The Modern FGC vs. the Old Days–Get to Know Even More about Core-A Gaming’s Gerald Lee

In my previous interview with Gerald “mintcheerios” Lee of Core-A Gaming, we talked a lot about his unique perspective on the Korean Fighting Game Community. But Lee is known for having a unique perspective on all things fighting game-related. A lot of this is due to his life, which has found him situated in various places across the world.

In this interview, we not only get to know Gerald as a person, but we also hear more on some topics he hasn’t talked about in any of his videos to date.

Corey “Missing Person” Lanier: You’ve been interested in the FGC for a while, but when did you start playing seriously?

Gerald “mintcheerios” Lee: I’m a dirty ‘09er. But I’ve always played Street Fighter. I grew up in the arcades. But I had never really thought about it competitively; I just played a lot back in the day. It wasn’t until about 2009 with Street Fighter IV that I started following the top players. And, of course, the Daigo full parry video was very important for me. But to see how high of a level the play in a game I’ve been playing forever can get was kind of inspiring.

So around that time, I was living in China in a very rural area. I even tried to host a mini-tournament there, and only two people showed up and they were King of Fighters players. But that’s how I got into the competitive mindset. I was just trying to make a scene and get games going wherever I was.

Missing Person: Having lived in China, do you believe that Chinese players like Xiaohai and Dakou are playing at an advantage or a detriment, just based on where they’re from?

mintcheerios: Well, obviously the fact that they have to get special visas to attend events is an obstacle. Other than that, I’m sure they get to play a ton. But I don’t know how the scenes are where they live.

I mean, where I lived was at a university in a very rural part of the country, so there weren’t that many Street Fighter players. That forced me to play King of Fighters. But you see this with Xiaohai and Dakou. Xiaohai especially is known for being the best at KOF. When I interviewed him at Street Fighter Crash, he even said that he preferred the game over Street Fighter. It’s kind of natural, since King of Fighters has always been China’s game.

But personally, I’m happy to see Xiaohai playing Street Fighter. It’s great to see his talent in what isn’t his favorite game.

Missing Person: You grew up in Texas. And you had said you had grown up in the arcades. Had you ever competed in any tournaments prior to moving to Asia?

mintcheerios: No. Like I had gone to China right around 2009. When I was in the arcades, there was a mini-scene around the 3rd Strike machine at the miniature golf course. You could recognize the regulars that were there. But it wasn’t a huge scene or anything like that.

There was no competitions, but it was still fun. I feel like I have a similar story to people who grew up in the arcades.  My mom gave me a few quarters, and you’d basically play a fighting game and try to win so you could play longer. I was never competing in the way we describe it now, but it was still a competition, because in a sense, every single match in the arcades was a mini money match. You were playing to not have to feed the machine more quarters, which shaped the fighting game culture in a way.

gerald bbq

Missing Person: Do you feel that the decay of the arcade scene has changed the mentality of players?

mintcheerios: Absolutely. Street Fighter is not that old as compared to other sports. But it’s old enough now that people can now say, “Back in my day…” Which is weird for someone to say about esports at this point. And I’m sure all the people that were in the scene long ago like Alex Valle or John Choi are regaling newer players with stories of yesteryear and what they had to do to be competitive. There is definitely this cultural divide. Back in the day there wasn’t a training mode and you had to play the CPU if you wanted to practice your combos. The easy mode CPU was the closest thing to a training dummy we had.

I remember reading about how Justin Wong would go to Chinatown Fair and play against the CPU to practice his combos. The CPU was a sort of moving target. Coming from that to now, where you can record your training mode dummy to do whatever action you want on wakeup and after blocking, and all these added features, there’s definitely going to be a divide.

Missing Person: Are you saying that things are better now? There’s been a lot of argument that the mentality of modern players is worse, because they play online, and don’t have to worry about losing quarters every time they play.

mintcheerios: There’s a couple of different things there. I think the situation is better for players now, because when you buy the home version of the game you can play it as much as you want, and practice the setups all you want. But at the same time, there is this lower investment barrier to play. Because to play at an arcade, you had to physically leave your house to play. As a kid sometimes you’d have to convince your parents to take you to the arcade. When you got there, you were vulnerable; you had to talk to people.

Nowadays, it’s more anonymous. I know that there are now measures to protect people from ragequitters, but when you’re playing online, people just think, “Who cares?” But the thing is, overall I think the situation is better due to the fact that there are more people playing. But you are still going to get people whom fighting games aren’t necessarily suited for.

Missing Person: Total scrubs, right? [laughs]

mintcheerios: [laughs] Right. But regardless, it’s still better to have a larger pool of players, even if some of them complain about cheap tactics. They were always there back in the day as well. But because you can buy these games at discount prices and play online, it allows for less commitment. Which is good, because it allows for more players to come in, but at large some of them may not be emotionally suited for fighting games.

Missing Person: You had your formative years in the States, then you moved to China, then after that you moved to Korea. What prompted this move?

mintcheerios: I have family that lives here, so I came here to visit them. After my stay in China to study China, I took a bit of a break here. I was doing some freelance video jobs to make some money. That ended up becoming a video production company. I met some filmmakers, and we started a small business together, and it kind of grew to the point where I have to live here now.

Missing Person: There’s no escape!

mintcheerios: Nope. But it’s cool. I have fast internet, and I’ve been enjoying it here.

Missing Person: You said in one of your videos that Evo 2016 was your first time competing at the event.

mintcheerios: Right, but I was also there at 2013 to spectate and record footage for a mini documentary that hasn’t come to fruition yet. I blame Core-A Gaming for taking up so much of my time.

Missing Person: A lot has changed between those years. Is there anything you can say about the differences between the two?

mintcheerios: Evo 2016 definitely felt way more catered to esports. Having the finals at Mandalay Bay with the stage and the jumbotrons, as well as having Street Fighter on ESPN definitely propelled it there.

There are advantages and disadvantages to both. The competing mindsets are always FGC vs. esports, and I feel like there’s merit to both sides of the coin. I feel like it’s going esports because of the increase in popularity, and that’s a natural and inevitable evolution. I feel like some people think that the FGC will be ruined when esports gets involved.

Even if it’s esports, I’ll still be playing the games as well as finding and building scenes. But what esports has allowed the FGC to do is do more of what they’ve already been doing with the financial backing of the game developers and sponsors. You see players who couldn’t put as much time into the game otherwise get sponsored and finally be able to do that. It goes both ways for each case. People joke about “Poverty FGC,” but poverty’s no fun.

Missing Person: It’s been a while since we’ve played. How are you doing with regards to leveling up?

mintcheerios: It’s slow and steady. Again, I blame Core-A Gaming. I’m using the YouTube channel option select as an excuse. But being in Korea has leveled up my game a lot. The online play is so good here. Having a scene where you can meet and talk about the game as well is huge. I have a feeling that’s why Japan has traditionally been so strong in Street Fighter is that the arcade scene allows people to meet up and talk about the game as well as play it.

Missing Person: When can we expect your next analysis video?

mintcheerios: Well, I’m working on one now. I can never say that it’ll be out soon, because nothing is ever soon with the channel. But thanks for the patience guys and I’ll have it out as soon as I can!

Missing Person: Are there any shout-outs that you’d like to give?

mintcheerios: Naturally I want to thank Drakefang for all his sacrifice for the community over here.  Naturally I want to thank all the players over here in Korea—Laugh and Infiltration in particular, since they have helped me a lot with the channel. Plus, everyone who I’ve met in my journey. I’ve met so many people in the FGC that I never thought I’d meet, which has been awesome for me.

Guilty Gear Xrd REV 2 English Site Launches, Coming Soon to PlayStation 3 & 4

Earlier today, Aksys Games (the US publisher for Arc System Works) made an announcement via Twitter; the official English website for the upcoming Guilty Gear Xrd -REVELATOR- expansion, REV 2 has just launched.

As we already know from Arc System Works, REV 2 will be available as either a standalone version or as a DLC pack that upgrades the game. PlayStation 4 users have the option of buying a physical copy, while Steam and PS3 only have a digital option. No price nor date has been yet specified, but Arc System Works stated that the price of the upgrade, which will be less than buying the game standalone, should be around ¥2,000–which is approximately $20 USD.

The Guilty Gear Xrd REV 2 official website does not mention the Steam version of the game, because Aksys Games doesn’t handle it–as the company explained in a tweet. The recent PC ports have been handled directly by Arc System Works. The website details what content is included in REV 2:

  • Two new characters, Baiken and Answer enter the battle!
  • New stages, moves and motions are just the beginning of new content to explore!
  • Expanded story and arcade modes shed new light on Jam, Kum, Raven, Dizzy, Answer, and Baiken!
  • Complete re-balancing of each fighter means that everything old is new again!

While there isn’t a whole lot of new info on the site, a live website from Aksys Games means that the game is well on its way to getting published on consoles soon.

Stay tuned to SRK for any new developments and read up on our translated patch notes from the second location test for more information about REV 2.

Source: Guilty Gear Xrd REV 2 Official Site

Capcom Shows Off Footage of “The Way of the Hado” Mode for Ultra Street Fighter II

Ultra Street Fighter II: The Final Challengers has been confirmed to have a first person mode, and Capcom has now shown off this mode in action on the latest episode of CapcomTV. Named “The Way of the Hado,” this mode is more like a rail shooter than a fighting game, with players throwing fireballs and Shoryukens at incoming Shadaloo soldiers.

Taking advantage of the Nintendo Switch’s JoyCons, players can actually throw a Hadouken by doing the famous pose while having a JoyCon in each hand. By aiming at portions of the screen, you can chuck plasma in different directions and even throw a Metsu Hadouken once the Super bar at the bottom of the screen has filled. If enemies get too close, you can also perform a Shoryuken by throwing your fist into the air.

The mode reuses assets from Street Fighter IV, but the motion controls are unfortunately looking a bit iffy. While maybe a bit of fun for a few minutes, “The Way of the Hado” has the look of a novelty to play once and then forget about, at this point.

You can watch the footage in the video below (and do note that the audio somehow desyncs during this segment, so don’t worry about your computer being on the blink).

Source: CapcomChannel

Panda Global Unveil Their New Tournament Tier System for Super Smash Bros. for Wii U

With the recent release of version two of the Panda Global Rankings for Super Smash Bros. for Wii U, there was a fair bit of confusion about the weighting of specific tournaments on rankings. Many fans and players were unsure of how much importance was given to certain events, and how this came to impact a player’s final ranking on the PGR. To increase transparency and to act as a guide for future events, the PGStats team have compiled a Tournament Tier System which should aid in showing how certain tournaments will impact future editions of the PGR.

Tournaments will be range from C Tier up to S Tier, with events earning points based on the number of entrants, the size of the prize pool, the number of current PGR players attending and how many of those players are in the top 20 of the PGR. Events will then be marked up using this system, getting a letter grade depending on the number of points that they earn. To be listed as a C Tier event you need 300 points, B Tier requires 600 points, A Tier requires 1200 points and S Tier requires 2400 points.

So, with this system, Genesis 4 is the only 2017 event that has earned an S Tier ranking, with the two 2GGC Sagas being the only A Tier tournaments. S Tier is really only reserved for super majors like Genesis, Evo, CEO, The Big House and so on, so don’t expect many S Tier events on the TTS going forward. The PGStats team has also made the decision that biweekly or weekly events will not form part of the TTS, as it puts too much weighting towards well known, active regions like MD/VA or SoCal.

This TTS will be subject to change, with tournament weighting and points totals changing as the year goes on so do voice your concerns to the PGStats team if you see anything amiss. My main issue with the weighting system so far is that it still massively privileges US events over those outside the country. One only need to look at the rating for BEAST 7 which Europe’s biggest ever Smash 4 tournament, yet it is a low ranked B Tier tournament with 688 points. Hopefully, the rating system will change as time goes on, in order to reflect the global nature of Smash 4.

Source: Panda Global

The Jump-in Podcast Talks about Street Fighter V’s Impending Patch, Marvel at Evo, & Capcom’s Direction

The Jump-in Podcast is back with another episode, and this one keeps up with their interesting discussion with somewhat of an unpopular opinion.

First off, they talk about Ultimate Marvel vs. Capcom 3’s inclusion at Evo 2017 through the Player’s Choice Vote. Given that the series has not missed a year at Evo, they talk about how huge it is for the series to keep its streak alive, but also go into the concept that the Player’s Choice proves that community unity is a mere illusion.

But, then they also talk about Street Fighter V Season 2: whereas there’s been a lot of argument on how Capcom has handled the changes, they believe that is up to Capcom, not us, to dictate how the game is played, and for us to play accordingly.

Source: The Jump-In

Phenom Talks about the US Travel Ban and Street Fighter V Season 2 with Michael Martin

Arman “Phenom” Hanjani has had a rough couple of weeks. With the introduction of President Trump’s immigration ban, he has seen a lot of question marks placed on his Capcom Pro Tour season. With the blocking of the ban though, things could actually be looking up for him.

Michael Martin from Yahoo Esports sat down to talk with him; they discuss the travel ban, plus the season 2 changes, where Phenom says he isn’t enjoying the game as much as he did in season 1. While he felt that his original main of M. Bison has gotten stronger, he did say that he believes that the patch is “just balancing an already bad game,” which adds further fuel to the fire of top players’ disdain for the season 2 changes.

Source: Yahoo Esports

Catch Up on Skullgirls 2nd Encore with These Tech Videos and Optimized Combo Routes

With the game essentially being finished, Skullgirls players have been having more time to delve deeper and deeper into the gameplay, discovering new setups, more damaging combos, and grimier resets. Here we have a small collection of what the community has been uncovering in recent days.

First up we have a really cool tag combo, utilizing Valentine’s hitstun poison to tag into Robo-Fortune and still continue the combo. Valentine’s hitstun/green poison increases the hitstun of every attack by a significant amount, which makes this possible. The combo isn’t optimized, but does well in showing off what is possible.

If you’ve been paying attention you’ll have noticed the final gameplay change to Skullgirls has undergone testing. The primary reason for this testing was because the community discovered just how optimal resets could be, and 3v3 teams were capable of killing with only one reset. While this problem is being addressed, below we have some combos showing off exactly why this needed to change.

First up is Mr.Peck, with a Peacock+Robo Fortune kill setup.

Next he posted a Peacock corner combo. While it isn’t a one-reset kill combo, doing this much damage at max undizzy (the green bar under the health that restricts combo length) is part of the problem being addressed in the next patch.

We also have some combos from Twitter, showing off just how much damage optimal combo routes can get in Skullgirls.

Lastly, we have a few combos from both cR|dekillsage and Echo Fox|SonicFox, the two best Skullgirls players today, showing off a lot of the crazy reset-into-death combos that were being uncovered. Most of these will be less potent and/or won’t kill after the next update, but they’re still cool.

Sources: Mr Peck; Datagram; SonicFox5000; Fosh; dekillsage

Liu Kang Catches Fire in This Mortal Kombat XL Combo Video

Liu Kang has been one of the perennial faces of the Mortal Kombat franchise since its inception. He is one of the most recognizable characters in the series, and he is always well-represented early on by players picking up the game for nostalgia.

In this combo video, we see Liu Kang seriously burn his opponents. We get to see all three of his variations on display; whereas a lot of combo videos for the game usually end up with corner juggles, we get to see a lot of Liu Kang corner carries from midscreen here.

Source: Legendary Kaee

Think Jill Valentine in Ultimate Marvel vs. Capcom 3 Could Use More Love? Check Out This CMV & Tutorial

2017 seems to be becoming the year of Marvel: Ultimate Marvel vs. Capcom 3 is now available on current gen consoles, and the prior version’s lost DLC fighters are restored. This is before even the “last hurrah” it’s getting at Evo 2017 before the new Marvel vs. Capcom: Infinite drops and takes the world by Storm (whether or not she’s in the game).

As far as UMvC3 goes, one character who never really found a solid foothold in the meta was Jill Valentine, which was accented by her DLC’s removal in the prior version (along with Shuma-Gorath). There have always been fans of the character however, and here we see one such fan, HaileyLov3sP1nK, in action. Below we have both a series of fun combos, mostly featuring her in some capacity, and a tutorial for the character.

Source: HaileyLov3sP1nK

UltraDavid Analyzes Daigo Umehara’s Season 2 Ryu from Street Fighter V Online Matches

Note: Spoilers ahead for Topanga League! If you were planning on avoiding results for Topanga League, you should turn back now…

After HyperX|Daigo Umehara’s uncharacteristically poor performance in the Topanga League Round Robin, UltraDavid brings his analytical skills to some online Daigo sets. Daigo is certainly no weak opponent, but UltraDavid suspects that some of his habits, broken down and shown over several games, may reveal a player that hasn’t adjusted to the active and aggressive nature of Season 2. And, of course, Ryu’s various nerfs and vastly different game-plan are discussed in terrific detail.

Matches analyzed include Daigo vs. Narikun’s Ibuki, Galtu’s Bison, Iwate’s Bison, Crusher’s Birdie, and 200Won’s R. Mika.

Sources: UltraChenTV