Check Out Peru’s Collision 2017 Tekken 7 and Tekken Tag 2 Tournaments, Happening Now!

Collision 2017 in Lima, Peru is the largest Tekken tournament in Latin America. Sponsored by Bandai Namco, Collision is running tournaments for Tekken 7 and Tekken Tag Tournament 2. Even Harada-San himself will be attending!

 

You can find the tournament stream here:

Watch live video from TEKKEN on www.twitch.tv
And if you were curious, here’s what the pools look like! Looks like there’s no escape: where there’s Tekken 7, Saint and JDCR are going to find a way to be there. Don’t think their pools are free though: that’s LordTKD in Saint’s pool, a long-time tournament vet from Chile known for his taekwondo characters!

Tournament schedule, in local time, is below.

Source: Collision2017 (Twitter)

Leffen Answers Fan Questions on Ask TSM

Leffen is one of Team SoloMid’s biggest names within the FGC, and is definitely one of their top Super Smash Bros. Melee players. So he was a natural fit for this edition of Ask TSM, where he sat down in their studio to answer questions from his fans.

It was an interesting Q&A; he spoke about his belief that Pichu being the best lower tier character in the game, explaining his good frame data and dash dancing, as well as his similar moveset to top tier Pikachu. He also talks about the fact that he finds it interesting that everyone has a more distinctive style of play in Melee, making every player unique across their chosen characters.

Source: TSM

New Glimpses of Ultra Street Fighter 2 Reveal Color Edit Mode

Capcom is continuing to give us updates on their Nintendo Switch-exclusive title Ultra Street Fighter II: The Final Challengers. We have already seen previews of their first person mode, but it appears that that is not the only casual trapping that Capcom is releasing with the title.

Newly revealed is a color edit mode, which we are now seeing glimpses of on Twitter. This will allow players to change the color of not only their character’s costume in the game, but also their skin and hair color as well.

Color editing has long been a hobby of many players, with the most prominent usage of this in the community being custom mixes of Marvel vs. Capcom 2 on Dreamcast–something done via third party programs using unauthorized burned copies of the game. This feature was also released officially in Street Fighter X Tekken, with a mixed response.

There is currently no word of any further balance updates.

Source: NewWorldOrder

Explore Guilty Gear’s Sordid Past with This Visual Guide Through the Franchise’s History of Titles

After nearly 20 years of Guilty Gear, the series has visited quite a few different art and sprite styles, along with several different genres altogether. This varied history is familiar to some of us and a whole new experience to others, which naturally comes with the territory of any seasoned franchise.

To help with both new players learn their roots and give old players a dose of nostalgia, the folks at Indie Achievement have seen to it to create for us a visual journey along the evolution of Guilty Gear, visiting each fighting game, console, and genre up to today’s Guilty Gear XRD -REVELATOR-.

Source: INDIEACHIEVEMENT

Catch Up on Injustice 2 Lore While You Wait to Get into the Beta, from History Behind the Warrior

With Injustice 2 mere months away, and an ongoing closed beta for lucky players, the excitement is at an all-time high for the next entry into the Injustice series. While most of us still don’t have access to the beta, we can all appreciate and explore the lore of the games and what we might expect from the upcoming title.

Recently we enjoyed a history lesson from History Behind the Warrior, wherein he taught us about the first four of the five years of a growing Superman regime, leading up to the events of the first game. Here, he brings the preceding story to its conclusion with one final video.

He also briefly goes over everything we know about which characters have died in the Injustice universe. He covers some commonly-known deaths, like Lois Lane and that universe’s Joker, but also goes over every confirmed death in the prequel comics. The most interesting death is of Swamp Thing, who has been confirmed to appear in Injustice 2. There have been several people called Swamp Thing [or not really people at all… – Editor], so we’ll have to wait to see whether this is a new Swamp Thing or the old one resurrected. Another interesting death is John Stewart, who appears as a alternate costume for Hal Jordan (presumably) in both the first and second games. This likely confirms there will be no significant story attached to those DLC skins.

Directly opposed to the theme of the above video, here we have a very interesting theory about Green Arrow making a return to the Injustice universe. The Green Arrow from the original Injustice universe–as the above video covered–was murdered by Superman, and the Green Arrow that appeared in Injustice: Gods Among Us was from the universe with the good Superman. However, with the inclusion of Black Canary, Oliver’s wife, we have some interesting possibilities. During the prequel comics Black Canary was sent to an alternate universe where she met an alternate Oliver, so there is a possibility that she comes back with that Oliver Queen in tow. This is made more likely by some select dialogue found in the Injustice 2 beta. Watch the video for the full breakdown.

Source: History Behind the Warrior

Is Melee on the Way Out? Yahoo Esports Talks about How Much More Time Super Smash Bros. Melee Has Left

Despite being over 15-years-old now, Super Smash Bros. Melee is still incredibly popular. It enjoys a lasting community and tournament scene, despite having two sequels–which for nearly any other game would have more or less put an end to that. This wide popularity does beg the question though: just how much longer is Melee going to keep kicking?

This question, among others, are addressed in Yahoo Esports’ latest Melee Mailbag episode. The host of the show, Daniel “Tafokints” Lee, estimates the time left for the game, considering the fact that it’s still going strong, and growing each year. He also addresses whether or not the Melee meta is stagnant, and looks at some of the things he’s excited for in the coming year.

Source: Yahoo Esports

Watch Memories of Fighters Past in This Ultra Street Fighter IV Compilation Video

Are you wistful for the days of Ultra Street Fighter IV? So is YogaFlame24. Despite maintaining a small following of loyal players, the game has essentially dropped off the face of the competitive landscape, being relegated to side tournaments with very few match videos and tech discussions being posted for the nearly decade-old game.

But let’s take a walk down memory lane, with this video. It shows a couple of players that have moved on and seen some success in Street Fighter V–such as WeirdoNeo and Smug–as well as many we haven’t heard from in a while, like ice0age r and Latif.

Source: YogaFlame24

BigBoysToys Tease a “Big” Update with a Short-But-Sweet Street Fighter Comic

BigBoysToys have teased their forthcoming figure with a digital mini comic that begins with the toy versions of Ken and Ryu engaging in a friendly squabble, and ends with Ryu undergoing a strange transformation.Though everyone’s first guess is probably that the ominous presence is Evil Ryu, the transformation of the toy Ryu seemingly causes him to triple in size.

Seeing as that a size increase is not a typical part of the Dark Hadou’s powers, it can be assumed that BBT is hinting that their next product will be a larger figure, which is a different take for them as their current line of Street Fighter collectibles have all been a consistent, matching size, with the same stylistically stout appearance.

Check out the comic below, and see if you can guess with the “big” news is.

BBT 1
BBT 2
BBT 3
BBT 4
BBT 5

Source: BigbBoysToys HK

Last of the Skullgirls 2nd Encore Gameplay Changes Complete: Community Beta Testing Yields Results

Recently it was announced that some last minute Skullgirls changes would be tested through the Beta to address some new one-reset-kill tech that was found. The first of these changes went through testing a week ago, and after as much testing as a week allows, a final list of gameplay changes has been announced. The list of changes is pretty short, and thankfully doesn’t change much for most players; they’re mostly designed to soften the damage just enough to prevent those optimal routes from killing as efficiently.

As for the changes themselves, they primarily focus on lowering the potency of damage and resets at maximum undizzy–called Drama in-game–and they also offer a few character-specific changes to reduce the damage they can do at max undizzy. Here’s a list of the non-bugfix gameplay changes from the Steam page (there are several bugfixes and non-gameplay changes in the full patch notes), including the character-specific changes:

Overall Gameplay Experiments
  • ALL damage when above 240 undizzy is simply scaled by an extra 45% (to 55%, 1000 -> 550), with the same minimums as normal.
  •  When undizzy is at 240+, the bar waits for 6f after recovery from hitstun before starting to decrease, so that resets must give the defender a larger window before no longer being penalized.
  •  Snapping out a character on a trio now locks out both assists, not just the one you snapped out. This also locks out DHCs to both characters, and in general makes playing a trio riskier.
  • When undizzy is at 240+, the attacker always gets the minimum damage-scaled metergain and the victim always gets the maximum.
Big Band
  •  All versions of A-Train are now IPS tracked, and can grant undizzy or IPS bursts if not chained into. (For IPS it counts as a separate special move from Brass Knuckles.)
  •  He now can’t use taunted supers during the same combo that he gained the taunt.
  •  Taunted Super Sonic Jazz -190 damage. At full scaling having a taunt gives almost exactly one extra super’s worth of damage now, instead of more than that.
Beowulf
  •  Non-super versions of Canis Major Press are now IPS tracked, and can grant IPS and undizzy bursts if the grab-mode-starting attack wasn’t chained into.
Cerebella
  • Pummel Horse is now IPS tracked, and can grant undizzy or IPS bursts if not chained into. (For IPS it now counts as Excellebella, because they are both combo-able grabs.)
  • The last hit of Excellebella assist only and all followup damage is force-scaled to 33% maximum. (Raw assist 1650 dmg to 1047 dmg.)
  • j.HP scales damage to 75%, to give her slightly less reward for how much blockstun and priority it has.
Valentine
  • Purple poison now decides whether it will be max-undizzy-scaled or not when the syringe hits, and doesn’t change any time after that.

Source: Steam Community

Registration Now Open for Sonic Boom IV, the Capcom Pro Tour’s First European Stop

It appears that the Capcom Pro Tour season is gradually starting to flesh out some more! We already got some information on the Tour’s upcoming European leg; now the first stop is getting itself set up for early April.

Sonic Boom IV has officially announced its dates for the tournament, which will be in Madrid, Spain, on April 1st to 2nd. The event will feature The King of Fighters XIV, Ultra Street Fighter IV (3v3 teams), Guilty Gear Xrd -REVELATOR-, Street Fighter III: 3rd Strike, and Street Fighter V (teams and singles). Registration is now open, and accessible here.

Source: Sonic Boom