On the PlayStation 4, Hyper Combo activation causes a delay not present on the Xbox 360 version of the game.
For Ultimate Marvel vs. Capcom 3, the Xbox 360 version has long been the tournament standard. Based on Crunchy Maggots’ testing in the video below, it looks like the new downloadable version for PlayStation 4 may experience some minor issues, similar to the PlayStation 3 version; between PS4 and Xbox 360, the PS4 version experiences a delay of about 4 frames at the activation flash of a Hyper Combo. Not a serious issue in many cases, but enough to throw off combo timing in some circumstances. As this is a essentially PlayStation-to-PlayStation port, it’s logical that this new version might share some hiccups with its direct predecessor.
Thanks to Adam for the tip.
Source: Crunchy Maggots

