New The King of Fighters XIV Chinese Premium Edition Details Hint That DLC Costumes Are Coming in December

Gamepoch has dropped details on the upcoming Premium Edition for the traditional Chinese version of The King of Fighters XIV onto their Weibo page. While these are mostly the same details that we already reported on some time back, there is some new information that might excite players from the rest of the world.

One of the details revealed is that the game–at least in China–will be getting DLC costumes each month starting in December. These costumes will be free for those who purchase the Premium Edition, and purchasable for those who bought the regular edition.

Now whether or not these are the same costumes that have already been released for the rest of the world (Classic Kyo and Nightmare Geese) alongside the Classic Iori, or if they are new costumes for the rest of the cast, is as of yet unknown.

The traditional Chinese version of The King of Fighters XIV launches in China on November 18.

Sources: Gamepoch (Weibo) via Gatoray; HB|John Xuandou

Tekken 7: Fated Retribution Undergoes Version H Patch at End of November, Here’s the Changelog

Tekken 7: Fated Retribution has received another title update for the arcade cabinets in Korea and Japan. Coded as “Version H,” the update will be out on November 29th, and will be the version used in the finals of The King of Iron Fist Tournament. While the changelog addresses that “various (other) system related bugs have been corrected,” no details on said bugs were included in the changelog, as it focuses only on three characters: Akuma, Gigas, and Master Raven.


AKUMA

  • Akuma’s hurtbox during all his Forward, Backward Jumps and Demon Flips moves have been made larger. This adjustment will make it easier to hit an airborne Akuma with a larger amount of moves.
  • The Recovery Frames for Akuma landing after performing a jump has been increased. This adjustment will make it more easier to punish Akuma when he lands to the ground after being in an airborne state.
  • Demon Flip 1, Demon Flip 3, Demon Flip 4, Demon Flip 1+3 / 2+4 have the same adjustments made as above. (Recovery frames increased after landing.)

MASTER RAVEN

  • An unintended damage increase to the 1st hit of her b+4,4 would occur after doing a specific input. This was unintended and has now been fixed.

GIGAS

  • Specific moves that were affected when trading with Gigas’ Rage Drive has been corrected. Since they weren’t intentional, the behaviour of the Rage Drive has been adjusted. (FW – Gigas could cancel out certain characters Rage arts with his Rage Drive in previous versions so I think this is what this change is particularly targeting.)
  • Being able to do a Crazy Knuckle (b+2) after triggering the Earth Quake from Gigas’ Rage Drive has been fixed.

Special thanks to Flying Wonkey again for the translation from Japanese.

Source: Avoiding the Puddle

Enjoy These Downright Wacky Bugs and Quirks in Older Fighting Games

With the amount of fighting games that we can enjoy today, games that came out within the past five years, a lot of players tend to not think too much about the older games: games that sometimes didn’t have the best budgets, and of course weren’t afforded the modern luxuries of public beta testing, patches, and hot fixes. This of course led to certain “problems” in the game not being found until years later.

Today, we’ll be looking at some of the craziest bugs and oddities of these games, with the help of Twitter’s D-NO.

First up we have a unique bug in–what some would argue to be one of the best fighting games Capcom has ever put out–JoJo’s Bizarre Adventure: Heritage for the Future, one that has to be seen to be believed.

We also have some pretty quirky inclusions from SNK games in this roundup.

We also have some crazy stuff from other Capcom titles. Don’t even ask me how this first Zangief one happened.

There’s also a few Mortal Kombat bugs he has explored.

These bugs aren’t just restricted to 2d fighting games, either. Here’s one from Virtua Fighter. Wait for it.

Source: D-NO

PlayStation Lifestyle Interviews Harada on What We Can Expect from Tekken 7

PlayStation Lifestyle recently sat down with Tekken 7 producer Katsuhiro Harada, to discuss some details on the upcoming Tekken 7 console port. There is a lot of mystery surrounding exactly what features and content is coming to the console release, though we do get a hint here or there. Here’s a quote from Harada:

The Tekken series has continued for 20 years, and you’ve seen what we have done in the past, right? Has there ever been an installment in which we never including anything extra for the console release?

While promising, it doesn’t offer much to fuel discussion. When pressed further, we were given little tidbits about what to expect as far as the story itself is concerned.

The main storyline portrays the showdown between Heihachi and Kazuya Mishima. Not only that, but we delve into why the father and son began their quarrel in the first place. A lot of the mysteries that were left unanswered will be explained.

Harada also hinted at the potential long term DLC plan when asked.

Up until now, our DLC was free, but we were only able to provide free content for two to three months after launch. However, current feedback from players has been that they want to see a longer span of support after the release, so we are currently still discussing our plans for DLC.

More was discussed in the interview, so be sure to check it out to catch up on the exact details provided.

Source: PlayStation Lifestyle

CPT Player Analysis: Can Luffy Make Hay at Capcom Cup?

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

Olivier “Luffy” Hay of Red Bull is one of eight Evolution champions battling it out at Capcom Cup this year, joining Infiltration, Tokido, Daigo Umehara, Momochi, Fuudo, Xiaohai, and Justin Wong in in a bid to prove himself the best of the bunch.

The Frenchman has been one of the players from Europe to beat over the years. Will he continue to be at Capcom Cup?

New Character; Same Gameplan

Most people were surprised when Luffy picked up R. Mika in Street Fighter V. Something about the pick from the former Rose main in Street Fighter IV didn’t sit right with the analysts, expecting him to play Rose’s most comparable counterpart–Nash–in the new game. It is worth noting that before R. Mika, Luffy actually did play Nash for a spell before ultimately settling on R. Mika, further shocking commentators and analysts.

When you look deeper into the pick–beyond Luffy’s proclivity to play characters with large breasts–it starts to make more sense. In Ultra Street Fighter IV, he frustrated the entire top 8 at Evolution 2014 by playing a more aggressive Rose than expected, utilizing her strong dashes and safe normals to put pressure on his opponents. In Street Fighter V, what is R. Mika’s entire gameplan? She frustrates her opponents with her strong mobility, insane pressure and relatively safe buttons.

When you factor in that this is what Luffy did best with Rose, it begins to make sense that his character in Street Fighter V would have the same strengths. When you add in the mix-up potential that he didn’t have with Rose in Street Fighter IV–and the fact that he uses it so effectively–then it becomes unsurprising that Luffy has made Hay.

Europe Only?

This season has seen Luffy travel less than most other sponsored players. Where his fellow Red Bull teammate Bonchan has been traversing the planet, Luffy has been content to stay in Europe and let the competition come to him.

For qualifying for Capcom Cup–which he did through the European leaderboard–this has been a smart move. He has punished his body far less than the other non-American players, while still getting solid competition to play against, as the best from the United States and Asia have this year made their way to Europe for events as a nice middle ground between the two continents. By letting the competition come to him, he allows himself to still take on foreign competitors, while fighting on his home turf.

Beating Europe Only?

While he’s been taking in international competition, he hasn’t been beating them. All of his nine tournament victories on the circuit has been in tournaments where only Europeans have made it out. When he falters, it is often because someone from Japan or America was in the bracket.

When you’re a former Evolution champion in a game dominated by Asia–and the first and only representative of Europe and North America to win—you’re expected to be able to conquer Asia. Luffy has not. He was defeated in loser’s bracket at Red Bull Kumite by Daigo Umehara even while Daigo was still struggling in the game. Near the end of the season, nothing has changed, as Daigo has bested Luffy yet again at Milan Games Week. Japan is still beating him 9 times out of 10, and he has to find an answer to that if he expects to succeed at Capcom Cup. The problem is that he doesn’t have the time to do that now.

No Secrets

Luffy had one advantage going into Evolution 2014–nobody in the world was playing Rose like him, nor at the level he was playing her at. Every player in the tournament struggled to find an answer to him, and ultimately did not.

This time, there is no such advantage. Between NuckleDu and Fuudo, Japan has experience with arguably the best Mika players in the world. Every other R. Mika functions in the same vein as Luffy does. There are no secrets to be had here for Hay. The homework that the world is doing on NuckleDu, or even Fuudo for that matter, will also apply to him.

Final Thoughts

On his day, Luffy could beat anyone he wants, and I know this. Given his track record against Asia, and the fact that he is playing a character coming under heavy scrutiny nowadays really works against him.

He always has the capacity to make it through to top 16, or even top 8, but if you asked me to bet on that, I wouldn’t. I expect that Luffy will likely go 1-2 at best.

Featured Image by Nelo Hotsuma

Delving Into the History of Various Street Fighter Characters Over The Years

Street Fighter characters have a long history between their various main game story modes, manga, anime, and crossover appearances. It’s nice to take a break from competition and the current games to take a trip down memory lane, seeing where some of our favorite characters came from.

First up is Violent Ken, a character that is fairly popular–despite not appearing in any main Street Fighter games. We go over his two main appearances, as well as a look at what inspired Violent Ken as a concept in the first place.

We also have history lesson on Gen, one of the best examples of a character struggling to redeem themselves in the franchise. Gen’s struggle with his health, his past, and his relationship with the ones he cares about are actually quite engaging.

Our next old man fighter is Oro, one of the odder characters in the series. Despite not making it out of Street Fighter III in any serious way, he has a strong and memorable presence in the series.

To top off this list we have Makoto, another SFIII character. Makoto did make it past her debut title, giving her more chances to build up a history for herself.

Source: History behind the warrior

ZeRo Challenges Himself with Super Smash Bros for Wii U’s “Solomar” Restriction

Top players taking on handicaps or challenges while playing casually is nothing new. Most of the time it’s just a fun way to entertain, playing the game in a crazy and unexpected way. Smash specifically is an interesting case–as the only way to play it competitively is by turning items off, which sometimes seems like a challenge in itself to casual players.

TSM|ZeRo, one of the best Smash 4 players in the world right now, took to netplay to test his “Solomar”–that is, Olimar without any Pikmin-involved moves–against random opponents. High level players getting frustrated with For Glory players has been seen before, but it usually isn’t self-inflicted frustration! Check the video to see ZeRo struggling to maintain composure in online sets.

Source: ZeRo

Limited Edition Skullgirls 2nd Encore Pre-Orders Reach 10,000 Copies, Ensures Japanese Voices

If you’ve been following Skullgirls, you’ll know that early this year Japan got a physical copy of Skullgirls, courtesy of Arc System Works, complete with a Japanese dub. The following outcry from the rest of the Skullgirls-playing world was heard by Lab Zero Games, and North America was offered their own Skullgirls 2nd Encore discs through Limited Run Games. After promising a final version of the game for players to enjoy on PlayStation 4 and PS Vita, there was also a promise made to patch Japanese voices into the game if it gathered enough physical pre-orders to cover licensing fees. Less than an hour ago, the threshold pre-orders needed to pass was met.

If you want to get your hands on the final version of the game, complete with Lobbies, new intro animations, Japanese voices, and every character–in addition to the full color manual and soundtrack CD, this may be your only chance to get it! Pre-orders end tonight at 11:59 PM EST, so be sure to head over to Limited Run Games quickly if you want in on this limited-issue physical release.

Sources: Limited Run Games; ASW

CPT Player Analysis: Will Misterio Follow in KaneBlueRiver’s Footsteps?

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

Until KaneBlueRiver began his trek across the globe to prove himself the best at Ultimate Marvel vs. Capcom 3, Chile wasn’t even on the map when it came to fighting games. He ultimately showed the world how good he was, winning at Evolution 2015 and finishing second in 2016.

Now Chile has more than just KaneBlueRiver to be proud of. Brook Gaming’s Felipe “Misterio” Torres Carvacho has enough points to make his way into Capcom Cup. Through strong showings such as 1st place at Lima Salty 3 and a 5th at Treta 2016, Carvacho has punched his ticket to go to Anaheim for the biggest tournament of the year. Is he the next national hero of esports in Chile?

Keyword: Aggression

I haven’t seen a more aggressive Karin than I have watching Misterio’s matches, or what little of them I can find online. While he knows where to pick his spots, and certainly knows when to guard, it’s clear he has a main gear in game. It is full-out aggression.

From what I can tell, this likely stems from being a King of Fighters player first. Most KOF players are known to be aggressive, because the game warrants and rewards that kind of style. The fact that he can find his spots to hold back is impressive, given his background. This will be the difference-maker as he moves forward in Street Fighter V.

While aggression serves him well, over the long haul of a match, he is patient. He applies the aggression as needed, but he is willing to let the match drag on—not fishing to end the match early. This shows a mark of skill that is worth noting. His experience in fighting games has taught him not to be careless in aggression, which allows him to not get blown up by mistakes rookies often make in being too aggressive. Rookies will get tagged with reversals on wake-up and meaties on their own wake-ups simply by not maintaining patience. This is not a problem Misterio has, and serves to his benefit over the course of the match should it come down to a battle of attrition.

Latest Results and Double Focus

The problem I see with Misterio is his most recent results. After a strong start early, Misterio has seen his results dip. Since August, he has finished no higher than 5th. He is doing this in Latin American and South American events, as he has yet to travel outside of the region to play, as opposed to Brolynho. This is a major red flag that I see when it comes to his chances in Anaheim.

What can this be attributed to? Part of it can be associated with The King of Fighters XIV being released. He clearly started off in the series, and is already doing very well in South America. This series has a hotbed of activity in this region, so it is to be expected that Misterio, who started off in KOF, would pick up and do well in the fourteenth iteration.

The question that lingers now is how much he cares about Street Fighter V when he is able to return to playing his first love. Obviously he cares enough to enter Street Fighter V at events such as Treta. But is he really putting in the time needed to hang in Anaheim? It is not looking to be the case, as his results are showing.

While he is still making top 8s despite his focus shifting to King of Fighters–a mark of a strong player, as evidenced by Tokido and Xiaohai–how much is that going to matter when facing up against players whose sole focus is Street Fighter, especially when he’s struggling against players in his own region?

Inconsistency

The other issue I see is even early into the game, he had inconsistency in execution. Forever the divining rod that separates the good players from the best, execution could be his downfall at Capcom Cup. In multiple instances, there are dropped combos and confirms from his Karin that makes me worried about how well he can do. While Misterio has done well in not going on autopilot or panicking when he drops a combo, it’s those differences in damage from a punish that can mean the difference between winning a round and losing it.

Given his changed focus to KOF, I grow concerned that those issues have not been resolved, and any dropped combo will add up against the best in the world. However, given the high execution requirements in KOF, we might have seen that alone shake off the problems he was experiencing in Street Fighter V. It is a proverbial Pandora’s Box, that we’ll see opened in December.

Final Thoughts

I don’t mean to take anything away from Misterio. He has earned his way in, so he deserves to be there. But the fact looms over his shoulder that he is a big fish in the small pond of Latin America, about to be dropped into the ocean that is Capcom Cup in December. What’s worse is he is not focusing nearly enough on Street Fighter V to prepare to take on those bigger fish.

I project that Misterio will leave California 0-2 at Capcom Cup. Better luck next year, in whatever game he chooses to focus on.

Panda Global Announce Release Dates for the Panda Global Rankings v2 for Super Smash Bros. for Wii U

Released just before Get On My Level 2016, Panda Global’s first world rankings of Super Smash Bros. for Wii U players was the first real attempt to create a unified ranking system for this iteration of Smash. Similar to the Melee It On Me top 100 for Super Smash Bros. Melee, this player list acted not only as a who’s who of top players in Smash 4, but also as a guide for tournament seeding and a sort of “shopping list” for esports teams, looking to pick up unsigned players within the top 50.

A lot has changed since that initial list, with players yo-yo-ing between the top positions and new talent from across the USA, Japan and Europe elbowing their way into that top 50. With that in mind, Panda Global and the PG Stats team are compiling a new top 50 ranking for 2016, planned to release ahead of Genesis 4 in late January.

There are still two tournaments this year which will count towards this PGR version 2, those being 2GGT: ZeRo Saga and the UGC Smash Open. With much of the Smash 4 community vigorously debating who is in the top ten, let alone number one, this list will no doubt a hot button topic for the first half of 2017.

Source: PG Stats