A Smashing Year: A Look Back At Some of 2016’s Best Super Smash Bros. for Wii U Sets

Just before the clock strikes twelve and we enter 2017, it’s good to take stock of the year that is coming to a close. For Smash 4, a hell of a lot went on in 2016, with tournaments gradually gathering steam until the explosive finale at 2GGT: ZeRo Saga earlier this month. As you could fill a top ten list with matches from single tournaments, this list has had to be limited to one set per tournament in order to represent the year as a whole. Some fantastic sets have had to be missed out, so please tell us your favorite matches in the comments below.

Genesis 3 – TSM|ZeRo vs Ranai

With 2016 beginning with ZeRo’s continued dominance of Smash 4, audiences were waiting for someone to come along and knock the king off of his throne. Heralded as the potential ZeRo slayer, Ranai’s journey through the Genesis 3 bracket saw him finally face off against ZeRo in Winners’ Finals in a real clash of the titans. While ZeRo did take an early 2-0 lead, Ranai’s mastery of the neutral game allowed him to wrench two games from ZeRo’s grasp, taking it to a historic game 5 situation on the Genesis 3 stage. With everyone on tenterhooks going into the final stock, ZeRo did win the day and keep his winning streak going. For a few months at least.

BEAST 6 – PG|ESAM vs iStudying

As the two stock versus three stock debate still raged, this set acted as the trump card for those who championed three stock. With Europe using a three stock ruleset, this series showed how that extra stock does allow for serious momentum shifts and that extra breathing room to adapt to an opponent. While initially overwhelmed by ESAM’s relentless speed, iStudying was able to get a read of him over the course of this long set, gaining a two-stock victory in game 5 and guaranteeing an all European final at BEAST 6.

GOML 2016 – MKLeo vs TSM|ZeRo

Get On My Level saw another young hopeful lauded as the one to defeat ZeRo. The hope of Mexico MKLeo finally got to face off against ZeRo in a Losers Quarterfinals match that also went to game 5. While his Meta Knight did not cut the mustard, Leo’s Cloud put in major work against ZeRo’s Diddy, clawing matches back from the brink of defeat. This match would act as a preview of Leo’s future success in 2016, showing his ability to take games from a major deficit and slowly grind down his opponent’s defence and confidence. While this set would go to ZeRo, Canada’s defender C9|Ally would eventually take his first Smash 4 tournament over ZeRo.

Smash ‘n’ Splash 2 – C9|Ally vs TSM|ZeRo

Proving that GOML was not a fluke, Ally achieved a historic win against ZeRo, winning Smash ‘n’ Splash 2 from Losers’ side with a 6-2 victory. This was the set that caused many to question ZeRo’s status as world number one, with Ally running through ZeRo’s Cloud, Sheik and Diddy without much trouble. This set would mark ZeRo’s decision to phase out his Sheik in favour of Diddy, following the loss of many of Sheik’s 50/50s after patch 1.1.5. With the Summer of Smash coming up quick, it looked like the summer was set to be Ally’s time to shine.

CEO 2016 – dT|ANTi vs Zinoto

It’s fair to say that the Grand Finals of CEO 2016 was one that no-one was really expecting. With favourites to win like ZeRo and Ally failing to even make top 8, the field was wide open for anyone to take the champion belt in Florida. The result was a turbulent Grand Finals, with Zinoto taking a clean first set, 3-0ing ANTi and forcing him to dip into his bag of counterpicks to deal with the Midwestern monkey main. Rifling through his pockets, ANTi eventually landed on his Cloud and took three games back to back with the spiky haired swordsman. As will become evident with another set on this list, it’s no wonder that more and more top players started to keep a SOLDIER 1st Class in their pockets for special occasions.

Evo 2016 – Ranai vs dT|Dabuz

A Genesis 3 rematch a long time in the making, many were doubting Ranai’s skill after an absence from tournaments both home and away. With the Rosalina/Villager matchup being tough for Villager, due to Rosalina’s ability to nullify his projectiles with her down B, Dabuz was set to take this runback without much problem. How wrong people were as Ranai carefully picked apart Dabuz’ defence, splitting up the cosmic princess and her star helpful with immaculate usage of Villager’s non-projectile moves. It was a war of attrition, with game 2 almost going to time as both players constantly vied for control of the neutral. The set finally ended with a devastating axe-blow, with Ranai sending Dabuz tumbling out of the tournament. This set is a must-watch for anyone who plays a projectile based character and wants to learn controlled aggression.

Super Smash Con 2016 – Noble|Ryo vs Abadango

This set shows just how important match up knowledge is in Smash 4. After taking game 1 with Mewtwo with little resistance, Abadango looked on track to take this Losers’ side set with a clean 3-0. Switching from one Fire Emblem swordsman to another, Ryo picked Roy to fight in game 2. With Roy being considered as the worst of the Fire Emblem characters and a possible contender for bottom five in the Smash 4 cast, this counterpick looked like desperation more than anything. Turns out the Melee veteran was just what Ryo needed, taking two consecutive games with some critical airdodge reads against Abadango. This forced Abadango to pull out a counterpick of his own, bringing Rosalina out to combat the blazing Sword of Seals. Another game 5 ensued, with it going to last hit last stock as both players flinching at any stray hit. Thanks to a lucky Luma hit as Ryo returned to stage, Abadango kept  his tournament life, even if the match had shaved a couple of years of his life expectancy. Don’t sleep on a low tier, especially in the hands of a specialist like Ryo.

Shine 2016 – EVB|Dath vs eLv|Larry Lurr

From one Fire Emblem character to another, Dath’s performance at Shine 2016 made many rethink Robin’s position on the Smash 4 tier list. Especially against a top calibre player like Larry Lurr, using such a fast character like Fox, this Losers’ bracket match should have closed the book on Dath’s story at Shine. However, a lack of match up experience seem to handicap Larry, as he allowed Dath the space Robin so desperately needs to charge up her spells and set up traps with Elthunder and Arcfire. With some perfectly spaced forward airs to stop Fox’s forward momentum, Dath’s Robin tipped the scales in his favour, resulting in a shocking 3-1 victory for the Floridian tactician. As with the Ryo set, a combination of a skilled player and poor matchup knowledge can really chip away at a player’s confidence and momentum, leading to upsets like this.

Collision XIV – Tweek vs CT|Salem

A battle of the DLC fighters ensued at Collision XIV, with Brawl veteran Salem facing off against new school player Tweek in the grand finals of this tournament. The two had first faced off in Winners’ Semis, resulting in a 3-1 victory for Tweek’s Cloud but having clawed his way through Losers defeating DKWill, Nairo and ZeRo on his way to Grand Finals, Salem’s Bayonetta was ready to rock. Unlike their first encounter, Salem was able to bob and weave through Tweek’s stage control, often Heel Sliding straight into danger and taking a stock with one of Bayonetta’s infamous ladder combos. Some of Salem’s conversions were out of this world, taking Tweek all the way from the ledge to off the top of the stage in one flowing combo. While Tweek was able to gain some ground and take Salem to game 5 in the second set, the heel was mightier than the sword with Salem taking Collision XIV 3-2. Salem’s nerve held against Tweek’s, staying composed even when behind in the second set. This set shows just how explosive the Cloud/Bayonetta matchup can be, with each character being able to shift momentum in the favour so quickly. One slip up from either fighter can spell doom.

The Big House 6 -Mr. R vs RNG|Dabuz

The power of the Cloud counterpick comes into play yet again, in this Losers’ Quarters set between Mr. R and Dabuz. With his Sheik and even his Bayonetta failing to score a game against Dabuz’s Rosalina, Mr. R brought out his well-practiced Cloud to fight against the star princess. Taking two games with Cloud, Dabuz brought out his own counterpick, swapping controlling one minion, for Olimar’s miniature army of Pikmin. Taking an initial lead with the pint-sized spaceman, Dabuz was looking on target to blast off into Losers’ Semis but a clean Limit Climhazzard read put Mr. R back in the running. While nearly 100% down going into the final stock, Mr. R survived hit after hit, eventually winning with a well-timed Limit Cross Slash lead to send Dabuz packing. The roof almost flew off the Big House venue, with the crowd erupting in cheers for the Dutch competitor. Always have a Cloud in your pocket for those tense situations, boys and girls.

2GGT: Abadango Saga – CLG|VoiD vs NRG|Nairo

Whenever these two met in bracket during 2016, it almost always ended the same way; Nairo snatching victory from under VoiD’s nose with the power of Zero Suit Samus in Rage. The momentum can shift so suddenly in the Sheik/ZSS matchup, with Nairo stealing stocks away with a mind-melting ladder combo after VoiD has spent a whole stock juggling him across the stage like a ragdoll. This set was no different, with Nairo sending VoiD to the skies with an up air combo at 10%. VoiD would finally get on the board after five consecutive losses at 2GGT: ZeRo Saga, so let’s hope he has cracked this player matchup in time for 2017.

Smashdown World – IMT|ANTi vs Glutonny

Moving back to Europe, Smashdown World saw Brawl veteran Glutonny defending the house from foreign interlopers. Fighting and farting through bracket with Wario, the Frenchman eventually faced ANTi in Winners’ Semis in a battle to face 2GG’s komorikiri. ANTi threw the kitchen’s sink worth of counterpicks at Glutonny, sending his Cloud and Mario into Wario’s gaping maw before settling on Zero Suit Samus for the final two games. It looked like the ZSS change was going to take it, before a careful up smash read sent ANTi flying into Losers’ bracket. Some of Glutonny’s setups were mad, setting up super creative jab locks and even guaranteeing Waft kills by extending the move’s hitbox with Wario’s Bike. ANTi would gain his revenge in Losers’, but this first match was a great showcase for not only Wario’s potential in Smash 4, but that of Europe’s player pool.

KTAR XIX – Samsora vs MVG|Salem

A battle of style and grace, this set saw Salem’s Bayonetta duking it out versus Samsora’s Peach in a duel for aerial superiority. Both characters have such control of the air, with Salem and Samsora dancing in and out of range with Afterburner Kicks and Instant Float Cancels. Both players look visually exhausted as the set goes on, varying up their aerial pressure and movement in order to catch the other off guard. A masterclass for just how technical Smash 4 can be at the highest level, this set is required watching for anyone looking to improve their mixups and shield pressure.

UGC Smash Open – SS|Mr. E vs NRG|Nairo

As we have seen throughout these sets, a careful counterpick can rattle your opponent and see you taking victory. In this match from UGC Smash Open, Nairo’s counterpick didn’t so much as rattle Mr. E, it threw him 20 feet into the air and dropkicked him through a brick wall. Picking Bowser of all characters to combat Mr. E’s Marth, Nairo’s no-fear approach to this matchup saw him flinging Mr. E around Smashville like it was nothing. This counterpick was so devastating, that Nairo even managed to secure a zero-to-death against Mr. E, something that shouldn’t even be possible when playing the Koopa King. When Bowser can kill you in three grabs and a player like Nairo is controlling that much power, it’s only natural to be intimated. Plenty of fresh new Bowser mains were created after this set and believe you me, expect more of this burly turtle in future tournaments, especially when you reverse 3-0 such a notable player like Mr. E.

2GGT: ZeRo Saga – MKLeo vs TSM|ZeRo

It took the whole year, but Leo finally did what many prophesized in 2016’s last major. While their last set at KTAR XIX was another 3-2 win for ZeRo, MKLeo finally made it count on the last big stage of the year. Fighting like a man possessed, MKLeo dismantled ZeRo in this Losers’ Semis set, picking apart his ledge traps and exposing ZeRo’s uncharacteristically weak neutral game. The man looked unstoppable, pulling off a zero-to-death in game 3 and upholding the Saga curse for yet another tournament. Similar to Nairo’s performance with Bowser, MKLeo single-handedly created a new legion of Marth players after his showing at 2GGT: ZeRo Saga.

2017 looks like it will be another banner year for Smash 4, with the 2GG Championship Series promising 12 more exciting Sagas, as well as a possible new injection of players with a Smash 4 remaster for the Nintendo Switch. It’s only getting better from here, so jump in feet first and get ready for double the chaos in the next 12 months.

Sources: ShowdownGG; Geeky Goon Squad; EGE.gg; VGBootCamp; Evo 2016 Smash 4; Unrivaled Tournaments; Tourney Locator; 2GGaming; Gameline; Rush Hour Smash; CLASH Tournaments

Hone That Murderous Intent with More Akuma Combos, Setups, and Match Footage from Street Fighter V

We continue exploring the power of the Demon’s Path.

Even as 2016 draws to a close, there’s no slowing down the stream of new Street Fighter V Akuma gameplay, discoveries, and tech. Here’s another helping!

Firstly, here’s some meaty setups for Akuma from TSB|mynus (with some help from Javitz, Alioune, and others):

Burnout Fighter provides this video detailing use of Akuma’s Demon Flip as a pressure tool:

Akuma only needs one good reset to stun; Ultimacloud demonstrates in this combo/reset video.

Vandylizer found something interesting: Akuma can V-Trigger-cancel into his taunt, but if it’s not performed at the right time, the taunt will auto-cancel. Glitch?

VesperArcade has been working on his Akuma too, of course; here’s his video guide to Akuma’s 50/50 mixups:

And he’s also uploaded Ranked match footage of him taking his Demon online:

Maximilian also has been taking Akuma out for a spin (and loving the Cyber Akuma PC costume mod, obviously! (Reminder that Maximilian’s “boisterous” commentary can be NSFW at times!)

Xuses decided to throw a spotlight on Yuhi-Hikali, a promising Akuma player, in this match compilation:

For a battle between better-known players, how about RB|Snake Eyez’s Akuma going up against TS|Sabin’s renowned Dhalsim?

With all the great Akuma fights out there, Xuses has thus started a YouTube playlist of his Akuma match compilations.

That’s all the Akuma we’ve got for today–as usual, thanks to everyone that sent us tips!

Sources: mynusdono; Burnout Fighter; Ultimacloud; Van Deisel Productions; VesperArcade; Maximilian Dood; XusesGB

Shoryuken Review: Razer Panthera Arcade Stick for PlayStation 4

Back in 2013, Razer released their first arcade stick: the Atrox for Xbox 360. Coming out after an extended beta test period, the Atrox was initially well-received by the community. Our own review found it to be a well thought-out arcade stick, boasting a surprising degree of customization, albeit at a high price point.

While the Atrox reviewed well however, the stick faced issues as time went by. The first of these was with its USB connector–a custom plug based on a design used for car audio–which started failing after a few months. This was most visible at Evo 2015, when EG|Momochi’s stick failed during grand finals. Later on, some folks complained that the casing, specifically its hinges, failed–something which indeed happened to the then 2-year-old test unit sent to Shoryuken.

The biggest problem with the Atrox however was the fact that it was an Xbox 360 stick, meaning that many players, including more than a few pros, needed to have it modified to run on PlayStation 4. This led to occasions where modded Atroxes failed at tournaments. The most notable of which was at Final Round 2015 where the Atroxes of Infiltration and Fuudo, both playing for Team Razer, failed due to issues with said modifications.

With these problems in mind, once the company started producing PlayStation 4 peripherals, many rightfully believed that a new arcade stick was on the way. This new arcade stick is the Panthera.

The Basics

On the surface, the Razer Panthera looks just like an updated Atrox, and that is basically what it is.  Despite the issues that it faced, the original Atrox was a solid design that just needed a few kinks ironed out.

The Panthera shares the same form factor, layout, and features as the Atrox, with just about the same degree of mod friendliness as its predecessor.

panthera_01

What has changed however is the new control area on the Panthera’s top panel. The Panthera follows in the footsteps of the MadCatz Tournament Edition S+ by moving its control area towards the center of the top panel, instead of the upper left. As with the TES+, the Panthera’s control area also sports a touch pad.

panthera_04

On a smaller–but still pleasant–note, the Panthera still comes with an optional bat top for its Sanwa JLF lever just like the Atrox did.

Build Quality

Build quality is the area that’s likely of most concern to prospective Panthera buyers, given the issues that the Atrox developed. On the surface, the similarities of the Panthera to the Atrox may indeed seem worrying. However, closer inspection will show that some effort has been made to address any niggling issues the Atrox had.

The entire top cover now seems to be of a different design. Of course this was a given, due to the changed control area. However, the changes go beyond that. The plastic that comprises most of the top cover now seems to be thicker, and there’s simply more of it under the metal panel than before. The top panel acrylic is now also firmly bonded into place. The result is a top cover that feels much more solid than the Atrox, at the cost of some customization.

panthera_05

One interesting thing is that the gas strut that was in earlier Atroxes–but removed from the Ultra Street Fighter IV version–has returned in the Panthera. The Panthera already features beefy, spring loaded hinges on the top cover, so our guess is that this was brought back to control and limit the movement of the top cover and prevent any unnecessary wear and tear on the hinges themselves. The downside of this is that it takes some force to close the top cover.

Another major change is to the USB connector. The Panthera now uses the same screw on 5-pin aviation connector that MadCatz uses for their Tournament Edition 2’s Pro Cable. This design has proven to be quite reliable in the MadCatz controllers and has less points of failure than the multi-pin car audio jack that Razer used in the original Atrox.

panthera_03

Complimenting this is the fact that the USB cable itself is now covered with a threaded outer skin. This should help prevent any extreme folding when stuffed into the Panthera’s crowded cable compartment – something that could result in internal cable breakages if not for the threading.

Ergonomics

In terms of ergonomics, the Razer Panthera doesn’t stray from its Atrox predecessor. As with the latter, the Panthera uses Razer’s version of the Taito Vewlix layout. The buttons are now arranged in the familiar layout with face buttons on the left and shoulder buttons on the right.

With the control area now moved to the center, one interesting thing that the Panthera gains is that the L3 and R3 buttons, as well as the touchpad button, are now more easily accessible by the players right hand. This could be a boon for any players who map functions to these in training mode.

Like the Atrox before it, the Panthera has its start button on the right side panel of the case. As with the Atrox, this means that these buttons can get accidentally hit when playing in close quarters, meaning that players will have to engage the tournament lock.

On a minor note, said tournament lock, alongside the stick selector and console selector toggles on the control area have a nice, textured design, giving them something of a more premium feel.

Customization

The Atrox’s friendliness when it comes to being modified is already well known. Being based on that stick, the Panthera carries this over as well.

The Panthera contains the same hexagonal screw panel that allows for the mounting of new control boards. It also comes with the same color-coded internal cabling, and handy wiring guide as the Atrox.

panthera_02

One area where the Panthera loses out on is in its top panel. The top panel acrylic is no longer screwed on, but rather it seems to be glued on instead. This means that any players looking to customize the top panel artwork will need to do some extra work compared to the previous stick, as well as with the Panthera’s main competition from MadCatz, the Tournament Edition 2 and 2+.

Performance

One of the biggest issues that any arcade stick can face when it comes to performance is whether or not it has any input lag. To test this, we used out totally unscientific method of simply wiring out two arcade sticks to a single button and using them to test if they cause trades in game. For this, we tested the Panthera alongside the MadCatz Tournament Edition 2, and ran Street Fighter V.

panthera_vs_te2

The results of the test, in-game footage of which you can see below, are interesting. For the most part, the inputs come out at exactly the same time, resulting in traded hits from both player 1 and player 2. However, there were a couple of times in both rounds where the TE2’s input came out slightly faster. That said, this was a rare occurrence and, about 90% of the time, their inputs come out at the same time. While we don’t have the equipment to actually measure the difference, this points to the TE2 being only just slightly faster than the Panthera, with the difference coming on those occasions where they barely just miss being on the same frame.

Of course, the above test doesn’t necessarily reflect real world conditions. As such, we also took the Panthera (and the TE2) to the regular weekly Friday Night Fights tournament at PlayPad Gaming Hub where some of Metro Manila’s best Street Fighter V players compete.

Here, we had the Panthera used on one of the stations for the actual tournament, letting the players try it out. The feedback in general was positive, with no reports of the Panthera feeling laggy, dropping inputs, or disconnecting. The only negative bit of feedback, if you can even call it that, was on how it felt like the older Atrox, and not a new stick.

Value

When it first came out, the Atrox was considered quite pricey at $199. Nowadays however, most premium arcade sticks retail for around the same price. With this in mind the $199 price point for the Panthera no longer seems as daunting, what with its competitors being priced similarly.

The question then for any prospective Panthera buyers if any advantages it has, such as its greater customize-ability, outweigh those of similarly priced sticks such as the MadCatz Tournament Edition 2+ or the Qanba Obsidian.

Conclusion

The original Razer Atrox has something of a troubled reputation. While it initially came out to good reviews, many issues with the stick soon came to light that, alongside a what was then high price point, gave it a less favorable reputation in the community.

The new Razer Panthera for PlayStation 4 does its best to address those issues. Effort has been made to beef up the sticks sturdiness, though at the cost of some customizability. Additionally, the Atrox’s biggest issue–that of its USB connector dying–has been addressed with a new connector design, similar to that used by the competition.

The Panthera’s price on the other hand has remained the same as the Atrox’s, something which has developed into a non-issue considering that most professional level arcade sticks now sit at that same price point.

Now, while only time and extended play can tell on its long-term quality, based on our time with it, the Panthera is a solid sophomore effort from Razer. It represents an evolution of an already revolutionary design that addresses the issues with the original Atrox, while also showing Razer’s commitment to competitive fighting games.

Pros

  • Highly customizable just like the Atrox with the easy open top panel and honeycomb floor for easy PCB mounting.
  • Top cover feels sturdier.
  • New threaded USB connector using the now standard threaded 5-pin aviation connector works much better than the connector used in the older Atrox.
  • PS4 (and PS3) support, with touchpad–something earlier PS4 sticks did not have. Bat top included.

Cons

  • Top panel art can no longer be easily changed.
  • Atrox-based form factor still holds some stigma, and needs further long-term testing to verify if the case issues have been resolved.
  • PCB may occasionally be slightly slower than the MadCatz TE2’s.

Don’t Park on the Grass: Super Smash Bros. Melee Highlights, Clutch Comebacks and More

Don’t Park on the Grass is the Pacific Northwest’s largest Super Smash Bros. event to date, so it is no surprise that many top players showed up with the hopes of facing worthy opponents. Focusing on the footage of the Melee tournament, Youtuber Smasha compiled a few noteworthy instances captured on stream.

These videos recaps include five clutch Melee moments, Top 8, Day 1 and miscellaneous highlights, a particularly clutch match between LG|Ice and ALG.EMG|N0ne and a 15 minute highlight reel of RB TSM|Leffen’s performance.

These videos, which can all be viewed below, are well edited and contain a healthy dose of high-level Melee excitement.

Source: Smasha

Rising Up: Season 2 Roundup — Important Changes for Cammy, M. Bison, Karin, Birdie & Necalli

With Season 2’s release, most players payed close attention to the buffs and nerfs their main character received; but with 92 pages of notes, it’s quite time-consuming to go through every single character. So, I’ll be making some short videos demonstrating some of the important changes to each character, to allow players to more rapidly brush up on their new mains and opponents.

This next batch of characters covered includes Cammy, M. Bison, Karin, Birdie, and Necalli. These characters weren’t nearly as strong during season 1 as the first batch of characters I covered, and I think most of them saw a lateral tier shift. This is not a comprehensive list of all changes, simply the ones I deemed most significant to gameplay. I might have overseen the ramifications of certain minor changes, however, so if you feel I left out something important, feel free to leave feedback on the video for me and other viewers.

I’ll try and do one of these videos a day until I’ve covered the changes for all characters. Expect more upcoming Monday character tutorials too, so remember to subscribe to the Shoryuken YouTube channel!

Brawlhalla Mod Replaces the Game’s Stage Backgrounds with Retro Gaming Imagery

Brawlhalla is a very visually-distinct game in the fighting genre. The flash-art style texture belies gameplay that many swear by (with many unique features, and an interesting take on balance). While the game already allows the players to customize their characters through in-game clothing and weapon skins, some players have taken it upon themselves to further personalize the experience with mod packs.

What we’re looking at today is a mod that brings the looks of Mega Man 2, Kirby, Super Mario Bros. 3, Metroid, and Contra to the game. This pack comes from user lasensualidad, who textured this pack with iconic tiles and backgrounds for various stages in Brawlhalla, and can be downloaded here.

Source: lasensualidad :v

Expand Your Competitive Smash Vocab for Super Smash Bros. for Wii U

YouTuber and Smash technician Smash Central continues his Smash Dictionary series by explaining a set of technical terms that are used by competitive Super Smash Bros. players. The Smash-related terms covered are Hitstun, Knockback/Set Knockback, and different forms of Directional Influence or Vectoring.

Frame Traps, familiar technical term among fighting gamers, are also covered in the video–with Smash Central going over the unique way in which they are applied in this particular fighting game. Though the video is just a quick overview of these terms, Smash Central has more videos breaking down the ins and outs of Directional Influence, and the full Smash Dictionary can be viewed here.

Check out the video below to expand your competitive Smash vocab.

Source: Smash Central

Dark Wesker Rises Again–and This Time, He’s Brought Some Friends to Ultimate Marvel vs. Capcom 3

Wesker was considered very high in the tier list in “vanilla” Marvel vs. Capcom 3. In the Ultimate Marvel Vs. Capcom 3 update, he dropped into relative obscurity; however, this combo video shows that he still has potential. But with him comes two other characters in UMvC3 that have see-sawed on the tier lists throughout the years–Doctor Strange and Hawkeye. This is a seriously fun team with amazing synergy that allows Wesker the opportunity to do what he does best.

Source: Zypher

Want to Get into Skullgirls 2nd Encore? Be Sure to Check Out This Comprehensive Combo Guide from Salty. N

Learning a new game can be a daunting task, especially when there are unique mechanics to pick up. Luckily for the game we’re talking about today, Skullgirls players are known for being very helpful and welcoming to newcomers. As just one in many examples of players doing their best to teach others, Salty. N has crafted this comprehensive combo guide that goes over all of the mechanics of combo building

This video contains information on combo stages, bursts and burst baits, IPS and Undizzy, the Drama bar, and of course gives incredibly helpful tips on how to start pulling off combos yourself. This video is all anyone would ever need to learn about combos, so hopefully you enjoy it and can apply these lessons in your own game.

While the entire video is worth watching, here are some helpful links to get you to specific parts in the video: there is the section on Combo Stages, Infinity Breakers, Drama Gauge, and Counter Hits. There’s also the moment he starts actually putting combos together with Combo Tips, and explains Damage Multipliers, Aerial Combo Strategies, Combo Perks, followed by the Conclusion which wraps everything taught in this video into one combo.

Source: Salty. N

Want to Get into Skullgirls 2nd Encore? Be Sure to Check Out This Comprehensive Combo Guide from Salty. N

Learning a new game can be a daunting task, especially when there are unique mechanics to pick up. Luckily for the game we’re talking about today, Skullgirls players are known for being very helpful and welcoming to newcomers. As just one in many examples of players doing their best to teach others, Salty. N has crafted this comprehensive combo guide that goes over all of the mechanics of combo building

This video contains information on combo stages, bursts and burst baits, IPS and Undizzy, the Drama bar, and of course gives incredibly helpful tips on how to start pulling off combos yourself. This video is all anyone would ever need to learn about combos, so hopefully you enjoy it and can apply these lessons in your own game.

While the entire video is worth watching, here are some helpful links to get you to specific parts in the video: there is the section on Combo Stages, Infinity Breakers, Drama Gauge, and Counter Hits. There’s also the moment he starts actually putting combos together with Combo Tips, and explains Damage Multipliers, Aerial Combo Strategies, Combo Perks, followed by the Conclusion which wraps everything taught in this video into one combo.

Source: Salty. N