NeoGAF Leak Reveals HORI Fight Sticks and Pads Are Potentially Coming to the Nintendo Switch

We’re coming up to the big Nintendo Switch reveal on Thursday, and it’s only likely that leaks and rumors are going to come out. In a post by user yoonshik on NeoGAF, which has gathered screenshots from the Twitter account DroidXAce, documents have apparently leaked from HORI’s European division which show off multiple accessories coming to the Switch.

While the majority of these leaked accessories are things like decals for the JoyCon, charging stands, a LAN adapter, and even a charger that plugs into a car’s cigarette lighter, the main two peripherals that are important to members of the FGC are a Switch edition of the Real Arcade Pro stick, as well as a new HORI pad. In the NeoGAF thread, yoonshik posted what looks like official marketing renders of some of these products, including the HORI fight pad.

Now, if this is real, it possibly confirms two major things for the Switch. One: that fighting games are coming to the Switch in a big way, so much so that they are releasing the RAP stick especially for the system. As HORI previously made a special version of the RAP for the Wii U to play Tekken Tag Tournament 2, this could mean that Tekken 7 could be on its way as a possible Switch launch title. Two: it potentially confirms that a Pokkén remaster is coming to Switch, seeing as HORI made the special Pokkén fight pads and these new controllers are to replace the old ones. Especially since the DLC fighters from Pokkén have yet to arrive on the Wii U, it makes the most sense that these characters would arive in a brand new version for the Nintendo Switch.

Of course, there is the strong possibility that the internal documents acquired by DroidXAce are fake, but the marketing renders posted by yoonshik do look authentic. All will no doubt be revealed on Thursday night, so keep an eye on Shoryuken as more develops.

Sources: NeoGAF; DroidXAce

Move Over, El Fuerte! Ramon Dash Cancel Infinite Discovered in The King of Fighters XIV

The days of Run-Stop-Fierce in Street Fighter IV may gone, but infinite-wielding luchadores are still running amok! The below dash cancel loop was discovered by KOF player Onimenodacho Rock.  The combo in the video below is by KCOpedro.

Since the recent update to KOFXIV was only a graphical update, the combo should still be possible in version 1.10. The glitch appears to be due to the fact that Ramon’s crouching jab is dash cancel-able, and works from anything that lets him land a jab. Though the video above shows a HD mode cancel, it’s not necessarily required to start your jab onslaught.

Sources: Kings of CO

Rising Up: Season 2 Roundup — Important Changes for F.A.N.G, Laura, Alex, & Guile

With Season 2’s release, most players payed close attention to the buffs and nerfs their main character received; but with 92 pages of notes, it’s quite time-consuming to go through every single character. So, I’ll be making some short videos demonstrating some of the important changes to each character, to allow players to more rapidly brush up on their new mains and opponents.

This next batch of characters covered includes F.A.N.G, Laura, Alex, and Guile. These characters were designed later than the ones I addressed in my first three roundups, so this is the first significant rebalance they’ve seen. This is not a comprehensive list of all changes, simply the ones I deemed most significant to gameplay. I might have overseen the ramifications of certain minor changes, however, so if you feel I left out something important, feel free to leave feedback on the video for me and other viewers.

I’ll try and do one of these videos a day until I’ve covered the changes for all characters. Expect more upcoming character tutorials too, so remember to subscribe to the Shoryuken YouTube channel!

Are We Fully Considering the Impact an Esports Mentality Has on the Fighting Game Community?

Everywhere you look in the FGC, you can see widespread acceptance of our new way of life. This new esports existence is overtaking communities, and at times it feels as if we are choosing to ignore the damage that could be and already has been done, which is harmful to all of our long-term growth.

The most easily observable example of the threat esports poses is in the growing division between “esports games” and “poverty games.” In a community that is supposed to be united as “the FGC,” this is a divide that does not sit right no matter how much glitz and glamour is attached to our new esports stage. If we don’t pay attention to the warning signs, what are seeing the beginning of a growing chasm between the players, the companies, the tournaments, and the community.

We are already seeing games that don’t have esports-level fame or corporate investment being dismissed as “dead games that no one plays,” and this mentality is so toxic and infectious that it even convinces players that their own game isn’t worth playing. Take a look at The King of Fighters XIV: despite having a massive game with a robust cast, and even continued support from SNK and its community, many are treating it like it’s dead, or close to dying already simply because there are no massive pot bonuses or large-scale tours. Games and communities are being compared to esports fighters more often each day, and this is actively causing harm to everyone’s growth.

This negative mind-state isn’t strictly impacting smaller games, either: Mortal Kombat X and Ultimate Marvel vs. Capcom 3 players got trapped in this same mindset, for a time. MKX players became accustomed to the ESL prestige they had for 3 seasons, and players started to panic when that level of support was pulled. We’ve talked about Marvel 3 before, and how the combination of no support from Capcom and a small decrease in numbers spiraled community attitude down to the point where people really did almost give up on it. Seeing these two communities, it almost feels like players get addicted to the grand scale and level they achieve, and panic if it fluctuates. Some of us are starting to lose our sense of self, making it harder to enjoy our scene for what it is, instead of focusing on what it isn’t.

Many dismiss the thought of trying to improve the toxic attitude by telling players to suck it up, or claiming that if people can’t handle this kind of antagonism then they don’t belong here in the first place, but this is a serious problem. This doesn’t only impact existing players by creating a oppressive atmosphere, it also impacts newcomers. New players heavily rely on the groundwork that we lay–be it tutorials and guides, to our advice and suggestions about games–to learn where they can fit in. If someone new to the community comes in and sees everyone saying that select games are dead, that no one plays them, they’ll avoid ever even picking the game up and trying it for themselves. This is especially bad now that we’re getting more new players than ever before: we need to support each other to continue growing, but the bigger one of us gets, the harder it seems for us to move forward together.

As a Fighting Game Community, we are entirely too concerned about just fighting for the corners of our own games. When one of our bigger games gets a stage, when a community leader finds a niche that their game can fill, it does little for the rest of the games in the community. This can be seen simply by looking at big esports news sites; what are the fighting games they’re looking at for their FGC coverage? It’s Street Fighter V and Smash, that’s all. There’s no Guilty Gear, no BlazBlue, no Killer Instinct, no Mortal Kombat after ESL, very little King of Fighters if any, and many of those are our most recent fighters. I am happy that we have made it to esports sites at all, but we need to not grow complacent in this. While the players of a specific game looking out for their game is nothing shameful, if we can push past that we can eventually get to the point where the rest of the esports community will want to hear about more than one or two games a year.

If we aren’t actively trying to pull each other up, the issues I’ve described are going to continue happening. An entire community helping multiple games already has precedence, which is important to take note of. The Smash scene, which is larger, more organized, and higher paid than any individual fighting game community, accomplishes this in part thanks to their ability to support all of their Smash titles simultaneously. Smash is by no means perfect, as their community does struggle with elitism and toxicity. Primarily, this revolves around some members trying to tear each other down for their particular flavor of Smash game.

While this behavior in Smash didn’t come about from esports, the parallels can be made to a community that through growth and seniority treats one section better than the rest. The fact that the Smash scene is so large and exhibits both large-scale unity and dissonance is important: no community can ever be perfect, but learning from Smash’s structure in both how to come together and how to avoid community fissures is important.

The issues we’ve talked about here could eventually widen the divide between esports games and “poverty games” even further, to the point where the FGC eventually fractures into two distinct communities that have little crossover. Such a divide would allow the esports games to have a sleeker experience, further optimizing performance, so who knows, maybe that’s the most logical choice for both the community of the popular game and the tournaments that run it. After all, NFL doesn’t promote NBA, and Overwatch doesn’t promote League of Legends, so what reason does Street Fighter have to assist Guilty Gear? I think we can do better, but I understand why people aren’t inclined to pull other communities up.

I think one great way to help ensure that multiple games get noticed is by getting news outlets to cover more games. This works for normal Sports, through ESPN; if a viewer wouldn’t normally be exposed to Hockey due to being a Football fan, just watching ESPN can introduce them to new areas in the community. Make it known to your news outlets of choice that you’d like to see wider game coverage, let them know what games you want them to cover–they take notice of that kind of thing.

Being aware the scene is growing is the most important thing each of us can do. It’s one thing to know that there are more players, one thing to know that we’re getting more attention and money, but it’s another to understand what it all means. All of us are doing what we can to improve our scene in the ways we know how, but it is our responsibility to be conscious of the impact our actions have on our growth as a whole. None of us are perfect, no community is or can be perfect, but what we can do is ensure we maintain all the things that make us special, unique, and distinct as we move forward and continue to grow.

Don’t Get Thrown for a Loop! PugilistPenguin Covers How to Deal with Street Fighter V’s Throws in This Two Minute Tutorial

While his last defensive episode dealt with blocking incoming attacks, PugilistPenguin’s latest Two Minute Tutorial covers how to combat throws in Street Fighter V. This tutorial covers dealing with techable throws, but the lessons about spacing and looking for your opponent’s movement patterns are also helpful for determining when someone is going for a command throw.

Throw teching, tick throws and shimmies are all covered in these informative two minutes, so this is definitely a tutorial to watch if you struggle with constantly being thrown. With tick throws and shimmies, it’s mainly a matter of proving to an opponent that you know what they are doing and making them realize that the option will not work. From there, defending actually becomes that little bit easier, as you’ve mentally shut down one of an option that an opponent may be using to open you up.

Source: PugilistPenguin

Immortals Gains Major Investment from Lionsgate, While the Miami HEAT Partners with Misfits

The race to get into esports continues as two major teams receive investments from well-known companies and sports teams. In a statement released today, Immortals has received a major cash injection from broadcasting company Lionsgate, while the Miami HEAT have announced a “strategic partnership” with Misfits.

Lionsgate is no stranger to the world of esports, as they are currently partnered with the ESL and Microsoft to help with the future of competitive Halo, and have previously invested in mobile streaming platform Mobcrush. Talking about the investment, Immortals chairman Clinton Foy said that “what we’re doing today in eSports is like the early days of building the NFL and NBA. It’s not the evolution of games–it’s the evolution of sports, technology and media.” Immortals CEO Noah Whinston added that “Immortals and Lionsgate are both focused on developing new entertainment formats, and we’re thrilled to collaborate with them at the cutting edge of eSports media.”

The Miami HEAT are following the new trend of figures and teams from the NBA-backing esports organizations, with Shaq being a joint owner of NRG Esports, Rick Fox owning Echo Fox–who recently launched a massive FGC offensive–and Renegades being managed by Jonas Jerebko of the Boston Celtics. In a statement released by the Miami HEAT today, the NBA team will assist “in all duties including marketing, branding, promotion, retail, digital and sponsorship activation on behalf of the franchise, and to cross-promote the HEAT and Misfits.” Speaking about this partnership, Misfits CEO Ben Spoont said that “this partnership will be the catalyst and foundation to our continued expansion of the Misfits organization into a global esports brand and company.”

With both Immortals and Misfits currently having a stake in Super Smash Bros. Melee, it stands to reason that both teams will be looking to expand into the greater FGC in the coming months, as seen by the massive landgrabs made by Echo Fox. As the esports landscape becomes full of these household names, you can expect to see more players breaking off from traditional FGC sponsors to ally behind the big bucks and brand recognition of teams like Echo Fox, Immortals and so on.

Sources: Variety; The Miami HEAT

It’s the USA vs. Japan vs. the Rest of the World: Genesis 4’s Super Smash Bros. for Wii U Crew Battles

With representatives from all around the world converging on San Jose next week for the beginning of 2017’s Smash season, international pride is on the line as countries compete to see who is the best Smash playing nation. With USA and Japan acting as the two juggernauts going into Genesis 4, the rest of the world has banded together to form one super team, made up of players from Mexico, Canada, and Europe to take down the forces of East and West.

This world crew battle will start as a 10vs10 round robin, with the top two teams going through to face off against each other in a final 12vs12 show match, where all 12 players from the winning region get paid out. If it is anything like the crew battles that took place at The Big House 6, it will make for absolutely essential viewing.

Each crew is stacked with killers and with Japan competing as its own nation, rather than just being counted as “the World,” the event will be closer than ever. While I should back my fellow Europeans–gutted I’m not on the reserve list–my gut feeling is the finals will be Japan vs. the USA. You can check out the entire team rosters on smash.gg and prepare to wave your country’s flag next weekend.

Sources: BearUNLV; smash.gg

The King of Fighters XIV’s Graphical Update Patch is Now Available for Download

The King of Fighters XIV 1.10 patch is now available for download on PlayStation 4. For those who haven’t been following the news, this patch is the long-awaited graphical overhaul.

The patch, which weighs in at 3.7 GB, updates the game’s lighting and shading engine, and updates some effects and models for certain moves and characters. In addition to this, it will also add 2 new colors for each of the game’s characters.

As for the game’s balance, SNK’s Hidetoshi “Neo_G” Ishizawa has already confirmed that the update will not contain any balance changes for the characters.

For those who haven’t purchased The King of Fighters XIV but want to try it out with the updated graphics, a demo featuring said updates is currently available for download on the Asian PlayStation Network.

Source: PlayStation Network

Dissidia Final Fantasy Arcade’s Newest Character is Kuja from Final Fantasy IX

Recently, Square Enix announced that they would be adding a new character to Dissidia Final Fantasy Arcade; now, that character has been revealed. Final Fantasy IX villain Kuja will be joining the cast of Square Enix’s arena fighter.

With his announcement following the release of Sephiroth last November, it certainly seems that Square Enix is currently focusing on villains for its additions to the game.

Kuja is set to be released sometime later this month. In the meantime, check out his announcement trailer below!

Source: Square Enix

Rock Out to These Fantastic Guitar Covers of Classic Songs from The King of Fighters Series

Fighting games are a place where a lot of truly epic game soundtracks reside; The King of Fighters is one franchise that has a wide library of amazing music to enjoy, and one of the best ways for fans to celebrate these soundtracks is with their own remixes and covers of these iconic sounds, of course.

Here we have YouTube channel ARRANGE GAMETRACKS, which focuses on fighting game soundtrack covers. Most recently, they’ve covered The King of Fighters ’97 song Bloody, using a full band to fully appreciate the caliber of song they chose.

Next they take a shot covering KOF ’96 with Chizuru Kagura’s theme, this time cutting back the number of instruments to just guitar/bass.

They don’t strictly cover classic sounds, either; below you can hear them give the most recent King of Fighters XIV a spin, this time covering the track Belief on Guitar again.

If you like the sound of these covers they also have some other KOF covers on their channel, along with some very nice Guilty Gear covers, so be sure to check them out.

Source: ARRANGE GAMETRACKS (YouTube)