed down any with aging.

sfv_dhalsim_victoryMissing Person: You’ve stuck with your guns on Dhalsim throughout your gaming life. It was sometimes to your detriment, as in Street Fighter IV; how do you feel his skill ceiling looks in Street Fighter V?

Sabin: If Capcom doesn’t change the game now, the skill gap will be wider and wider. They have stated that the game would focus more on neutral with a lack of throw loops and jumps being less powerful, but they’re all still in the game. I feel like it’s going to reflect Season 1 where Dhalsim’s place in the meta looks good now, but later down the line, it will get worse. I could be wrong though.

Missing Person: You’ve been known to travel to Japan some. What kind of knowledge do you pick up there that you bring back to the US?

Sabin: It’s kind of strange, because when I went over there for Street Fighter V, it was the first Street Fighter title that didn’t have an arcade release in Japan before the worldwide console release. So the entire Japanese scene was going though a huge adjustment period of not going to arcades, and having to open up and go to game bars. Naturally, the players there are still good, but after going there, I realized why all the Japanese players are coming here now. Ten or fifteen years ago, everyone was wanting to go to Japan. With esports, the media attention, and all the major events in North America, everything changed a lot last year.

Missing Person: With Evo Japan, do you think a shift will happen in Japan, where they will start to host more esports-centric events?

Sabin: Yes and no. On one hand, gambling is technically illegal in Japan, and they count events with entry fees like we’re used to as gambling. I feel like that is one reason why esports isn’t as big in Japan as it is in America. But it might come to a point where Japanese companies see a benefit to sponsoring events that are free to enter.

Missing Person: With being part of the backbone of Team Spooky, running the streams for events, what duty do you feel to keep doing what you’re doing?

Sabin: There’s no one out there that can keep the East Coast going like Team Spooky, so I feel like I have to keep going for that reason. The entire brand is bigger than myself and Spooky at this point. It’s going worldwide now. The channel now has a seven-year legacy now, and it’s important to keep it alive.

Missing Person: As a veteran commentator, what are some of biggest and most common mistakes you’ve seen rookie commentators make?

Sabin: One of the biggest problems with commentary now–and this includes myself–is that they talk too much about frame data. First, it’s easy to be wrong if you’re talking in absolute numerical terms. Second, viewers who have no idea about fighting games don’t get those terms. So saying that a move is safe or unsafe is better.

Also, listening to yourself after broadcasts is a great idea. You need to study your own tendencies. You can fall into a pattern with your commentary, so just mixing it up is a great idea.


[Feature image: Arturo Sanchez (left), Tom Brady (right)]

Next Injustice 2 character reveal set for March 23rd

The game is almost a mere two months away, and after Firestorm’s firey unveiling on UpUpDownDown, we already know when in to expect another new challenger in Injustice 2. Following Firestorm’s reveal (and his character profile being added to the website), Injustice.com has been updated, revealing that we’ll see another new character join the roster on Thursday, March 23rd.

Will Scarecrow finally fill our hearts with fear, or will the rumors of the Joker’s and Black Adam’s returns bear fruit? Could we see gameplay of Green Arrow or Captain Cold, seen in part two of the “Shattered Alliances” trailer? Or perhaps we’ll see someone else entirely? As the clock ticks down to the unveiling, don’t forget to tune into tomorrow’s Injustice 2 Watchtower livestream, which will feature character breakdowns for Swamp Thing and Cheetah.

Injustice 2 will be released on May 16th for PlayStation 4 and Xbox One.

Source: Injustice.com

Explore maximum damage: 5-bar combos for all characters in The King of Fighters XIV

With the MAX system, and the ability to Advanced Cancel character’s Desperation Moves into Climax Moves, 5-bar combos are some of the most damaging options in The King of Fighters XIV. That said, not everyone gets the same output from spending all 5 bars–certain characters get significantly more damage out of it than others.

In this new combo video, Renato Ramos explores the differences between each character’s damage output using those 5 bars. This is done by demonstrating the most damaging 5-bar combos he could find for each and every character in the game.

Now, the damage output from these combos hovers around the 800 damage range, in general. However: not everyone is able to reach 800 damage, and there are some characters–including some supposedly low tier ones–who can reach and even break the 900 damage barrier, even to the point of enabling full touch-of-death combos.

Source: Renato Ramos

Bandai Namco’s Mark Religioso confirms Tekken 6’s Xbox One backwards-compatibility and more at PAX East

Tekken 7’s brand manager Mark Religioso was at PAX East this weekend, to help showcase the upcoming title in New England. While he was there, he did an interview with Outerhaven Productions about the upcoming title.

Firstly, he failed to rule out the possibility of another Street Fighter character making their way into Tekken 7 at some point. He also discussed what would be contained in the Tekken 7 Season Pass: which retails for $25, and features all DLC characters, a new game mode, and character customization options. Probably the most interesting news is his confirmation that the Xbox One will have Tekken 6 playable through backwards-compatibility in the near future–and it will be included for free in the pre-order of the Xbox One version of Tekken 7.

Source: The Outerhaven Productions

Marie as Platinum, Helena as Nine: Final Arc System Works Crossover Costumes for Dead or Alive 5: Last Round

The release of the Arc System Works crossover pack for Dead or Alive 5: Last Round is almost among us. With this, Team NINJA has revealed the final two crossover costumes from the pack: the final reveals are BlazBlue’s Platinum the Trinity, and Nine the Phantom. The Platinum costume will be–predictably enough–worn by Marie Rose, and Helena Douglas shall be wearing the Nine costume.

DOAxASW_Helena_Nine
DOAxASW_MarieRose_Platinum

With this, we’ve now seen all 16 crossover costumes in the set. The set itself is available now on for $31.99 on Xbox One, and should be available soon on PlayStation 4.

Source: Team NINJA; thanks to Super Gotenks for the tip.

More Street Fighter remixes from RektScrub: new takes on Dudley’s and Urien’s themes

A touch of menace, and a touch of class.

After some fresh arrangements of Akuma’s classic theme and “The Road”–Ryu’s theme from Street Fighter Alpha 3–Rektscrub is back with two more takes on memorable Street Fighter themes, this time for fighters from the Street Fighter III series.

Urien’s theme already got a more “epic”-sounding upgrade for its inclusion in Street Fighter V; RektScrub thought it still needed some “spice” however. Here’s their version:

Gentleman boxer Dudley’s music from SFIII is one of the game’s most distinctive themes–RektScrub makes fairly sweeping changes to its structure here, while maintaining just enough of the original hook to still be recognizable. Check it out:

Source: Rektscrub

Unleash the true demon with this Ultra Street Fighter IV Oni combo video

Ultra Street Fighter IV had an interesting combo system, and there is still room for exploration within it; this video shows that there are still things to be learned–and Oni is an amazing example.

This video shows a slew of Oni combos, connecting off of meaty moves hitting at the last frame. While a lot of these combos are short and low damage, they are technically impressive–showing off a high degree of execution. One of the final combos is Deejay-specific, working only on him due to his enlarged hitbox.

Source: Quise B

When Ryu used to be good: Revisiting Daigo Umehara’s deadly Street Fighter V Season 1 Ryu

Are Daigo Umehara’s iconic main’s best days behind him?

Twitch.Hx.CYG BST|Daigo Umehara: an FGC institution, well-known for sticking with Street Fighter V’s poster boy Ryu, despite acceptance that the shoto is not holding up great on the tier lists. Umehara’s clean, methodical play is still a joy to watch–when he isn’t being blown up by a higher-tier character, regularly raising the debate as to whether Umehara is struggling with Street Fighter V in general, or just saddled with a flawed fighter. This could prove an even more common occurance in SFV’s season two build, where Ryu’s nerfs have weakened the wandering warrior even more.

Xuses gathered up some older footage from Ryu’s season one days, for a look back at the tougher, “godlike” Ryu as played by The Beast:

Umehara has tried out other fighters since, most notably the high-tier-placing S2 Guile; caught working with Guile in casuals at Final Round 20–by fellow Ryu main XSK_Samurai of Winter Fox–it seems once again Umehara may be considering dropping Ryu in favor of a keener weapon:

We’ll have to see if The Beast actually casts aside the Hadoken for some Sonic Booms and somersaults in tournaments to come!

Sources: XusesGB; Miky Chea (Twitter)

Transformers: Forged to Fight rolls out into mobile battlegrounds on April 5, 2017

A new mobile fighting game for players craving some metal-on-metal throwdowns.

Kabam–mobile developer for Marvel: Contest of Champions–is looking to offer a similar experience for Hasbro’s Transformers franchise with Transformers: Forged to Fight, coming to a smartphone near you this April. This mobile-based fighter will collect different versions of the classic Autobots and Decepticons–from different parts of the franchise’s long history–into a game with strategic, team-building, ‘bot-collecting, and (most notably) one-on-one PVP Transformers battles. As described by the press release:

TRANSFORMERS: Forged to Fight is a new 3D action-fighter and character collection game that gives players access to nearly every era of the franchise’s history, challenging gamers to assemble the ultimate team of Transformers characters, including Autobots and Decepticons from the animated TV series, blockbuster films, as well as fan-favorites from the Transformers comic book series and Hasbro’s line of iconic figures. As fans assemble their team, they will forge alliances, battle other players and dive into a unique storyline that goes beyond good versus evil.

Check out the action in this new trailer from PAX East, showcasing many of the characters’ signature abilities (that will be immediately recognized by longtime Transformers fans):

It’s hard not to feel like this could be a more substantial experience on a non-mobile platform, but it’s premature to judge the end product until the game is out in the wild. We’ll see how much fun–and how fan-faithful–this Cybertronian slugfest is when it launches to the App Store and Google Play on April 5, 2017.

Sources: press release; Transformers: Forged to Fight; Transformers: Forged to Fight (YouTube)