Game Informer Talks to Rick “TheHadou” Thiher about Running Events

If you ask any tournament organizer, they’ll tell you that running an event isn’t easy. It’s even more difficult to build said event into a major that draws attention from game developers; Rick “TheHadou” Thiher knows all about this.

Having built Combo Breaker out of the now defunct Ultimate Fighting Game Tournament, the event is now not only a part of the Killer Instinct World Cup but also the Capcom Pro Tour. Now, he is garnering attention from mainstream gaming publications such as Game Informer to discuss the keys to his success. In this interview, he talks about some of the issues TOs have to deal with, such as seeding, bracket floating, and just getting players to come out. But his biggest discussion is about his motivation to do these events. Having broke even every year with the event, he views his role as community building. “I’d like to see an eSports industry attached to the genre that I love… that supports people being able to do these things because they love it, and make an income that lets them do it every day.”

Source: Game Informer

Urien Can Push Airborne Opponents onto Aegis Reflector without Hitting Them in Street Fighter V

Alienware’s Nemo has posted an interesting video on Twitter, showcasing something peculiar with Urien. He shows if you launch your opponent into an Aegis Reflector, you can push them back into it by merely jumping at them. You do not need to push a button, as the momentum from the jump pushes them back into the Aegis. This allows you to extend the combo without actually hitting your opponent.

While this is likely not very viable within competitive play, this is still interesting–and certainly one to chuckle at.

Source: AW Nemo

Kane Blueriver Discusses Marvel, Latin America, and The King of Fighters World Cup with Shoryuken

If you were asked about Latin American fighting game players, the first name to pop to your mind would likely be Nicolas “Kane Blueriver” Gonzalez. Kane made his mark as a literal world warrior, traveling everywhere and honing his craft in Ultimate Marvel vs. Capcom 3. The results–including an Evo 2015 championship–speak for themselves. Not only does he have a strong reputation in UMvC3, but he is also skilled in The King of Fighters XIV, earning an invitation to the KOF World Cup.

While at Frosty Faustings IX, I sat down with him to talk about his play, as well as a Latin American scene that is largely unknown.

Corey “Missing Person” Lanier: Kane, you had a very difficult trip into Chicago to get to Frosty Faustings. What exactly happened?

Nicolas “Kane Blueriver” Gonzalez: I had my fair share of problems. One of my suitcases broke. My stick has had issues over the weekend. This stuff happens to me so often that I’ve gotten used to it. You just have to find ways to solve the problems, and keep going.

Missing Person: How are the tournaments going for you?

Kane Blueriver: I’m already out of Marvel and Street Fighter V. I lost a match to Unkn0wn in Marvel, who has been playing super solid lately. I’m currently waiting for The King of Fighters XIV Top 8 in winners bracket.

Missing Person: Have you been focusing more on KOF more than Marvel lately?

Kane Blueriver: Kind of, but it’s more that I have to take advantage of the opportunities that I have to train. There isn’t much of a Marvel community in Chile for a while, and they aren’t as dedicated. Chile has a much stronger KOF community with a strong dedicated player base. Thus, it’s always a staple game of the region, and there’s always people to practice with. With all the opportunities I have to train in the game, I feel like I have to train harder in the game now.

Missing Person: How do you feel Chile will be represented within the King of Fighters circuit?

Kane Blueriver: Well, I’m already qualified for the KOF World Cup via an invitation from SNK Playmore. There was a regional qualifier that Chilean players attended, but they all lost to the Peruvian players. The Peruvian scene seems to be much stronger in the game than Chile at this time. They have a stronger history in the game, but not only that, they’ve always been competitive even when they’ve had worse access to resources than we’ve had. They always figure out ways to keep improving. There’s a huge pool of natural talent in Peru, but because of issues like visas, costs, and other resources, it’s almost impossible for Peruvian players to travel the circuit.

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Missing Person: You’re one of the only Chilean players that travels–even for Capcom Cup, Misterio had to drop out due to issues. Do you feel that developers should be doing something to help alleviate the burden on the players for acquiring visas to enter events they’ve qualified for?

Kane Blueriver: I’m pretty sure they want to help, but at the same time, there isn’t much that they can do. Usually, for Latin American players, they need invitations for the events in order to avoid issues in obtaining their visas. It’s not just Latin America–even TSM|Leffen had the same visa issues. I think his team helped a lot to overcome the hurdle. It’s becoming an increasingly prevalent issue as time goes on and the community is more globalized. But even these players who aren’t as privileged because of their finances or country of origin have the same drive as everyone else to get better.

I’m actually helping the two Latin American qualifiers for KOF World Cup–one Mexican and one Peruvian–get their travel arrangements made to go to Japan. They don’t have visas to enter the United States, and if you lack that, you can’t even make layovers there. I had to help them find flights through Mexico to Japan. It was more expensive, but there was no option to go through the United States. It is a real problem that we face in Latin America.

Missing Person: Without going too political, do you feel like the executive orders President Donald Trump is signing will make it even more restrictive for Latin Americans trying to enter the United States?

Kane Blueriver: I think it could be. People who already have their papers in order don’t have much to worry about. But those just starting are likely to face increased difficulties.

Fortunately for us Chileans, we haven’t needed visas to enter the United States or Canada for the last two years, so it’s easier for us than the rest of the region to come here. The only ones, however, that are taking advantage of this, are myself and TSM|ZeRo.

Missing Person: Out of the Latin American region, who would you tell us to keep our eyes on in Street Fighter V?

Kane Blueriver: For Street Fighter, the Brazilians are very strong. Keoma is putting in a lot of effort to return to the position he was in in Ultra Street Fighter IV. Brolynho has shown that he is a force to be reckoned with. Chile has Misterio, of course. Even though he can’t make it to the US, he will represent very well at the regional level. There’s also Baek, who is a strong Nash player. However, he has been playing KOF recently, so I’m not sure which game will be his primary focus. There’s also a Laura player named Moises, who was just behind me in Marvel in Chile. With Laura’s improvements in season 2, he’s dangerous now.

Missing Person: With the KOF World Cup, the world always views China and Latin America as the strongest regions in the game. But the road to the championship will likely have to go through Xiaohai, who is currently considered the best in the game. How do you feel Latin America’s best will fare against China’s best?

Kane Blueriver: The thing about Xiaohai is how much tournament experience he has. Xiaohai’s been around the world to play. Most of the Latin players have never been out of their region. This is going to be a completely different environment for them.

I’ve already had to help the Latin qualifiers get to Japan, and I’ll likely have to help them in Japan too. They don’t know any English or Japanese. They’ll need a lot of help even getting from point A to point B. It will be a completely eye-opening experience. I remember how it was for me the first time I went over there, so it’ll be similar for them.

When you’re mostly centered within your own local community, you don’t have much grasp of what’s happening outside of it. KOF in Latin America has the same connotations that Marvel vs. Capcom 2 had in the States. The same types of people play it, and it’s a very difficult game. I’m sure they’ve never expected to achieve this in their lives playing video games. So I’m sure it’ll make them happy, and I really hope they make the most out of the opportunity.

Missing Person: How do you feel about Ultimate Marvel vs. Capcom 3 being relegated to the Players’ Choice Vote for Evo 2017? [And since winning said vote. – Editor]

Kane Blueriver: I’m not too worried about that. Games have their cycles. If people want to continue to play it, that’s great. If they want to abandon it for Marvel vs. Capcom: Infinite, that’s great too.

At my core, I’m a fighting game player. I’m not just a Marvel player. It’s just that for whatever reason, Marvel clicked better with me at a high level. It’s also unique in that this game gives you the most reward for your time in training mode. That’s why I was able to do well in Marvel. But I still want to bring what I achieved in Marvel to other games.

The vote is out of my control. There’s nothing I can do to keep the game in, so I’m not worried. I don’t like how it’s not about the most passionate community, but who has the most money. But ultimately, it is what it is.

Missing Person: What are your thoughts on Infinite so far?

Kane Blueriver: I’m not too hot on the game right now. The thing that made me love Marvel 3 was how open-ended it was, and how much of a sandbox the game was. Even with bad characters, you were able to create synergy to compete with the strongest individual characters. There are many high-level players doing that. Even at Evo 2016, there were 20 out of 24 characters represented in Top 8. If it had been Marvel 2, there would have been a fraction of that.

I don’t see Infinite going that way. I don’t think it will be a bad game per se, but it looks to be more straightforward. Obviously it will play fast like other Marvel games, but it won’t be as variable as far as synergy is concerned. It will likely be more based on individual character strength, sadly. But I feel the same about Street Fighter V. I don’t necessarily like the game, but in order to achieve what I want, it’s what I have to play.

Dive Right In with Mian in This King of Fighters XIV Combo Video

The King of Fighters XIV features a very diverse and interesting cast of charcters, and Chinese Opera singer Mian is one of them. The character was made memorable by AS|Reynald at SoCal Regionals, playing her as battery and putting Xiaohai into losers bracket.

In this combo video, we see this expert-level character do some insanely damaging combos. While it mostly features Mian sticking to the ground, there are some instances of her taking to the sky, showing how her dive kicks can combo into each other in Max mode.

Source: Setsuna_MX

Smash.gg Interviews Alex Jebailey about Community Organization

Alex Jebailey certainly has been a force in the fighting game community, organizing two events a year, CEOgaming and CEOtaku, as well as being the FGC consultant for DreamHack. His busy schedule is filled by working with many major game companies, but he still finds the time to do the very job he started with: organizing tournaments.

Smash.gg, the site that runs registration for the probable majority of big tournaments today, interviewed Jebailey on video. The interview takes a background approach to tournament organization, which Jebailey prefers to call “event experiences.” He goes through some advice on how to promote said events, how Smash.gg impacted the nitty-gritty of tournament organization, and how to work out the logistics of running multiple major events.

It’s a great watch not just for a behind-the-scenes look, but also for those who are considering getting into organizing even small-scale events to support the fighting game community.

Smash.gg is starting up their own YouTube channel, so go ahead and give it a subscribe to see more videos in the future and support their content. Shoryuken has also interviewed Jebailey about recent events.

Source: Smash.gg (YouTube)

There’s a Mortal Kombat Easter Egg in For Honor

For Honor launched earlier this week, and the Samurai/Viking/Knight MOBA-like fighting game (maybe) might be getting some traction in the FGC. While time will tell whether the Ubisoft multiplayer game finds some place in online tournaments or events, an observant fan on Reddit spotted a connection between the medieval setting and Mortal Kombat.

Reddit user Lacront uploaded an image with a closeup on a certain element. The bridge in the back features a pair of characters duking it out; any veteran fan of Mortal Kombat will be quick to make the association: it’s most likely a reference to Blaze and Hornbuckle, who can be seen as early as in Mortal Kombat II’s Pit II stage. It’s a nice nod from Ubisoft designers to the venerated series from Midway/NetherRealm Studios. Check it out below, and click the image for a bigger version.

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Source: Reddit

Chris Tatarian Talks Balance Changes with Michael Martin in Conversations and Fireballs

Denial Esports’ Chris Tatarian has a lot to say about Street Fighter V’s changes in season 2. For that reason, he reached out to Michael Martin at Yahoo! Esports to talk to publicize his thoughts on Converastions and Fireballs.

In the video, he details the problem he has with Capcom having reduced damage for most characters, and then giving it to other characters. He calls it “the same problem in the other direction,” and that it “won’t make anyone happy.” He also discusses in great detail how he disliked Cammy in Season 1, citing her as impossible to whiff punish, but also states that he is happy overall with season 2.

Source: Yahoo! Esports

Capcom and Bandai Namco Ranked on Metacritic’s Top 2016 Publisher List

Two major fighting game publishers and developers, Bandai Namco and Capcom, are listed on Metacritic’s list of major 2016 publisher ranking. The critic score aggregating website took a look at its 2016 data, and ranked the companies by dividing them into smaller and bigger publishers. The list is based on the number of published games last year.

Capcom landed sixth in order of best quality of published games based on Metacritic scoring. The “Best Overall Release” is Monster Hunter Generations on the 3DS, with an 85 overall score. The worst is Umbrella Corps on PC, with a meager 36. The Street Fighter V Metacritic score sits at 77 when it comes to major publications, though the user score is much lower, a 3.4. The company’s composite score is overall a 7.1, a decrease from last year by 5.9, which the site attributes to several “measly” Resident Evil remakes.

Bandai Namco Entertainment is right behind with an overall 70.8 in their franchises. Dark Souls III triumphs with an overall 89, while Lost Reavers on the Wii U scored the lowest, 46. Critics collectively graded Pokkén Tournament and several Naruto in the 80 range.

Take a look at the full list over on the Metacritic 2016 publisher ranking page. Also, check out our Street Fighter V year-in-review feature.

Source: Metacritic

Keep Bowser at Bay with This Peach Spacing Tutorial for Super Smash Bros. for Wii U

Peach was known as a perennial zoning character in Super Smash Bros. Melee, and her traditional gameplan has not changed in Super Smash Bros for Wii U. However, she has received various nerfs over the series to make her slightly less viable; to top things off, the mechanics of the game have changed enough to make you approach everything differently.

In this tutorial, Peach’s neutral game is explained in great detail. Since a lot of her game plan revolves around spacing out characters with aerial moves–enhancing the range with floats–it goes over auto-cancelling moves in detail as well.

Source: EOE

VesperArcade Discusses the Reasons Street Fighter V Has Undersold

It is no secret that Street Fighter V did not do as well as expected on launch–selling only 1.4 million copies, short of their 2 million fiscal goal. In December, it was announced that the sales had increased to 1.5 million–only 100,000 additional units being sold since February 2016. That is a big deal, given the additional content being packed in.

VesperArcade has released a video speculating why the sales have stagnated. First of all, while a lot of content has been released for free since, the AAA title cost of the title itself does not bode well when compared to other games with microtransactions. Also, he muses that the game may actually be too balanced, with too many similarities between the characters that makes the title seem bland to casual and competitive players alike.

Source: VesperArcade