Bandai Namco released a new trailer today showcasing some of the new content players can expect from the upcoming Naruto Shippuden: Ultimate Ninja Storm 4 expansion: Road to Boruto.
Arriving nearly a year after the main title’s initial release, Road to Boruto follows the adventures of Naruto’s son, Boruto, and his friends in the new ninja world. The additional story is filled with familiar faces and newcomers alike. The highly cinematic experience will feature brand new battles to win and areas to explore.
The original Naruto manga ended on November 10, 2014. Since that time, the story has continued through its anime, feature films, and sequel manga titled Boruto: Naruto Next Generations. The monthly syndicated Boruto manga will soon receive an anime adaptation planned to release in April.
Owners of the main game can purchase the additional content for $19.99 on PSN, XBL, and Steam. Bandai Namco is also offering a bundled physical release, containing the original game, its season pass content, and the new expansion for $49.99.
Check out all of the high-flying ninja action in the new trailer and image gallery below!
The Sleeping Lion wakes into Season 2, ready with powerful techniques!
Did you play Alex in Street Fighter V’s first season, and are on the lookout for updated tech? Or are you on the hunt for a new main after your last choice got nerfed into the ground? In the video below, NurseLee turns their attention back to the popular SFIII grappler Alex, providing more meaty setups and mixups to take advantage of his Season 2 build. Check them out in the video below!
Edit: Just as this story went live, another Smasher was announced as a cameo, with fellow New Yorker DJ Nintendo joining Arturo and The Moon as extras in this Elementary episode.
Last one! We're excited to announce that professional Smash Brothers player @DJNintendo17 will appear in episode #514 of Elementary! pic.twitter.com/m4SfPLvEcG
Original story: Forget your ESPN, esports players are branching out into acting. As part of the CBS drama series Elementary, Super Smash Bros. Melee player MSF|The Moon and Street Fighter player TS|Arturo “Sabin” Sanchez are set to feature in an upcoming episode in February. Now I know what you are thinking, what does a modern day adaptation of Sherlock Holmes set in New York have to do with fighting games?
More news! We're excited to announce that professional fighting game player @nycfurby will appear in Episode #514 of Elementary! Boom! pic.twitter.com/MhVPjkizQS
Talking to theScore eSports, writer and producer on Elementary Jeffrey Paul King stated that the episode in question involves a streamer being murdered during one of his streams. As the case continues, Holmes and Watson eventually end up at a gaming house, where The Moon, Arturo and other esports players will cameo as the duo investigate. Let’s hope neither of them are involved in plotting the murder.
With King being a big Melee fan and the two players being New York natives, the planets have perfectly aligned for these cameos. While this may be the first time esports players have appeared on network TV, it is not the first time that fighting games have appeared on Elementary. King previously inserted an Smash Bros. related Easter egg into an episode of Elementary back in November, with “Silent Wolf” and “Hungrybox” being two Post-It notes on a wall of potential evidence. The Elementary episode is set to air on CBS at 10pm on February 19th, so set your recorders for then and look out for the highly improbable buddy cop spin-off, starring Arturo and The Moon sometime in 20XX.
Last week, to celebrate the end of 2016 4Gamer conducted interviews with a total of 146 game creators from various companies, including Sega, Square Enix, Koei Tecmo Games, SNK, Capcom, Sony Computer Entertainment, and Arc System Works, to share their favorite games of 2016 as well as some of their personal ambitions for the new year. While SNK’s Yasyuki Oda was quoted about the upcoming KOF XIV Version 1.10, as well as several other titles they have in the works, a trio from Arc System Works spoke about the future of their latest fighting game release, BlazBlue: Central Fiction.
Director and Producer of the BlazBlue series, Toshimichi Mori had this to say about the future of the franchise:
After a long time working on it, the BlazBlue series has reached a point where it can take a break… is not something I can say completely, as only the scenarios have reached a stopping point. We will still continue to liven up BlazBlue, so everyone please continue to give us your support. However, because I think I want to make things other than fighting games, I would be very happy to receive your support.
Kazuto Sekine, the General Battle Director at Arc System Works, who worked on Guilty Gear Xrd and BlazBlue: Chronophantasma, teased a possible announcement at the Arc System Works Fighting Game Awards 2016, coming up later this month.
I would like to do various new things in 2017, so it would be nice if I can deliver something. First, on January 14th, the Arc System Works Fighting Game Awards 2016 will take place. Fighting games are interesting to watch, but they’re more interesting to play, so please watch the event and try playing if you possess the interest.
Kyuta Yamada, a Director at Arc System Works, also teased the possibility of one of their titles coming to the Nintendo Switch, of which they’ve already been confirmed to be providing third-party support for:
Next, I want to make a game that can be introduced in a Nintendo Direct. I will do my best.
With Es, Mai Natsume, and Susanoo now recently added to the Arcade version of BlazBlue: Central Fiction, could we see more new characters–or perhaps a balance update–headed to the title. Back in October, some sound files for the final member of the Six Heroes, Jubei, were datamined from CF. Could he be finally ready to enter the battle for the Azure? Either way, the Wheel of Fate is turning, and we’ll be sure to keep you informed right here on Shoryuken if any announcements are made about BBCF in the near future!
I am far from a professional Poker player. The game is technically illegal in my state (which definitely, absolutely means I have never played it in my life. Ever. Shhhut up!). but I’ve always been in love with the game at its highest levels, even if it’s a more distant affection then the affection I have for fighting games.
In Texas Hold Em’ Poker, it’s the math, the analytics, and focus on the long game that fascinates me. And I’m not alone–Poker is one of the most watched “non-physical” sports in the USA. For many spectators, it’s the thrill of the “kill” that keeps them glued. Be it a big bluff or finally trapping someone with a big hand, these red-hot plays elevated it beyond other card games.
Oh, and Chris Moneymaker wildly humanized the sport for a lot of people. That helped, too.
Bluffs are the wakeup DPs of Poker.
Chris Moneymaker, in 2003, was little more then an appropriately-named accountant. He was completely unknown to the poker world and actually won his trip to the World Series of Poker through a $86 dollar online tournament. Entry to the World Series of Poker is very expensive (even in 2003), so just getting to the event probably felt like something of a win.
In the end, Chris would live up to his (actual) last name. He turned his $86 dollars into $2.5 million. Over the tournament he eliminated pro after pro, including his final showdown with poker veteran Sammy Farha. With that victory, he made profitable poker seem attainable to the viewing audience. The narrative of unknown to super star drew eyeballs across the world to both Chris–and the sport itself.
I have to think when Joe “LI Joe” Ciaramelli placed 5th at Evo, he felt the weight of new eyes watching him, too.
The pop that LI Joe (and, let’s be honest, Papa LI Joe) got at Evo was huge. I don’t need to tell you that; you alreadyknow. LI Joe’s charisma and good nature won the crowd over, but his humble path to get to the main stage won the media over [Shoryuken included; no regrets! – Editor]. For a moment, Joe became the face of America’s FGC.
There’s not too many other parallels between him and Moneymaker. But that’s not the point–LI Joe made Evo Top 8 seem attainable. He was the story, and not the game or tournament itself.
Joe steals the show.
The FGC did not bring esports to ESPN’s attention, but Evo’s stock has steadily risen anyways. With ESPN also airing Capcom Cup, it is unlikely that fighting games will do anything but gain more traction in mainstream media (at least, for the time being). Though Capcom Cup’s numbers are technically down from last year, ESPN’s own reporting indicates that esports is stealing views from their traditional programming. The all-American grand finals between Liquid|NuckleDu and EG|Ricki Ortiz certainly didn’t hurt, either.
I don’t think it’s coincidental that we are seeing pro leagues pop up left and right from SNK, Namco, Microsoft… there is a new market opening up for fighting games, and it’s you, viewers on the internet.
There are parallels between poker and the FGC that, I believe, extend beyond just their humble beginnings. If the FGC wants to really take over this new stream-dominated world, there are important lessons we can from their past.
Cash Games vs. Money Matches
Tournament Poker works, marketing-wise, because there is a clear winner. It’s sport. It’s also a very, VERY different game from cash poker, which is a game that only stops when no one is sitting at the table. Each format has its own specialists and histories. Tournament Poker is ultimately better for viewers looking to see a champion crowned, but the (infinitely more complex and loose) cash game format provides more opportunities for growth in regular player’s pocketbooks. Only one person wins the WSOP. But there’s a new winner in every hand of a cash game.
Money matches, too, are often the most feasible way for a player to at least break even at a stacked tournament venue. Though you and I like to see money matches played out, broadcasting networks and fighting game companies have made no attempt to promote or support this form of playing the game. It’s not surprising, given the massive backlash Poker has suffered legally in the States. Which is a shame, because the SAFE Act does not cover money matches at all! In fact, no federal law impedes on money matches so long as the game itself proves it is a game of skill and not of chance. Professor I. Nelson Rose has pointed out: “…if participants are merely betting on themselves—more of an entry fee than a wager—it would not fall under any federal law.”
State law, however, gets a lot more complicated. Each individual state has its own restrictions on gambling, and some states have outdated and complex laws that even actively ban games of skill. Arizona is a clear example of a state that actually bans placing money on games of skill.
There is a part of me that thinks money matches are going to be a difficult thing for the FGC to figure out as it grows. Their legality is somewhat gray, they are very popular at larger tournaments, and the beefs/storylines that emerge from them have the potential to be a PR nightmare (or, dream; or both) for everyone involved. The money exchange is one problem. The intense emotions and hype that can swell up is another thing all together.
Drama vs. Professionalism
In LowTierGod vs. Viscant’s first to ten, you couldn’t argue that either player was a great representation of Street Fighter IV’s highest level of play. The level of game-play had nothing to do, however, with its viral success on YouTube. I doubt even the players themselves would argue this point. No one clicked that thumbnail to see major Top 8 play. Hype and rivalry was top billing, and that video has more views then some grand finals matches at huge majors.
Drama is hard to defeat, sometimes, and I would be a liar if I told you I didn’t watch it, too. I don’t have an intelligent answer for how the community can balance this blood red antagonism with a desire for a “more respectable sport.” The latter is what esports strives for, after all.
Which is odd, isn’t it? “Real Sports” have blow ups all the time. It is the very centerpiece of the human spirit to be intense in competition. No matter how much someone may hand wring over the integrity of a sport, we rememberthedrama. Sometimes it sells tickets. Sometimes it loses tickets. Remove the personalities from the game, and you may remove a lot of potential interest.
No one’s accountable when it’s a beef at a local, other than the two parties. But what if similar antics happened at Capcom Cup, on stage? It’s intense entertainment that looks just awful for a “professional” scene, but it’s also the sort of thing that gets people hyped and interested. We, collectively, like passion. We also like (or like to hate) characters. Poker knows this. And if it didn’t, it learned it very recently when it chose to try and penalize a controversial player mid-tournament: William Kassouf.
Bad Tournament Rules Make News
Neither the first nor last time Kassouf tilted the table.
You would think the last game that would try to prevent players from interacting with each other would be Texas Hold Em’, and yet… here we are.
There’s a lot that’s been said about William Kassouf’s 2016 WSOP run, and I’ll try to quickly summarize it. Kassouf’s loud, chatty, psychological play was a gray area for WSOP’s ruleset, and it drove his opponents nuts. His banter looks “bad” on TV in a way that mostly just makes him a cartoon villain, but it looked worse on the WSOP when tried try to scold him for something less severe than the antics of previous winners. Instead of letting Kassouf play his game, they caved in to complaints of his opponents. As the WSOP dragged on, it became increasingly clear that it didn’t matter what Kassouf did, as tournament officials and his entire table had allied against him. Kassouf was penalized mid tournament for trying to talk to his only opponent in the hand, and repeatedly kept under the thumb of officials throughout the remainder of his stay, like helicopter parents circling a child. This was an official mistake that hurt the WSOP, and fiercely split the poker community.
Kassouf somehow managed to be the loudest and most annoying player at the WSOP, undoubtedly, yet still emerge from it looking like the victim of a system that favors the establishment. It also drew a lot of new attention to the sport, giving it perhaps its biggest pop in years. Kassouf didn’t win the WSOP, but he’s certainly Poker’s biggest name in 2016 because of it.
Mercifully, we haven’t had many moments that are quite as high-profile and dramatic as Kassouf’s final run. I haven’t heard “collusion” jokes in a while, and in general the biggest blow up at tournaments lately are usually within game, where they should be. Kassouf is hardly the first Poker player whose behavior stirred emotions, but the way he was handled so clearly illustrated the weakness of a sterilized industry ill-equipped to support the part of its game it should be proud of the most: the mind game. You should never grow out of touch from your own scene if you’re running a tournament.
I mean, NuckleDu never had to forfeit a round for putting on his shades. That’s all I’m saying.
This won’t be as much of a problem for our scene, given the nature of the way video games are played. Still, it’s not like we haven’t had our own arguments over formats, legal peripherals, and perceived collusion. Clear and well-communicated rules can prevent this sort of thing. The WSOP failed hard on that, and hopefully we will do better as we grow.
Dealing with the Fallout
After Poker’s boom, it faced blows that, several times, nearly killed the sport. Legislation. Controversy. Theft. You could put together a history class just on the trials and tribulations of professional Poker. And yet, this silly little 1900s card game (with only four moves!) is one of the most enduring pastimes of America. There’s a wealth of meta, dynamics, and culture just in their own world.
It survived because of the passion of its players.
I think that’s one area we, the FGC, already have plenty of experience in.
This isn’t necessarily the most fun to think about. At the end of the day, I just want to mash out a combo or two as much as the next guy. But, if we’re serious… if we really want to stand side by side with the world of any successful sport, we need to look at history. And, frankly, not just the history of Poker, but our contemporary esports as well. We need to see what decisions they’ve made that were right for each sport, and what decisions were very, very wrong.
Often times, it’s easy to feel like the FGC is marching into uncharted waters. It’s easy to feel like it’s a coup when we show up on ESPN, or any esports news at all. No matter how OG you may think you are, there’s an older variant of your efforts that you can draw from. I cannot shake the feeling that the more visible our community becomes, the more mindful we need to be of what has and hasn’t worked for the games before us.
Upcoming indie titles are a bit of a gamble at times–creating a game is complex. This complexity is compounded with a fighting game, where not only is a game expected to be fun, but it is also expected to be balanced and playable competitively. While we’ve had a few horror stories as far as indie fighters are concerned, today we’re talking about a game that appears to be coming together very nicely.
Punch Planet is the game we’re talking about–if you’d like to know more about them, be sure to check out the interview we did with their team recently. This unique sci-fi fighter just unveiled their next character and her stage, both of which are particularly stunning. Her playstyle revolves around an electrified knife and a grenade, which she seems to be able to setup tricky mixups and confirms with.
Players that purchased the Prima Games Street Fighter V eGuide (or received access to same via the hardcover Collector’s Edition Guide) are left with an outdated reference, as Prima Games has stated plainly that they will not be updating/adding to the guide for SFV’s Season 2 content and changes. They have also stated they will not be updating Prima’s Official Frame Data App for the game, either.
@rskad Sorry, we will not be updating the frame data for SFV Season 2.
To be fair, support for the eGuide was only promised for Season 1’s DLC; however an “official” frame data app that is riddled with outdated Season 1 data is very disappointing.
Prima has not offered clarification as to why these tools won’t continue into Season 2–it’s a fairly safe guess, however, that the cost of integrating the significant Season 2 changes is not warranted without additional income from the customers. I would expect to see a new Season 2 SFV eGuide–and possibly a new app–for sale in the near future; but if that’s their plan, Prima’s going to have a hard time convincing buyers to pay for these services again, especially after cutting off support for the originals. Prima is already in a tough position selling guides in this age of free and easy sharing of game data over the internet/social media–and with free fan-built frame data apps like FAT (Frame Assistant Tool) offering more features and support than the “official” SFV app, it’s possible that Prima is deciding to just back out of this particular arena entirely.
While Marvel vs. Capcom 2 is known as “America’s Game” within the fighting game community, the US wasn’t the only country that developed a scene for it. The Philippines also developed a large MvC2 scene during the early 2000s, with many feeling that it could hang with the US. Sadly, sometime in the mid-2000s, arcade owners all agreed to switch the game to its lowest damage settings, a change which effectively meant that the Philippines was playing a different game altogether.
That said, the country’s love for the game has never faltered, and when Justin Wong visited the country again over New Years, an exhibition match was set up between him and the layer widely accepted to be the best MvC2 player in the Philippines: JR Bata.
To make the exhibition more interesting though, it was decided to play two first-to-seven sets, one with the standard settings for the game, and another running “Philippine settings” with lowest damage. This way, both players would have one set with settings that they weren’t familiar with. The result of this are a couple of nail-bitingly close sets that you can catch below.
Do not forget that Tokyo’s timezone is GMT+9, so if you’re in the US, you will want to be checking in on Saturday!
Curious to know who will be entering? Well, the answer is: everyone. There are 91 five-man teams signed up: if there’s a strong 3rd Strike killer, it’s a safe bet they’ll be there.
Haven’t seen Cooperation Cup before? Want an idea of what you’re getting into? Here’s the 2016 stream, all 10 hours of it, right here:
Echo Fox has started off 2017 with a player signing spree, recruiting top players from multiple fighting games. For Street Fighter, Echo Fox now has Justin Wong, Hajime “Tokido” Taniguchi, Yusuke Momochi, and Yuko “ChocoBlanka” Momochi on their roster. To represent them in the world of NRS fighters, Echo Fox has signed arguably the two best players in the scene at the moment, Dominique “SonicFox” McLean and Brad “Scar” Vaughn. As rumored by ESPN back in December, Leonardo “MKLeo” Lopez Perez is acting their first dedicated Super Smash Bros. for Wii U signing and to top it all off, former FGC manager for Evil Geniuses Antonio Javier is coming to manage this all-star team.
Scar’s departure from Panda Global was announced earlier this week, with Justin, Momochi and ChocoBlanka jumping ship from Evil Geniuses to join Echo Fox. Speaking to Yahoo Esports, Justin stated this move to Echo Fox may actually cause him to take up professional gaming full time, due to the masses of support Echo Fox is hoping to provide to their new signings–not to mention Wong’s management deal with Mark Julio.
This mass signing will no doubt act as a boot up the backside of other esports teams to start signing top-level free agents before organizations like Echo Fox snap everyone up. Shoryuken wishes all the best to these players under their new banner.