Steam Client Beta For PlayStation 4 Controller Compatibility is Now Available

Good news for PC Street Fighter V players who play with a PS4 pad, the latest Steam Client Beta has added controller support for the DualShock 4. Do note that this is still in beta, so there may be bugs and glitches present when using your DualShock with Steam.

To activate the controller support, first opt into the beta program and restart Steam. Once you’ve restarted, activate Big Picture mode, go into Settings and then click Add/Test Controller. Check the “PS4 Configuration Support” box which causes Steam to consider the PS4 pad as a Steam Controller. All you need to do is then make sure the Steam overlay is enabled for Street Fighter V and your controller should work natively when plugged into your computer.

This update is just for the DualShock 4 at the moment, so fightsticks and fight pads will not be treated as a Steam Controller and thus won’t have their inputs inserted directly into the Steam overlay. Xinput and other controller drivers will still be needed to get a stick working with Street Fighter V on PC.

Source: Steam via r/StreetFighter

SNK Playmore Corporation Will Officially Just Be SNK Corporation Starting December 1

Last April, SNK Playmore started to rebrand itself back into just SNK. This involved dropping the Playmore label from their games and bringing back their classic “The Future Is Now” tagline. That said, despite all this, they were still officially known as SNK Playmore Corporation.

That will change soon as SNK Playmore has announced that they will finally be officially changing their corporate name back to SNK Corporation on December 1, 2016.

This change is just the latest in a long series of steps that the company has been undertaking as of late, in an effort to win back its core audience by evoking the original SNK’s golden era in the ’90s. Prior to this, and their rebranding last year, the company already started to focus on their core gaming audience, bowing out of the pachinko business.

Source: SNK

BlazBlue: Central Fiction Launches Today in North America

After arcade versions split into three acts, Japanese console version, and pre-release demos, BlazBlue: Central Fiction–said to be the final chapter of Ragna the Bloodedge’s story–releases today in the United States and Canada.

In addition to a lengthy Story Mode, improved RPG/survival mode Grim of Abyss, Tutorial, Training, and Challenge Modes, this release packs 35 characters. Newcomers include: Hibiki Kohaku, Naoto Kurogane, Nine the Phantom, Hades Izanami, Susano’o, Es, and Mai Natsume, the last three being console-exclusive.

The game runs for $49.99 (PS3 version) and for $59.99 (PS4 version).

Other than the regular editions, there’s also the BlazBlue: Central Fiction Limited Edition and a bundle with a special HORI game pad sold by the Aksys Games store.

Es is available to download for free for two weeks from the PSN store, while Susano’o is unlockable by clearing Story Mode. Mai Natsume, the second DLC character, is also purchasable now.

The European release follows on November 4th.

Is the Wheel of Fate Turning for you? Let us know in the comments.

Sources: PlayStation Blog, psychelocks

Croagunk Revealed as Newest Pokkén Tournament Arcade Character

Croagunk has been revealed to be the newest playable Pokkén Tournament character, as shown on a livesteam earlier today. The fourth generation Pokémon was already considered one of the game’s stronger support characters, but Croagunk will now have his shot at the center stage. In footage from the livestream Croagunk appeared to have a projectile heavy play style, with some projectiles relying on RNG (Random Number Generation) in similar fashion to Guilty Gear’s Faust.

The reveal certainly is a shock to the Pokkén Tournament community, which had been anticipating the announcement of a different Pokémon, Empoleon. Data referencing Empoleon was found within the same patch files that hinted at the addition of Darkrai and Scizor to the game’s cast, but in an ironic turn, the data miners who discovered the update data dismissed new files referencing Croagunk, as it was already a support character. Players had gone so far as to piece together a movelist for Empoleon, making Croagunk’s announcement even more of a surprise.

Along with the new character the new arcade patch will bring nerfs to Sceptile and Braixen, along with changes to Chandelure, Gengar, and Darkrai and potentially more. The patch notes were released during the livestream but have yet to be translated. So far it has been reported that Chandelure’s Minimize will no longer dodge grabs, and several Pokémon will lose the ability to create unblockables using throws alongside projectiles.

There is still no word on when or if Darkrai, Scizor or Croagunk will be available on the Wii U version of Pokkén Tournament.

Sources: Pokkén Livestream; Circa|CatFight; Jetsplit

Shadowgeist Looks to Avenge his Family, while Sharon Seeks to Reunite with Her Parents in the Latest Street Fighter EX CFN Profiles

After taking a look at the two new challengers of Street Fighter EX 2 Plus, the CFN Portal site rounds out the Shadaloo Activity Report’s files on the EX2 roster by spotlighting the anti-hero Shadowgeist, and the secret agent who lives a double life as a caring nun: Sharon! Once again, Senior Officer of Shadaloo NIN continues to provide his supplementary commentary to Private Nakagawa about ARIKA’s creations.

Private Nakagawa: Another one has appeared! A mysterious man! His costume looks cooler than the previous man of mystery. What, … a hero? …. Is that so.

street-fighter-ex-shadowgeist

Basic Info:

Name: Shadowgeist
Height: 197cm
Weight: 100kg
Blood Type: Unknown
Birthday: Unknown
Country of Origin: Unknown
Likes: Justice
Dislikes: Irrationality in the world

Private Nakagawa: His wife was murdered by his country which is lead by a dictatorship, and his beloved only daughter had also gone missing. He remodeled his own human body by strengthening it in order to take his revenge, turning himself into an enhanced human and a tragic hero. He fights to protect the people from becoming victims of that country like he once was.

As I expected, he has a very hardcore background profile…. In addition, it seems he has a self-destruct mechanism embedded in his body. Even today, we have a comment from our Senior colleague!

NIN: He is really cool! Definitely one of my favorite designs. Me, personally, I really enjoy this kind of mysterious men and monsters! His Super Combo “Death Energy” has the effect of pulling in the opponent towards him, which was the result of the various awkward bugs which occurred, I feel bitter remembering it…

Lastly, to close out the EX2 characters, we have the woman who is a caring nun by day, yet a secret assassin by night, Sharon!

Private Nakagawa: The beautiful woman with rose-colored hair. Formally, she is ostensibly a monastery nun. Though her true identity is that of an agent of the intelligence organization!

street-fighter-ex-sharon

Basic Info:

Name: Sharon
Height: 172cm
Weight: 62kg
Blood type: A
Birthday: September 7th
Home Country: France?
Likes: Lost parents
Dislikes: Unconvincing circumstances

Private Nakagawa: She was raised in a French monastery as an orphan. When she was a young girl she dreamed of reuniting with her long-lost parents. She’s an A-class spy with prospective abilities and she is prompted to carry out the assassination of a certain individual… She has a rose tattoo on her chest. Apparently, it seems she’s also skilled with handling firearms.

NIN: She’s pretty and I really like her design, another one of the unsung heroes (?). How sad. I wonder if the generally proportioned, comparatively common, feeling among the darker members is suited for the EX series? Among other things is her rose tattoo, somehow it doesn’t feel like there’s a lot in terms of an interesting story background and settings? What if you were the person in charge of preparing and writing the original narrative, LOL.

And so, we arrive at the end of the EX2 cast. For further information on the EX2 characters, you can take a look at our coverage of Nanase, Hayate, Vulcano Rosso and Area here and here, as well as a special piece on Secret “Heroes & History” rejected costume concepts here. Keep it locked on Shoryuken for more CFN Portal profiles as they appear!

Source: CFN Portal

Shadowgeist Looks to Avenge his Family, while Sharon Seeks to Reunite with Her Parents in the Latest Street Fighter EX CFN Profiles

After taking a look at the two new challengers of Street Fighter EX 2 Plus, the CFN Portal site rounds out the Shadaloo Activity Report’s files on the EX2 roster by spotlighting the anti-hero Shadowgeist, and the secret agent who lives a double life as a caring nun: Sharon! Once again, Senior Officer of Shadaloo NIN continues to provide his supplementary commentary to Private Nakagawa about ARIKA’s creations.

Private Nakagawa: Another one has appeared! A mysterious man! His costume looks cooler than the previous man of mystery. What, … a hero? …. Is that so.

street-fighter-ex-shadowgeist

Basic Info:

Name: Shadowgeist
Height: 197cm
Weight: 100kg
Blood Type: Unknown
Birthday: Unknown
Country of Origin: Unknown
Likes: Justice
Dislikes: Irrationality in the world

Private Nakagawa: His wife was murdered by his country which is lead by a dictatorship, and his beloved only daughter had also gone missing. He remodeled his own human body by strengthening it in order to take his revenge, turning himself into an enhanced human and a tragic hero. He fights to protect the people from becoming victims of that country like he once was.

As I expected, he has a very hardcore background profile…. In addition, it seems he has a self-destruct mechanism embedded in his body. Even today, we have a comment from our Senior colleague!

NIN: He is really cool! Definitely one of my favorite designs. Me, personally, I really enjoy this kind of mysterious men and monsters! His Super Combo “Death Energy” has the effect of pulling in the opponent towards him, which was the result of the various awkward bugs which occurred, I feel bitter remembering it…

Lastly, to close out the EX2 characters, we have the woman who is a caring nun by day, yet a secret assassin by night, Sharon!

Private Nakagawa: The beautiful woman with rose-colored hair. Formally, she is ostensibly a monastery nun. Though her true identity is that of an agent of the intelligence organization!

street-fighter-ex-sharon

Basic Info:

Name: Sharon
Height: 172cm
Weight: 62kg
Blood type: A
Birthday: September 7th
Home Country: France?
Likes: Lost parents
Dislikes: Unconvincing circumstances

Private Nakagawa: She was raised in a French monastery as an orphan. When she was a young girl she dreamed of reuniting with her long-lost parents. She’s an A-class spy with prospective abilities and she is prompted to carry out the assassination of a certain individual… She has a rose tattoo on her chest. Apparently, it seems she’s also skilled with handling firearms.

NIN: She’s pretty and I really like her design, another one of the unsung heroes (?). How sad. I wonder if the generally proportioned, comparatively common, feeling among the darker members is suited for the EX series? Among other things is her rose tattoo, somehow it doesn’t feel like there’s a lot in terms of an interesting story background and settings? What if you were the person in charge of preparing and writing the original narrative, LOL.

And so, we arrive at the end of the EX2 cast. For further information on the EX2 characters, you can take a look at our coverage of Nanase, Hayate, Vulcano Rosso and Area here and here, as well as a special piece on Secret “Heroes & History” rejected costume concepts here. Keep it locked on Shoryuken for more CFN Portal profiles as they appear!

Source: CFN Portal

Keep Those Kicks Coming with These Nuki-Inspired Post-Critical Art Setups for Chun-Li in Street Fighter V

Inspired by Nuki’s No Recovery follow-up after a successful Critical Art, Some Fresh Guys have hit the lab and have collected a list of setups that Chun-Li can use after her CA. These setups require that the opponent does not quick rise or back roll, so mix up your options after a Critical Art to keep your opponent on their toes after a knockdown.

These setups cover almost every option should the opponent not quick rise or back roll, including them mashing a three frame jab or throwing out a panic Shoryuken on wake-up. The stomp into light kick Air Lightning Legs to cover some no recovery options has a strict timing window to pull off, but it does combo on counterhit according to Some Fresh Guys.

Source: Some Fresh Guys

Over Six Hours of MadKOF Beasting in The King of Fighters XIV

As always, MadKOF is grinding away in online matches, streaming and uploading. This 2012 KOFXIII Evo champion wreaked havoc on that year’s brackets along with his CafeId crew, taking up four of the top eight spots. Around that time, he would stream playing online matches as random select. His knowledge of the KOF series extends to every character, and there’s always something to pick up from watching him play a character you like.

You’ll see him play the likes of Meitenkun, Kukri, Leona, Mian, Terry, Robert, K’, King, Athena, Angel, and tons more. Setups, simple combos, max mode combos, blockstrings, frame traps, you name it. Watching a player of this caliber is a great learning resource.

Follow his Twitch channel to catch these streaming sessions live, or subscribe to his YouTube channel below to find many more archived sessions.

Source: MADKOF LKN

Interview with KitanaPrime: Talking Mortal Kombat X’s Future and Losing a Sponsorship

The Mortal Kombat scene is unusual among current fighting games. Their scene persevered without developer support for years, but recently the ESL Leagues got a lot of attention very quickly. With NeatherRealm backing away from the scene and focusing on Injustice 2, some fans are left in a bit of a daze from the esports stature seemingly being given–and then stripped away.

To get better insight into the scene and the future of the community, I contacted one of the top players for some input. Bryan “KitanaPrime” Benzing sat down with us and discussed the scene, as well as his sudden loss of sponsorship [due to the shutdown of EVB Gaming – Editor] and his own future with the game.

John “Zidiane” Silvia: Alright. So, to start off, would you mind just introducing yourself for people who may not know you? Your name, games you play, achievements, etc.

Bryant “KitanaPrime” Benzing: Well for starters, I am Bryant Benzing, known to the FGC as KitanaPrime. If you’ve seen anything that involves me, you’d know I’m an NeatherRealm Studios guy through and through as far as the games I play competitively. Top Kitana player, top commentator, and I also run the NRS games portion of most of the majors. I’m also a crowd hype monster, so take a look anywhere near a Mortal Kombat X setup (or any game on finals day!) and you can usually find me.

Zidiane: How long have you been playing games competitively?

KitanaPrime: I play a lot of games, mostly single player, but only have the drive and passion to play fighting games competitively. I look at the clock and it’s been a little over 4 years. My first tournament was CEO 2012, a year after Mortal Kombat 9 was released, as I stumbled onto the FGC by a pure stroke of luck.

Believe it or not, I don’t remember how or where, but I stumbled across Justin vs. Daigo EVO [2009] Grand Finals for Street Fighter IV and as I was watching the YouTube comments (I know, worst on the internet) talk about how the fireball game was “just spam” and how “my friend could beat them” I thought two things: what makes this so effective? If these guys are in finals, something HAS to be, right? …and two, do they have anything like this for Mortal Kombat? That’s the fighting game franchise I’ve loved my entire life.

I immediately started searching for anything MK and came across Tom Brady vs. Perfect Legend Power 2011 Grand Finals and I was HOOKED.

I could go on forever about how this changed everything, but I’m here now, and maybe those stories are for another time.

Zidiane: Do you ever think about how there might be someone just starting out, looking at your matches like you looked at Tom Brady vs. Perfect Legend?

KitanaPrime: I do. Getting a little more personal here, but anyone out there who follows me knows I’m a depressed person. I vent through social media to not keep it bottled up. The ONE thing, no matter what, that will always make me chill and drift back into calm are the message I receive from new players. The “you’re my inspiration,” “I play this game and pick Kitana because of you,” etc., so much support, it’s crazy. I do this because I love it, and the people give back. I always encourage new players/viewers/whoever to get involved. It happens more often than I ever expected.

Zidiane: I’m glad you have that positive feedback. Speaking on your social media, I do follow your Twitter. That was actually how I learned about you losing your EVB sponsor. If you don’t mind me asking, what does it mean for a player to suddenly become a free agent like this?

KitanaPrime: It’s surprising, because it was so sudden and without warning. I just woke up one morning and there it was, I was no longer sponsored. It’d been 18 months, and here I am, without a team or… I don’t know, man. It just is what it is. So I have to carry on, the same way I did before and hopefully I can find a home somewhere else in the near future.

Zidiane: Has this had any kind of impact has this had on your ability to play games, or your ability to make it out to events?

KitanaPrime: Absolutely. With NEC, KiT and Frosty Faustings being my personal upcoming tournament calendar, currently there’s a strong chance I now miss one, if not all of these events.

Zidiane: Are there any plans in the works for moving forward? I’m just curious what the next step is, both professionally and competitively for you?

KitanaPrime: At the end of the day, the scene carries on. It was here before me and will be after I’m gone, whenever that day comes. If I don’t get picked up, I’m still going to try to make the events either way. I love this scene and will not stop playing, commentating, directing tournaments, doing interviews, whatever–until I’m unable to, by whatever definition. Injustice 2 is on the way, MKX just got it’s second wind, not to mention the general march towards overall FGC esports… and there’s plenty of new players who need ushering in. I am still the man to do it all.

Zidiane: You obviously care a lot about your scene, which is another thing I see you post on your Twitter. What are your thoughts on the current state of the MKX/NRS community?

KitanaPrime: Community is where it starts. You can show up, remain quiet, do your own thing and that’s cool. However, if you’re gonna see all of these people multiple times a year, over the years, I encourage you to get to know people or at least make acquaintance. Our guys are super welcoming and I guarantee you it doesn’t mirror the toxicity you see in the online world! Nothing is perfect, of course there’s people who may not get along, or there’s a bad seed here and there, but it’s definitely a family atmosphere. I mean, it’s not the Skullgirls community (which is a ridiculous btw, that’s family), but nothing like what people may perceive from what you may see on the online side of things. So many players/spectators meet the guys and girls for the first time, and the scene almost certainly will collectively make you feel like you’ve been there for a while.

Zidiane: I have occasionally seen you make some comments about frustrations you have about the community. Something to the effect of focusing too heavily on developer tournament support, I believe. Do you think there are any ways that the competitive community can improve as a collective?

KitanaPrime: Yeah, I wasn’t mad with the community, per se, it was more of a “hold that” for those prepared to end it after what was our usual cycle for NRS games. MKX has outlasted both MK9 and Injustice in dev support in every category. Those who either wished “death” or assumed MKX was done after the second EVO can take that negativity somewhere else. NRS has proven it’s a different ball game. With the success of the ESL Proleague + grassroots events still garnering the support, I have no doubt that NRS wants to help the community continue to play MKX alongside Injustice 2 which is sitting right there on the horizon. 2017 isn’t too far off!

Zidiane: So, the tweets were more to encourage people to not give up on the game and stick with it more than anything, correct?

KitanaPrime: Yes sir. If you’re a part of a scene, no matter the game, no one should tell you it’s done. Keep rocking if you want to, regardless, especially when a lot of the nay-saying comes from people not involved in the scene in any capacity.

Zidiane: So, MKX of course is still running strong, especially with that latest balance patch. What do you see in the future for MKX, in 2017 and perhaps beyond?

KitanaPrime: No idea, but we’ll see where it goes. It’s still here and it’s a clean start so far. I’m hoping to continue playing competitively alongside Injustice 2 within the scene. NRS has spoken, now the ball is in our court. Another ESL season wouldn’t hurt either.

Zidiane: Were there any final words you wanted to say to the MKX community, or anyone else who may be listening?

KitanaPrime: Short and sweet. If any part of the FGC interests you, any game, I ask you plan ahead and attend at least one major. Worth it! Say what up and welcome to extended family.


KitanaPrime’s schedule of Major events is currently KiT, NEC, and Frosty Faustings, if you’d like to meet him. He isn’t shy when it comes to the community, but with his unfortunate sponsorship situation you may instead need to just catch up with him online. He’s active on Twitter and Facebook, and he occasionally streams his favorite games on Twitch.

Additional Source: EVB Gaming (Twitter)

A Humorous Look at Why Laura Struggles in the Chun-Li Match-Up in Street Fighter V

Rocwell amusingly threw together a video displaying his character Laura’s shortcomings against Chun-Li, titled “I got the 7-3 blues.”

He starts by displaying her limited options off light attacks—an intentional balance choice in the character design of Laura. We then see, however, her main frame trap failing to convert into damage because of pushback issues. Chun-Li’s 3-frame jab then illustrates how disruptive it is so many of her other pressure choices. And also her jabs just whiff on crouching Chun’s hurtbox for whatever reason.

Past that, some other issues we see include a demonstration of how Laura is negative when dashing in after a knockdown. Chun can simply react to the dash and press jab, and it will stuff Laura’s offense attempts. For a momentum-based character, this is especially rough against a character with such strong, long-ranged pokes. If Laura opts to meaty from max range, she nails a crush counter but we see that she’s out of range to convert into much damage without committing to spending meter.

We end with a plea to Capcom on behalf of Laura players to address her weaknesses, as Aretha sings us off.

Source: Rocwell