The King of Fighters XIV’s Version 1.11 Patch Brings Some Minor Character Tweaks on Top of Netplay Fixes

The King of Fighters XIV’s version 1.11 update is currently now available for download on PlayStation 4. As expected, the update brings with it some fixes to the issues with the game’s online play, that came with the previous 1.10 patch.

Now, these don’t address all of the issues with online, and SNK has also announced that a further 1.12 patch those is in the works. Until then, some players may not be able to acquire titles online.

In addition to the network fixes however, the patch also brings with it some minor adjustments to some characters. These adjustments consist mostly of tweaks to one or two moves to these characters. This includes the removal of Ramon’s ability to cancel his light punch into a dash, which effectively kills his recently discovered infinite combo.

You can check out the patch notes below.

The King of Fighters XIV 1.11 Patch Notes

General Fixes

  • Fixed an issue where the game will consider the player to have disconnected from an online battle if they change the display settings for “Icon,” “Title,” or “Rank Match Fight Record” on “My Profile” screen.
    In addition, as a measure against the issues described above, we have reset all completion rate and disconnection penalties. Thank you for understanding.
  • Fixed an issue where “Search”, “Entry” and “Room Creation” online features did not work fully.
  • Fixed an issue where the trial completion results did not display properly.
  • Readjusted the efficiency of some characters’ skills from the Ver.1.10.(Description Below)
  • Minor bugs fixed.

Kyo Kusanagi

  • 88 Shiki  – (1st hit) the histun range has been readjusted.

Ryo Sakazaki

  • Kohou (strong) – (1st hit) the behavior on airborne opponents has been readjusted.

Yuri Sakazaki

  • Far Light Kick – The hitbox has been readjusted.

Iori Yagami

  • Close Heavy Kick – Can now be cancelled into MAX Super Special Moves.

Mature

  • Ebony Tears (EX Ver.) – The projectile speed has been readjusted.
  • Deathrow (EX Ver.) – The damage value has been readjusted.

Leona Heidern

  • Baltic Launcher – The issue where some effects did not display properly has been fixed.

Choi Bounge

  • Close Heavy Punch – The hitbox has been readjusted.

Billy Kane

  • Boutakatobi-Geri – Has been changed to a high attack.
  • Chokka Uchi – Has been changed to an overhead attack.

Ramon

  • Crouching Light Punch – Can no longer be cancelled into a dash.

Kukri

  • Genei Sajin (EX Ver.) – Guard effects are no longer displayed on hit.

Antonov

  • Gigantic Back (EX Ver.) – Opponents behind him are no longer hit by this move.

Source: SNK

Shine Releases Official Trailer and Opens Early Bird Registration

New England’s big Smash major, Shine, was already announced for 2017–to be held on August 27th through 28th in Boston, Massachusetts. However, much about the tournament was left up in the air.

Things now are starting to get fleshed out. We now have a trailer for this tournament, already a huge success going into only its second year.

But that’s not all. Shine is now in its early registration period, with players receiving two $5 discount codes up until February 5th; one for themselves and one for a friend. As an added bonus for those faithful to the Shoryuken, it’s also been announced that Street Fighter V will be joining the roster, at an event that garnered 2500 participants for Super Smash Bros. 64, Super Smash Bros. Melee, and Super Smash Bros. for Wii U in 2016.

Source: Smashboards

Tekken 7 Will Be Released on June 2nd 2017

Along with a brand new Rage and Sorrow Story Trailer, Bandai Namco Europe have announced that Tekken 7 will be released for home consoles on June 2nd 2017.

This comes directly contrary to earlier statements that the game would be releasing in “Early 2017”, and means that the original version will have been present in Japanese arcades for more than two years before home gamers get their hands on it.

The trailer also confirms the existence of a special Collectors edition of Tekken 7, which includes a “Unique Game Mode, Special Character and Exclusive costumes”, alongside a steelbook, soundtrack and a figure featuring Kazuya and Heihachi.

Source: Bandai Namco Europe

Rivals of Aether Becomes Available for Purchase on Steam on March 28th

The Super Smash Bros. series has been such a successful community and tournament scene that it’s begun spawning similarly-themed games, much like Street Fighter II kickstarted the genre back in the early 90s. One of those games–Rivals of Aether–has been particularly popular with Smash players. Though the game has been long playable through Early Access, the finalized retail product is just about ready for distribution on Steam.

This trailer showcases the game itself, along with all the features that come with; some of these features include custom color palettes, abyss mode, replays, and all the other expected amenities of fighting games such as tutorials, story mode, and practice mode. The game will be fully available on March 28th, so mark your calendars to get in on this new fighter.

Source: Dan Fornace

Getting Started in BlazBlue: Central Fiction? This Guide by Koefficient Might Be Right Up Your Alley

BlazBlue can be a bit of an intimidating franchise for new players: with the frequent updates, the expansive 36-character roster, and the complicated and character-specific mechanics, a lot of new players have trouble finding their footing. This latest iteration has been said to not be getting an extended title update, so this is likely the perfect time to jump in.

We have a guide today–made by Koefficient–that takes the time to help usher new players into the scene. The guide focuses on the basics: it helps advise which characters would fit your playstyle best, how to read notations, how to get comfortable with your character, combos, and some general tips on leveling up your game. If you’re looking to start playing, or just want to improve your fundamental knowledge, give this a watch!

Source: Koefficient; via tip from Chris Long

Is Super Smash Bros. Melee Approaching the Fabled “20XX” — A Point Where the Game Can’t Evolve Anymore?

Super Smash Bros. Melee is one of the more technical fighting games out there. The game has been refined to such an amazing level of mechanical skill at its highest level, that it’s nearly unrecognizable as the game it started out as. This tendency for the game to evolve with the players has led some to talk about the fabled “20xx” scenario, where the game evolves to its highest level, Fox emerges as the best, and everyone at the top uses him exclusively.

This end-of-days scenario is discussed at length in the latest SSBM Tutorials video; they cover the basic concept, where it came from, and whether or not such an eventuality ever could come to pass. It covers the current state of the meta, regional and national placements, and the top players in the game right now–so this is a good chance to catch up on where the community is at, as far as evolving their game right now.

Source: SSBM Tutorials

Yahoo! Esports Kicks Off “Conversations and Fireballs” Series with Alex Myers Interview

Michael Martin of Yahoo! Esports has been one of the biggest sounding-boards for competitive fighting games in mainstream media over the last year. Because of his tireless effort on reporting and interviews this year, there has been more mainstream attention in the FGC than ever before.

With that momentum, he has created a series called “Conversations and Fireballs,” which gives the top players a platform to talk about anything they feel needs to be said about the FGC. In the first episode, he talked with Alex Myers about the state of Street Fighter V. Myers had some choice things to say and some advice for Capcom, believing that a lot of top players are only playing the game for money and the Capcom Pro Tour.

Source: Yahoo! Esports

Marvel Minds Returns with an In-Depth Look at Not Enough Damage vs. K-Brad at KIT 2017

After a bit of a hiatus, Marvel Minds has returned with another in-depth Ultimate Marvel vs. Capcom 3 match breakdown. For those not familiar with it, Marvel Minds had BROKENTIER’s Samantha “Persia” Hancock taking a look at notable tournament matches and breaking them down so that players can learn from them. For this return episode, Persia is joined by Seef, aka SBK, who will apparently be a part of future Marvel Minds videos moving forward.

For this return episode of Marvel Minds, Persia and Seef take a look at GB|Not Enough Damage’s match against EG|K-Brad from Kumite in Tennessee 2017. They start by examining both players’ team choices and playstyle, as well as both players’ thoughts about the match. Then, they go into the match itself, explaining what each player is trying to do in the various scramble situations in the set, including K-Brad’s amazing Trish comeback in game 5.

Source: Team Spooky

Combo Breaker’s Addition to Capcom Pro Tour Alludes to No Automatic Qualifiers

At the end of the 2016 Capcom Pro Tour season, there was a lot of speculation about what direction Capcom would take regarding the circuit’s qualification process in 2017. Many people were notably dismayed with the process used last year, which added a lot of confusion. Capcom vowed to look into changing their direction this year, and as recently as last month alluded that they would likely not diverge from automatic qualification.

However, the recent announcement of Combo Breaker as a Premier event on the Capcom Pro Tour may show that they took the polar opposite direction. As stated on Combo Breaker’s website, the event will “earn you valuable ranking points that put you well on your way to qualifying for the Capcom Cup.”

While this statement on its own could be meaningless, the fact that Combo Breaker is a Premier event on the tour is significant. In 2016 and the past, Premier events have always been a direct qualifier into Capcom Pro Tour. This time, however, unless this is bad wording on the Tournament Organizers’ part, it could well mean that all upcoming events are now points only.

Source: Combo Breaker

Street Fighter V Login and League Point Reset Issue Fixed, Points Restored

Recently, Street Fighter V’s matchmaking servers underwent a short maintenance period. While this was meant to address a few issues, it inadvertently caused a few more issues as well–some players had difficulty logging in and, more importantly, some had their League Points reset to zero.

Capcom however was quick to respond to this and have now stated that the issues have been fixed. The login issues caused by the update have been addressed, and players shouldn’t have trouble doing so.

More importantly, those players who had their League Point reset to zero after the maintenance should now find that these points have been restored to them.

Performing updates on a system is always a tricky thing, and occasional bugs and glitches are somewhat unavoidable. In times like these, a swift and timely response and resolution is the best thing to hope for–something that Capcom has done in this specific instance.

[Editor’s note: since this maintenance, I still have personally experienced the temporary version of the 0 LP glitch a couple of times in the last few days. Keep an eye on your LP, as this might not be completely fixed yet…]

Source: SF Server