The SRK Rollback: Best of March 3-9, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from March 3 to March 9, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

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Crimson_Chun-Li_750Crimson Street Fighter V Chun-Li Color Awarded to YamadaTaro for Winning the RAGE Master League

In addition to solving the mystery of Genbu Nash, these player-exclusive costumes are a sweet reward for competitors to show off. I would still like to see them offered as DLC in the future, after a suitable period of exclusivity for the Master League winner to enjoy.

Frame 2:
Final Fantasy II's Emperor Joins Dissidia Final Fantasy Featured Image
Final Fantasy II’s Emperor Seeks Further Conquest in Dissidia Final Fantasy Arcade

With every new update, this game looks more and more interesting. We still need that one last big announcement, though: when will we be able to play this on our own consoles, Square Enix?

Frame 3:
sf ccg jasco ufs crop
Jasco Announces Street Fighter Collectible Card Game; Can Be Played Alone or with Other UFS Games

It’s been a while since I threw down with a solid CCG; I’m very interested to see if Jasco’s UFS take on Street Fighter can deliver something that does justice to the source material, while capturing the “feel” of the video game’s battles. Hopefully we’ll see more info from Jasco soon.

Frame 4:
panthera_firmware_update_750
New Razer Panthera Firmware Update for PlayStation 4 Reduces Input Delay

In response to the initial reports of the Panthera’s input latency, this firmware update shaves that lag way down, possibly positioning this fight stick as the stick of choice for the serious competitor.

Frame 5:
Improving Your Training Mindset: Joe Munday & The Philocypher on Learning How to Play Your Best

Following up on his prior interview with The Philocypher, Joe Munday of Gief’s Gym fame talks more about how your outlook and willingness to learn will affect your ability to improve in Street Fighter V–or any fighting game.


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
Tekken 7 UK ChampionshipBandai Namco and ESL Announce a Tekken 7 UK and Ireland Championship

You’d be forgiven in thinking Tekken 7 was already out! This time, Bandai Namco are running a tournament for my fellow countrymen and women, with a series of events in the UK and Ireland to determine the best Tekken 7 player ahead of its June 2nd release.

Frame 2:
marvel_vs_capcom_750A History of Rights and Licensing: SSFF Takes a Look at Marvel vs. Capcom’s Convoluted Past

While it seems normal to us now, the pairing of Marvel and Capcom characters does sound like an odd pairing. To explain the history of this now legendary team-up, SSFF looks at the history of character licensing between Marvel and Capcom.

Frame 3:
Whip CoverCrack the Whip with The King of Fighters XIV’s First DLC Character Trailer

Whip it good KOF players, as K’s older sister Whip joins the fray as The King of Fighters XIV’s first DLC fighter. You won’t have long to wait to crack that whip, with Whip releasing on April 5th.

Frame 4:
rick thiher by robert paulRick “TheHadou” Thiher Joins Twitch to Help Build Competitive Gaming for the FGC

One of the hardest-working men in the FGC has now joined Twitch, with Rick “TheHadou” Thiher helping to build the FGC’s visibility on the huge streaming platform. Don’t worry folks, he’ll still be working to run events like CEO, Evo, and Combo Breaker.

Frame 5:
ki_world_cup_2017KI Con and the KI World Cup Are This Weekend–And Killer Instinct Isn’t the Only Game on Show

While acting as the showcase for the world’s best KI players, Killer Instinct World Cup will host a whole bunch of fighters, both old and new. Plus, you’ll want to tune in for the Shin Hisako gameplay reveal, along with possible other hints about KI’s future.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Xuses Dramatically Reduces Street Fighter V’s Loading Times with PlayStation 4 Pro’s New Boost Mode

Yesterday, the PlayStation 4’s version 4.50 firmware update was rolled out to users, bringing a number of performances improvements and new features to the console. The most notable one, however, is “Boost Mode”–a new feature exclusive to the PS4 Pro console–which allows the Pro to provide better performance for games that aren’t already patched to explicitly support the console’s improved capabilities. Benefits include higher frame rates and faster loading times for all PS4 titles. Looking to see what this means for Street Fighter V, Xuses decided to run a series of tests to compare the loading times of the game in various situations, with and without Boost Mode enabled. These tests included booting up the game, loading up Training Mode, finding a match using Fight Request, and seeing how long it took to return to Training Mode after finishing an online match.

The results of these trials proved to be staggeringly in favor of Boost Mode, as all of the game’s load timers were reduced significantly when it was enabled. Specifically, the load times were as follows:

Launching the Game:

  • Normal: 1 minute, 35 seconds
  • Boost Mode: 1 minute, 23 seconds

Loading up Training Mode:

  • Normal: 24 seconds
  • Boost Mode: 17 seconds

Finding an Online Match from Training Mode:

  • Normal: 55 seconds
  • Boost Mode: 45 seconds

Returning to Training Mode after finishing a Match:

  • Normal: 53 seconds
  • Boost Mode: 48 seconds

It is unknown at this time if Boost Mode has any further effects on SFV’s performance, but this is certainly a great perk for those who can afford to drop the extra cash on this upgraded version of the console. With Capcom promising a Spring update to the Capcom Fighters Network (CFN), perhaps they can still reduce these load times for users on all platforms?

You can see Xuses’ tests running in full, in the video below.

Are you excited about these reduced load times, if you happen to own a PS4 Pro? Will this new development convince you to buy one? Give us your thoughts below in the comments section!

Source: XusesGB

Latest Closed Beta Preview of Fightcade Shows Newest Version Is Close to Completion

Fightcade is currently the most popular service for playing online fighting games, and other retro multiplayer games. Having picked up where an unstable GGPO server left off, the program features a new user interface, but the same netcode as before. Because it was a change in servers only, it was left with many of the bugs that GGPO had–primarily due to the version of the Final Burn Alpha emulator that was in use. As a result, Street Fighter III: 3rd Strike experiences glaring graphical and sound issues, and players on any operating system beyond Windows XP had increased lag and latency issues.

The development team is committed to porting Fightcade and the netcode to a better version, and began developing this a couple years ago. They recently released a preview video of the 4th beta version, which shows that a lot of the major issues revolving around the current public version have been fixed. The software also features an overlay that counts wins and losses in real time, eliminating the need for one of your own on your stream, if you are running an event using the service. Moreover, a look at the game list as shown on the screen while scrolling shows evidence that Fightcade will feature quality netcode for systems other than CPS2 and Neo Geo, now including the Sega Genesis/Mega Drive.

While no release date of the new version of Fightcade is yet announced, developer Pau Oliva states that the release will be “soon”–but cites that he cannot state exactly when, as development is done in the team’s own free time.

Source: Pau Oliva

Improving Your Training Mindset: Joe Munday & The Philocypher on Learning How to Play Your Best

The Philocypher continues to chat with the author of Gief’s Gym on how your outlook on improvement affects your results in Street Fighter.

In the latest addition to his FGC Philosophy series, Tavian “The Philocypher” Napier continues his interview with r/StreetFighter moderator Joe Munday, known for his contribution to aspiring Street Fighter experts in the form of Gief’s Gym–a lesson-by-lesson guidebook to improving your Street Fighter V game.

In this interview, they discuss the meaning of the “world warrior” mindset–the willingness to travel and face new opponents to diversify and deepen your understanding of the game, and how sticking with a local scene and online play limits your ability to grow as a player. Is your focus only on gaining League Points and ranking up, or learning from your losses to build your skill level? They discuss and elaborate on those competing win/loss mindsets, the accessibility of fighting game competition as compared to professional sports, as well as the business aspects of esports today–financial considerations, versus doing what you love. Check it out below!

Be sure to check out the first part of the interview here; the second edition of Gief’s Gym is available in paperback or Kindle format on Amazon. Napier expresses some additional related thoughts–on the concept of doing more, by doing less–on his blog here.

Sources: The Philocypher (YouTube); Philocypher LifeCoaching

Enjoy Kolin’s Chilling Beauty: Secret Rejected Alternate Costumes from the CFN Portal

With Kolin’s recent release in Street Fighter V’s second Season, the CFN Portal site has decided to celebrate by revealing a collection of concept art designs for her Battle Costume that didn’t make the cut. SFV’s Chief Director Takayuki Nakayama,will be taking us through each design, describing a bit about each piece.

Takyuki Nakayama: “This time with Kolin’s Battle Costume design, we’ll be introducing things that we regretfully didn’t adopt. The chosen one is also included at the bottom.”

Longcoat Ver.

Longcoat Kolin Concept Art

Takayuki Nakayama: “It seems that it would be difficult to move around in this. There is use for the long military coat, though. She is from a cold country.”

Eyewear Ver.

Glasses Kolin Concept Art

Takayuki Nakayama: “She looks like a really nice girl! Although she’s smiling, she’s still got a set of strong attacks. Because her appearance in the General Story changed too much from past works, this one met its death.”

White Trousers Ver.

White Trousers Kolin Concept Art

Takayuki Nakayama: “This outfit is suitable for fighting. The anti-cold measures are also perfect. The mole on her mouth would be a point of fixation for her.”

Active Ver.

Active Kolin Concept Art

Takayuki Nakayama: “This is good! Cool! Groovy! She’s a soldier, and looks like a good friend of Guile’s. Her hair is unusually cut short.”

Survival Ver.

Survival Kolin Concept Art

Takayuki Nakayama: “Her hairstyle is a special feature. She is very proud of her techniques. It feels like her body image was improved by being good at extended physical techniques.”

Adopted Ver.

Kolin Battle Costume Concept Art

Kolin Battle Costume Back+Gadgets Concept Art

Takayuki Nakayama: “This is the adopted design, including the view from behind. They’re submarine clothes. Weapons, such as knives, are also equipped.”

Takayuki Nakayama: “These show the feeling I was talking about! The initial image in mind was to convey ‘the story of the past.’ This is a feeling that I searched for, the forcefulness of a former solider, while still seeming sexy. See you next time!”

For a look at more rejected secret costumes that hit the cutting room floor, you can check out the “Heroes and History” concept here, Superhero costumes here and an assortment of outfits here.

Source: CFN Portal

Tomoaki Ayano Demonstrates Ultra Street Fighter II’s Touch Screen Controls and Buddy Battle Mode

On this week’s edition of Capcom TV, Tomoaki Ayano joined the show to discuss Ultra Street Fighter II: The Final Challengers‘ new touch screen control feature. Utilizing the Nintendo Switch’s touch screen, players will be able to have special attacks, such as the Shoryuken, Hadouken, Tatsumaki Senpukyaku and more right at their finger tips, simply by tapping an on-screen icon that seems to allow players to map up to four different special moves to the screen. This should prove to be an ideal feature both to newer players who may just be starting out with fighting games with USFII, as well as for world warriors looking to literally take the fight out into the streets.

Next, Ayano demonstrated one of the game’s new modes: Buddy Battle (otherwise known as Dramatic Battle). Similarly to the mode seen in the Street Fighter Alpha 3, Buddy Battle allows two players to team up together in a 2-on-1 handicap match against a computer-controlled opponent, with all three characters onscreen at the same time. The team shares a single life bar between themselves. In the video below, you’ll be able to see the iconic duo of Ryu and Ken do battle against M. Bison, and one of the Final Challengers, Violent Ken. Later on in the video, you can see a brief showcase of Street Fighter V‘s second Season 2 DLC character, Kolin. The action begins at the 16:30 mark.

Do any of these new features have you excited for USFII? Sound off in the comments!

Ultra Street Fighter II: The Final Challengers launches worldwide exclusively for the Nintendo Switch on May 26th.

Source: CapcomChannel

KidViper to Rematch daymendou in Super Steam Xrd Exhibition League; Footage of Last Week’s Matches

Stakes seem higher than normal for tonight’s Super Steam Xrd Exhibition League. The FT7 online league, which features top and mid-level players with commentary, resumes this Thursday with a rematch. The recent Anime Ascension Guilty Gear Grand Finals displayed an epic showdown between KidViper’s Johnny and daymendou’s Slayer, and the same matchup is on the table tonight. The second set is between Kizzercrate and wne.

KidViper

ggxrd-revelator-johnny-portrait

On the match: “Honestly, I still don’t feel quite as comfortable as where I’d like to but I’ll do my best! I think writing out my thoughts really helped me to look at myself and how my focus needed some work. So with that in mind, I feel really refreshed going into the set!”

On his opponent: “He’s a very smart and diligent player. It’s definitely the type of knowledge that’s not for show as you can see most of it implemented in all his matches. Couple that with the character he plays, and you have a very scary combination. One wrong move against him and the payout is really high!”

On his own playstyle: “The way I try to play is with the intent of ‘I want my opponent to feel helpless at all times.’ Be it on offense, defense, or neutral, I want my opponent to feel suffocated no matter how much space or freedom they’re given. Because of this, I try to training mode and practice as many situations as I can to be comfortable at any point in a match. Most people just end up saying I’m more of a defensive player, but it’s not my intent!”

daymendou

ggxrd-revelator-slayer-portrait

On the match: “To be honest, I wasn’t really thinking of KV after winning [Anime Ascension], I was just happy to win for Norcal. I got a lot of luck and after the last moments of the last round, it was a relief to finally be able to relax. I did nothing in particular until the last 2 weeks. I played a lot with Brett yesterday to practice, about 60-70 games. I have turned down everyone asking me for netplay this week until the exhibition is finished. I made some notes based on the games and discussion with Brett.”

On his opponent: “He’s very motivated, he’ll probably try to surprise me with some stuff since we haven’t played since AA. I fully expect to lose the first 2 games. In general, he’s very good at focusing on small things to improve on.”

On his own playstyle: “It would be adapting to what the other player doesn’t want me to do. I try to adjust my pace and rhythm if I feel they wouldn’t be prepared for it in that moment. The effect is to be unpredictable and try to goad them into doing things. I can counter for high reward, while making it harder for them to prepare the correct punish.”

Kizzercrate

ggxrd-revelator-ky-portrait

On the match: I’m excited for the exhibition itself and grateful for the opportunity as it’s the first time I’ll be able to show my hard work and skillset in a long set. However, I’m also anxious as I tend to get really bad tournament nerves, and I’m learning how to not tense up and play timidly in fear of making mistakes and losing because of them.

On his opponent: My opponent, wne, is very intelligent and solid. I’ll have to keep my play clean in order to avoid getting my life bar deleted by Sin.

On his own playstyle: I have a heavily read-based aggressive gameplan, and I’ve been known to go for flashy plays. The risks I take are calculated, but sometimes I’m really bad at math!

wne

ggxrd-revelator-sin-portrait

On the match: I think this will be a good set overall since KY v SI is relatively close in my opinion. If I really was pressed I’d actually say Ky has a slight advantage over Sin since most of his buttons beat a lot of my approach options, so I have to play this matchup extremely patiently. Sin gets more reward but since these matches generally go for a longer time period, so food management is definitely an issue when both are sitting midscreen at neutral.

On his opponent: On Kizzer, I think he’s a really, really solid Ky that probably messes around a little too much with Instant Kills in my opinion, but it works well for him and he’s gotten notorious from it. IKing aside, I think he makes very smart decisions and is very knowledgeable about his character and specific matchups, including the one I have against him. I have nothing but respect for him however, and regardless of the outcome, am happy to get to play him.

On his own playstyle: Hmm, being self-critical I want to say I press way too many buttons for my own good. My GG training partner and the guy who helped me learn back in AC was fadooglee, and I probably picked up a few more aggressive habits from him than I should have. I’ve been trying to play a lot more patiently recently so I can see my gameplay changing, but I know I’m definitely more on the offensive side when it comes to US Sin players. But hey, I like big damage and big confirms, haha.

Don’t miss the show later tonight on silva_hime’s Twitch channel, at 8:00 PM EST/7:00 PM CST/5:00 PM PST. Commentary is provided by TSB|Blaze and Ryan Hunter.

Here’s the last week’s footage, which included Vevion vs. sweetxjam and Hamad vs. Foo.

Additional sources: Mdesilva

Anime Licensing and Streaming Company Funimation Becomes New Sponsor for Panda Global

One of the USA’s largest anime licensing and distribution companies, Funimation, has just announced that it will be sponsoring esports organization Panda Global. This comes fresh off the back of Panda Global’s anime fighter sponsorship announcements: signing BlazBlue player SuperKawaiiDesu and renewing MarlinPie’s contract for 2017.

In a statement given to ESPN Esports, Funimation’s COO Mike DuBoise said that Funimation are “thrilled to be entering into the competitive world of esports with our sponsorship of Panda Global. We’ve invested heavily in streaming to expand both the reach of and accessibility to our FunimationNow anime service and the streaming-centric nature of esports aligns well with our strategic vision and our audience.” Funimation are most well-known for their distribution of the Dragon Ball series, among many others.

Funimation now join competitor Crunchyroll as the two main anime distributors in the world of esports. With fighting games appearing in multiple anime, we can only hope that this continued collaboration leads to an actual anime about the FGC itself… There’s certainly enough action and drama for at least a few good arcs.

Sources: ESPN Esports; Panda Global

Kolin Keeps Her Cool with More Street Fighter V Combos and Match Footage

More resources to aid you in your efforts to build Gill’s new world order.

This is Kolin’s second week in the wild, and she’s still proving to be one of the most interesting additions to Street Fighter V. If you’re considering picking up this character as a potential new main or pocket–or are already trying Gill’s assistant out–here’s a few more videos you’ll be interested in checking out.

VesperArcade is helping beginner Kolins out, with this breakdown of her normal attacks:

TrueUnderDawgGaming offers this guide to “everything you need to know” about Kolin, as well as a tutorial on some higher-difficulty combos:

Here’s a showcase of the upper limits in damage that can be achieved with Kolin’s combos:

Echo Fox|Momochi continues to work with Kolin, as shown in this video:

VesperArcade has also shared his efforts to rank up online with Kolin (while showing off a Jill BSAA mod for SFV on PC); watch it here:

To close, check out this highlight reel of HORI’s Sako tearing it up online with the Phantasm of Snow and Ice.

Thanks to everyone that sent in tips.

Sources: TrueUnderDawgGaming; CrossUPDP; Momochi & ChocoBlanka TV; VesperArcade; XusesGB

Hsien-Ko with Wolverine’s Moves, Kicking M.O.D.O.K, and More: Ultimate Marvel vs. Capcom 3 Move Swaps Mods

One of the easier mods to do with today’s 3D fighting games is swapping moves from one character to another. With Ultimate Marvel vs. Capcom 3 now on PC, it should come as no surprise that some players are trying out exactly that.

A player by the name of pat728 has been playing around with UMvC3 on PC, creating some move swaps for certain characters; now, as is usual with this these things, the swapping isn’t as straightforward as you think. In this case, some effects–and even entire moves–change quite drastically.

The most complete move swap in this collection is for Hsien-Ko, giving her Wolverine’s moves. Here, the former seems to take to the latter’s moveset naturally and with few issues, and being able to pull off one of Wolverine’s bread and butter combos perfectly. However, there are some differences, the most obvious one being how the Fatal Claw hyper combo acts differently, tracking the opponent instead of forming an “X” as it usually would.

Next up is something pat728 call’s “Artinel,” basically being Arthur with Sentinel’s moves. At this point the swap isn’t complete and Arthur isn’t able to call in drones like Sentinel–he performs the motion, but no drones are summoned. Despite this, it’s interesting to see how Arthur’s model actually works quite well with Sentinel’s animations.

This next move swap is even less complete. The swap involves giving Magneto’s moveset to the Mayor of Earth himself, Mike Haggar. The preview video only shows off his neutral stance and  some moves, but with no effects yet, meaning he’s technically unplayable. What’s interesting, however, is how he now has the spinning speed line effect around him from his lariat move as a replacement for the trailing shadow effect on Magneto’s arms.

Pat728 isn’t the only person doing move swaps, Cole Diamond has also put up a couple of videos demonstrating some of his own move swaps. First up is a pretty straightforward swap with Nemesis using Super Skrull’s moves.

Less straightforward is the Mental Organism Designed Only for Kicking: M.O.D.O.K. with Chun-Li’s moveset, floating eyes, but without the rest of its face.

Of course, these aren’t the only mods that are being made for UMvC3 on PC. Check out our previous coverage of a stage mod that finally makes Galactus’ stage playable.

Sources: pat728, Cole Diamond