VesperArcade discusses what they’d like to see changed with Street Fighter V: Arcade Edition’s V-Triggers in Season 4

Street Fighter V: Arcade Edition‘s “V-System”, especially its V-Triggers, is a central aspect to the game. A character’s V-Triggers can define how they play and how strong they are in the meta.

In this new video, VesperArcade takes a look at the game’s V-Triggers and discusses what they’d like to see changed from this season, coming into the next. The basic gist of it is that they want more variety: there are some characters who were definitely favored with powerful Triggers, while others don’t really have a good V-Trigger at all.

Source: VesperArcade


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Cervantes move list and strategy: Get ahead of the curve with these videos for SoulCalibur VI’s undead pirate

One of the notable absences from the SoulCalibur VI Network Test was the dread pirate Cervantes. Though there have been a few opportunities to see footage of the sword dual-wielding fighter, currently, we can only use uploaded footage to study up on this character. If you’re a Cervantes main or simply interested in what’s new for him, check out the following media to get familiar with his tools.

For anyone who’s played Cervantes before, they should feel right at home with his SoulCalibur VI iteration, as he still makes great use of his Dread Charge stance and teleports. The teleport doesn’t have much invulnerability, but Cervantes can cancel Dread Charge or use Dread Charge Dash. He also has very strong slide moves, Ab and Ba. Instant Geo Da Ray returns as well, rewarding those who practice execution.

docvizzo compiled a move analysis video below showcasing what’s changed for the pirate. He makes some comparisons to the SoulCalibur V version of Cervantes as well.

Jovian Chan posted a few informative tweets about Cervantes (LH is Lethal Hit):

It’s not ideal, but Bigbrook recorded camera videos of Cervantes’ move list and a match while at Comic Con:

For more on the game, read up on Shoryuken’s SoulCalibur VI Network Test impressions.

Sources: docvizzo; Jovian Chan; Bigbrook


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Shogatsu and Daigo Umehara join the list of invites to compete in Super Street Fighter II Turbo at the Tournament of Power III

Two more Japanese legends are inbound to join the Super Turbo battle at Canada Cup!

There will be no shortage of excitement at the upcoming Tournament of Legends III at Canada Cup 2018 later this month — Super Street Fighter II Turbo fans are in for a real treat. After revealing their fifth Japanese invite to the event to be E. Honda grandmaster Shogatsu, Super Turbo Revival has also revealed that a sixth and final invite will be none other than Daigo “The Beast” Umehara.

From Super Turbo Revival:

Shogatsu is a multiple-time Gian Recital and Kakerugo Champion and also won the Canada Cup 3on3 tournament last year. He has also placed highly in a number of tournaments, including X-MANIA and Defend the North!

Daigo Umehara needs no introduction, as he is considered one of, if not the best Street Fighter players of all time! Daigo is a former Tougeki champion, a two-time former Evo Super Turbo champion and has won a number of majors across the US. He competed and finished fourth in the memorable TOURNAMENT OF LEGENDS I at Evolution 2012, falling to AfroLegends. He also competed in X-MANIA USA at Evolution 2014, teaming up with Nuki and Tokido in a great and entertaining match against Mike Watson, John Choi, and Alex Valle.

Check out the listing below for the invites and qualifiers to date — including many other spectacular players such as Mattsun, Nuki, Killer Miller, and the latest qualifier from The Fall Classic, Zoolander!

toliii qualified & invites 9-10-18

The Tournament of Legends III will take place at Canada Cup 2018 in Toronto on October 26-28. There is one qualifying event remaining before Canada Cup: East Coast Throwdown. There will also be six Last Chance Qualifier spots at Canada Cup itself, so practice up and head over to Toronto this month if you want to go up against the world’s best Super Turbo competitors!

tol3_banner_250

Source: Super Turbo Revival


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Upcoming Street Fighter V: Arcade Edition update will improve the speed of the game’s inputs

Input lag is one of the things that can ruin the experience of any fighting game, and as such it’s something that players look out for. Street Fighter V infamously had input lag issues early in its life, before Capcom eventually fixed the issue… sort of. Now, it seems that Capcom will be further addressing input latency in Street Fighter V: Arcade Edition.

In a recent tweet, the official Street Fighter twitter account announced that they would “improve the speed of which inputs are registered” in an update set to drop on October 23.

This announcement is interesting considering that the game, as previously mentioned, had already received a patch that lowered its input delay a few years back. This, however, was done without the update that Epic released last year for Unreal Engine 4 (which powers Street Fighter V) that lowered the baseline input delay of the engine in general. [This was utilized by Bandai Namco to drop the input delay in Tekken 7 on PlayStation 4. – Editor]

Could this mean that Capcom is has finally upgraded the build of Unreal Engine 4 that Street Fighter V: Arcade Edition is using to the versions with the lowered delay? Or have they found other ways to speed up the games inputs? We’ll find out on October 23, when the update drops.

Source: Street Fighter (Twitter)


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J King shows how King’s F+3 is secretly one of Tekken 7’s strongest mid attacks

No one doubts the strength of Tekken 7‘s King, especially now that we live in a post Lil’ Majin’s Evo Run world. But even with the popularity of Tekken’s iconic Luchador, there’s a powerful mid in his movelist that’s going woefully underutilized in intermediate play — King’s F+3.

A safe mid with great frame data and a just-frame attack throw, F+3 secretly leads to almost hopkick-like damage (or more, if you can call out techs when your opponent gets up). If you’re playing King and not already using this move, it’s time to add this frustrating mid to your gameplay.

Source: J King

Jump into Breakers Revenge with these combo guides for Tia, Dao-Long, Rila, and more!

Following up on his most recent setup video for CondorSas Izm has delivered a whole new set of combo videos for several of the game’s characters below. If you’ve ever wanted to get in to Breaker’s Revenge and were not sure where to start (or were just curious about what its combos and setups looked like — practical or otherwise), then take a look at these recent uploads below.

Developed by Visco Corp, Breaker’s Revenge is one of the most popular “obscure” fighters in the FGC, survived almost exclusively by emulation and a vocal fanbase (which you can join via Discord). And it kind of has to, as Breaker’s Revenge never made it out of the arcades. Breaker’s Revenge continues to be played regularly in tournaments, particularly in Japan arcades like Mikado.

Source: Sas Izm

Core-A Gaming invites beginners to learn Tekken 7 with UYU|YuYu in their latest video

Tekken 7 can be a daunting game to get into competitively. There are so many things that an aspiring competitor needs to learn: things like movement, or frame data.

To help beginning Tekken 7 players out, Core-A Gaming has teamed up with top player UYU|YuYu to put out a “beginners guide” video.

The video below does its best to cover all that a beginner needs to know, starting right from the basics, explaining the game’s buttons and the differences between high, mid, and low attacks.  From there, it moves on to other things, such as the all important topic of movement, as well as combos, punishes, the rage system, and more.

Source: Core-A Gaming

IGN’s latest video discusses the history and the rise of the SoulCalibur franchise

We’re approaching the latest release in the saga of the SoulCalibur games, and it will be the sixth chapter for the venerated, 20-year-old franchise. The game’s burgeoning history has had its ups and downs, and IGN is taking a closer look at the games with famous personalities involved throughout the years.

In the video below, Bandai Namco’s MarkMan opens up by talking about the 3D feel of SoulCalibur on the Dreamcast. Popular streamers Aris (Avoiding the Puddle) and Maximilian Dood talk about what made the game different from others — the movement, the speed, the characters, and of course, ring outs. SC player Bibulus brings up the iconic announcer who always reminds us that we’re fighting on the Stage of History. Kayane also steps in to talk about her trajectory in the esports scene and how Xianghua resonates with her personally. They also bring up how spirited the SoulCalibur communities have been, particularly in France.

 

What are your favorite memories revolving around this franchise? When did you start playing and why? Share with us in the comments below.

Source: IGN

Tyrant and PackZ breakdown Street Fighter V’s Ibuki in latest episode of “Frame Advantage”

“As a character, she can override neutral so easily…”

UK Street Fighter V Pros Tyrant and PackZ return today with another episode in the long running SF tutorial series, Frame Advantage. Today, they study the many options of Street Fighter V‘s ninja prodigy, Ibuki.

There’s a lot of parallels between herself and Akuma, whom the crew thoroughly dissected earlier in the series. Both characters are option-heavy, high damage characters with strong emphasis on post-knockdown momentum. Ibuki has a little bit less versatility than her shoto-counterpart, but makes up for it in frustrating wakeup 50/50’s and one of the best approaches in Street Fighter — EX Kunai.

Source: Frame Advantage

NihongoGamer gives a tour of the Street Fighter V: Arcade Edition location test at Taito Station

Street Fighter V: Arcade Edition had its first location test over the past weekend. For those who may be wondering how the location test actually works, NihongoGamer took some footage of the location test at the Taito Station arcade in Shinjuku for an insider’s look.

The video below goes over some of the actual quirks of the location test, as well as the build of the game that was used. Taito Station’s cabinets were side by side, instead of head to head as is usually the case. As previously reported, the arcade itself DualShock 4 pads for any players who preferred using one.

As for the game itself, the build at the location tests had a training mode on top of the arcade mode. In versus matches, players adhered to the “winners stay” rule, though players themselves were limited to 5 wins before they had to stand up and let someone else play.

Source: NihongoGamer