Registration Open for Stream.me’s Kross Up Killer Instinct Circuit

Announced back in early December, registration for Stream.me’s Killer Instinct circuit is now live, with several top KI players already signed up to compete in the first tournament of the season. Circa|Nicky, F3|Hollywood Sleep, Charlieboy, UA|Wheels, BH|Amenty and many others are set to play in the first Kross Up tournament next weekend on Saturday the 14th.

Matches will be best-of-five, single-elimination, with players gaining Ranking points for placing within the top 16 of each event. At the end of eight weeks of competition, the top eight players will be selected to compete in the Circuit Finals, where it will be a double-elimination contest to crown the Kross Up champion.

All of the action will be streamed over on the Kross Up Stream.me channel, with commentary provided by Mr. Aquaman and JagoBlake. You can periodically check circuit standings and attendees for each event over on the Kross Up smash.gg page; any Xbox One or Windows 10 players from the US and Canada are able to compete.

Source: Stream.me

Special New Japan Pro Wrestling Items, Including Bullet Club and Chaos T-Shirts, Are Coming to Tekken 7

Having previously announced a special “Rainmaker” costume for King, based off current IWGP Heavyweight Champion Kazuchika Okada, Bandai Namco have revealed more New Japan Pro Wrestling items for Tekken 7. If you want to represent NJPW online, there are special themed player cards, icons and even health bars for you to use when playing in Versus.

As for character customization, fighters can now wear NJPW, Bullet Club and Chaos t-shirts in battle. I wonder if Akuma will get any Kenny Omega themed customization items, based on the wrestler’s love of Street Fighter. So far, these NJPW items are confirmed just for the arcade version of Tekken 7, but I imagine they will also feature in the eventual console and PC release.

This trailer also shows off King’s special Rainmaker Rage Art, where money rains from the sky before King punches his enemy in the face. Expect lots of people fishing for this flashy finisher when Tekken 7 is available on PC, PS4 and Xbox One. Bandai Namco is set to reveal Tekken 7’s release date sometime this month, so keep your eyes peeled for that all important date.

Source: tekkenchannel via FightersGeneration

Hungrybox May Not Compete at Genesis 4 Due to Dodgeball Injury

Despite their nature, playing video games competitively still requires some level of physical readiness that can be affected by injury. This is especially true with games such as Super Smash Bros. Melee where a good number of the advanced techniques used by competitive players requires a fair degree of execution, especially on the GameCube Controller. With players already experiencing severe hand pain from playing normally, trying to play high-level Melee with a broken finger sounds like an impossible task.

Evolution 2016 champion Juan “Hungrybox” Debiedma from Team Liquid has stated that he may not be able to compete at Genesis 4 due to a broken finger that he sustained from playing dodgeball. The injury, an X-Ray of which you can see as part of Hungrybox’s tweet below, involves his right index finger–which makes it difficult for him to perform certain inputs.

In light of this, Hungrybox may only be able to compete at Genesis 4 if he was able to use a Smash Box with a remapped input to allow him to jump. This would allow him to compete with a broken finger–but with the amount of controversy surrounding the vanilla Smash Box, I doubt this button remapping would be allowed.

Whatever the outcome of this is, we here at Shoryuken wish Hungrybox a speedy recovery from his injury!

Source: Hungrybox

Shoryuken Review: Qanba Obsidian Fight Stick for PlayStation 4

Is the Obsidian another jewel in Qanba’s crown?

Following hot on the heels of the Qanba Dragon, the Qanba Obsidian is targeted at the mid-range fight stick market: not as pricey as premium, but offering some some greater value and more features than entry-level sticks–ideally. How does this new challenger fare in the fight stick arena? Let’s check one out, courtesy of eightarc.

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So very shiny!

The Dragon is certainly a good-lookin’ stick, and Qanba follows that tradition with another stick that–while having a very different design aesthetic than the Dragon–also looks really good. Check out the black glossy top panel, black pushbuttons, metallic balltop, and aluminum panels… shaped into this sleek, angular case, it just oozes class.

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I find the directional-design motif around the lever to be a bit odd, but it still compliments the color scheme overall, as does the sharp Qanba seal on the back of the case. Almost all of the controls are on the top panel, reserving the aircraft-reminiscent side panels on the case for the LED accents.

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The LED lights are controlled by a button on the top panel (see below) that switches them between a constant ambient glow, flashing to respond to either stick/button inputs, or flashing in response to a “vibration” controller signal from software. (I tested the third setting thoroughly by assigning the Obsidian as the player 2 “trance vibrator” in Rez Infinite, which provided a good laugh as it essentially became a music-synced strobe light as I played through a level.)

Aside from the LED accents, the Qanba offers a 3.5mm headphone jack, tucked into the lower front-left of the case. A handy feature that is only just starting to appear on PlayStation sticks.

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Ergonomically, despite the metal panels the Obsidian is essentially shaped just like the Dragon, in respect to where your hands and wrists are going to be sitting; I found the shape and layout quite comfortable. It’s a hefty stick, at 3 kg (almost 7 pounds), giving it some definite lap presence. Four shaped strips of rubber (see image above) do a good job of keeping the stick from sliding around, too. Overall, I found it’s shape and weight perfectly comfortable for extended play sessions.

The USB cable isn’t braided like the Dragon’s fancy cable, but that’s “premium” for you. It can be stuffed into a storage compartment on the back of the case (see image above) very similar to the kind of compartment you’d see on the back of a HORI stick; I was actually impressed that the compartment door allows you to pass the cable out on either side, either towards the center of the case or off to the left. It’s a nice touch. Unlike the notoriously loose doors on HORI RAPs, this door was very stiff and snug–maybe a little too much so. The cable length proved a small problem for me personally–it’s a bit under 3 meters, which made it a tad short for my living room–but that’ll be a non-issue in a tournament environment, or a smaller practice space.

While not a luggage-destroyer like the Dragon, this stick is still a bit on the heavy and more awkward side of tournament ideal, despite its many tourney-positive points. It’s maybe a good thing that pre-orders include a backpack! This stick would not be my first choice for taking on the road, though–it feels more suited to a home-based showpiece.

Taking control.

The Obsidian features Sanwa Denshi OBSF 30mm pushbuttons, and a Sanwa JLF lever, square-gated as usual. These are my favorite parts to play fighters on, so I’m naturally feeling very at-home with them. The layout is the now-industry-standard Vewlix positioning–while the lever is ever-so-slightly closer to the buttons, as is the norm for MadCatz, Razer, and other Qanba sticks (as opposed to the original HORI layout).

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The upper control panel has all the stick’s functions packed into one little strip, as you can see above. It has a tournament lock switch to lock the OPTIONS and SHARE buttons (as well as the turbo function), and you can switch the lever between the D-pad and the two analog sticks with the “mode” button. The “LED” button toggles the lights between their three modes (or off entirely), and as this stick is also PlayStation 3 and PC compatible, it of course has a slider here to select your output. Again like a HORI stick, there’s a PS4 touchpad on the back of the case–the only input/control aspect not on the top panel.

While I found the upper control panel generally comfortable to use–the inclusion of the touchpad and R3/L3 buttons in this area is very handy for Street Fighter V’s Training mode shortcuts–I prefer my OPTIONS/START button to be a more robust 24mm pushbutton, rather than the tiny one in the control panel here–it just feels more satisfying to use as a “start” button. That said, for tournament practicality, making OPTIONS hard to hit is a good call.

In gameplay I found the Obsidian to be very responsive and reliable. In terms of in-game peformance, it’s solid.

Is beauty only skin deep?

After the annoying removal of the sticky-but-brittle warranty tag, I opened it up for the other side of the story. This is where the Obsidian most clearly differs from its reptilian cousin: it doesn’t include built-in mod/maintenance access. You’ll need a screwdriver.

Still, it’s easy to get into–although the bottom panel can be a bit finicky to get on and off, and you’ll want to watch out for the cable that runs from the PCB to the headphone jack, which is mounted in the bottom panel itself.

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There aren’t any real surprises inside; these are Sanwa parts, and thus quite easy to remove and replace as needed/desired. The button connectors are standard Sanwa clips–without an easy-release tab, you may need pliers to pop them off. Note the cables running from the PCB to the LEDs as well. Basically, in terms of the lever and buttons you can expect no concerns swapping between the usual Japanese suspects–though mounting a different joystick might prove problematic if it doesn’t match up to the Sanwa-dedicated bracket spacing here. And like the Razer Panthera, I wouldn’t get too eager to swap in panel art–by all appearances that top plexi panel is glued down tight here, too.

An unearthed gem.

It’s very apparent that the Obsidian takes a lot of design cues from the HORI RAP4, but that isn’t a bad reference model. Priced at about $200 USD, it’s set to compete with the MadCatz TES+ and the new Razer Panthera; while it beats the TES+ hands-down in features, if you like easy access to the guts of your stick, you’ll want to consider the Panthera instead–as it offers the same Sanwa Denshi parts and comparable build quality to the Obsidian, but with an easy-open top panel. But if you like your fight sticks sleek, shiny, and outfitted with pulsing blue lights: the Obsidian offers a lot of style and performance for its price–a solid $100 less than the Dragon, to boot.

It’s no Dragon-slayer, but still a keen weapon, indeed.

Street Fighter V Makes Steam’s Top 100 Best-Selling Games List for 2016

Street Fighter V’s launch year could generally be described as “rough,” especially when it comes to the non-competitive side of things. While the game has had a great showing at tournaments, the lackluster launch meant that it didn’t do as well in terms of early sales, especially among the less competitively-inclined.

With this in mind, it comes as a great surprise that Street Fighter V has actually made Steam’s list of top 100 selling games for 2016. The game sits in the “Bronze” tier, alongside other notable games such as DayZ, Dragonball Xenoverse 2, Call of Duty: Infinite Warfare, NBA 2K17, and Dishonored 2. As for what exactly Bronze entails, Valve did not release any actual sales numbers for any of the games on the list.

As stated above, Street Fighter V did have a rough launch. However, data from Steam tracking site SteamDB shows that the game has seen an increase in sales in the past month alone. While this may may be due to seasonal sales, it still shows that people are picking up the game, and that Capcom’s efforts to address the content issues may be hitting their mark.

With Capcom already working on the game’s second season of content, and possibly doing 3 more seasons after this, the future seems to be bright for Street Fighter V.

Sources: Steam; SteamDB via r/StreetFighter

Forget Space Animals, Try Electric Mice: SSBM Tutorials Champions Pikachu in Their Latest “Are You A ‘X’ Player?” Episode

The New Year will see new players picking up Super Smash Bros. Melee for the first time, and trying to find out which character is for them. While Space Animals, Hero Kings and Sheikahs are all well and good, don’t forget that there are a host of high to mid tier fighters which are worth playing in Melee.

As part of their ongoing “Are You a Player” series, SSBM Tutorials have put forward the case for the electric mouse Pikachu, outlining all of his pros, his cons and who he does well against. Pikachu does have great edgeguard potential with his neutral air, the most powerful up smash in the game when spaced properly, and some fantastic movement options with his Quick Attack and high speed. He does struggle to set up into kills, his range isn’t the greatest, and his low weight means he dies quite quickly if hit with a strong move.

If you’re someone who loves offstage play and moving quickly around stage, Pikachu may be the pick for you.

Source: SSBM Tutorials

Evo News Incoming: Reveal Announcement Planned for January 24, 2017

What games will make the cut for Evolution’s main stage?

We know the when, we know the where–Las Vegas, Mandalay Bay, July 14-16, 2017. And on January 24th, a reveal show is planned to announce what titles will be in the official Evo arena, according to Mr Wizard. If you want to petition for your favorite to be one of Evolution’s main events, now’s the time!

Stay locked on to Shoryuken and the Evolution page for Evo news as it happens!

Source: Joey Cuellar

Panda Global Waves Goodbye to Players Scar, SS and Trela

As we have seen with the recent departures from Evil Geniuses, now is the time of year for esports teams to announce who they will be losing for 2017. This time, it’s Panda Global’s turn to say farewell to some of its players, with Scar, Trela and SS setting off for pastures new.

Arizona Villager main Shane “SS” Bruce was one of the inaugural members of Panda Global, being among the first players signed to the team back in 2015. As the team has grown, SS has decided to forge his own path in Super Smash Bros. for Wii U, leaving the team but intending to remain a long-term friend of the group. Albert “Trela” Miliziano joined Panda Global after some fantastic performances with the World Warrior Ryu, but got off to quite the shaky start with the team. Despite at ninth place finish at Evo 2016, the life of an esports player was simply not for him and Smash lost quite a lot of its luster. Much like the traveling karate master, Trela is now on the search for his next challenge and he will hopefully return to Smash 4 in the near future.

As for Brad “Scar” Vaughan, his decision to leave PG is due to him “receiving another opportunity” from somewhere else in the world of esports. Seeing as he has had a fantastic year in Mortal Kombat X, earning third at Evo 2016 and winning SCR 2016, it’s no surprise other sponsors have been looking to sign him up. Scar is currently recovering from a serious bout of ill health, so we at Shoryuken wish him all the best in his recovery and future endeavours.

Panda Global certainly show no signs of stopping though, in either NRS or Smash. Expect them to add more players to their roster during 2017, and definitely keep an eye out for the second Smash 4 Panda Global Rankings, which are set to release just ahead of Genesis 4 in over two weeks’ time.

Source: Panda Global

Shore Up Your Defences with This Two-Minute Tutorial on Basic Defence in Street Fighter V

As any new player who has finished their character’s combo trials and has leapt straight into Ranked knows, high-damage combos mean nothing if you’re too busy getting hit at every opportunity. To help low-level players survive a real match, PugilistPenguin has set his sights on explaining the basics of defence in Street Fighter V.

The first tenet of good defence is knowing where to block attacks. Learning which attacks require you to block high or low, switching your block direction when someone tries to cross you up; this is absolutely vital for becoming a better Street Fighter player. You can frustrate an opponent and make them do something unsafe just by continually blocking their combo starters.

The second tenet PugilistPenguin outlines is selecting when to interrupt an opponent’s attacks with your own. This can be by poking through the gaps in somebody’s offensive pressure or using an invincible special like EX Spinning Bird Kick to give you room to breathe. Be careful as these invincible specials have large recovery windows, leaving you open to a massive punish should you guess wrong. Players will also leave deliberate gaps in their pressure to bait you into attacking, so they can get a counter-hit combo. This is commonly known as a frame trap and is something you’ll see a lot as you reach medium to high-level play. If in doubt, wait it out!

Source: PugilistPenguin

Illuminati vs. Shadaloo: Who Will Emerge Victorious in This FT2 Street Fighter V Ranked Battle Between Nemo and Galtu?

With Season Two of Street Fighter V providing significant buffs to two of the title’s evilest warriors, Alienware’s Nemo, Ranked 95th online, looked to test his newly-minted Urien against 6th-ranked Galtu’s buffed M. Bison in a pair of FT2 Ranked sets. Both players display a mastery over their characters, taking advantage of their respective changes in order to wage a back-and-forth war that could easily go either way throughout its duration. Which player will emerge victorious, and prove that their character is the true dark mastermind of the Street Fighter universe? You can catch the video below to find out.

Source: XusesGB